we have fixed two more bugs on Beam. As always - thank you for your support. If you find any other bugs, please contact us. We can't always fix the bugs instantly, but do it as fast as we can. Promised :)
Here are the details of the patch 1.1.1r133s:
1.9
Added collision to prevent the player from falling out of the map.
3.2
Deleted unused level elements.
3.6
Deleted unused level elements.
3.10
Changed position of flaps. Also, a fix was added so that the player no longer takes damage there.
Patch 1.1.r132s
Hello,
you have surely noticed that we have added a third chapter and also an ending for Beam. We overlooked a few things, but luckily we have a fantastic community that helps us make the game better together. Thank you very much for that.
Now we have just released a new patch for beam and hope that we have fixed most of what you have shown us and sent us. We are still working on the rest of the issues.
Here are the details of the patch 1.1.r132s:
1.1
added tooltip for additional plane change tutorial
1.3
removed alternative exit due to testing reviews
2.4
added some geometry to avoid player to stuck inbetween debris
Chapter 3
3.1
added damage volume for lava
changed roof and camera angle over lava
changed voice line location for a better fiting spot
removed misleading voice line
3.2
added a crater for a fireball so the player is able to see it coming
moved audio trigger
removed flamethrower in wind section
placed savepoint on the floor
changed wall parts for better occlusion
hide some ugly background edges with new geometry
updated occlusion culling
3.3
added some rocks to hide lava edge
added light/lamps for a better visualization of a lever
adjusted flame size
adjusted damage amount of fireballs
adjusted barrel
adjust flamethrower hitbox and position
changed fog trigger for power beam to 5s
removed fireball on jump section
3.4
added another camera trigger
added missing ceiling collider
added missing pipe collider
added missing background walls
reduced damage of fireball
3.5
adjust camera angle
replaced wrong audio line
3.6
added camera trigger for occlusion problems
added collider for floor
added orange beam
added wall collider
added new wall
reduced damage of fireballs
reduced collider size of electro area
corrected missing audio subtitle
set minecart speed from 15 to 20
removed flames in cart/saw section
3.7
added collider for red beam
added new geometry to cover a path
added new beam to reduce green beam use.
added geometry to avoid a soft lock in the end of the level
changed acid animation
changed camera trigger
better performance in last section
3.8
added new camera trigger
added block beam to lead the players direction
added geometry to hide lava edge
added new audio line
added a new path with a new beam and trigger to avoid a softlock
added more background visuals
moved ceiling for better camera angle
changed driller starting time
changed to false voicelines
reduced fireball damage
3.9
added new crates
added collider
Background update in acid room
camera triggers
new geometry for a better visual understanding
removed red lights
performance updates
3.10
added visual help for time riddle
added sound
added cabletrays for better visual understanding
added green beam for path visualization
added repairstation
added collider on floor and walls
added new blockbeam in end section
added another repairstation
added camera trigger
reduced heal amount of repairstation
reduced electro hitbox
changed piston colliders
removed doubled audio trigger
removed some flame throwers
removed cover
removed wrong audio trigger
Chapter 3 Release and Summer Sale discount!
We can finally announce the release of our last chapter. Chapter 3 is now available on steam and represents a lot of new content additionally to the base game and a final story ending!
Beam now offers additional gameplay up to 6-8 hours included in 10 new levels (which are really hard ;) ), new obstacle as mine carts and drills and new collectables!
Now is the best time to grab the controller and play Beam in its new final shape!
Patch Notes Version 1.0.4r119s
We released a new public patch for Beam (1.0.4r119s) on Steam.
Most changes were done on stream and we will continue to correct and modify with your suggestions. Here are the details:
- Fixed missing control bindings for moving up and down in green beams. Now you can rebind those controls as intended. - Improved performance in the whole game by fixing the core beam assign code for the beam collider volumes. - Improved performance of ingame TVs by limiting their fps and only activating if a player is close. - Improved the performance of fog sources by only executing their particle on trigger callbacks if the player is close. - Improved ingame contrast of the settings menu for better readability. - Removed unnecessary level parts in 1.1 - Fixed bug in 1.9 with cranes - Fixed crane collision on the end of the hangar section. - Fixed occlusion bug in 1.7 - Fixed acid not having damage in 1.7 - Fixed collision bugs in 1.4 - Fixed player sometimes colliding with the rope of the first container crane. - Fixed minor issues with missing colliders and occlusiuon in 2.5 2.6 2.7 and 2.9 - Optimized PlayerDealDamage script to ignore everything besides the player. - Changed vertex color blend shader, removed ShaderForge and rebuilt it as a surface shader to avoid lighting problems on sandy rock surfaces. - Performance Optimization with the underlaying physics system. - Changed Softshadow to hardshadow on Red Bounce Beams. - Changed fire in level 1.1 (reduced size and moved some out of the way deleted some others). - Changed lighting in 1.3 for better performance. - Changed Occlusion data, lighting and geometry in level 1.4 no gameplay changes. - Changed some light beams and lights in 1.10 for better performance. - Changed atmospheric smoke prefab for better performance.
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Patch Notes 1.0.4r113s
We released a new public patch for Beam (1.0.4r113s) on Steam. All changes were done on stream and we will continue to correct and modify with your suggestions.
Here are the details:
added missing subtitle in 1.4 to the language files
removed double point lights in almost all pipe sections for performance reasons moved the remaining lights to get a similar effect. More than 500 point lights were removed.
turned :red: beam around in 1.7 at the small barrel puzzle to avoid soft lock
added an additional :purple: beam in 1.10 to give a solution to get out of a potential soft lock
changed occlusion in 1.6 to avoid black frame on saw puzzle 2 (has to be tested)
changed the elevator ride in 2.3 to work with just one :cyan: beam
increased version number
added scaffolding to the button lights in 2.2
corrected typo in german subtitles
corrected initial roller emission collor to black
changed camera damping to better adjust to high vertical speeds to remove the camera issue in antigrav shafts
edited copy of level list to exclude chapter 3 for official builds
corrected randomizer script
deactivated chapter 3 in build settings
renamed extra level lists to chapter 3
added OC for 3.5
Patch Notes 1.0.4.109s
We just released a new version of Beam. The default as well as the experimental version changed to 1.0.4r109s on Steam. In preparation of the new chapter we finally put some long overdue time in fixing some of your reports which will also continue in the next weeks.
Let's dive into the details:
added 2nd levellist for easier swap between public and beta
fixed rare black screen issue when extinguishable fire tries to access the audio source before that was loaded
fixed antenna puzzle reload issue
fixed alternative way not opening in 1.9
improved performance in 1.9
improved performance in 1.6
changed quality presets to more sensible patterns - Having for example a low res shadows for low and much more
fixed occlusion issues in 1.9 on bridge control room
Patch Notes 1.0.2r90s
Привет, why we welcome you today in Russian has a simple reason. We have now added Russian subtitles and menu language. Special thanks to Nitablade for her continuous support and engagement not only with the Russian translation but with the game in general. We are lucky to have such active community members. Check out her channel on twitch (https://www.twitch.tv/nitablade) We hope this will give more players the opportunity to enjoy our game even more.
The different languages can now be adjusted even more individually. For example, you could play with German menu language, English speakers and Russian subtitles.
Furthermore we have some quality of life improvements and smaller bug fixes.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.
So let’s go into the details…
System
Added – Russian subtitles and menue language
Added – Settings for different language selections, eg. menu/audio/subtitles
Improved – Collision of medium crate
Imporved – Adjusted collision for the big red crate, no not the one with the frame you have to get used to that one
Fixed – Various menu text scaling issues
Fixed – A small sound issue that has not saved the settings
Fixed – A problem by tabbing out
Level
Added – Intro – Subtiles
Improved – Intro – Changes to include subtitles
Improved – Intro – Changed some animations
Improved – Intro – Made martins head non reflective under the hair
Fixed – Level 1.2 – A lot collision, camera and OC stuff
Fixed – Level 1.3 – A lot collision, camera and OC stuff
Fixed – Level 1.5 – A lot collision, trigger, camera and OC stuff
Added – Level 1.6 – A sound line to hint at the save point after the venting system
Fixed – Level 1.6 – A lot collision, camera and OC stuff
Fixed – Level 1.6 – An issue with the stairs in the mirror room
Fixed – Level 1.6 – A way to get OOB
Improved – Level 1.6 – Adjusted the look direction in the mirror room for the far end of the crossing path
Improved – Level 1.7 – Trigger, Collision and Camera
Fixed – Level 1.8 – A lot of bug-fixes, changes and OC stuff
Fixed – Level 1.9 – A lot collision, camera and OC stuff
Fixed – Level 1.9 – Issues submitted by nitablade
Improved – Level 1.10 – A lot of changes though we are still wondering where the missing ceiling went
Patch Notes 1.0.1r82s
We keep working on making our game even better.
You have given us a lot of input and we are very thankful for that.
By the way, you can watch live how we work on the improvements. Just check out our Twitch-Channel (twitch.tv/binaryimpact), where almost every day one of our developers is streaming live to answer your questions and look at issues.
We also managed to save 400 MB of RAM in all chapter 1 levels. This is an optimization of the dialogue system. We hope that we can reduce the load on your systems this way.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.
So let’s go into the details…
System
Added – Name of the level to the loading screen Added – Coyote time Added – New cursor Added – A particly size to the collider spawner, creates a bit nicer colliders. Added – Collectables now give 10 health on collecting and can be collected each time you restart the level. Fixed – Time achievement in chapter 2. Time related achievements are now checked on every level finish instead of last level in chapter, so player is able to improve level times to get it without playing the last level again. Improved – The calculations for the active Beam effects to look nice. Improved – We managed to save 400 mb of RAM in all chapter 1 levels. This is an optimization of the dialogue system. Please give Feedback if you find lines that are not played correctly Improved – Cutscene
Level
Fixed – Level 1.1 – OC and collision issues Fixed – Level 1.1 – Camera views on first fire Added – Level 1.2 – Collider to beam next to cellectible Added – Level 1.3 – Container magic to explain a planechange popping up Added – Level 1.3 – a sign to the exit door Added – Level 1.3 – Missing collider to ceiling lamps (yes some one found a way to jump there) Fixed – Level 1.3 – Missing collider on a little block because Nitablade is a perfectionist Fixed – Level 1.3 – Visible floor collision Fixed – Level 1.3 – Crystal position Improved – Level 1.3 – Camera handling in corridor after climbing the one with the fire Improved – Level 1.3 – Incresead size of control monitor Improved – Level 1.3 – Adjusted a planechange so you cannot jump over it. Whoever still can do it will get a crystal Improved – Level 1.3 – Somewhat more, added more safety platforms and safety nets for falling Improved – Level 1.3 – Little issues on collision with dorrframs and things like that looking not perfect Fixed – Level 1.4 – A lot of issues, mostly cosmtic. All reported by Nitablade. Thank you for helping out! Fixed – Level 1.5 – The StixFRA out of bounce issue Improved – Level 1.5 – Camera in the 1st room on the right side Improved – Level 1.5 – Performance off the particle systems Improved – Level 1.5 – Position of two audio dialogue trigger Added – Level 1.6 – plane change to antigrav room Fixed – Level 1.6 – Savepoint issue Fixed – Level 1.6 – Possible collider issu Fixed – Level 1.6 – Black screen issue on 2nd saws Improved – Level 1.6 – Tried to improve performance in the mirror room Improved – Level 1.6 – Slight performance increase in the lever code Improved – Level 1.6 – Lever upside down variant has now a weaker spring Added – Level 1.7 – Collision to prevent reactor skip cause that one does not look good Improved – Level 1.8 – Hopefully increased performance at the lever in the acid room Improved – Level 1.8 – Changed door behaviour on getting power Improved – Level 1.9 – Greatly improved performance Improved – Level 1.9 – Camera handling in abyss controll room Fixed – Level 1.10 – Camera in first pipe Fixed – Level 1.10 – Fire being to big Fixed – Level 1.10 – Barrel not rolling on the plate as intended Fixed – Level 2.2 – Several camera and collision issues
Patch Notes 1.0.0r76s
We have heard and seen you. So we have made some adjustments and improvements to Beam to give you an even better gaming experience and make it easier to get started.
Especially the streamers among you have found ways to decompose the game that we could not imagine.
Luckily, we were able to fix everything quickly and are already giving you our latest patch today.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.
So let's go into the details...
System
Added - Name of the level to the loading screen
Added - Shiny new Effect to the intro sequence
Fixed - An issue with a missing dmg line in german in chapter 2
Fixed - Repairstation collision issue if you fall from great high exactly in the middle if the station
Fixed - Wrong video for cyan beam video collectible
Level
Added - Level 1.1 - Additional tutorial line in concerning plates
Added - Level 1.1 - A zinni light
Added - Level 1.1 - Localization to repair sign
Added - Level 1.1 - Tutorial text for repairstation