Beacon cover
Beacon screenshot
Genre: Shooter, Indie

Beacon

Beacon 3.21



Patch 3.21 is released, adjusting the spawn rate of Elite Enemies and adding many community requested fixes!

Patch 3.21


Balance

  • Removed Trench Droid spawners at start of levels
  • Increased chance of Elite Enemies spawning in Landmarks from 10% to 15%
  • Vault Passes to unlock the Scrap Vault are now 3 separate types of key, each correlating to one of the 3 doors to unlock the vault fully.

Fixes

  • Fixed Level 2 Icosatron Mega Manufactory having a missing battery randomizer, making the main loot island unreachable without mutations
  • Fixed a few item having incorrect model position in Codex
  • Fixed a few incorrect tooltips
  • Fixed Laser Gatling Variant model showing up on top of endings when equipped after winning
  • Attempted fix for Native Ooze and Ultra Ooze not dropping their bestiary entries
  • Fixed incorrect Boost Pad on Level 1 Hydro Trap Exit Tile
  • Fixed many Bestiary entries having incorrect model positions and scales

Beacon Patch 3.2



After a few delays, our 22nd content patch Wrecking Zone is finally ready for release! Thanks to everyone in the community for their patience while we chipped away at the content for this update.

Wrecking Zone includes 30 new items, 10 new enemies/traps, 2 new Act 1 Bosses, 2 new Landmark level sets, and more! Many new weapons have been added including a new Miniblast Grenade set and expansions to other technology types like Flak and Energy.



A new shopkeeper has been added as well that can be found rarely in the new Scrapyard themed zones, Krum the Undermerchant. Scrap can be traded multiple times to Krum to release up to 3 bursts of randomized loot, containing weapons and items they have scavenged from the surface of Kovus. Krum can only be found in rare Scrap Vaults though, requiring multiple keys to gain access to their wares.



With this patch we wanted to give an update on the development of the game as well. Unfortunately due to the sales of the game we aren’t able to fund ourselves to work full time, which is why patches have begun to take more time to develop. Since the game is out of Early Access now and unlikely to find a larger audience going forwards, we’re going to need to begin working on other projects outside of Beacon to sustain ourselves.

We aren’t giving up on Beacon, but any updates going forwards will take more time and will likely be in a different form than the previously detailed post-release Roadmap that included patch 3.3 and 3.4. Many of the ideas for those patches have either been included in 3.1 and 3.2, or will be repurposed into new ideas. If we release another large content patch the goal would be to make some larger changes to the game, rather than just trickle in more items and levels.

Thank you to everyone for their continued support of the game, and don’t hesitate to continue leaving any feedback! Read the full 3.2 Patch Notes below.

Wrecking Zone


Shopkeepers

  • Krum the Undermerchant - Added Crab Shopkeeper, able to be purchased 3 times for a random burst of loot including Health, Pickups, Grenade Mods, Auxiliaries, and Weapons from Ship and Prism



Bosses

  • New Act 1 Boss - Primordial Effigy - Effigy ice boss with different shooting patterns, supported by multiple Effigies. Phase 2 is quicker and releases shards when damaged (at low health)
  • New Act 1 Boss - Lost Freja Squadron - 3 of the Lost Freja clones spawn at once, trying to win their own passage towards the Beacon. Each clone drops the weapon they are using on death along with random other Ship items

Enemies

  • New Enemy Type - Elite Enemies - Spawn rarely in Landmarks on any level in the game, offering a difficult challenge to the player for a bonus reward if defeated. Scavengers and MK-Z Trench Droids are now Elite Enemies
  • New Elite Enemy - Lost Clone - Rare Freja that spawns in the world with lesser with 1 of 20 random weapons and 1 of 15 random grenade mods. Drops the weapon she's holding on death
  • New Elite Enemy - Jackpot Drone - Rare enemy that can spawn in any map - Spits out gibs and Scrap as it's damaged, attempting to charge the player to release a defensive fragment blast. When destroyed it drops a random Weapon or Grenade Mod
  • New Elite Enemy - Gargantuan Spore - A rare spore mound that drops Swampspore Health pickups as it's damaged. When the player touches the spore, they will be launched an extremely far distance
  • New Elite Enemy - Sentient Eggsack - A rare floating egg sack and releases masses of Solus hatchlings and fireflies as it's damaged. Drops a Solus Passive on death
  • New Enemy - Junk Drone - Spits out gibs and Scrap as it's damaged, attempting to charge the player to release a defensive fragment blast
  • New Enemy - Junk Crabs - A large species of Crab that has mounted a modular weapons mount to its back, spawning with 1 of 12 different weapons
  • New Enemy - Junk Tentacle - A stationary smasher that pops out of pits in Junk zones. When the player is smashed by it, there's a 50% chance Scrap will be released
  • New Enemy - Icosacore - Small Icosacores that have extremely high movement speed, and explode on impact with the player
  • New Trap - Junk Mine - Once triggered releases Flak Projectiles, including both Heavy and normal Flak. Can be destroyed with explosives.

Items

  • Weapon - Ship Miniblast Stinger - Rapidly fires Mini Grenades
  • Weapon - Ship Miniblast Stinger Variant (The Pinballer) - Fires higher speed bouncier grenades
  • Weapon - Ship Miniblast Pounder - Fires a burst of Mini Grenades
  • Weapon - Ship Miniblast Pounder Variant (Heavy Load) - Fires higher speed bouncy grenades, and fires all grenades in one larger cluster
  • Weapon - Ship Miniblast Ultrarepeater (Large) - Fires rapid fire Mini Grenades
  • Weapon - Ship Miniblast Ultrarepeater Variant (Thunderstruck) - Criticals fire normal contact grenades
  • Weapon - Ship Flak Sprayer - Fires a spray of 2-3 flak bullets with a high fire rate
  • Weapon - Ship Flak Sprayer Variant (Pea Shooter) - Changed to single bullet, much higher fire rate, and extremely high accuracy
  • Weapon - Ship Flak Chainblaster (Large) - Fires bursts of flak projectiles with a large clip
  • Weapon - Ship Flak Chainblaster Variant (Fully Loaded) - Fires twice the bullets each pulse, lower fire rate
  • Weapon - Ship Missile Launcher - Fires a Missile with a large explosion radius
  • Weapon - Ship Missile Launcher Variant (Trailblazer) - Releases Missiles behind the rocket
  • Weapon - Prism Laser Bolter - Fires 6 tiny Energy shots that don't penetrate, followed by 3 Penetrating Energy shots
  • Weapon - Prism Laser Bolter Variant (Stacked Deck) - Fires 3 normal, 3 medium, and 3 explosive shots
  • Weapon - Prism Laser Sniper - Sniper with new energy bullet setup and stronger slow than other snipers
  • Weapon - Prism Laser Sniper Variant (Longshot) - Set to stronger single bullet
  • Weapon - Prism Rebound Rifle - Fires a Rebound Beam (Laser boomerang)
  • Weapon - Prism Rebound Rifle Variant (Split Wicket) - Fires a Rebound Beam releases 2 more rebound beams to the sides when detonated
  • Weapon - Prism Laser Minigun - Rapid fire Mini Lasers
  • Weapon - Prism Laser Minigun Variant (Overloader) - Critical hits fire Explosive Beams
  • Weapon - Ship Junk Compactor - Fires medium Junk Balls that bounce off of enemies before exploding
  • Weapon - Ship Junk Compactor Variant (Junkinator) - When Junk Balls explode, a random cluster of projectiles is released (Flak, Mini Grenades, Contact Grenades, Barrage Rockets, or Flares)
  • Weapon - Ship Junk Crusher - Fires a ball that explodes into Signal Flares, summoning a Junk Meteor onto each flares landing position
  • Weapon - Ship Junk Crusher Variant (Dump Truck) - Meteors explode into a random cluster of projectiles on impact
  • Grenade - Prism Energy Cores - Leaves energy core in small area that deals high damage while enemies are inside of it
  • Grenade - Ship Flak Mod - Releases cluster of Flak
  • Pickup - Ship Flak Charges - Releases Flak Clusters on use
  • Pickup - Prism Sonic Defender - Releases Sonic Pulse on use
  • Pickup - Ship Equipment Calibrator - Reduces Aux Cooldown by 10 seconds when held
  • Passive - Ship Flak Drone - Fires burst of Flak projectiles



Levels

  • Level 1 Landmark - Icsoatron Manufactory - A small outpost of Icosatron panels and machinery
  • Level 2 Landmark - Icosatron Mega Manufactory - A large grouping of Icosatron panels, expanding their territory closer to the Prism Vault
  • Level 4 Landmark - Gigantic Icosatron Manufactory - The core of the Icosatron's territory, where a massive central energy core is used to manufacture new sentient Icosacores
  • Level 1 Landmark - Forgotten Scrapyard - A small series of spires littered with junk, home to a few Junk Crabs and other traps
  • Level 2 Landmark - Mega Scrapyard - A large 2 tiered Scrapyard with smaller islands surrounding
  • Level 4 Landmark - Gigantic Scrapyard - A massive 3 tiered Scrapyard filled with junk collected all over Kovus
  • Scrap Vault - A new Pocket World found within Scrapyard zones, unlockable with a series of Scrap Keys to unlock the 3 doors. The vault contains a massive stockpile of Scrap, Krum the Undermerchant Shopkeeper, a 3 Slot Machine Casino, or a Lost Clone that became trapped in the vault in a previous life
  • Act 1 New Small Tiles - Added a few new Middle and Cap tiles based on the new themes

Achievements

  • Added new achievements for Lost Clone Squad and Primordial Effigy bosses



Balance

  • Effigy Frozen Debuff - Decreased frozen duration
  • Enemy: Karnak - Fixed the Karnak not being damageable by standard weapons and increased movement speed
  • Enemy Projectile: Rockets - Rockets shot by enemies now have lower speed, making their homing more effective but also easier to dodge
  • Enemy: Chilopod - Increased turn speed to make it more difficult for them to roll off of edges. Fixed the Containment Chamber variant having less health.
  • Enemy: Tumors - All Tumor enemy types are now Flammable
  • Enemy: Scrap Ball - Greatly decreased damage on defensive detonate, reduced knockback of detonate
  • Auxiliary Items - Updated Cooldowns for many Auxiliaries to equalize them, with exceptions for unique Aux items like the Tesla Shield. Commons are now 20 seconds, Rare 30 seconds, and Legendary 40 seconds.
  • Auxiliary: Containment Prism - Changed to Rare, Increased Containment time
  • Auxiliary: Rotvine Whip - Increased Heal per Second, Increased Latch Time, increased miss cooldown to 15 (Half of successful)
  • Auxiliary: Laser Port - Increased beam duration, decreased damage per second slightly
  • Passive: Hatchling Guardians - Replaced colliding hatchlings with a new Hatchling Drone that periodically releases 3-5 friendly Hatchlings that home towards enemies.
  • Passive: Floating Icosaport - Increased speed and distance the projectile can fly before exploding
  • Pickup: Flares - Changed to Rare, upgraded to White Flare, reduced to 10 charges.
  • Pickup: Slomo - Decreased duration to 12 Seconds
  • Pickup: Emergency Override - Changed to Legendary, increased damage the override wave causes to droids, reduced charges to 5
  • Pickup: Hive Swarm - Changed to Legendary, increased hatchlings released per charge, reduced charges to 5
  • Pickup: Protein Pustules - Changed to Rare
  • Pickup: Repentant Dagger - Increased Lifesteal to 100% of damage dealt, increased dagger speed, decreased damage
  • Pickup: Starborn Flare - Changed to Rare, increased radius where enemies fight eachother, decreased charges
  • Pickup: Osseous Fragments - Re-enabled and renamed from Passive Osseous Parchment. Changed to Legendary, now summons single temporary bone shield that blocks projectiles for 60 seconds before being destroyed, changed to 5 Charges
  • Weapon: Sonic Projectiles - Decreased Player Self Explosion Damage on all sonic projectile types
  • Weapon: Magrail Blaster and Magrail Revolver - Reduced impact damage of Magrail bullets
  • Weapon: FLK-V Revolver and Variant - Changed to Rare, increased fire rate, and increased ammo to 32
  • Trap: Basalt Stacks - Removed secondary falling basalt blocks and delayed explosion to the basalt stacks. Updated and optimized the particle effects and reduced the amount of gibs spawned by broken basalt stacks to reduce blocking the player
  • Trap: Rotvine Piles - Increased duration of slow. Replaced stretching tentacle debuff effect with more standard Rotvine effect that attaches to the player
  • Travel: Rotspore Pit - Decreased time before player is spit out, making it quicker to use
  • Travel: Wiener Cannon - Decreased time before player is spit out, making it quicker to use

Fixes

  • Miscellaneous level and scripting fixes
  • Fixed issue causing player to be Burning/ignited from a fire debuff without a notifier, being unable to extinguish with roll and sometimes lasing permanently
  • Removed crates from Miniboss Arena to prevent interfering with a few minibosses attacks and movement
  • Attempted fix for Menhir Lava Rock variant projectiles not firing when Champion mods are applied
  • Attempted fix for Nightshroud Bouncers on secret platforms having incorrectly sized boost triggers for certain players
  • Fixed incorrect icons on a couple 3D Printer items
  • Fixed a few Weapons from Patch 3.1 having incorrect UI icons
  • Fixed multiple Bestiary entries not rendering models correctly

Beacon 3.11



Patch 3.11 is out, including some minor balance tweaks and dozens of fixes! The most important fix in the patch is a change to the Remove Mutation DNA mod, changing it to Clear Slot. The issue that caused the slot to stay locked is now fixed but it will also clear the DNA from the slot as well. Depending on feedback to this change we can consider changing it to keep your DNA and only remove the mutation, but generally when a mutation is being removed from a slot there is plenty of other DNA to replace it with.

Development on the next content patch is progressing as well! Patch 3.2 will include more level content than the previous patches, including multiple new sets of landmarks including a new Icosatron themed set.



The full 3.11 patch notes are below. Let us know if you run into any new bugs and if there's any feedback on the new Clear Slot DNA Mod!

Balance

  • Start Stockpile - Removed Grenade Mods from loot table, giving the player a guaranteed Weapon or Auxiliary now
  • DNA Mod: Remove Mutation - Changed Remove Mutation into Reset Slot, removing the mutation and DNA instantly and allowing a new piece of DNA to be slotted
  • Antigrav Ooze - Adjusted audio settings on enemies and environment objects to make them feel more unique
  • Palier Overhangs - Removed counter that would destroy the Palier mushroom platform after multiple jumps onto it
  • Debuff: Hail Freeze - Decreased duration of freeze
  • Weapon: Whirlwind Generator and Twisted Gift (Variant) - Increased size and damage of rocks thrown out, increased damage per second of whirlwind, adjusted whirlwind effect, and set Push to affect floating enemies.
  • Weapon: Hailshard Generator and Permafrost (Variant) - Increased damage of all ice chunks
  • Weapon: Hailshard Condensor and Deep Freeze (Variant) - Increased damage and increased damage range of ice chunks
  • Weapon: Cuber and Vexed Voxel (Variant) - Increased bullet speed, adjusted bullet pausing for new speed, reduced damage, and updated explosion effects

Fixes

  • Fixed many codex, notifier, and icon errors with weapons and items
  • Fixed a few Grenade Mods missing from Addressables, causing them to not load on Continue
  • Fixed Tight Squeeze (Acid Sprayer Variant) not working and increased range slightly
  • Fixed Ooze Bridges appearing invisible in certain weather types when obscured by fog
  • Fixed Giant Palier Mound Equipment Cache able to have a Jackpot with only 1 item rewarded
  • Fixed Small Quill Nests not being breakable with weapons that don't adjust for height (Laser Engine, Sonic Shotgun, etc...)
  • Fixed Secret triggers missing from a few secret areas in various levels
  • Fixed Scavenger's Shop Machines and Lost Scavenger's Cache waypoints showing in other pocket worlds or the main level sometimes
  • Fixed waypoints on some pocket world Stockpiles and Caches not disappearing after being found
  • Fixed Aim position on multiple enemies where bullets went too low or high
  • Dozens of minor level fixes

Beacon 3.1 - Ruined Prospects



The first post-release content patch for Beacon is finally here! As Freja's presence on Kovus continues to disrupt Prism's operations, the Uncharted and Native factions have begun to take over more territory. Along with a large chunk of new weapons and items, new enemies have been added to fill in some missing spots in the Native enemy roster.

A completely new Native subfaction has been added as well, Antigrav Oozes. Found mainly in Primordial Ooze Pits present from the earliest forms of the universe, the Oozelings possess a unique anti gravitational force that can be utilized to gain a boost to upper spires.

Along with all of the new content in this patch, a Melee Overhaul has been done as well to rework or buff nearly every melee mutation in the game. Melee attacks are generally stronger, and melees should feel a bit more unique now with rebalanced attack speeds and stamina costs. Melee mutations that previously felt useless should hopefully open up new playstyles.

A long requested change to Reconstitution has been made as well, a rework of the Remove Mutation DNA Mod! Mutations can now be immediately removed with a Remove Mutation piece, allowing new DNA to be immediately slotted or an additional DNA mod to be applied. After winning the game it will be easier to progress with a new build as well instead of having to continue with your current locked genome.

Patch 3.2 will be coming this Summer, Wrecking Zone! Along with a chunk of new Ship and Prism content, 3.2 will include a set of new Junkyard themed levels. Until then, check out the entire list of patch notes for 3.1 below.

Ruined Prospects


Bosses

  • New Act 1 Uncharted Ultravoid Devourer - An evolved form of the Void Entity, the Devourer floats around the arena with a ring of miniature voids and 3 Junk Shields orbiting it. Every 45 seconds that the boss remains undefeated an additional ring of miniature voids is summoned orbiting further out each time.
  • New Act 1 Native Ultracrab Junker - One of the largest Crab specimens on Kovus, technology from multiple factions has been stolen by it and attached to its shell providing automatic defenses. Each time it spawns it will select a new set of weapons from 6 variants on the top, and 8 side variants.


Daily Runs

  • Added 30 new Daily Challenges, including new item based loadouts that give the player a chance to try extremely powerful item stacks

Enemies

  • Native Tritoraptor Bonelord - Added a new Large Tritoraptor enemy that has a chance to release Mini Bonespikes when damaged and releases a series of Bonespikes from the ground after landing a Pounce
  • Native Meaty Chilopodrae - Added new Large Chilopod enemy that is extremely tanky and releases Chiloflesh Tumors from its back as it is damaged
  • Native Bone Tumbleweed - Added new Small enemy that rolls around Native areas, releasing a bonespike explosion after they touch the player or an enemy
  • Uncharted Idol of Menhir (Stone Pillar and Lava Rock Variants) - Added new Medium Uncharted enemy that floats around, summoning either Menhir Pillars or Lava Rock projectiles depending on the variant
  • Native Antigrav Oozeling - Added new small Ooze enemy that floats around, boosting the player upwards when touched
  • Native Antigrav Ooze - Added new Medium Ooze enemy that floats around slowly and slightly boosts the player when touched. When killed, the Ooze breaks into 3 Oozelings
  • Native Antigrave Ultraooze - Added new Large Ooze enemy that floats around, releasing various projectiles it has absorbed when damaged and slightly boosting the player when touched. When killed, the Ultraooze breaks into 3 Oozes

Items

  • Grenade - Uncharted Icosacore Grenade - Explodes on impact, leaving a giant energy trail on ground
  • Grenade - Uncharted Flauros Grenade - Explodes on contact into a lingering green flame, releasing 2-4 friendly Flauros
  • Grenade - Native Bonespikers - Explodes on contact with a massive damage, small radius bone explosion
  • Weapon - Native Bonespike Needler - Extremely high fire rate SMG that fires Mini Bonespike projectiles
  • Weapon - Native Double Down (Bonespike Needler Variant) - Mini Bonespike needles split into two on impact
  • Weapon - Native Bonespike Pounder - Slow firing rifle that fires Bonespike projectiles
  • Weapon - Native Drive-By (Bonespike Pounder Variant) - Bonespike projectiles release Mini Bonespikes along both sides as it travels
  • Weapon - Native Bonespike Chucker - Heavy weapon that fires massive Bonespike Spears
  • Weapon - Native Prickly Personality (Bonespike Chucker Variant) - Bonespike Spears trigger a Bonespike explosion on impact
  • Weapon - Solus Globule Shotgun - Blast a cluster of Globules forwards
  • Weapon - Solus Instant Chemistry (Globule Shotgun Variant) - Globules explode on contact
  • Weapon -Solus Quillspear Longbow - Sniper that fires a massive quill
  • Weapon - Solus Quillspear Longbow Variant - Fires quills behind the sniper bullet
  • Weapon - Uncharted Prismatic Rifle - Fires a sequence of colored lasers with different bullet patterns and functions
  • Weapon - Uncharted Rainbow Raygun (Prismatic Rifle Variant) - Rotates to a new color every shot
  • Weapon - Uncharted Whirlwind Generator - Shoots a Tornado forwards, dealing damage over time and shooting out small rocks
  • Weapon - Uncharted Whirlwind Generator Variant - Tornado fires out a new bullet every time it fires something, with 12 different objects being thrown out
  • Weapon - Uncharted Cuber - Fires blocks of energy that pause and resume moving repeatedly
  • Weapon - Uncharted Cuber Variant - Fires 3 blocks, increasing in size and damage each block
  • Pickup - Uncharted Helix Core - Release Helix explosive projectiles on use, 20 Charges
  • Pickup (Passive) - Solus Protein Pustules - Increases Melee Damage by 100% while held
  • Passive - Solus Protein Cyst - Increases Melee Damage by 20%


Melee Overhaul

  • Melee: Stamina Costs - Normalized all melee abilities to cost 15, 25, or 35 Stamina based on their power levels and attack speeds (Previously ranged between 10 and 40)
  • Melee: Range - Increased the range of nearly all melee attacks, making it easier to hit multiple enemies with lower range melee attacks
  • Melee: Windup Time - Decreased the Windup Time of nearly all melee attacks to make them more immediate
  • Melee: Animations - Set many more mutations to use the Left Hand Melee animation for pistols, rifles, and shotguns to make her more often use her mutated arm to melee
  • Melee: Stat Descriptions - Updated many stat descriptions to better describe their functions and more clearly show how they compare to the base melee values
  • Base Melee - Increased damage, decreased cooldown from 1 to .8, decreased Windup time. These changes apply to all Melee Mutations that alter the base melee instead of replacing it, such as Spore Pustules and Leeching Tentacle.
  • Prism Pyro Cannon - Reduced cooldown from 2 to 1.2, reduced Stamina cost from 40 to 35, and decreased Windup time
  • Prism Sonic Cannon - Replaced projectile with more powerful Sonic Hotshot projectile, reduced cooldown from 1.2 to .8, and decreased Windup time
  • Prism Jolted Veins - Increased chain chance to 100% on hit, replaced Chain with new Tesla chain script to improve the feel of it, decreased Stamina cost from 30 to 25, decreased Windup time, reduced cooldown from 1.2 to .8, and reduced base melee damage
  • Solus Toxic Stinger - Increased melee range, increased acid duration, decreased acid damage over time, decreased base melee damage
  • Solus Chitinous Claw - Increased damage and widened damage range, decreased cooldown from 1 to .4, reduced stun duration and knockback on hit
  • Solus Limp Tentacle - Reduced cooldown from 1 to .1, increased range, decreased Stamina cost from 20 to 15, reduced damage
  • Solus Encumbering Claw - Increased melee range, increased damage, increased knockback, increased stun, reduced cooldown from 2 to 1.2
  • Native Bonespike - Replaced with Projectile melee, fires a Bonespike projectile, reduced Stamina cost from 40 to 25, reduced cooldown from 2 to .8
  • Native Reflective Bulwark - Increased damage greatly, increased knockback, increased range, decreased cooldown from 2 to 1.2, increased Stamina cost from 30 to 35
  • Native Spore Pustules - Decreased Spore Cloud cooldown on hit from 12 seconds to 3 seconds
  • Native Rending Claw - Increased damage and spread out damage range, decreased cooldown from .6 to .2 seconds, increased Stamina cost from 10 to 15
  • Uncharted Shard Flinger - Reduced cooldown from 1.2 to .8, increased Stamina cost from 10 to 15
  • Uncharted Infernal Touch - Reduced Flame Wave cooldown on hit from 4 seconds to 3 seconds
  • Uncharted Hexagoth Tentacle - Increased knockback distance, increased damage, increased cooldown from .3 to .8

Shop

  • Master Scavenger - Added 15 new attacks that are randomly used by the Master Scavenger, as well as tweaking its movement to allow it to better evade its own explosive attacks
  • Shop Reconfigurator - Added machine that allows the shop to be re-rolled for 800 Scrap. There are 2 Reconfigurator spawns in the shop that each have a 50% chance to spawn.


Levels

  • Added Level 1 Primordial Ooze Pit Landmark
  • Added Level 2 Primordial Megaooze Pit Landmark
  • Added Level 4 Irradiated Primordial Ooze Pit Landmark
  • Added Level 1 Flauros Plateau Landmark
  • Added many new Act 1 Connector and Intro tiles
  • Added new enemy spawns to many Act 1 and Act 2 level tiles

Achievements

  • Added new achievements for Ultracrab Junker and Ultravoid Devourer Act 1 Bosses
  • Updated Bestiary achievement to have 3 tiers of 10, 25, and 50 collected
  • Updated Mementos achievement to have 3 tiers of 25, 50, and 100

DNA Reconstitution

  • Remove Mutation DNA Mod - Set up Remove Mutation mod to be able to be applied instantly

Controller/Input

  • Increased reticule radius lock while aiming with the right stick
  • Added Keyboard Movement rebinds

Balance

  • Trap: Tesla Barrel - Increased chain distance of the Tesla coil released when broken
  • Auxiliary: Lumens Bola - Increased projectile speed, decreased delay before explosion, and added Lumens Grenade cluster released on explode
  • Auxiliary: Tesla Strike - Now spawns 3 Tesla Strikes randomly in a radius instead of 1
  • Mutation: Hardened Tags - Decreased Physical Armor from 60 to 40

Fixes

  • Fixed many minor level and scripting errors
  • Fixed a few Radiation shot types being set as Physical Damage
  • Fixed multiple item description, stat description, and model preview errors
  • Fixed Uncharted Cache sometimes allowing the player to roll into it as it opens, rarely causing the player to get stuck
  • Fixed a few 3D Printer and DNA Printer items having incorrect icons displayed
  • Fixed Scrap often flying on the upper walls of the Shop when machines are blown up

Beacon 2022 Roadmap

Hello everyone!

Since we've been quiet for a bit while planning what the future of Beacon is, we wanted to post an update for the community! Here's our upcoming roadmap for the rest of the year, focused on 4 new content patches.



Each patch will focus on expanding the content of multiple factions. New items, weapons, enemies, bosses, and levels will be added to each patch along with some other unique content and tweaks. A lot of new content has been implemented and is being tested already, but if anyone has any requests of the type of content they'd like to see added to the game don't hesitate to post your suggestions! Here's a peek at 4 of the new weapons coming soon out of nearly 60 being tested.



The first content patch, Ruined Prospects, should be releasing in the next month or so and will focus on expanding the Native and Uncharted factions! Along with new items and enemies, more Native controlled landmarks will be added to Levels 3 and 5 expanding deeper into Prism's territory. New bosses for each faction are being added to Act 1 as well to make it less likely to run into the Hivemind or MK-X Spider Droid. Here's a peek of one of the new enemies coming in Patch 3.1, the Meaty Chilopodrae!



We know our players crave new Crab themed content as well, so next patch will also be adding a new Act 1 Ultracrab Junker Boss with over a dozen weapon randomizers.



With the release of this roadmap we've also added Steam Trading Cards, Profile Backgrounds, Emotes, and Badges! A few of the emotes available are previewed below, including Crab.



Thanks to everyone for their continued feedback and bug reports! We'll see you in a few weeks for the release of the first new content patch, Ruined Prospects.

Beacon 3.04



Patch 3.04 is now released adding Save and Quit after Mutation Rolls, Difficulty Select on New Game, longer timers for Timed loot, and many other tweaks and fixes!

Timed loot and secrets should be a bit easier to obtain now for players that like to explore, along with a removal of the Shop Timer to make it optional to fight the Master Scavenger shopkeeper whenever. Statistics on many mutations have been adjusted as well to reduce the amount of Speed reducing mutations and give some mutations lower stat reductions overall.

Thanks to our players for the continued feedback! We are beginning to work on a new content patch for the game that should release in the next couple months. Until then read the full 3.04 patch notes below!

Patch 3.04


Misc

  • Difficulty - Added Difficulty Selection menu when New Game is selected
  • Reconstitute - Added Save and Quit to Reconstitute after the Mutation Roll screen
  • Keyboard Bindings - Changed Grenade to F and Flashlight to G by default
  • Level 3, 5, and 6 Elevators - Set to lock the player when traveling to the next level, and increased speed of elevators
  • Tutorial - Replaced Scrap Barrier with Locked Crate to prevent potential player block if the earlier Scrap drops aren't picked up
  • Tutorial - Increased weapon variety from crates in the tutorial
  • Optimized Solus Sporeling objects present in all Solus zones to remove the animations
  • Achievements - Removed Cream of the Crop and Bottom of the Barrel achievements (6 Positive and 6 Negative stats on a single DNA piece)

Balance

  • Shop - Removed 2 Minute Timer to fight the Master Scavenger. Now will always present the player the option to engage the shopkeeper when their desk is approached.
  • Mini Timer Crates - Changed unlock timer from 2 minutes to 3 minutes, updated Notifier to say Local Timer to indicate it is for the specific level along with a secondary ring around the timer
  • Level 3 Miniboss Rush Arena - Changed Unlock Timer from 15 minutes to 20 minutes
  • Level 4 Polluted Swampspore Island - Changed Unlock Timer from 20 minutes to 30 minutes
  • Level 5 Prism Weapons Lockers - Changed Unlock Timer from 30 minutes to 40 minutes
  • Scrap Machine: Employee Slot Machine - Added Luck chance increases to the loot table, making it more common to get Passive Items, Grenade Mods, and higher Scrap drops based on your Luck stat
  • Scrap Machines - Raised amount of damage required for enemies to destroy Scrap Machines (Should still only require one Fragment Grenade)
  • Act 1 Hivemind Boss - Reduced Tail Slam stun duration, slam range, and damage.
  • Act 2 Native Ultratumor Boss - Increased move speed and rotation speed, set all enemies in the arena to be killed when the main boss is killed.
  • Act 2 Uncharted Ultra Icosatron Boss - Increased move speed and rotation speed
  • Mutation: Sack Feet - Removed -40 Speed Stat
  • Mutation: Stimulating Tentacles - Reduced from -40 Speed to -20 Speed
  • Mutation: Purulent Feet - Changed negative stat from -40 Speed to -10% Critical Hit
  • Mutation: Defensive Claws - Changed negative stat from -40 Speed to -40 Stamina
  • Mutation: Scuttling Claws - Increased Speed bonus while Strafing from 120 to 300
  • Mutation: Limp Tentacle - Changed negative stat from -20 Speed to -20 Stamina
  • Mutation: Feelers - Reduced from -40 Speed to -20 Speed
  • Mutation: Holo Head - Removed +10% Resistance buff, increased to +3 Accuracy and +1% Resistance per 5 Health Lost

Fixes

  • Fixed Act 2 Ultratumor and Ultra Icosatron bosses being able to roll off of the arena
  • Fixed Pyro Droid sometimes being unkillable and frozen after its Death animation (Can now be killed before the animation completes to prevent the explosion)
  • Fixed Level 6 Flauros loot waypoint deleting after the crate is opened
  • Fixed Level 6 Onyx Mementos at the bottom sometimes spawning the incorrect object
  • Fixed some objects spawned by the Onyx Golem boss not deleting correctly, stacking sounds in the background and causing the music to cut out while fighting
  • Attempted fix for Solus Weiner enemies hitting themselves with their own projectiles
  • Fixed some crates being blow-openable by enemies before the player arrives allowing the loot to sometimes get stuck in the air
  • Fixed DNA Synthesizer not being blow-uppable with explosives
  • Fixed Weather on Level 5 and 6 not immediately applying on level load
  • Fixed Oil Spill Flame traps applying the wrong type of Flame debuff, making it inextinguishable by dodging
  • Fixed Radiation Weapons not having number designations

Beacon 3.03



Patch 3.03 is released including dozens of balance tweaks and fixes! Some of the notable changes this patch are increases in difficulty, balance tweaks to many enemies and bosses, and new backtrack boosters added to many arenas to allow players to backtrack in levels 1 and 2. Another small patch will be released in the coming weeks with some highly requested changes!

Read the full patch notes below and let us know if you have any more issues or suggestions!

Patch 3.03


Balance

  • Difficulty: Player Damage Taken - Increased damage taken by the player on Easy by 5%, Default by 10%, Hard by 15%, and Extreme by 20%
  • Difficulty: Explosive Self-Damage - Increased Explosive Self Damage taken on Extreme by 25%
  • Difficulty: Stormcells - Increased chance of Stormcells on all difficulty types
  • Player - Freja will now hold her arm up to aim on a target while moving even if not firing
  • Stormcell: Spore Rain - Reduced the amount of spore fruit drops during the Stormcell
  • Swampspore and Succulent Tree Fruit - Reduced chance for Fruit health drops to spawn
  • Shop - Removed Grenades from shop to prevent them being picked up before being bought
  • Small Crates - Increased the chance of small crate spawns in bonus loot zones by 20%
  • Crate: Crystal Prism - Removed rotation from crystal prism to prevent player getting stuck while looting items
  • Level 1 and 2 End Arenas - Added backtrack boosters to many arenas to allow backtracking after the arena has ended
  • Trap: Shipping Drop - Removed instant kill on player, added telegraph hologram in landing zone
  • Mementos: Patch Boxes - Increased the chance for Patch Box mementos to spawn on upper spires
  • Weapon Ship Drone - Removed from the game while bug that breaks input when not played through Steam exists
  • Enemy Spawns - Increased the amount of Medium and Large enemies spawned in levels 5 and 6
  • Enemy: Prism Fortification Drone - Increased heal rate and added new healing trail effect that siphons onto enemies being healed
  • Enemy: Prism Trench Droid - Increased movement speed, added knockback explosion to Sonic Teleport take off and landing
  • Enemies: Prism Pyro Droids - Pyro Droids MK1 through MK3 are no longer Flammable
  • Enemy: Prism Pyro Droid MK1 - Increased move speed, decreased cooldown on Flamethrower, Flamethrower can now be used while moving
  • Enemy: Prism Pyro Droid MK3 - Increased Flame Cannon fire rate, decreased cooldown of Flame Cannon, changed from 4 shots to 2-4 random shots. Increased movement speed. Increased Flame Dash distance and speed, reduced dash cooldown, and removed 2 stage dash. Increased Flame Pod cooldown, decreased Flame Pod lifetime, and removed Pause while Flame Pods are summoned.
  • Enemy: Prism Tesla Droid MK1 - Decreased Tesla Dash cooldown, decreased time Shield is deactivated after Tesla Charge
  • Enemy: Prism Tesla Droid MK3 - Increased health, increased movement speed, increased Tesla Pulse bullet speed, decreased Teleport cooldown, decreased damage and frequency of Tesla Dome zaps
  • Enemy: Solus Firefly - Reduced charge cooldown, increased charge speed and homing, reduced successful latch blind duration
  • Enemy: Solus Prime - Reduced charge cooldown, increased charge move speed and homing, reduced charge impact stun duration, increased max health
  • Enemy: Uncharted Nematode - Reduced charge time from 12 seconds to 4 seconds, increased float speed slightly, reduced explosion damage by half
  • Act 1 Boss: Tritoraptor Matriarch - Increased movement speed, increased Melee damage, increased cooldown on abilities after Melee, changed Health for Stage 2 from 1200 to 1000
  • Act 1 Boss: Flauros Aphelion - Increased max health, increased move speed, increased speed and homing of Flauros Bloat projectiles, reduced chance for Health to drop off of Bloats, added chance when the Aphelion is damaged to release 3 explosive flame projectiles
  • Act 1 Boss: MK-X Spider Droids - Increased max health slightly, increased Excavation MK-X Spider laser sweep speed
  • Mutation: Leeching Tentacle - Increased Lifesteal from 10% to 20%, increased melee damage, and increased max lifesteal amount to 10 health
  • Mutation: Spore Mound and Spore Pustules - Removed self-damage from Rotspore clouds released by both mutations
  • Auxiliary: Deployable Turret - Re-added Rocket variant rarely, fixed turrets being able to be placed on moving platforms
  • Pickup: Flydrop Core - Changed from complete removal of Stamina Regen to reduce Stamina Regen Delay by 2 Seconds
  • Pickup: Bio-Extractor - Increased enemies killed to trigger the heal from 1 to 3, increased heal from 1-3 to 5
  • Pickup: Tritoraptor Egg - Decreased Heal to 40, added 120 Stamina regeneration
  • Pickup: Crab Legs - Decreased Heal to 80, reduced Stamina regeneration to 200
  • Passive: Nanomed Backup - Added effect and sound when heal activates
  • Pickup: Soured Veins - Reduced Stamina decrease from 300 to 150
  • Weapon: Magrail Projectiles - Adjusted Magrail Gibs released after impact to roll around slightly and stay closer to the enemy they impact
  • Weapon: Tesla Pulse Projectiles - Increased speed of Tesla Pulse projectiles on the Tesla Pistol and Tesla Pulse Rifle
  • Weapon: Mini Launcher and Splitshot (Variant) - Increased homing power, increased lower damage range slightly
  • Weapon: Impeder and Flubbernator (Variant) - Reduced reload regeneration speed, reduced Flubbernator Max Ammo
  • Weapon: Quill Gatling and Lance Keeper (Variant) - Renamed to Quill Mammoth, Increased fire rate
  • Weapon: Bone Bouncer and Far Flung (Variant) - Reduced ricochet limit on bones from 5 to 3

Audio

  • Level 5 Announcer VO - Added Announcer lines to Level 5 when the Power Core is activated and after the central elevator is activated
  • Ambient Audio - Added new Ambient audio loops to dozens of Prism, Solus, and Native levels

Fixes

  • Fixed DNA being able to replace mutated/locked slots
  • Fixed Win on X Difficulty Achievements not being rewarded
  • Attempted to fix debuffs or screenfades rarely permanently applying to the player's screen if applied during a Pocket World transport. All debuffs are now removed on Pocket World teleport
  • Fixed Fortification Drone not properly healing nearby Prism allies
  • Fixed Level 5 combat music using the Level 1 song
  • Fixed a few Solus crates having their Use Trigger active after they were blown up
  • Fixed Level 4 Weather being removed after entering a pocket world often, causing the rest of the level to have no weather
  • Fixed grenade bug in Challenge games clamping the players grenades at the wrong value
  • Fixed Max Health not being recalculated when Champion Mods are applied to an enemy, causing health bars on minibosses to incorrectly update
  • Fixed new backplate for hints not adjusting to text width
  • Fixed key hints on certain objects not showing after the Backplate update
  • Fixed many crates and interactable objects not having a Use icon, sometimes causing the Scrap icon to show instead mistakenly
  • Fixed incorrect Notifier names on multiple items
  • Fixed multiple incorrect item descriptions and stat descriptions
  • Fixed Palier Cap passive item sometimes appearing in Codex as a memento when the item is picked up
  • Fixed Level 6 loot island not spawning Uncharted Loot Crate in the Prism variant
  • Fixed Mining Laser having no collision on the main laser crane
  • Fixed floating Onyx Orb lights in Level 6 not allowing the player to land on them
  • Attempted to fix Flamethrower particle effect not appearing for some players
  • Fixed Broken Prism Laser Redirector trap not having an explosive ring notifier
  • Fixed player preview on End Game screen not rendering transparency correctly
  • Fixed Onyx Emanator trap damaging the player with Explosive Armor pickup equipped
  • Fixed float height of some floating enemies causing the Laser Engine to miss
  • Fixed a few enemies having too low of an aim position, causing bullets to hit the floor in some cases
  • Fixed Swampspore Fruits not being breakable with certain weapons that aren't able to aim upwards (Bone Flinger, Laser Engine, etc...)
  • Fixed Old Aiming Reticule style line beginning too far above the player's head
  • Fixed incorrect Slide 5 caption on Native ending


3.03b

  • Auxiliary: Deployable Turret - Decreased cooldown to 20 seconds, changed back to spawn 1 turret to fix turrets placing in the wrong position
  • ​Trap: Damaged Laser Prism - Fixed having an invisible sphere around it, fixed incorrect aim position, and updated explosion effect
  • Fixed Level 6 Onyx Platform Uncharted Crate not deploying
  • Fixed Level 3 Containment Landmark crate stuck spot on the middle right platform
  • Fixed Onyx Uplink unlock puzzle allowing the player to float way too high in the air

Beacon 3.02



Patch 3.02 includes more tweaks suggested by the community along with some balance tweaks! Multiple of the Onyx traps have been adjusted to be less annoying to encounter including the Level 5 and 6 Stormcell being updated to remove the permanent orb traps. Tweaks have been made to Flamethrower type weapons as well to reduce their effectiveness with ammo mods stacked.

As usual let us know if you run into any issues or have any other tweaks to suggest!

Patch 3.02



Balance

  • Enemies: Cluster Champion Mods - Released the chance for multiple champion mods to release their cluster projectiles when the enemy is damaged
  • Weather: Onyx Stormcell - Updated Onyx Stormcell to replace the old permanent Emanator traps. New Stormcell summons telegraphed Onyx Orb projectiles from the sky, exploding once on impact.
  • Passive: Onyx Shard - Updated projectile with new better telegraphed Stormcell event version and increased the cooldown between shots summoned
  • Weapon: Flamethrower and Blazetorch (Variant) - Reduced ammo count, increased radius and damage of shots
  • Weapon: Gut Blaster and Tight Squeeze (Variant) - Reduced ammo count, increased radius and damage of shots
  • Challenge: Drone Master - Added all new drone items to the drone list
  • Mementos - Added more Memento spawners to many levels, making it easier to collect each faction's story logs
  • Achievement: Jackpot - Reduced value from 20k to 15k
  • Achievement: Icarus - Reduced from 50 Fall Damage to 20


Fixes

  • Fixed Level 2 Shop Timer to fight the Master Scavenger not starting, forcing the player to fight the Shopkeeper in Level 2 every run
  • Fixed DNA Printer still having Holoshield Drone on the available item list
  • Fixed Controller disconnecting when returning to the Main Menu from in game
  • Fixed Tutorial DNA Statistics not updating correctly
  • Fixed Lance Keeper and Late Bloomer Acid weapon variant crit explosive bullets being able to be reflected back at the player
  • Fixed layer on Vent Platform jump traps that sometimes triggered the drop drone in Level 5 after the player lands on them
  • Fixed Floating Ultrabouncer Miniboss often bouncing itself up into the sky with its own Nightshroud projectiles
  • Fixed incorrect faction and descriptions on a few Mutations
  • Optimized many Lock and Key objects and fixed errors with some notifiers
  • Optimized Mirage Maze Wall objects and reduced the amount of gibs they spawn when destroyed
  • Reduced gibs spawned by Tumor enemies
  • Fixed Holoshield drone being on the item list for a few challenges and drop tables
  • Fixed Level 5 start elevator causing Hatchlings to burst when touching the walls

Beacon 3.01



Thank you to everyone's messages and feedback following the release! We're happy to see the majority of opinions on the release and Patch 3.0 have been positive so far and appreciate all the new reviews!

Patch 3.01 is the first minor patch following the launch fixing many reported bugs along with some balance tweaks following suggestions from the community. A few of the fixes already included in the build last week have been included in this patch list as well.

As always let us know if you run into any issues or have a suggestion on how to improve the game! We're still watching closely for any important fixes and want to hear if you think there's anything that could be tweaked to make the game more fun. If you're enjoying the game please consider leaving a review as well to let other potential players know what you like about the game.

Patch 3.01


Balance

  • Player: Speed - Increased both the lowest player speed and the upper player speed. Builds with lower speeds will move more quickly than before but slowing traps and attacks should still pose a threat and reduce player movement.
  • Trap: Holo Barrier - Reduced health of barriers
  • Booster: Swampspore Balloon - Increased size of boost trigger
  • Mutations: Release Cluster on Crit - Reduced the activate chance for all mutations that can release a cluster on Critical Hits (Meaty Cranium, Crystallized Skull, and Nematode Cluster)
  • Boss: Prism MK-X Spider Droids - Decreased the health of the Prong that is exposed when porting to the platform, added new Arrow particles to attract attention to the prong while it is channeling
  • Enemy: Tumor and Mega Tumor Enemies - Reduced max health of all tumor types
  • Enemy: Solus Lumens Enemies - Reduced duration of Flashes on all attack types, making repeated flashes much less annoying
  • Achievements: Gotta Go Fast - Increased times of the Complete Level By Time achievements to 2 Minutes for Level 1, 15 Minutes for Level 3, and 30 Minutes for Level 6

Audio

  • Updated Solus Flash sounds
  • Updated Chaingun Fire sound
  • Updated Onyx Emanator trap sound
  • Updated Crate Unlock sound
  • Updated Item Pick Up and Drop sounds
  • Added Shopkeeper chuckle when an item is bought

Fixes

  • Fixed Endings not unlocking after being viewed
  • Fixed Ending Achievements not being rewarded (If viewed from the Menu Codex it should award the achievement)
  • Fixed Shop Teleporter repeatedly teleporting the player if the Crab Drone or Bone Shield Drone are being used
  • Disabled Holoshield Drone from being given to the player when it was in the save file from a pre 3.0 Patch
  • Fixed Codex Headers not repositioning if one was empty
  • Fixed Level 4 not awarding the level complete Achievement
  • Fixed Scroll Clamping being incorrect in the Codex
  • Fixed multiple UI issues with Ultra-Wide displays
  • Fixed endings having dead space Ultra-Wide displays
  • Fixed Oozing Glands being the incorrect faction and missing the bottom part of Freja's legs
  • Fixed multiple item descriptions and notifier names
  • Fixed Deployable Turrets stacking both types
  • Fixed repeating flame wave sound from the Flauros Champion modifier
  • Fixed Deployable Turrets Auxiliary turrets potentially adding to the Enemy Counter in arenas
  • Fixed Level 4 Containment Landmark having an overlapping Shop and Swampspore Island spawn
  • Fixed Level 5 Containment Landmark having wall heatsinks that the player could land on and not proceed from

3.01b

  • Updated Shopkeeper Music
  • Fixed Ending Achievements not rewarding (For real this time)
  • Fixed Level 4 Hydro Landmark valves not working correctly

3.01c

  • ​Fixed Level 3 Exit rarely not enabling the exit platform, preventing the player from continuing
  • ​Fixed Shard Cluster mutation having the wrong faction
  • Fixed MK-X Excavation Head description

3.01d

  • ​Fixed Achievements causing Act 1 Bosses to softlock when not playing through Steam
  • Fixed sizing error for keybinds on the Swap prompt
  • Fixed input error on Main Menu that caused dozens of errors to stack in the log file
  • Weapon: Sonic Shotgun and Tidal Wave (Variant) - Increased fire rate to alleviate post-reload shot cooldown
  • Minibosses - Set loot to fling once killed, granting a passive to the player even when the miniboss flings off of the arena

Beacon Release Patch

Hello everyone!

[previewyoutube="iGxsRRYnzGc;full"]

The day has finally arrived for Beacon to leave Early Access! Patch 3.0 is now released, including the new Scrap Currency system, Boss Mutations, Minibosses, new Act 2 Bosses, multiple new Endings, 30 new Items, 18 new Enemies, Achievements, and dozens of other tweaks and fixes. This patch is over twice the size of previous content patches and we hope everyone enjoys what we consider the fully realized version of the game! The full patch notes are below for anyone who wants to dig into the details.

We’ll still be watching over the release and will keep an eye out for any important fixes or tweaks suggested. We’re also still working on finalizing a couple of the new Endings to be added in the coming weeks, including the Solus and mysterious Onyx endings.

Thanks once again to everyone who played and provided feedback over our First Access and Early Access releases! Without your input the game would not be where it is today, and we’re grateful for everyone who contributed to Beacon’s journey throughout its development over the last few years.

Patch 3.0


Scrap Currency

  • Added Currency system - The player can now collect "Scrap" from crates, enemies, and recycling. Various mechanics in the game have been updated to require Scrap along with a few new mechanics listed below.
  • Scrap Counter - Scrap counter added to top left of the screen permanently and nearby the player temporarily after Scrap is collected or subtracted
  • Scrap Pile - Rewards 40-60 Scrap on pick up
  • Scrap Heap - Rewards 120-180 Scrap on pick up
  • Scrap Hoard - Rewards 360-480 Scrap on pick up
  • Master Scavenger's Shop - A new Shop has been added, offering randomized items and other mechanics that require Scrap. One shop will spawn in every Landmark giving a chance to spend your scrap in each level.
  • 3D Printer - Updated to require 800 Scrap per item printed instead of Health
  • Nanomed Console - Updated to require 50 Scrap to heal for 10 Health
  • Locked Crate - Updated the Grenade Trap Crate to a Locked Crate requiring 1000 Scrap to unlock and updated drop table to be more generous
  • Tinkering Station - New Shoraiteku equipment, Trade 1000 Scrap to upgrade one of your current weapons to the Variant version
  • Employee Slot Machine - New Shoraiteku equipment, 200 Scrap can be traded to randomly reward an item. Has a low chance to reward a Mega Jackpot of Scrap and has 3 max uses.
  • DNA Synthesizer - New Prism equipment, Scrap can be traded to randomly reward a piece of DNA. Has a low chance to reward a Paramount DNA and has 3 max uses.
  • Employee Barrier - New Prism lock, 400 or more Scrap can be traded to unlock the barrier allowing the player to proceed past it
  • Recycling Weapon Fail - Added a Scrap Explosion to a weapon when recycling it fails
  • Machine Destruction - Many Scrap Machines are able to be blown up, rewarding the player with a Scrap explosion but preventing the machine from being used further.




Boss Mutations

  • 16 Boss Mutations are added to the game - Boss Mutations are special head mutations that can mutate from Paramount DNA. They give the player a new ability in game that is charged after 5 DNA are collected. Boss Mutation abilities either give the player an extended buff, activate an ability, or transform the player. The duration of Buff and Transform Boss Mutations is extended by 3 seconds for each kill the player gets.
  • MK-X Sonic Hologram (Base Unlock) - Transform - The player is transformed into a massive Sonic Drone, spinning around releasing a constant barrage of Sonic shots as well as releasing a Sonic Blast every 3 seconds
  • MK-X Pyro Engine - Buff - The Ultra Pyro Energy buff activates giving the player a permanent fire trail, 100% Pyro ammunition, 100% Incendiary ammunition, and maximum speed
  • MK-X Tesla Dome - Buff - The Ultra Tesla Energy buff activates giving the player Infinite Stamina, 100% Tesla ammunition, and Tesla Strikes that spawn every 3 seconds
  • MK-X Excavation Reactor - Ability - The player summons 3 orbiting Satellite Strike Lasers and emits damaging heat around them
  • Matriarch's Crown (Base Unlock) - Buff - The player gains the Feral Rage buff granting 20% lifesteal on 100% of shots, 100% Critical Hit, and 2x Melee Damage
  • Rattleslug Morph - Ability - The player releases a massive Neurotoxin wave, reducing nearby enemies health to 10%
  • Karnak's Maw - Buff - Grants the player Ultracrab Buff giving 100% Resistance, Max Stamina, +3 Health Regen per second, and causes enemies to explode into Crab Meat on death
  • Chilopodrae Morph - Transform - The player transforms into a Chilopod flesh ball, quickly rolling around dealing high damage when smashing off of enemies
  • Globule Megacyst (Base Unlock) - Transform - The player transforms into a massive ball of Globules, releasing clusters of Globules every 3 seconds and every time the Megacyst is hit
  • Quillbladder Cluster - Transform - The player transforms into a massive ball of Quillbladders, slowly rolling around releasing waves of quills every 3 seconds and every time an enemy is bounced off of
  • Hivemind Brain - Buff - The player gains the Acidic Hunger buff giving them healing from Acid damage, releasing Acidic Pustules every 3 seconds, and releasing Acidic Pustules when damaged by enemies
  • Apex Ultrashell - Buff - The player gains the Ultrashell buff giving them 100 Armor of all types, immunity to stuns and knockbacks, and 100% of shots reflected on hit
  • Telemite Nerve Cluster (Base Unlock) - Ability - The player teleports to a random position on the map
  • Aphelion's Facade - Buff - The player gains Ultra Flauros Energy causing the player to heal from Fire, release mega flame waves every 3 seconds, and release a group of Friendly Flauros when damaged
  • Icosatron Port Cluster - Transform - The player transforms into an Icosatron on activation, allowing them to roll around and bounce off of enemies
  • Hexagoth Column - Transform - The player transforms into a fully grown Hexagoth, quickly spinning around and bouncing off of enemies dealing heavy damage


Bosses

  • New Act 2 Solus Apex Boss - The ultimate form of the insectoid Solus, the Apex uses all ability types of the faction with speed and deadly precision.
  • New Act 2 Native Ultratumor Boss - Merged from all variants of the Native faction's tumors, the Ultratumor rolls around the arena repeatedly spitting out smaller tumors as it deteriorates.
  • New Act 2 Onyx Guardian Boss - A mysterious protector of the main Onyx platform, the Guardian uses never before seen Onyx abilities and will give players the ultimate challenge to unlock the Onyx ending.
  • New Act 2 Misprinted Freja Boss - Accidentally printed from the experiment of a past clone that went insane, Freja is forced to fight herself to gain access to the final Beacon and escape Kovus-18. Each time you fight Freja her attacks are randomized from over 60 weapons and items.
  • New Act 1 Globule Hivemind - The final version of the Hivemind boss fight, the Brain has been crusted in Globules that are released in clustering waves and randomly when the Brain is damaged.
  • Act 2 Mainframe Boss - Increased Health of all Mainframe tiers, buffed many attacks from Mainframe core sections and optimized Mainframe Attacks to greatly reduce use of unnecessary bullets
  • Act 2 Ultra Icosatron Boss - Increased Health of Ultra and Mega Icosatrons, increased attack fire rate and energy trail damage, and added Prism Mega Pod spawns
  • Act 2 Ultra Tumor Boss - Decreased max health, decreased reflect chance, and decreased chance to spawn additional tumors when damaged


Minibosses

  • Minibosses are new hybrid enemies that take a standard enemy and merge it with the abilities of another faction. When killed each miniboss drops a Passive Item and a Scrap Explosion.
  • 32 Minibosses have been added, mixing together nearly every enemy type and ability type. Miniboss names, factions, and combinations are listed below.
  • Aphelion's Vessel - Prism/Uncharted - MKX Droid + Flauros
  • Toxic Trispider - Prism/Solus - Mining Spider +Acid Infestation
  • MK3 Prickly Ultrazipper - Prism/Solus - Tesla MK3 + Quills
  • MK3 Super Polluter - Prism/Native - PyroMK3 + Pollution
  • Megapyro Slimespreader - Prism/Solus - Pyro Spider + Slime
  • MK2 Megajet Rocketeer - Prism/Ship - Containment Droid + Rockets
  • Overcharged Icosatripod - Prism/Uncharted - Tesla Spider + Icosatron
  • Ultraferal Laserbot - Prism/Native - Mining Droid MK3 + Tritoraptor
  • Intestinal Icosphere - Uncharted/Native - Icosatron + Rotspore
  • Autotentacle Excavator - Uncharted/Prism - Hexagoth + Mining
  • Enflamed Megapustule - Uncharted/Prism - Nematode + Pyro
  • Forsaken Bonelord - Uncharted/Native - Flauros Evoker + Tritoraptor
  • Master Scavenger - Uncharted/Ship - Scavenger + Ship Aux
  • Tungsten Telesploder - Uncharted/Ship - Telemite + Magrail
  • Replicating Infestation - Uncharted/Solus - Mirage+ Eggs
  • Helixflare Annihilator - Uncharted/Ship - Jellyhelix + Flares
  • Permafrost Apparition - Uncharted/Uncharted - Effigy + Hailshard
  • Radioactive Void - Uncharted/Ship - Void Entity + Radiation
  • Megasonic Crawler - Solus/Prism - Warden + Sonic
  • Floating Ultrabouncer - Solus/Native - Ultraprime + Nightshroud
  • Cystcrusted Crusher - Solus/Uncharted - Alpha + Nematode
  • Gigantic Meatwad - Solus/Solus - Solus Ultratumor
  • Overbloated Chaingunner - Solus/Ship - Prime + Chainguns
  • Hardshelled Demolitionist - Solus/Ship - Ward + Remote Bolts
  • Energized Scuttlebug - Solus/Ship - Soldier + Energy Rifle
  • Crystalized Cruncher - Native/Uncharted - Chilopodrae + Effigy
  • Illuminated Flashraptor - Native/Solus - Tritoraptor Dad + Globule
  • Massive Replislug - Native/Uncharted - Rattleslug + Mirage
  • Electricrified Megascuttler - Native/Prism - King Crab + Tesla Mods
  • Irradiated Rain - Native/Ship - Flydrop + Myce
  • Ultracrust Blaster - Native/Ship - Chilopod + Shotgun
  • Dexterous Telesaur - Native/Uncharted - Tritoraptor + Telemite




Enemies

  • Solus Acid Megatumor and Acid Tumor
  • Solus Quill Megatumor and Quill Tumor
  • Solus Lumens Megatumor and Lumens Tumor
  • Native Rotspore Megatumor and Rotspore Tumor
  • Native Nightshroud Megatumor and Nightshroud Tumor
  • Native Chilopod Megatumor and Chilopod Tumor
  • Prism MK1 Excavation Droid
  • Prism MK2 Excavation Droid
  • Prism MK3 Excavation Droid
  • Uncharted Jellyhelix
  • Ship Scrap Ball
  • MK-Z Droid - REDACTED


Items

  • Passive: Prism Ultraserum - Increases All Stats by +20 or +5%
  • Passive: Prism Tesla Serum - Increases Stamina Regeneration Speed by 100%, and reduces Melee and Dodge Stamina Cost by 10%
  • Passive: Ship Salvage Kit - Increases Scrap collected by 10%
  • Passive: Ship Scrap Mountain - Grants +5000 Scrap
  • Passive: Ship Supersoldier Serum - Increases Reload Speed by 10%, reduces Auxiliary Cooldown by 1 second, and reduces Stamina Recharge Delay by 1 second
  • Passive: Ship Grenade Belt - Increases Grenade Slots by 4
  • Passive: Ship Targeting Sensor - Increases Critical Hit Damage by 20%
  • Passive: Uncharted Ultra Void Orb - Increases all stats by 40 or 10%
  • Passive: Uncharted Helix Drone - Befriends a Helix Drone that fires Mega Helix projectiles
  • Passive: Uncharted Orbiting Icosaport - Befriends an Icosaport Drone that fires Mega Icosatron Energy projectiles
  • Passive: Uncharted Black Market ID - Reduces cost of Store items by 20%
  • Passive: Native Durable Scales - Increases Physical Armor by 40
  • Passive: Solus Floating Quillbladder - Befriends Quillbladder Drone that fires a spray of Quill projectiles
  • Passive: Solus Floating Acidbladder - Befirends an Acidbladder Drone that fires an exploding Mega Acid projectile
  • Passive: Solus Sporeling Pods - Increases Critical Hit by 10%
  • Pickup: Prism Auto-Reloader - Increases Reload Speed by 50%
  • Pickup: Ship Focus Patch - Increases Accuracy by 100
  • Pickup: Solus Globule Blob - Releases a cluster of exploding Lumens Globules
  • Auxiliary: Magrail Strike - Deploys a series of Mini Magrail Meteors
  • Auxiliary: Hailshard Cataclysm - Deploys a series of Hailshards
  • Passive: Swampspore Nectar - Reduces Dodge and Melee Stamina Cost by 25%
  • Passive: Polluted Swampspore Nectar - Reduces Dodge and Melee Stamina Cost by 50%, and reduces Health by 50
  • Passive: Ultracrystal Shell - Grants a shield that blocks 3 instances of damage, shattering into freezing Effigy Crystals when broken. Regenerates after 60 seconds
  • Passive: Onyx Shard - Befriends an Onyx Drone that fires exploding Onyx Orbs
  • Passive: Onyx Sliver - Befriends an Onyx Staff Drone that damages enemies when they contact the staff chunk
  • Passive: Lost Crab - Befriends a Lost Crab drone that bursts into Crab Meat when damaged
  • Weapon: Rad Compressor - Fires penetrating Radiation Orbs, Semi-Automatic
  • Weapon: Double Dose (Rad Compressor Variant) - Fires two penetrating Radiation Orbs, Semi-Automatic
  • Weapon: Rad Reactor - Rapidly Fires penetrating Radiation Orbs, Automatic
  • Weapon: Split Atom (Rad Reactor Variant) - Fires explosive Mega Radiation Orbs
  • Weapon: Rad Megacore - Fires explosive Ultra Radiation Orb
  • Weapon: Atomic Fracture (Rad Megacore Variant) - Fires explosive cluster Ultra Radiation Orb, releasing a series of Mega Radiation Orbs from the explosion




Mementos

  • Patch Model Kit Box Mementos Added - Added 18 Model Kit mementos themed after each Early Access patch, hidden in secret upper areas of many levels for experienced players to collect.
  • Uplink Logs Added - Logs added to hint at the purpose of Uplink waypoints
  • Secret Mementos - Added a handful of secret easter egg mementos that will rarely spawn in hidden spots


Secrets

  • Shop Timer Secret Added - Reach the shop within 2 minutes of starting the current level to face off against the Master Scavenger. Once beaten, every consecutive level will spawn a timed Scavenger Cache in place of the shopkeeper
  • Level 2 Swampspore Nectar Timer Secret Added - Reach the Swampspore Island in less than 5 minutes to get the Swampspore Nectar passive item or a random Solus Cache
  • Level 3 Bonus Arena Timer Secret Added - Beat the Act 1 boss in less than 15 minutes to gain access to a bonus Miniboss arena above the boss platform, forcing you to face off against 3 minibosses for 3 bonus passive items
  • Level 4 Polluted Swampspore Nectar Timer Secret Added - Reach the Polluted Swampspore Island in less than 20 minutes to get the Polluted Swampspore Nectar passive item or a random Solus Cache
  • Level 5 Weapon Lockers Timer Secret Added - Reach the Weapon Lockers within 30 minutes to unlock 3 random Prism weapons
  • Scavenger Cache Added - Reach the cache within 2 minutes of level start to unlock the crate and gain a bonus Passive item
  • Radioactive Cache Added - Reach the cache within 2 minutes of level start to gain a Radiation themed item before the crate explodes
  • Effigy Remnants Added - Reach the remnants within 2 minutes of level start to gain the Ultracrystal Shell Passive item before the remnants shatter
  • Onyx Orb Added - Reach the orb within 2 minutes of level start to unlock the crate and gain the Onyx Shard Passive Drone
  • Patch Model Kit Box Mementos Added - Collect all 18 Patch Model Kit boxes to unlock the full set of Radiation weapons, spawned from Ship Stockpiles once unlocked
  • Onyx Uplink Island Added - Solve the Onyx Uplink puzzle to force the Onyx Guardian boss to spawn when Level 6 is reached
  • Power Core Uplink Island Added - Solve the Power Core Uplink puzzle to force the Misprinted Freja boss to spawn when Level 6 is reached
  • Security Uplink Fortress Added - Destroy the transmitters on the Security Uplink Fortress to reduce Prism defenses in the Level 5 Core
  • Weapon Shipping Drone Added - Rarely Shipping drones will not fly off, allowing you to send one of your current weapons back to the Start to use in your next life.


Endings

  • New Ending: The Prodigal Daughter (Bonus standard ending)
  • New Ending: A Home Like Any Other (Native)
  • New Ending: Nuke It From Orbit (Uncharted)
  • New Ending: No Witnesses (Prism)
  • New Ending: Corporate Loyalty (Ship)
  • Coming Soon: The Coronation (Solus)
  • Coming Soon: Savior (Onyx)


Achievements

  • Achievements System Added - Complete 70 Achievements


UI

  • Statistics Update - Resistance, Critical Hit, and Luck have been updated to Percentage stats instead of 0-300 range. Percentages are displayed on the Reconstitute and Tab screens now for both stats to more easily understand their direct effect on the player
  • Statistics: Resistance - Resistance now provides full immunity to debuffs when at 100%
  • Reconstitute: Faction Bonuses - Faction bonus UI updated on the Reconstitute Screen, more clearly notifying the player of their faction pairs and displaying a tooltip suggesting to pair DNA if no pairs exist
  • Reconstitute: Mutation Found - Added a new screen effect when mutations are found
  • HUD: Pickups - Added new color and cooldown layouts for when pickups are on cooldown or have a timer active
  • HUD: Reload - Spinning reload crosshair now has a backplate circle
  • 3D Printer and DNA Printer - Added custom notifiers for all printable items displaying the name of the item before being printed
  • Tab Screen: Model Previews - Updated Model Previews on the Tab Screen with a new CRT effect and correct transparency
  • Endings - Pressing Space during an ending will now skip the Text to the end, then skip to the next slide on the second press
  • Tips - Added new tips to the loading screen and updated many older tips


Levels

  • Tutorial - Updated Tutorial level to use the new Start zone, include a Passive Item spawn, and include a Scrap Barrier to introduce the Scrap Currency mechanics
  • Miniboss Loot Arenas - Added new Miniboss Arena, able to spawn in any level as the Cache spawn in place of a standard loot zone
  • Employee Barrier randomizers added to many Level 1 and 2 Landmarks, allowing the player to enter from both sides but requiring 400 scrap to proceed through to the cap tiles rarely
  • Employee Fortress Caps Added - Pay scrap to proceed through each tier of the under construction Employee Fortress caps to get bonus crates, a stockpile, and an Equipment spawn
  • Barricade Bonus Middle Tiles Added - Barricaded bonus loot middle tiles require a mutation or booster to enter, giving the player a piece of bonus loot if they have the ability or item to boost in
  • Level 4, 5, and 6 - Adjusted loot spawns to make it more common for stockpiles and bonus loot to spawn within the levels
  • Level 6 - Removed Flux Node activator for the loot zone light bridge, the bridge is activated by default now
  • Level 6 - Added bonus crates near the boost pads leading to the final boss
  • Level 6 - Updated enemy spawns to have more varied enemy types and be more optimized
  • Dozens of miscellaneous level and scripting fixes




Options

  • Menu Codex Endings Tab - Added Endings tab to the Main Menu Codex, allowing you to view past endings if they have already been unlocked
  • Keybinds - Escape can no longer be set as an input


Controller/Key Bindings

  • Controller Bind Display - Added Controller Bind hints to many screens, displaying keybinds for UI actions
  • Changed default Controller Recycle keybind to Left Button (X on Xbox controller)
  • Added Boss Mutation activate keybind to Z on Keyboard and Down D-Pad on Controller
  • Added Arrow Key and D-Pad navigation to Codex


Balance

  • Difficulty - Reduced enemy spawns on all difficulties slightly
  • Trap: Detached Engine - Reduced size of player push to make it more forgiving when trying to walk past the engine blast
  • Trap: Onyx Emanator - Now releases a Void Entity enemy on death
  • Booster: Onyx Pulser - Added trigger to allow the player to manually activate the Pulser when near
  • Weather: Eclipse - Updated Eclipse weather effects, improved lighting to make the base Eclipse weather more bright, and changed Stormcell Event to increase the darkness instead of the previous HUD removing Lunar Flare
  • Champion: Globules - Decreased chance for globule to be released when damaged and reduced amount of globules released on death
  • Enemies: Movement - Adjusted enemy movement and rotation to feel more natural
  • Enemies: Clusters - Reduced amount of cluster projectiles released by various enemies and champion mods
  • Enemies: Health - Adjusted Health of many enemies, most often increasing it
  • Enemies: MK1 Droids - Increased move speed of all MK1 Droids
  • Enemy: Scavenger - Now explodes in a Scrap explosion on death along with the usual passive/aux bonus item
  • Enemy: Void Entity - Increased health and added new Mini Voids that spawn out of the main entity when damaged
  • Mutations - Converted Crit, Resistance, and Luck mutation stat bonuses to be based on percentages
  • Mutation: Gas Bladder - Updated globule release on dodge to aim towards the ground and fixed globules sometimes sticking to the player
  • Mutation: Nematode Cluster - Reduced chance to spawn a cluster of Nematode Cyst grenades on crit
  • Mutation: Reactive Flesh - Adjusted values for Shrink and Grow. Grow now gives +100% Resistance and -100 Speed, and Shrink gives +300 Speed and -33% Resist
  • Mutation: Purulent Feet - Replaced with a Dash type dodge, increased the duration of acid left on the ground
  • Auxiliary - Deployable Turret - Now spawns 3 turrets in a triangle formation, turret health increased, turret bullets per burst reduced
  • Auxiliary: Rebound Beam - Adjusted Speed curve of Laser Boomerang and added a 50% chance for it to explode mid flight
  • Auxiliary: Bonespike - Now summons 5 bonespikes in a radius of the initial one
  • Auxiliary: Quill Caltrops - Now summons 5 caltrops in a radius, increased quill caltrops trigger and damage ranges, increased damage of quill stab
  • Auxiliary: Menhir - Now summons 3 Menhir in a radius
  • Auxiliary: Golden Menhir - Now summons 3 Menhir in a radius and now have a chance to release scrap when broken
  • Auxiliary: Radiation Core - Removed player self-damage when activated
  • Auxiliary: Concussive Missile - Increased damage, improved explosion particles
  • Passive: Holoshield Drone - Updated to an Auxiliary item that deploys 3 Holoshield Projectors on use towards the player's aim.
  • Passive: Energy Casings - Added small Energy damage to the shot in addition to the penetrating effect, allowing Energized shots to break through Basalt stacks and deal increased damage to enemies
  • Passive: Explosive Ammo - Increased radius of explosion, decreased damage
  • Passive: Quillslivers - Decreased amount of quills released when Quillsliver ammo bursts
  • Passive: Nematode Ammo - Increased damage and radius of explosion
  • Passive: Boneslivers - Decreased damage of bonus damage on hit
  • Passive: Hatchling Guardians - Increased damage of hatchling explosions
  • Pickup: Nanomed Trauma Patch - Changed to 1 charge healing for 150 Health on use
  • Pickup: Reactive Shield - Increased charges to 10
  • Pickup: Invertor - Increased to 5 charges
  • Pickup: Hatchling Halo - Changed to Legendary, reduced charges, reduced amount of hatchlings summoned each halo, increased hatchling explosion range and damage
  • Pickup: Magrail Meteors - Increased amount of clusters on each explosion, but reduced to 3 cluster tiers
  • Weapons: Reload Speed - Adjusted the reload speeds of nearly all weapons with a flat time based on the weapon type. 1 handed weapons are 1.8 Seconds, 2 handed weapons are 2.8 seconds, and heavy weapons are 3.8 seconds.
  • Weapons: Per Shot Reload - Per shot reload weapons are now 1.8 seconds per 2 shot reload
  • Weapons: Regenerating Reload - Regenerating reload delays have been reduced to .8 seconds for normal weapons and 1.8 seconds for heavy weapons
  • Weapons: Quill Weapon Set - Changed from regenerative ammo to normal reload, Quill projectiles now penetrate enemies with slightly reduced damage, reduced max ammo, reduced fire rate, and reduced accuracy
  • Weapon: Rotspore Repeater and Seeker (Variant) - Reduced max ammo count and reduced fire rate
  • Weapon: Refactored Refractor (Laser Refractor Variant) - Reduced max ammo to same as the main weapon
  • Weapon: Double Helix (Helix Repeater Variant) - Increased max ammo from 8 to 16
  • Weapon: Tesla Pulse Rifle - Removed burst fire, increased fire rate for single fire bullets
  • Weapon: Energy Revolver and Sparky (Variant) - Increased accuracy and increased damage of both bullet types
  • Weapon: Mini Launcher and Splitshot (Variant) - Increased damage of rockets and increased homing strength
  • Weapon: Rotspore Maw and Three's a Crowd (Variant) - Giant rotneedle bullets now explode on impact instead of sticking, increased homing strength
  • Weapon: Starborn Sniper and Splitkill (Variant) - Reduced max charge clusters on both weapons




Audio

  • Added new Act 2 Boss Fight music
  • Added new sounds to various travel and trap objects
  • Optimized audio memory and CPU usage
  • Optimized amount of audio players active in all levels, which sometimes caused sounds not to play when too many were active


Fixes

  • Optimized various models constructed out of many pieces by merging them
  • Fixed some levels having overly large navmeshes
  • Optimized many objects in levels 5 and 6, including unnecessary lights and large repeated walls
  • Fixed the Player Ammo Wheel not appearing
  • Fixed Pocket Worlds sometimes overlapping with the main level, sometimes causing the level exit to be unreachable
  • Continue - Fixed Grenade Slots not saving when the game was quit and continued
  • Continue - Fixed Weapon Recycle Chance not saving when the game was quit and continued
  • Fixed multiple scaling issues with UI elements when the HUD Scale option was changed
  • Fixed Bone Gates not unlocking if skipped over with a floating ability, causing the player to become stuck
  • Fixed Aim Position on many destroyable objects to prevent bullets aiming to the wrong height
  • Fixed Holoshield Drone often locking the players aim once spawned, forcing their bullets towards it instead of their actual aim position
  • Fixed Tesla Shield Auxiliary item blocking the players own bullets with certain weapons
  • Fixed Reflect armor script not working on a few enemies
  • Fixed player animation blend being incorrect when activating Aux items
  • Fixed Crystalized debuff not shattering enemies when they reach the 10% health threshold
  • Fixed Weather Alerts being displayed permanently if active during level transition
  • Fixed Instant Kill attacks on enemies showing damage numbers
  • Fixed some teleports not stopping the player's dodge
  • Fixed Dodge not stopping when the player is launched (Boosts, Sonic Grenades, etc...)
  • Fixed Slomo buff being permanently applied if the pickup was dropped while the buff was active
  • Fixed Health and Stamina appearing over 300 on the Reconstitute screen instead of being capped
  • Fixed the Manufacturer on weapons on the End Run screen always displaying Kaiser-Schmid
  • Fixed camera stutter on Clone Bay Intro when activating the player
  • Fixed incorrect keybind being displayed to continue on Ending Screen while using controller