Patch 3.21 is released, adjusting the spawn rate of Elite Enemies and adding many community requested fixes!
Patch 3.21
Balance
Removed Trench Droid spawners at start of levels
Increased chance of Elite Enemies spawning in Landmarks from 10% to 15%
Vault Passes to unlock the Scrap Vault are now 3 separate types of key, each correlating to one of the 3 doors to unlock the vault fully.
Fixes
Fixed Level 2 Icosatron Mega Manufactory having a missing battery randomizer, making the main loot island unreachable without mutations
Fixed a few item having incorrect model position in Codex
Fixed a few incorrect tooltips
Fixed Laser Gatling Variant model showing up on top of endings when equipped after winning
Attempted fix for Native Ooze and Ultra Ooze not dropping their bestiary entries
Fixed incorrect Boost Pad on Level 1 Hydro Trap Exit Tile
Fixed many Bestiary entries having incorrect model positions and scales
Beacon Patch 3.2
After a few delays, our 22nd content patch Wrecking Zone is finally ready for release! Thanks to everyone in the community for their patience while we chipped away at the content for this update.
Wrecking Zone includes 30 new items, 10 new enemies/traps, 2 new Act 1 Bosses, 2 new Landmark level sets, and more! Many new weapons have been added including a new Miniblast Grenade set and expansions to other technology types like Flak and Energy.
A new shopkeeper has been added as well that can be found rarely in the new Scrapyard themed zones, Krum the Undermerchant. Scrap can be traded multiple times to Krum to release up to 3 bursts of randomized loot, containing weapons and items they have scavenged from the surface of Kovus. Krum can only be found in rare Scrap Vaults though, requiring multiple keys to gain access to their wares.
With this patch we wanted to give an update on the development of the game as well. Unfortunately due to the sales of the game we aren’t able to fund ourselves to work full time, which is why patches have begun to take more time to develop. Since the game is out of Early Access now and unlikely to find a larger audience going forwards, we’re going to need to begin working on other projects outside of Beacon to sustain ourselves.
We aren’t giving up on Beacon, but any updates going forwards will take more time and will likely be in a different form than the previously detailed post-release Roadmap that included patch 3.3 and 3.4. Many of the ideas for those patches have either been included in 3.1 and 3.2, or will be repurposed into new ideas. If we release another large content patch the goal would be to make some larger changes to the game, rather than just trickle in more items and levels.
Thank you to everyone for their continued support of the game, and don’t hesitate to continue leaving any feedback! Read the full 3.2 Patch Notes below.
Wrecking Zone
Shopkeepers
Krum the Undermerchant - Added Crab Shopkeeper, able to be purchased 3 times for a random burst of loot including Health, Pickups, Grenade Mods, Auxiliaries, and Weapons from Ship and Prism
Bosses
New Act 1 Boss - Primordial Effigy - Effigy ice boss with different shooting patterns, supported by multiple Effigies. Phase 2 is quicker and releases shards when damaged (at low health)
New Act 1 Boss - Lost Freja Squadron - 3 of the Lost Freja clones spawn at once, trying to win their own passage towards the Beacon. Each clone drops the weapon they are using on death along with random other Ship items
Enemies
New Enemy Type - Elite Enemies - Spawn rarely in Landmarks on any level in the game, offering a difficult challenge to the player for a bonus reward if defeated. Scavengers and MK-Z Trench Droids are now Elite Enemies
New Elite Enemy - Lost Clone - Rare Freja that spawns in the world with lesser with 1 of 20 random weapons and 1 of 15 random grenade mods. Drops the weapon she's holding on death
New Elite Enemy - Jackpot Drone - Rare enemy that can spawn in any map - Spits out gibs and Scrap as it's damaged, attempting to charge the player to release a defensive fragment blast. When destroyed it drops a random Weapon or Grenade Mod
New Elite Enemy - Gargantuan Spore - A rare spore mound that drops Swampspore Health pickups as it's damaged. When the player touches the spore, they will be launched an extremely far distance
New Elite Enemy - Sentient Eggsack - A rare floating egg sack and releases masses of Solus hatchlings and fireflies as it's damaged. Drops a Solus Passive on death
New Enemy - Junk Drone - Spits out gibs and Scrap as it's damaged, attempting to charge the player to release a defensive fragment blast
New Enemy - Junk Crabs - A large species of Crab that has mounted a modular weapons mount to its back, spawning with 1 of 12 different weapons
New Enemy - Junk Tentacle - A stationary smasher that pops out of pits in Junk zones. When the player is smashed by it, there's a 50% chance Scrap will be released
New Enemy - Icosacore - Small Icosacores that have extremely high movement speed, and explode on impact with the player
New Trap - Junk Mine - Once triggered releases Flak Projectiles, including both Heavy and normal Flak. Can be destroyed with explosives.
Items
Weapon - Ship Miniblast Stinger - Rapidly fires Mini Grenades
Weapon - Ship Junk Compactor - Fires medium Junk Balls that bounce off of enemies before exploding
Weapon - Ship Junk Compactor Variant (Junkinator) - When Junk Balls explode, a random cluster of projectiles is released (Flak, Mini Grenades, Contact Grenades, Barrage Rockets, or Flares)
Weapon - Ship Junk Crusher - Fires a ball that explodes into Signal Flares, summoning a Junk Meteor onto each flares landing position
Weapon - Ship Junk Crusher Variant (Dump Truck) - Meteors explode into a random cluster of projectiles on impact
Grenade - Prism Energy Cores - Leaves energy core in small area that deals high damage while enemies are inside of it
Grenade - Ship Flak Mod - Releases cluster of Flak
Pickup - Ship Flak Charges - Releases Flak Clusters on use
Pickup - Prism Sonic Defender - Releases Sonic Pulse on use
Pickup - Ship Equipment Calibrator - Reduces Aux Cooldown by 10 seconds when held
Level 1 Landmark - Icsoatron Manufactory - A small outpost of Icosatron panels and machinery
Level 2 Landmark - Icosatron Mega Manufactory - A large grouping of Icosatron panels, expanding their territory closer to the Prism Vault
Level 4 Landmark - Gigantic Icosatron Manufactory - The core of the Icosatron's territory, where a massive central energy core is used to manufacture new sentient Icosacores
Level 1 Landmark - Forgotten Scrapyard - A small series of spires littered with junk, home to a few Junk Crabs and other traps
Level 2 Landmark - Mega Scrapyard - A large 2 tiered Scrapyard with smaller islands surrounding
Level 4 Landmark - Gigantic Scrapyard - A massive 3 tiered Scrapyard filled with junk collected all over Kovus
Scrap Vault - A new Pocket World found within Scrapyard zones, unlockable with a series of Scrap Keys to unlock the 3 doors. The vault contains a massive stockpile of Scrap, Krum the Undermerchant Shopkeeper, a 3 Slot Machine Casino, or a Lost Clone that became trapped in the vault in a previous life
Act 1 New Small Tiles - Added a few new Middle and Cap tiles based on the new themes
Achievements
Added new achievements for Lost Clone Squad and Primordial Effigy bosses
Balance
Effigy Frozen Debuff - Decreased frozen duration
Enemy: Karnak - Fixed the Karnak not being damageable by standard weapons and increased movement speed
Enemy Projectile: Rockets - Rockets shot by enemies now have lower speed, making their homing more effective but also easier to dodge
Enemy: Chilopod - Increased turn speed to make it more difficult for them to roll off of edges. Fixed the Containment Chamber variant having less health.
Enemy: Tumors - All Tumor enemy types are now Flammable
Enemy: Scrap Ball - Greatly decreased damage on defensive detonate, reduced knockback of detonate
Auxiliary Items - Updated Cooldowns for many Auxiliaries to equalize them, with exceptions for unique Aux items like the Tesla Shield. Commons are now 20 seconds, Rare 30 seconds, and Legendary 40 seconds.
Auxiliary: Containment Prism - Changed to Rare, Increased Containment time
Auxiliary: Rotvine Whip - Increased Heal per Second, Increased Latch Time, increased miss cooldown to 15 (Half of successful)
Auxiliary: Laser Port - Increased beam duration, decreased damage per second slightly
Passive: Hatchling Guardians - Replaced colliding hatchlings with a new Hatchling Drone that periodically releases 3-5 friendly Hatchlings that home towards enemies.
Passive: Floating Icosaport - Increased speed and distance the projectile can fly before exploding
Pickup: Flares - Changed to Rare, upgraded to White Flare, reduced to 10 charges.
Pickup: Slomo - Decreased duration to 12 Seconds
Pickup: Emergency Override - Changed to Legendary, increased damage the override wave causes to droids, reduced charges to 5
Pickup: Hive Swarm - Changed to Legendary, increased hatchlings released per charge, reduced charges to 5
Pickup: Protein Pustules - Changed to Rare
Pickup: Repentant Dagger - Increased Lifesteal to 100% of damage dealt, increased dagger speed, decreased damage
Pickup: Starborn Flare - Changed to Rare, increased radius where enemies fight eachother, decreased charges
Pickup: Osseous Fragments - Re-enabled and renamed from Passive Osseous Parchment. Changed to Legendary, now summons single temporary bone shield that blocks projectiles for 60 seconds before being destroyed, changed to 5 Charges
Weapon: Sonic Projectiles - Decreased Player Self Explosion Damage on all sonic projectile types
Weapon: Magrail Blaster and Magrail Revolver - Reduced impact damage of Magrail bullets
Weapon: FLK-V Revolver and Variant - Changed to Rare, increased fire rate, and increased ammo to 32
Trap: Basalt Stacks - Removed secondary falling basalt blocks and delayed explosion to the basalt stacks. Updated and optimized the particle effects and reduced the amount of gibs spawned by broken basalt stacks to reduce blocking the player
Trap: Rotvine Piles - Increased duration of slow. Replaced stretching tentacle debuff effect with more standard Rotvine effect that attaches to the player
Travel: Rotspore Pit - Decreased time before player is spit out, making it quicker to use
Travel: Wiener Cannon - Decreased time before player is spit out, making it quicker to use
Fixes
Miscellaneous level and scripting fixes
Fixed issue causing player to be Burning/ignited from a fire debuff without a notifier, being unable to extinguish with roll and sometimes lasing permanently
Removed crates from Miniboss Arena to prevent interfering with a few minibosses attacks and movement
Attempted fix for Menhir Lava Rock variant projectiles not firing when Champion mods are applied
Attempted fix for Nightshroud Bouncers on secret platforms having incorrectly sized boost triggers for certain players
Fixed incorrect icons on a couple 3D Printer items
Fixed a few Weapons from Patch 3.1 having incorrect UI icons
Fixed multiple Bestiary entries not rendering models correctly
Beacon 3.11
Patch 3.11 is out, including some minor balance tweaks and dozens of fixes! The most important fix in the patch is a change to the Remove Mutation DNA mod, changing it to Clear Slot. The issue that caused the slot to stay locked is now fixed but it will also clear the DNA from the slot as well. Depending on feedback to this change we can consider changing it to keep your DNA and only remove the mutation, but generally when a mutation is being removed from a slot there is plenty of other DNA to replace it with.
Development on the next content patch is progressing as well! Patch 3.2 will include more level content than the previous patches, including multiple new sets of landmarks including a new Icosatron themed set.
The full 3.11 patch notes are below. Let us know if you run into any new bugs and if there's any feedback on the new Clear Slot DNA Mod!
Balance
Start Stockpile - Removed Grenade Mods from loot table, giving the player a guaranteed Weapon or Auxiliary now
DNA Mod: Remove Mutation - Changed Remove Mutation into Reset Slot, removing the mutation and DNA instantly and allowing a new piece of DNA to be slotted
Antigrav Ooze - Adjusted audio settings on enemies and environment objects to make them feel more unique
Palier Overhangs - Removed counter that would destroy the Palier mushroom platform after multiple jumps onto it
Debuff: Hail Freeze - Decreased duration of freeze
Weapon: Whirlwind Generator and Twisted Gift (Variant) - Increased size and damage of rocks thrown out, increased damage per second of whirlwind, adjusted whirlwind effect, and set Push to affect floating enemies.
Weapon: Hailshard Generator and Permafrost (Variant) - Increased damage of all ice chunks
Weapon: Hailshard Condensor and Deep Freeze (Variant) - Increased damage and increased damage range of ice chunks
Weapon: Cuber and Vexed Voxel (Variant) - Increased bullet speed, adjusted bullet pausing for new speed, reduced damage, and updated explosion effects
Fixes
Fixed many codex, notifier, and icon errors with weapons and items
Fixed a few Grenade Mods missing from Addressables, causing them to not load on Continue
Fixed Tight Squeeze (Acid Sprayer Variant) not working and increased range slightly
Fixed Ooze Bridges appearing invisible in certain weather types when obscured by fog
Fixed Giant Palier Mound Equipment Cache able to have a Jackpot with only 1 item rewarded
Fixed Small Quill Nests not being breakable with weapons that don't adjust for height (Laser Engine, Sonic Shotgun, etc...)
Fixed Secret triggers missing from a few secret areas in various levels
Fixed Scavenger's Shop Machines and Lost Scavenger's Cache waypoints showing in other pocket worlds or the main level sometimes
Fixed waypoints on some pocket world Stockpiles and Caches not disappearing after being found
Fixed Aim position on multiple enemies where bullets went too low or high
Dozens of minor level fixes
Beacon 3.1 - Ruined Prospects
The first post-release content patch for Beacon is finally here! As Freja's presence on Kovus continues to disrupt Prism's operations, the Uncharted and Native factions have begun to take over more territory. Along with a large chunk of new weapons and items, new enemies have been added to fill in some missing spots in the Native enemy roster.
A completely new Native subfaction has been added as well, Antigrav Oozes. Found mainly in Primordial Ooze Pits present from the earliest forms of the universe, the Oozelings possess a unique anti gravitational force that can be utilized to gain a boost to upper spires.
Along with all of the new content in this patch, a Melee Overhaul has been done as well to rework or buff nearly every melee mutation in the game. Melee attacks are generally stronger, and melees should feel a bit more unique now with rebalanced attack speeds and stamina costs. Melee mutations that previously felt useless should hopefully open up new playstyles.
A long requested change to Reconstitution has been made as well, a rework of the Remove Mutation DNA Mod! Mutations can now be immediately removed with a Remove Mutation piece, allowing new DNA to be immediately slotted or an additional DNA mod to be applied. After winning the game it will be easier to progress with a new build as well instead of having to continue with your current locked genome.
Patch 3.2 will be coming this Summer, Wrecking Zone! Along with a chunk of new Ship and Prism content, 3.2 will include a set of new Junkyard themed levels. Until then, check out the entire list of patch notes for 3.1 below.
Ruined Prospects
Bosses
New Act 1 Uncharted Ultravoid Devourer - An evolved form of the Void Entity, the Devourer floats around the arena with a ring of miniature voids and 3 Junk Shields orbiting it. Every 45 seconds that the boss remains undefeated an additional ring of miniature voids is summoned orbiting further out each time.
New Act 1 Native Ultracrab Junker - One of the largest Crab specimens on Kovus, technology from multiple factions has been stolen by it and attached to its shell providing automatic defenses. Each time it spawns it will select a new set of weapons from 6 variants on the top, and 8 side variants.
Daily Runs
Added 30 new Daily Challenges, including new item based loadouts that give the player a chance to try extremely powerful item stacks
Enemies
Native Tritoraptor Bonelord - Added a new Large Tritoraptor enemy that has a chance to release Mini Bonespikes when damaged and releases a series of Bonespikes from the ground after landing a Pounce
Native Meaty Chilopodrae - Added new Large Chilopod enemy that is extremely tanky and releases Chiloflesh Tumors from its back as it is damaged
Native Bone Tumbleweed - Added new Small enemy that rolls around Native areas, releasing a bonespike explosion after they touch the player or an enemy
Uncharted Idol of Menhir (Stone Pillar and Lava Rock Variants) - Added new Medium Uncharted enemy that floats around, summoning either Menhir Pillars or Lava Rock projectiles depending on the variant
Native Antigrav Oozeling - Added new small Ooze enemy that floats around, boosting the player upwards when touched
Native Antigrav Ooze - Added new Medium Ooze enemy that floats around slowly and slightly boosts the player when touched. When killed, the Ooze breaks into 3 Oozelings
Native Antigrave Ultraooze - Added new Large Ooze enemy that floats around, releasing various projectiles it has absorbed when damaged and slightly boosting the player when touched. When killed, the Ultraooze breaks into 3 Oozes
Items
Grenade - Uncharted Icosacore Grenade - Explodes on impact, leaving a giant energy trail on ground
Grenade - Uncharted Flauros Grenade - Explodes on contact into a lingering green flame, releasing 2-4 friendly Flauros
Grenade - Native Bonespikers - Explodes on contact with a massive damage, small radius bone explosion
Weapon - Native Bonespike Needler - Extremely high fire rate SMG that fires Mini Bonespike projectiles
Weapon - Native Double Down (Bonespike Needler Variant) - Mini Bonespike needles split into two on impact
Weapon - Native Drive-By (Bonespike Pounder Variant) - Bonespike projectiles release Mini Bonespikes along both sides as it travels
Weapon - Native Bonespike Chucker - Heavy weapon that fires massive Bonespike Spears
Weapon - Native Prickly Personality (Bonespike Chucker Variant) - Bonespike Spears trigger a Bonespike explosion on impact
Weapon - Solus Globule Shotgun - Blast a cluster of Globules forwards
Weapon - Solus Instant Chemistry (Globule Shotgun Variant) - Globules explode on contact
Weapon -Solus Quillspear Longbow - Sniper that fires a massive quill
Weapon - Solus Quillspear Longbow Variant - Fires quills behind the sniper bullet
Weapon - Uncharted Prismatic Rifle - Fires a sequence of colored lasers with different bullet patterns and functions
Weapon - Uncharted Rainbow Raygun (Prismatic Rifle Variant) - Rotates to a new color every shot
Weapon - Uncharted Whirlwind Generator - Shoots a Tornado forwards, dealing damage over time and shooting out small rocks
Weapon - Uncharted Whirlwind Generator Variant - Tornado fires out a new bullet every time it fires something, with 12 different objects being thrown out
Weapon - Uncharted Cuber - Fires blocks of energy that pause and resume moving repeatedly
Weapon - Uncharted Cuber Variant - Fires 3 blocks, increasing in size and damage each block
Pickup (Passive) - Solus Protein Pustules - Increases Melee Damage by 100% while held
Passive - Solus Protein Cyst - Increases Melee Damage by 20%
Melee Overhaul
Melee: Stamina Costs - Normalized all melee abilities to cost 15, 25, or 35 Stamina based on their power levels and attack speeds (Previously ranged between 10 and 40)
Melee: Range - Increased the range of nearly all melee attacks, making it easier to hit multiple enemies with lower range melee attacks
Melee: Windup Time - Decreased the Windup Time of nearly all melee attacks to make them more immediate
Melee: Animations - Set many more mutations to use the Left Hand Melee animation for pistols, rifles, and shotguns to make her more often use her mutated arm to melee
Melee: Stat Descriptions - Updated many stat descriptions to better describe their functions and more clearly show how they compare to the base melee values
Base Melee - Increased damage, decreased cooldown from 1 to .8, decreased Windup time. These changes apply to all Melee Mutations that alter the base melee instead of replacing it, such as Spore Pustules and Leeching Tentacle.
Prism Pyro Cannon - Reduced cooldown from 2 to 1.2, reduced Stamina cost from 40 to 35, and decreased Windup time
Prism Sonic Cannon - Replaced projectile with more powerful Sonic Hotshot projectile, reduced cooldown from 1.2 to .8, and decreased Windup time
Prism Jolted Veins - Increased chain chance to 100% on hit, replaced Chain with new Tesla chain script to improve the feel of it, decreased Stamina cost from 30 to 25, decreased Windup time, reduced cooldown from 1.2 to .8, and reduced base melee damage
Solus Toxic Stinger - Increased melee range, increased acid duration, decreased acid damage over time, decreased base melee damage
Solus Chitinous Claw - Increased damage and widened damage range, decreased cooldown from 1 to .4, reduced stun duration and knockback on hit
Solus Limp Tentacle - Reduced cooldown from 1 to .1, increased range, decreased Stamina cost from 20 to 15, reduced damage
Solus Encumbering Claw - Increased melee range, increased damage, increased knockback, increased stun, reduced cooldown from 2 to 1.2
Native Bonespike - Replaced with Projectile melee, fires a Bonespike projectile, reduced Stamina cost from 40 to 25, reduced cooldown from 2 to .8
Native Reflective Bulwark - Increased damage greatly, increased knockback, increased range, decreased cooldown from 2 to 1.2, increased Stamina cost from 30 to 35
Native Spore Pustules - Decreased Spore Cloud cooldown on hit from 12 seconds to 3 seconds
Native Rending Claw - Increased damage and spread out damage range, decreased cooldown from .6 to .2 seconds, increased Stamina cost from 10 to 15
Uncharted Shard Flinger - Reduced cooldown from 1.2 to .8, increased Stamina cost from 10 to 15
Uncharted Infernal Touch - Reduced Flame Wave cooldown on hit from 4 seconds to 3 seconds
Uncharted Hexagoth Tentacle - Increased knockback distance, increased damage, increased cooldown from .3 to .8
Shop
Master Scavenger - Added 15 new attacks that are randomly used by the Master Scavenger, as well as tweaking its movement to allow it to better evade its own explosive attacks
Shop Reconfigurator - Added machine that allows the shop to be re-rolled for 800 Scrap. There are 2 Reconfigurator spawns in the shop that each have a 50% chance to spawn.
Added new enemy spawns to many Act 1 and Act 2 level tiles
Achievements
Added new achievements for Ultracrab Junker and Ultravoid Devourer Act 1 Bosses
Updated Bestiary achievement to have 3 tiers of 10, 25, and 50 collected
Updated Mementos achievement to have 3 tiers of 25, 50, and 100
DNA Reconstitution
Remove Mutation DNA Mod - Set up Remove Mutation mod to be able to be applied instantly
Controller/Input
Increased reticule radius lock while aiming with the right stick
Added Keyboard Movement rebinds
Balance
Trap: Tesla Barrel - Increased chain distance of the Tesla coil released when broken
Auxiliary: Lumens Bola - Increased projectile speed, decreased delay before explosion, and added Lumens Grenade cluster released on explode
Auxiliary: Tesla Strike - Now spawns 3 Tesla Strikes randomly in a radius instead of 1
Mutation: Hardened Tags - Decreased Physical Armor from 60 to 40
Fixes
Fixed many minor level and scripting errors
Fixed a few Radiation shot types being set as Physical Damage
Fixed multiple item description, stat description, and model preview errors
Fixed Uncharted Cache sometimes allowing the player to roll into it as it opens, rarely causing the player to get stuck
Fixed a few 3D Printer and DNA Printer items having incorrect icons displayed
Fixed Scrap often flying on the upper walls of the Shop when machines are blown up
Beacon 2022 Roadmap
Hello everyone!
Since we've been quiet for a bit while planning what the future of Beacon is, we wanted to post an update for the community! Here's our upcoming roadmap for the rest of the year, focused on 4 new content patches.
Each patch will focus on expanding the content of multiple factions. New items, weapons, enemies, bosses, and levels will be added to each patch along with some other unique content and tweaks. A lot of new content has been implemented and is being tested already, but if anyone has any requests of the type of content they'd like to see added to the game don't hesitate to post your suggestions! Here's a peek at 4 of the new weapons coming soon out of nearly 60 being tested.
The first content patch, Ruined Prospects, should be releasing in the next month or so and will focus on expanding the Native and Uncharted factions! Along with new items and enemies, more Native controlled landmarks will be added to Levels 3 and 5 expanding deeper into Prism's territory. New bosses for each faction are being added to Act 1 as well to make it less likely to run into the Hivemind or MK-X Spider Droid. Here's a peek of one of the new enemies coming in Patch 3.1, the Meaty Chilopodrae!
We know our players crave new Crab themed content as well, so next patch will also be adding a new Act 1 Ultracrab Junker Boss with over a dozen weapon randomizers.
With the release of this roadmap we've also added Steam Trading Cards, Profile Backgrounds, Emotes, and Badges! A few of the emotes available are previewed below, including Crab.
Thanks to everyone for their continued feedback and bug reports! We'll see you in a few weeks for the release of the first new content patch, Ruined Prospects.
Beacon 3.04
Patch 3.04 is now released adding Save and Quit after Mutation Rolls, Difficulty Select on New Game, longer timers for Timed loot, and many other tweaks and fixes!
Timed loot and secrets should be a bit easier to obtain now for players that like to explore, along with a removal of the Shop Timer to make it optional to fight the Master Scavenger shopkeeper whenever. Statistics on many mutations have been adjusted as well to reduce the amount of Speed reducing mutations and give some mutations lower stat reductions overall.
Thanks to our players for the continued feedback! We are beginning to work on a new content patch for the game that should release in the next couple months. Until then read the full 3.04 patch notes below!
Patch 3.04
Misc
Difficulty - Added Difficulty Selection menu when New Game is selected
Reconstitute - Added Save and Quit to Reconstitute after the Mutation Roll screen
Keyboard Bindings - Changed Grenade to F and Flashlight to G by default
Level 3, 5, and 6 Elevators - Set to lock the player when traveling to the next level, and increased speed of elevators
Tutorial - Replaced Scrap Barrier with Locked Crate to prevent potential player block if the earlier Scrap drops aren't picked up
Tutorial - Increased weapon variety from crates in the tutorial
Optimized Solus Sporeling objects present in all Solus zones to remove the animations
Achievements - Removed Cream of the Crop and Bottom of the Barrel achievements (6 Positive and 6 Negative stats on a single DNA piece)
Balance
Shop - Removed 2 Minute Timer to fight the Master Scavenger. Now will always present the player the option to engage the shopkeeper when their desk is approached.
Mini Timer Crates - Changed unlock timer from 2 minutes to 3 minutes, updated Notifier to say Local Timer to indicate it is for the specific level along with a secondary ring around the timer
Level 3 Miniboss Rush Arena - Changed Unlock Timer from 15 minutes to 20 minutes
Level 4 Polluted Swampspore Island - Changed Unlock Timer from 20 minutes to 30 minutes
Level 5 Prism Weapons Lockers - Changed Unlock Timer from 30 minutes to 40 minutes
Scrap Machine: Employee Slot Machine - Added Luck chance increases to the loot table, making it more common to get Passive Items, Grenade Mods, and higher Scrap drops based on your Luck stat
Scrap Machines - Raised amount of damage required for enemies to destroy Scrap Machines (Should still only require one Fragment Grenade)
Act 1 Hivemind Boss - Reduced Tail Slam stun duration, slam range, and damage.
Act 2 Native Ultratumor Boss - Increased move speed and rotation speed, set all enemies in the arena to be killed when the main boss is killed.
Act 2 Uncharted Ultra Icosatron Boss - Increased move speed and rotation speed
Mutation: Sack Feet - Removed -40 Speed Stat
Mutation: Stimulating Tentacles - Reduced from -40 Speed to -20 Speed
Mutation: Purulent Feet - Changed negative stat from -40 Speed to -10% Critical Hit
Mutation: Defensive Claws - Changed negative stat from -40 Speed to -40 Stamina
Mutation: Scuttling Claws - Increased Speed bonus while Strafing from 120 to 300
Mutation: Limp Tentacle - Changed negative stat from -20 Speed to -20 Stamina
Mutation: Feelers - Reduced from -40 Speed to -20 Speed
Mutation: Holo Head - Removed +10% Resistance buff, increased to +3 Accuracy and +1% Resistance per 5 Health Lost
Fixes
Fixed Act 2 Ultratumor and Ultra Icosatron bosses being able to roll off of the arena
Fixed Pyro Droid sometimes being unkillable and frozen after its Death animation (Can now be killed before the animation completes to prevent the explosion)
Fixed Level 6 Flauros loot waypoint deleting after the crate is opened
Fixed Level 6 Onyx Mementos at the bottom sometimes spawning the incorrect object
Fixed some objects spawned by the Onyx Golem boss not deleting correctly, stacking sounds in the background and causing the music to cut out while fighting
Attempted fix for Solus Weiner enemies hitting themselves with their own projectiles
Fixed some crates being blow-openable by enemies before the player arrives allowing the loot to sometimes get stuck in the air
Fixed DNA Synthesizer not being blow-uppable with explosives
Fixed Weather on Level 5 and 6 not immediately applying on level load
Fixed Oil Spill Flame traps applying the wrong type of Flame debuff, making it inextinguishable by dodging
Fixed Radiation Weapons not having number designations
Beacon 3.03
Patch 3.03 is released including dozens of balance tweaks and fixes! Some of the notable changes this patch are increases in difficulty, balance tweaks to many enemies and bosses, and new backtrack boosters added to many arenas to allow players to backtrack in levels 1 and 2. Another small patch will be released in the coming weeks with some highly requested changes!
Read the full patch notes below and let us know if you have any more issues or suggestions!
Patch 3.03
Balance
Difficulty: Player Damage Taken - Increased damage taken by the player on Easy by 5%, Default by 10%, Hard by 15%, and Extreme by 20%
Difficulty: Explosive Self-Damage - Increased Explosive Self Damage taken on Extreme by 25%
Difficulty: Stormcells - Increased chance of Stormcells on all difficulty types
Player - Freja will now hold her arm up to aim on a target while moving even if not firing
Stormcell: Spore Rain - Reduced the amount of spore fruit drops during the Stormcell
Swampspore and Succulent Tree Fruit - Reduced chance for Fruit health drops to spawn
Shop - Removed Grenades from shop to prevent them being picked up before being bought
Small Crates - Increased the chance of small crate spawns in bonus loot zones by 20%
Crate: Crystal Prism - Removed rotation from crystal prism to prevent player getting stuck while looting items
Level 1 and 2 End Arenas - Added backtrack boosters to many arenas to allow backtracking after the arena has ended
Trap: Shipping Drop - Removed instant kill on player, added telegraph hologram in landing zone
Mementos: Patch Boxes - Increased the chance for Patch Box mementos to spawn on upper spires
Weapon Ship Drone - Removed from the game while bug that breaks input when not played through Steam exists
Enemy Spawns - Increased the amount of Medium and Large enemies spawned in levels 5 and 6
Enemy: Prism Fortification Drone - Increased heal rate and added new healing trail effect that siphons onto enemies being healed
Enemy: Prism Trench Droid - Increased movement speed, added knockback explosion to Sonic Teleport take off and landing
Enemies: Prism Pyro Droids - Pyro Droids MK1 through MK3 are no longer Flammable
Enemy: Prism Pyro Droid MK1 - Increased move speed, decreased cooldown on Flamethrower, Flamethrower can now be used while moving
Enemy: Prism Pyro Droid MK3 - Increased Flame Cannon fire rate, decreased cooldown of Flame Cannon, changed from 4 shots to 2-4 random shots. Increased movement speed. Increased Flame Dash distance and speed, reduced dash cooldown, and removed 2 stage dash. Increased Flame Pod cooldown, decreased Flame Pod lifetime, and removed Pause while Flame Pods are summoned.
Enemy: Prism Tesla Droid MK1 - Decreased Tesla Dash cooldown, decreased time Shield is deactivated after Tesla Charge
Enemy: Prism Tesla Droid MK3 - Increased health, increased movement speed, increased Tesla Pulse bullet speed, decreased Teleport cooldown, decreased damage and frequency of Tesla Dome zaps
Enemy: Solus Firefly - Reduced charge cooldown, increased charge speed and homing, reduced successful latch blind duration
Enemy: Solus Prime - Reduced charge cooldown, increased charge move speed and homing, reduced charge impact stun duration, increased max health
Enemy: Uncharted Nematode - Reduced charge time from 12 seconds to 4 seconds, increased float speed slightly, reduced explosion damage by half
Act 1 Boss: Tritoraptor Matriarch - Increased movement speed, increased Melee damage, increased cooldown on abilities after Melee, changed Health for Stage 2 from 1200 to 1000
Act 1 Boss: Flauros Aphelion - Increased max health, increased move speed, increased speed and homing of Flauros Bloat projectiles, reduced chance for Health to drop off of Bloats, added chance when the Aphelion is damaged to release 3 explosive flame projectiles
Act 1 Boss: MK-X Spider Droids - Increased max health slightly, increased Excavation MK-X Spider laser sweep speed
Mutation: Leeching Tentacle - Increased Lifesteal from 10% to 20%, increased melee damage, and increased max lifesteal amount to 10 health
Mutation: Spore Mound and Spore Pustules - Removed self-damage from Rotspore clouds released by both mutations
Auxiliary: Deployable Turret - Re-added Rocket variant rarely, fixed turrets being able to be placed on moving platforms
Pickup: Flydrop Core - Changed from complete removal of Stamina Regen to reduce Stamina Regen Delay by 2 Seconds
Pickup: Bio-Extractor - Increased enemies killed to trigger the heal from 1 to 3, increased heal from 1-3 to 5
Pickup: Crab Legs - Decreased Heal to 80, reduced Stamina regeneration to 200
Passive: Nanomed Backup - Added effect and sound when heal activates
Pickup: Soured Veins - Reduced Stamina decrease from 300 to 150
Weapon: Magrail Projectiles - Adjusted Magrail Gibs released after impact to roll around slightly and stay closer to the enemy they impact
Weapon: Tesla Pulse Projectiles - Increased speed of Tesla Pulse projectiles on the Tesla Pistol and Tesla Pulse Rifle
Weapon: Mini Launcher and Splitshot (Variant) - Increased homing power, increased lower damage range slightly
Weapon: Impeder and Flubbernator (Variant) - Reduced reload regeneration speed, reduced Flubbernator Max Ammo
Weapon: Quill Gatling and Lance Keeper (Variant) - Renamed to Quill Mammoth, Increased fire rate
Weapon: Bone Bouncer and Far Flung (Variant) - Reduced ricochet limit on bones from 5 to 3
Audio
Level 5 Announcer VO - Added Announcer lines to Level 5 when the Power Core is activated and after the central elevator is activated
Ambient Audio - Added new Ambient audio loops to dozens of Prism, Solus, and Native levels
Fixes
Fixed DNA being able to replace mutated/locked slots
Fixed Win on X Difficulty Achievements not being rewarded
Attempted to fix debuffs or screenfades rarely permanently applying to the player's screen if applied during a Pocket World transport. All debuffs are now removed on Pocket World teleport
Fixed Fortification Drone not properly healing nearby Prism allies
Fixed Level 5 combat music using the Level 1 song
Fixed a few Solus crates having their Use Trigger active after they were blown up
Fixed Level 4 Weather being removed after entering a pocket world often, causing the rest of the level to have no weather
Fixed grenade bug in Challenge games clamping the players grenades at the wrong value
Fixed Max Health not being recalculated when Champion Mods are applied to an enemy, causing health bars on minibosses to incorrectly update
Fixed new backplate for hints not adjusting to text width
Fixed key hints on certain objects not showing after the Backplate update
Fixed many crates and interactable objects not having a Use icon, sometimes causing the Scrap icon to show instead mistakenly
Fixed incorrect Notifier names on multiple items
Fixed multiple incorrect item descriptions and stat descriptions
Fixed Palier Cap passive item sometimes appearing in Codex as a memento when the item is picked up
Fixed Level 6 loot island not spawning Uncharted Loot Crate in the Prism variant
Fixed Mining Laser having no collision on the main laser crane
Fixed floating Onyx Orb lights in Level 6 not allowing the player to land on them
Attempted to fix Flamethrower particle effect not appearing for some players
Fixed Broken Prism Laser Redirector trap not having an explosive ring notifier
Fixed player preview on End Game screen not rendering transparency correctly
Fixed Onyx Emanator trap damaging the player with Explosive Armor pickup equipped
Fixed float height of some floating enemies causing the Laser Engine to miss
Fixed a few enemies having too low of an aim position, causing bullets to hit the floor in some cases
Fixed Swampspore Fruits not being breakable with certain weapons that aren't able to aim upwards (Bone Flinger, Laser Engine, etc...)
Fixed Old Aiming Reticule style line beginning too far above the player's head
Fixed incorrect Slide 5 caption on Native ending
3.03b
Auxiliary: Deployable Turret - Decreased cooldown to 20 seconds, changed back to spawn 1 turret to fix turrets placing in the wrong position
Trap: Damaged Laser Prism - Fixed having an invisible sphere around it, fixed incorrect aim position, and updated explosion effect
Fixed Level 6 Onyx Platform Uncharted Crate not deploying
Fixed Level 3 Containment Landmark crate stuck spot on the middle right platform
Fixed Onyx Uplink unlock puzzle allowing the player to float way too high in the air
Beacon 3.02
Patch 3.02 includes more tweaks suggested by the community along with some balance tweaks! Multiple of the Onyx traps have been adjusted to be less annoying to encounter including the Level 5 and 6 Stormcell being updated to remove the permanent orb traps. Tweaks have been made to Flamethrower type weapons as well to reduce their effectiveness with ammo mods stacked.
As usual let us know if you run into any issues or have any other tweaks to suggest!
Patch 3.02
Balance
Enemies: Cluster Champion Mods - Released the chance for multiple champion mods to release their cluster projectiles when the enemy is damaged
Weather: Onyx Stormcell - Updated Onyx Stormcell to replace the old permanent Emanator traps. New Stormcell summons telegraphed Onyx Orb projectiles from the sky, exploding once on impact.
Passive: Onyx Shard - Updated projectile with new better telegraphed Stormcell event version and increased the cooldown between shots summoned
Weapon: Flamethrower and Blazetorch (Variant) - Reduced ammo count, increased radius and damage of shots
Weapon: Gut Blaster and Tight Squeeze (Variant) - Reduced ammo count, increased radius and damage of shots
Challenge: Drone Master - Added all new drone items to the drone list
Mementos - Added more Memento spawners to many levels, making it easier to collect each faction's story logs
Achievement: Jackpot - Reduced value from 20k to 15k
Achievement: Icarus - Reduced from 50 Fall Damage to 20
Fixes
Fixed Level 2 Shop Timer to fight the Master Scavenger not starting, forcing the player to fight the Shopkeeper in Level 2 every run
Fixed DNA Printer still having Holoshield Drone on the available item list
Fixed Controller disconnecting when returning to the Main Menu from in game
Fixed Tutorial DNA Statistics not updating correctly
Fixed Lance Keeper and Late Bloomer Acid weapon variant crit explosive bullets being able to be reflected back at the player
Fixed layer on Vent Platform jump traps that sometimes triggered the drop drone in Level 5 after the player lands on them
Fixed Floating Ultrabouncer Miniboss often bouncing itself up into the sky with its own Nightshroud projectiles
Fixed incorrect faction and descriptions on a few Mutations
Optimized many Lock and Key objects and fixed errors with some notifiers
Optimized Mirage Maze Wall objects and reduced the amount of gibs they spawn when destroyed
Reduced gibs spawned by Tumor enemies
Fixed Holoshield drone being on the item list for a few challenges and drop tables
Fixed Level 5 start elevator causing Hatchlings to burst when touching the walls
Beacon 3.01
Thank you to everyone's messages and feedback following the release! We're happy to see the majority of opinions on the release and Patch 3.0 have been positive so far and appreciate all the new reviews!
Patch 3.01 is the first minor patch following the launch fixing many reported bugs along with some balance tweaks following suggestions from the community. A few of the fixes already included in the build last week have been included in this patch list as well.
As always let us know if you run into any issues or have a suggestion on how to improve the game! We're still watching closely for any important fixes and want to hear if you think there's anything that could be tweaked to make the game more fun. If you're enjoying the game please consider leaving a review as well to let other potential players know what you like about the game.
Patch 3.01
Balance
Player: Speed - Increased both the lowest player speed and the upper player speed. Builds with lower speeds will move more quickly than before but slowing traps and attacks should still pose a threat and reduce player movement.
Trap: Holo Barrier - Reduced health of barriers
Booster: Swampspore Balloon - Increased size of boost trigger
Mutations: Release Cluster on Crit - Reduced the activate chance for all mutations that can release a cluster on Critical Hits (Meaty Cranium, Crystallized Skull, and Nematode Cluster)
Boss: Prism MK-X Spider Droids - Decreased the health of the Prong that is exposed when porting to the platform, added new Arrow particles to attract attention to the prong while it is channeling
Enemy: Tumor and Mega Tumor Enemies - Reduced max health of all tumor types
Enemy: Solus Lumens Enemies - Reduced duration of Flashes on all attack types, making repeated flashes much less annoying
Achievements: Gotta Go Fast - Increased times of the Complete Level By Time achievements to 2 Minutes for Level 1, 15 Minutes for Level 3, and 30 Minutes for Level 6
Audio
Updated Solus Flash sounds
Updated Chaingun Fire sound
Updated Onyx Emanator trap sound
Updated Crate Unlock sound
Updated Item Pick Up and Drop sounds
Added Shopkeeper chuckle when an item is bought
Fixes
Fixed Endings not unlocking after being viewed
Fixed Ending Achievements not being rewarded (If viewed from the Menu Codex it should award the achievement)
Fixed Shop Teleporter repeatedly teleporting the player if the Crab Drone or Bone Shield Drone are being used
Disabled Holoshield Drone from being given to the player when it was in the save file from a pre 3.0 Patch
Fixed Codex Headers not repositioning if one was empty
Fixed Level 4 not awarding the level complete Achievement
Fixed Scroll Clamping being incorrect in the Codex
Fixed multiple UI issues with Ultra-Wide displays
Fixed endings having dead space Ultra-Wide displays
Fixed Oozing Glands being the incorrect faction and missing the bottom part of Freja's legs
Fixed multiple item descriptions and notifier names
Fixed Deployable Turrets stacking both types
Fixed repeating flame wave sound from the Flauros Champion modifier
Fixed Deployable Turrets Auxiliary turrets potentially adding to the Enemy Counter in arenas
Fixed Level 4 Containment Landmark having an overlapping Shop and Swampspore Island spawn
Fixed Level 5 Containment Landmark having wall heatsinks that the player could land on and not proceed from
3.01b
Updated Shopkeeper Music
Fixed Ending Achievements not rewarding (For real this time)
Fixed Level 4 Hydro Landmark valves not working correctly
3.01c
Fixed Level 3 Exit rarely not enabling the exit platform, preventing the player from continuing
Fixed Shard Cluster mutation having the wrong faction
Fixed MK-X Excavation Head description
3.01d
Fixed Achievements causing Act 1 Bosses to softlock when not playing through Steam
Fixed sizing error for keybinds on the Swap prompt
Fixed input error on Main Menu that caused dozens of errors to stack in the log file
Weapon: Sonic Shotgun and Tidal Wave (Variant) - Increased fire rate to alleviate post-reload shot cooldown
Minibosses - Set loot to fling once killed, granting a passive to the player even when the miniboss flings off of the arena
Beacon Release Patch
Hello everyone!
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The day has finally arrived for Beacon to leave Early Access! Patch 3.0 is now released, including the new Scrap Currency system, Boss Mutations, Minibosses, new Act 2 Bosses, multiple new Endings, 30 new Items, 18 new Enemies, Achievements, and dozens of other tweaks and fixes. This patch is over twice the size of previous content patches and we hope everyone enjoys what we consider the fully realized version of the game! The full patch notes are below for anyone who wants to dig into the details.
We’ll still be watching over the release and will keep an eye out for any important fixes or tweaks suggested. We’re also still working on finalizing a couple of the new Endings to be added in the coming weeks, including the Solus and mysterious Onyx endings.
Thanks once again to everyone who played and provided feedback over our First Access and Early Access releases! Without your input the game would not be where it is today, and we’re grateful for everyone who contributed to Beacon’s journey throughout its development over the last few years.
Patch 3.0
Scrap Currency
Added Currency system - The player can now collect "Scrap" from crates, enemies, and recycling. Various mechanics in the game have been updated to require Scrap along with a few new mechanics listed below.
Scrap Counter - Scrap counter added to top left of the screen permanently and nearby the player temporarily after Scrap is collected or subtracted
Scrap Pile - Rewards 40-60 Scrap on pick up
Scrap Heap - Rewards 120-180 Scrap on pick up
Scrap Hoard - Rewards 360-480 Scrap on pick up
Master Scavenger's Shop - A new Shop has been added, offering randomized items and other mechanics that require Scrap. One shop will spawn in every Landmark giving a chance to spend your scrap in each level.
3D Printer - Updated to require 800 Scrap per item printed instead of Health
Nanomed Console - Updated to require 50 Scrap to heal for 10 Health
Locked Crate - Updated the Grenade Trap Crate to a Locked Crate requiring 1000 Scrap to unlock and updated drop table to be more generous
Tinkering Station - New Shoraiteku equipment, Trade 1000 Scrap to upgrade one of your current weapons to the Variant version
Employee Slot Machine - New Shoraiteku equipment, 200 Scrap can be traded to randomly reward an item. Has a low chance to reward a Mega Jackpot of Scrap and has 3 max uses.
DNA Synthesizer - New Prism equipment, Scrap can be traded to randomly reward a piece of DNA. Has a low chance to reward a Paramount DNA and has 3 max uses.
Employee Barrier - New Prism lock, 400 or more Scrap can be traded to unlock the barrier allowing the player to proceed past it
Recycling Weapon Fail - Added a Scrap Explosion to a weapon when recycling it fails
Machine Destruction - Many Scrap Machines are able to be blown up, rewarding the player with a Scrap explosion but preventing the machine from being used further.
Boss Mutations
16 Boss Mutations are added to the game - Boss Mutations are special head mutations that can mutate from Paramount DNA. They give the player a new ability in game that is charged after 5 DNA are collected. Boss Mutation abilities either give the player an extended buff, activate an ability, or transform the player. The duration of Buff and Transform Boss Mutations is extended by 3 seconds for each kill the player gets.
MK-X Sonic Hologram (Base Unlock) - Transform - The player is transformed into a massive Sonic Drone, spinning around releasing a constant barrage of Sonic shots as well as releasing a Sonic Blast every 3 seconds
MK-X Pyro Engine - Buff - The Ultra Pyro Energy buff activates giving the player a permanent fire trail, 100% Pyro ammunition, 100% Incendiary ammunition, and maximum speed
MK-X Tesla Dome - Buff - The Ultra Tesla Energy buff activates giving the player Infinite Stamina, 100% Tesla ammunition, and Tesla Strikes that spawn every 3 seconds
MK-X Excavation Reactor - Ability - The player summons 3 orbiting Satellite Strike Lasers and emits damaging heat around them
Matriarch's Crown (Base Unlock) - Buff - The player gains the Feral Rage buff granting 20% lifesteal on 100% of shots, 100% Critical Hit, and 2x Melee Damage
Rattleslug Morph - Ability - The player releases a massive Neurotoxin wave, reducing nearby enemies health to 10%
Karnak's Maw - Buff - Grants the player Ultracrab Buff giving 100% Resistance, Max Stamina, +3 Health Regen per second, and causes enemies to explode into Crab Meat on death
Chilopodrae Morph - Transform - The player transforms into a Chilopod flesh ball, quickly rolling around dealing high damage when smashing off of enemies
Globule Megacyst (Base Unlock) - Transform - The player transforms into a massive ball of Globules, releasing clusters of Globules every 3 seconds and every time the Megacyst is hit
Quillbladder Cluster - Transform - The player transforms into a massive ball of Quillbladders, slowly rolling around releasing waves of quills every 3 seconds and every time an enemy is bounced off of
Hivemind Brain - Buff - The player gains the Acidic Hunger buff giving them healing from Acid damage, releasing Acidic Pustules every 3 seconds, and releasing Acidic Pustules when damaged by enemies
Apex Ultrashell - Buff - The player gains the Ultrashell buff giving them 100 Armor of all types, immunity to stuns and knockbacks, and 100% of shots reflected on hit
Telemite Nerve Cluster (Base Unlock) - Ability - The player teleports to a random position on the map
Aphelion's Facade - Buff - The player gains Ultra Flauros Energy causing the player to heal from Fire, release mega flame waves every 3 seconds, and release a group of Friendly Flauros when damaged
Icosatron Port Cluster - Transform - The player transforms into an Icosatron on activation, allowing them to roll around and bounce off of enemies
Hexagoth Column - Transform - The player transforms into a fully grown Hexagoth, quickly spinning around and bouncing off of enemies dealing heavy damage
Bosses
New Act 2 Solus Apex Boss - The ultimate form of the insectoid Solus, the Apex uses all ability types of the faction with speed and deadly precision.
New Act 2 Native Ultratumor Boss - Merged from all variants of the Native faction's tumors, the Ultratumor rolls around the arena repeatedly spitting out smaller tumors as it deteriorates.
New Act 2 Onyx Guardian Boss - A mysterious protector of the main Onyx platform, the Guardian uses never before seen Onyx abilities and will give players the ultimate challenge to unlock the Onyx ending.
New Act 2 Misprinted Freja Boss - Accidentally printed from the experiment of a past clone that went insane, Freja is forced to fight herself to gain access to the final Beacon and escape Kovus-18. Each time you fight Freja her attacks are randomized from over 60 weapons and items.
New Act 1 Globule Hivemind - The final version of the Hivemind boss fight, the Brain has been crusted in Globules that are released in clustering waves and randomly when the Brain is damaged.
Act 2 Mainframe Boss - Increased Health of all Mainframe tiers, buffed many attacks from Mainframe core sections and optimized Mainframe Attacks to greatly reduce use of unnecessary bullets
Act 2 Ultra Icosatron Boss - Increased Health of Ultra and Mega Icosatrons, increased attack fire rate and energy trail damage, and added Prism Mega Pod spawns
Act 2 Ultra Tumor Boss - Decreased max health, decreased reflect chance, and decreased chance to spawn additional tumors when damaged
Minibosses
Minibosses are new hybrid enemies that take a standard enemy and merge it with the abilities of another faction. When killed each miniboss drops a Passive Item and a Scrap Explosion.
32 Minibosses have been added, mixing together nearly every enemy type and ability type. Miniboss names, factions, and combinations are listed below.
Native Nightshroud Megatumor and Nightshroud Tumor
Native Chilopod Megatumor and Chilopod Tumor
Prism MK1 Excavation Droid
Prism MK2 Excavation Droid
Prism MK3 Excavation Droid
Uncharted Jellyhelix
Ship Scrap Ball
MK-Z Droid - REDACTED
Items
Passive: Prism Ultraserum - Increases All Stats by +20 or +5%
Passive: Prism Tesla Serum - Increases Stamina Regeneration Speed by 100%, and reduces Melee and Dodge Stamina Cost by 10%
Passive: Ship Salvage Kit - Increases Scrap collected by 10%
Passive: Ship Scrap Mountain - Grants +5000 Scrap
Passive: Ship Supersoldier Serum - Increases Reload Speed by 10%, reduces Auxiliary Cooldown by 1 second, and reduces Stamina Recharge Delay by 1 second
Passive: Ship Grenade Belt - Increases Grenade Slots by 4
Passive: Ship Targeting Sensor - Increases Critical Hit Damage by 20%
Passive: Uncharted Ultra Void Orb - Increases all stats by 40 or 10%
Passive: Uncharted Helix Drone - Befriends a Helix Drone that fires Mega Helix projectiles
Passive: Uncharted Orbiting Icosaport - Befriends an Icosaport Drone that fires Mega Icosatron Energy projectiles
Passive: Uncharted Black Market ID - Reduces cost of Store items by 20%
Passive: Native Durable Scales - Increases Physical Armor by 40
Passive: Solus Floating Quillbladder - Befriends Quillbladder Drone that fires a spray of Quill projectiles
Passive: Solus Floating Acidbladder - Befirends an Acidbladder Drone that fires an exploding Mega Acid projectile
Passive: Solus Sporeling Pods - Increases Critical Hit by 10%
Pickup: Prism Auto-Reloader - Increases Reload Speed by 50%
Pickup: Ship Focus Patch - Increases Accuracy by 100
Pickup: Solus Globule Blob - Releases a cluster of exploding Lumens Globules
Auxiliary: Magrail Strike - Deploys a series of Mini Magrail Meteors
Auxiliary: Hailshard Cataclysm - Deploys a series of Hailshards
Passive: Swampspore Nectar - Reduces Dodge and Melee Stamina Cost by 25%
Passive: Polluted Swampspore Nectar - Reduces Dodge and Melee Stamina Cost by 50%, and reduces Health by 50
Passive: Ultracrystal Shell - Grants a shield that blocks 3 instances of damage, shattering into freezing Effigy Crystals when broken. Regenerates after 60 seconds
Passive: Onyx Shard - Befriends an Onyx Drone that fires exploding Onyx Orbs
Passive: Onyx Sliver - Befriends an Onyx Staff Drone that damages enemies when they contact the staff chunk
Passive: Lost Crab - Befriends a Lost Crab drone that bursts into Crab Meat when damaged
Weapon: Rad Compressor - Fires penetrating Radiation Orbs, Semi-Automatic
Weapon: Rad Reactor - Rapidly Fires penetrating Radiation Orbs, Automatic
Weapon: Split Atom (Rad Reactor Variant) - Fires explosive Mega Radiation Orbs
Weapon: Rad Megacore - Fires explosive Ultra Radiation Orb
Weapon: Atomic Fracture (Rad Megacore Variant) - Fires explosive cluster Ultra Radiation Orb, releasing a series of Mega Radiation Orbs from the explosion
Mementos
Patch Model Kit Box Mementos Added - Added 18 Model Kit mementos themed after each Early Access patch, hidden in secret upper areas of many levels for experienced players to collect.
Uplink Logs Added - Logs added to hint at the purpose of Uplink waypoints
Secret Mementos - Added a handful of secret easter egg mementos that will rarely spawn in hidden spots
Secrets
Shop Timer Secret Added - Reach the shop within 2 minutes of starting the current level to face off against the Master Scavenger. Once beaten, every consecutive level will spawn a timed Scavenger Cache in place of the shopkeeper
Level 2 Swampspore Nectar Timer Secret Added - Reach the Swampspore Island in less than 5 minutes to get the Swampspore Nectar passive item or a random Solus Cache
Level 3 Bonus Arena Timer Secret Added - Beat the Act 1 boss in less than 15 minutes to gain access to a bonus Miniboss arena above the boss platform, forcing you to face off against 3 minibosses for 3 bonus passive items
Level 4 Polluted Swampspore Nectar Timer Secret Added - Reach the Polluted Swampspore Island in less than 20 minutes to get the Polluted Swampspore Nectar passive item or a random Solus Cache
Level 5 Weapon Lockers Timer Secret Added - Reach the Weapon Lockers within 30 minutes to unlock 3 random Prism weapons
Scavenger Cache Added - Reach the cache within 2 minutes of level start to unlock the crate and gain a bonus Passive item
Radioactive Cache Added - Reach the cache within 2 minutes of level start to gain a Radiation themed item before the crate explodes
Effigy Remnants Added - Reach the remnants within 2 minutes of level start to gain the Ultracrystal Shell Passive item before the remnants shatter
Onyx Orb Added - Reach the orb within 2 minutes of level start to unlock the crate and gain the Onyx Shard Passive Drone
Patch Model Kit Box Mementos Added - Collect all 18 Patch Model Kit boxes to unlock the full set of Radiation weapons, spawned from Ship Stockpiles once unlocked
Onyx Uplink Island Added - Solve the Onyx Uplink puzzle to force the Onyx Guardian boss to spawn when Level 6 is reached
Power Core Uplink Island Added - Solve the Power Core Uplink puzzle to force the Misprinted Freja boss to spawn when Level 6 is reached
Security Uplink Fortress Added - Destroy the transmitters on the Security Uplink Fortress to reduce Prism defenses in the Level 5 Core
Weapon Shipping Drone Added - Rarely Shipping drones will not fly off, allowing you to send one of your current weapons back to the Start to use in your next life.
Endings
New Ending: The Prodigal Daughter (Bonus standard ending)
New Ending: A Home Like Any Other (Native)
New Ending: Nuke It From Orbit (Uncharted)
New Ending: No Witnesses (Prism)
New Ending: Corporate Loyalty (Ship)
Coming Soon: The Coronation (Solus)
Coming Soon: Savior (Onyx)
Achievements
Achievements System Added - Complete 70 Achievements
UI
Statistics Update - Resistance, Critical Hit, and Luck have been updated to Percentage stats instead of 0-300 range. Percentages are displayed on the Reconstitute and Tab screens now for both stats to more easily understand their direct effect on the player
Statistics: Resistance - Resistance now provides full immunity to debuffs when at 100%
Reconstitute: Faction Bonuses - Faction bonus UI updated on the Reconstitute Screen, more clearly notifying the player of their faction pairs and displaying a tooltip suggesting to pair DNA if no pairs exist
Reconstitute: Mutation Found - Added a new screen effect when mutations are found
HUD: Pickups - Added new color and cooldown layouts for when pickups are on cooldown or have a timer active
HUD: Reload - Spinning reload crosshair now has a backplate circle
3D Printer and DNA Printer - Added custom notifiers for all printable items displaying the name of the item before being printed
Tab Screen: Model Previews - Updated Model Previews on the Tab Screen with a new CRT effect and correct transparency
Endings - Pressing Space during an ending will now skip the Text to the end, then skip to the next slide on the second press
Tips - Added new tips to the loading screen and updated many older tips
Levels
Tutorial - Updated Tutorial level to use the new Start zone, include a Passive Item spawn, and include a Scrap Barrier to introduce the Scrap Currency mechanics
Miniboss Loot Arenas - Added new Miniboss Arena, able to spawn in any level as the Cache spawn in place of a standard loot zone
Employee Barrier randomizers added to many Level 1 and 2 Landmarks, allowing the player to enter from both sides but requiring 400 scrap to proceed through to the cap tiles rarely
Employee Fortress Caps Added - Pay scrap to proceed through each tier of the under construction Employee Fortress caps to get bonus crates, a stockpile, and an Equipment spawn
Barricade Bonus Middle Tiles Added - Barricaded bonus loot middle tiles require a mutation or booster to enter, giving the player a piece of bonus loot if they have the ability or item to boost in
Level 4, 5, and 6 - Adjusted loot spawns to make it more common for stockpiles and bonus loot to spawn within the levels
Level 6 - Removed Flux Node activator for the loot zone light bridge, the bridge is activated by default now
Level 6 - Added bonus crates near the boost pads leading to the final boss
Level 6 - Updated enemy spawns to have more varied enemy types and be more optimized
Dozens of miscellaneous level and scripting fixes
Options
Menu Codex Endings Tab - Added Endings tab to the Main Menu Codex, allowing you to view past endings if they have already been unlocked
Keybinds - Escape can no longer be set as an input
Controller/Key Bindings
Controller Bind Display - Added Controller Bind hints to many screens, displaying keybinds for UI actions
Changed default Controller Recycle keybind to Left Button (X on Xbox controller)
Added Boss Mutation activate keybind to Z on Keyboard and Down D-Pad on Controller
Added Arrow Key and D-Pad navigation to Codex
Balance
Difficulty - Reduced enemy spawns on all difficulties slightly
Trap: Detached Engine - Reduced size of player push to make it more forgiving when trying to walk past the engine blast
Trap: Onyx Emanator - Now releases a Void Entity enemy on death
Booster: Onyx Pulser - Added trigger to allow the player to manually activate the Pulser when near
Weather: Eclipse - Updated Eclipse weather effects, improved lighting to make the base Eclipse weather more bright, and changed Stormcell Event to increase the darkness instead of the previous HUD removing Lunar Flare
Champion: Globules - Decreased chance for globule to be released when damaged and reduced amount of globules released on death
Enemies: Movement - Adjusted enemy movement and rotation to feel more natural
Enemies: Clusters - Reduced amount of cluster projectiles released by various enemies and champion mods
Enemies: Health - Adjusted Health of many enemies, most often increasing it
Enemies: MK1 Droids - Increased move speed of all MK1 Droids
Enemy: Scavenger - Now explodes in a Scrap explosion on death along with the usual passive/aux bonus item
Enemy: Void Entity - Increased health and added new Mini Voids that spawn out of the main entity when damaged
Mutations - Converted Crit, Resistance, and Luck mutation stat bonuses to be based on percentages
Mutation: Gas Bladder - Updated globule release on dodge to aim towards the ground and fixed globules sometimes sticking to the player
Mutation: Nematode Cluster - Reduced chance to spawn a cluster of Nematode Cyst grenades on crit
Mutation: Reactive Flesh - Adjusted values for Shrink and Grow. Grow now gives +100% Resistance and -100 Speed, and Shrink gives +300 Speed and -33% Resist
Mutation: Purulent Feet - Replaced with a Dash type dodge, increased the duration of acid left on the ground
Auxiliary - Deployable Turret - Now spawns 3 turrets in a triangle formation, turret health increased, turret bullets per burst reduced
Auxiliary: Rebound Beam - Adjusted Speed curve of Laser Boomerang and added a 50% chance for it to explode mid flight
Auxiliary: Bonespike - Now summons 5 bonespikes in a radius of the initial one
Auxiliary: Quill Caltrops - Now summons 5 caltrops in a radius, increased quill caltrops trigger and damage ranges, increased damage of quill stab
Auxiliary: Menhir - Now summons 3 Menhir in a radius
Auxiliary: Golden Menhir - Now summons 3 Menhir in a radius and now have a chance to release scrap when broken
Auxiliary: Radiation Core - Removed player self-damage when activated
Passive: Holoshield Drone - Updated to an Auxiliary item that deploys 3 Holoshield Projectors on use towards the player's aim.
Passive: Energy Casings - Added small Energy damage to the shot in addition to the penetrating effect, allowing Energized shots to break through Basalt stacks and deal increased damage to enemies
Passive: Explosive Ammo - Increased radius of explosion, decreased damage
Passive: Quillslivers - Decreased amount of quills released when Quillsliver ammo bursts
Passive: Nematode Ammo - Increased damage and radius of explosion
Passive: Boneslivers - Decreased damage of bonus damage on hit
Passive: Hatchling Guardians - Increased damage of hatchling explosions
Pickup: Nanomed Trauma Patch - Changed to 1 charge healing for 150 Health on use
Pickup: Reactive Shield - Increased charges to 10
Pickup: Invertor - Increased to 5 charges
Pickup: Hatchling Halo - Changed to Legendary, reduced charges, reduced amount of hatchlings summoned each halo, increased hatchling explosion range and damage
Pickup: Magrail Meteors - Increased amount of clusters on each explosion, but reduced to 3 cluster tiers
Weapons: Reload Speed - Adjusted the reload speeds of nearly all weapons with a flat time based on the weapon type. 1 handed weapons are 1.8 Seconds, 2 handed weapons are 2.8 seconds, and heavy weapons are 3.8 seconds.
Weapons: Per Shot Reload - Per shot reload weapons are now 1.8 seconds per 2 shot reload
Weapons: Regenerating Reload - Regenerating reload delays have been reduced to .8 seconds for normal weapons and 1.8 seconds for heavy weapons
Weapons: Quill Weapon Set - Changed from regenerative ammo to normal reload, Quill projectiles now penetrate enemies with slightly reduced damage, reduced max ammo, reduced fire rate, and reduced accuracy
Weapon: Rotspore Repeater and Seeker (Variant) - Reduced max ammo count and reduced fire rate
Weapon: Refactored Refractor (Laser Refractor Variant) - Reduced max ammo to same as the main weapon
Weapon: Double Helix (Helix Repeater Variant) - Increased max ammo from 8 to 16
Weapon: Tesla Pulse Rifle - Removed burst fire, increased fire rate for single fire bullets
Weapon: Energy Revolver and Sparky (Variant) - Increased accuracy and increased damage of both bullet types
Weapon: Mini Launcher and Splitshot (Variant) - Increased damage of rockets and increased homing strength
Weapon: Rotspore Maw and Three's a Crowd (Variant) - Giant rotneedle bullets now explode on impact instead of sticking, increased homing strength
Weapon: Starborn Sniper and Splitkill (Variant) - Reduced max charge clusters on both weapons
Audio
Added new Act 2 Boss Fight music
Added new sounds to various travel and trap objects
Optimized audio memory and CPU usage
Optimized amount of audio players active in all levels, which sometimes caused sounds not to play when too many were active
Fixes
Optimized various models constructed out of many pieces by merging them
Fixed some levels having overly large navmeshes
Optimized many objects in levels 5 and 6, including unnecessary lights and large repeated walls
Fixed the Player Ammo Wheel not appearing
Fixed Pocket Worlds sometimes overlapping with the main level, sometimes causing the level exit to be unreachable
Continue - Fixed Grenade Slots not saving when the game was quit and continued
Continue - Fixed Weapon Recycle Chance not saving when the game was quit and continued
Fixed multiple scaling issues with UI elements when the HUD Scale option was changed
Fixed Bone Gates not unlocking if skipped over with a floating ability, causing the player to become stuck
Fixed Aim Position on many destroyable objects to prevent bullets aiming to the wrong height
Fixed Holoshield Drone often locking the players aim once spawned, forcing their bullets towards it instead of their actual aim position
Fixed Tesla Shield Auxiliary item blocking the players own bullets with certain weapons
Fixed Reflect armor script not working on a few enemies
Fixed player animation blend being incorrect when activating Aux items
Fixed Crystalized debuff not shattering enemies when they reach the 10% health threshold
Fixed Weather Alerts being displayed permanently if active during level transition
Fixed Instant Kill attacks on enemies showing damage numbers
Fixed some teleports not stopping the player's dodge
Fixed Dodge not stopping when the player is launched (Boosts, Sonic Grenades, etc...)
Fixed Slomo buff being permanently applied if the pickup was dropped while the buff was active
Fixed Health and Stamina appearing over 300 on the Reconstitute screen instead of being capped
Fixed the Manufacturer on weapons on the End Run screen always displaying Kaiser-Schmid
Fixed camera stutter on Clone Bay Intro when activating the player
Fixed incorrect keybind being displayed to continue on Ending Screen while using controller