Join us at the Summer Game Festival. We're playing through our BEAM Demo and Sebastian & Jens will be on board to answer all your questions about BEAM.
About BEAM: BEAM is a single-player puzzle platformer where you manipulate light beams to escape an interdimensional rift in space.
The focus of our work for this version was split in two major areas. First and foremost we wanted to get the demo ready for steam. In which we succeeded! The demo is available on steam Tuesday the 9th of June 7 pm CEST.
Secondly we were working on Level 1.5, the last level we were going to add to our demo. The new level is finished and playable in the new version.
Of course we also fixed a lot of bugs and minor game-play issues and replaced them with new ones for you to find ;)
If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.
Donate for the project here: http://bit.ly/BeamOnItch
Wishlist the game: http://bit.ly/BeamOnSteam
Let's dive into the details:
System
Added - Steam compatibility
Added - New music track
Added - FOV change in the camera, our artists can now adjust it in the level trigger
Added - Game version and date to the bug report file
Added - Corrupt save file warnings to the in game console
Fixed - Issues with the "continue" button after finishing the demo
Fixed - Small bug on level loading
Fixed - Keyboard and controller navigation links through settings
Fixed - An issue in the spline manager to get a better result for GetClosestPointLength
Improved - Better chapter selection menu
Improved - Better time measurement for level completion time
Improved - Better blending of selection arrows in chapter menu
Improved - Model and texture of a few wall pieces
Improved - Did some house cleaning
Changed - Camera movement to be more consistent and intuitive
Changed - The player movement on splines to be exactly on the spline instead of "somewhere close" XD
Removed - Gizmos from the plane change to conserve performance
Level
Added - Level 1.5
Fixed - Level 1.1 - Barrel getting stuck on first barrel puzzle
Changed - Level 1.1 - Closed hole in ceiling
Changed - Level 1.1 - Rebuilt the repair station room
Added - Level 1.2 - New collider for top beams
Added - Level 1.2 - Collider for pipes
Improved - Level 1.2 - Removed flying ceiling
Improved - Level 1.2 - Moved some orange beams
Improved - Level 1.2 - Camera cover
Changed - Level 1.2 - Camera trigger
Added - Level 1.3 - A few camera triggers for better visibility
Improved - Level 1.3 - Visibility in corridors
Improved - Level 1.3 - Moved save point to the end of the corridor for better visibility after the big climb
Removed - Level 1.3 - Unnecessary plane change positions in the airlock room
Added - Level 1.4 - Missing colliders
Improved - Level 1.4 - Visibility on plate puzzle in control room
Improved - Level 1.4 - Big bridge explosion animation
Improved - Level 1.4 - A new pipe construction prevents jumping on the bridge and missing the animation
Changed - Level 1.4 - DOT effect flamethrower
Patch Notes Version 0.1.0b25
During the last weeks we've been creeping in our home offices to finally present you a new version of our demo.
Not only can you now play a new level, but we have also taken the feedback from you, the content creators, viewers and supporters very seriously. Several bug fixes, improvements and minor gameplay adjustments are included in this update.
Plus, there's more for all ears now. Not only did we add background ambience sounds, but we also added FX sounds to several animations and actions.
If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.
Get the free demo here: http://bit.ly/BeamOnItch
Let's dive into the details:
System
Added - Additional dialogue
Added - Atmospheric sounds
Added - A lot of audio stuff
Added - MARBLE visualization
Added - Landing Sound for MARBLE -> Glonck!
Added - FX-Sounds for many animations
Added - Bounce beam sound -> Oh it´s bouncy!
Added - Separate continue button to main menu
Added - Flamethrower!
Improved - Fire has now a dancing light effect
Improved - Rerecorded many MARBLE audio lines
Improved - Reworked Martins and MARBLEs voice effects
Improved - In a multi-monitor setup, Cursor now stays in game window
Improved - Levers and pressure plates with clear labeling of what they do (hopefully everywhere)
Improved - Blue container has a new model
Improved - Better time measurement for level completion time
Improved - Cheats invalidate the time for the current level
Improved - Ingame console with a lot of quality of life updates
Improved - Calculations for the audio sliders in the settings menu (you should have more range in the audio settings now)
Improved - Fog rendering by always enabling soft particles, also setting its render order later than default, so it will be rendered on top of decals etc.
Level
Added - Level 1.1 - Additional dialogue
Added - Level 1.1 - Atmospheric track
Added - Level 1.1 - Additional camera cover
Improved - Level 1.1 - Camera path in the fire section
Improved - Level 1.1 - The repair station room completely
Fixed - Level 1.1 - Door sometimes not opens
Fixed - Level 1.1 - Several colliders
Added - Level 1.2 - Additional dialogue
Added - Level 1.2 - Atmospheric track
Fixed - Level 1.2 - Flying crystals are not flying crystals any more
Fixed - Level 1.2 - Several colliders
Added - Level 1.3 - Additional dialogue
Added - Level 1.3 - Atmospheric track
Added - Level 1.3 - Running cat sound
Improved - Level 1.3 - Less fire strength
Fixed - Level 1.3 - Several plane change triggers
Fixed - Level 1.3 - Light beams sometimes not working
Fixed - Level 1.3 - Crystal positions
Fixed - Level 1.3 - Several colliders
Added - Level 1.4
BEAM Devlog April 2020
With our new #Devlog we want to bring to you the latest news about the development of #Beamgame on a monthly basis.
The first one includes a lot of the feedback we got from you after our demo launch earlier this month. Keep the feedback coming!
[previewyoutube="phAh9wmYRMo;full"]
Patch Notes Version 0.1.0b7
A lot has changed in the last couple of months. This includes improved graphics, the fantastic work of our voice talents, a new, more minimalistic, user interface and much more. The demo will include the first three levels as they will be in the game later (mostly). Complete with story dialogues, lighting, music and everything that a game should have.
We are aiming to add two more levels the week after. Your first run will probably take about an hour for all five levels.
This demo will, other than bugfixes, not receive any more changes after.
We initially planed to show Beam at a lot of conventions, exhibitions and events. Unfortunately the Corona situation made it impossible. But with a bunch of very nice and entertaining content creators streaming Beam on Twitch you will still be able to see the game in action. Also keep an eye out for more YouTube coverage in the coming days!
Speaking of the pandemic situation, we want to assure you, all eight members of our team are safe and working from home. This will hopefully have no effect on the release plans.
If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.
Get the free demo here: http://bit.ly/BeamOnItch Wishlist the game: http://bit.ly/BeamOnSteam
Let’s dive into the details:
System
Added – Now finally possible to safe the game on special save station in the levels.
Added – By completing a level in the game it gets permanently unlocked and it can be selected from the „Chapter Select“ menu.
Added – Better occlusion culling.
Added – Resolution settings in the ingame menu.
Added – Windowed option in the ingame menu.
Added – General graphic quality settings. Which will be further improved to make the game run better on older machines.
Added – Options to rebind the controls in the ingame menu.
Added – Bug reporting with the ingame console. Refer to our Discord on how to send us the reports. No data is transferred automatically!
Added – Reporting file to track how fast people where in the levels so we can adjust the gameplay in relation to these information. Refer to our Discord on how to send us the reports. No data is transferred automatically!
Added – Additional music tracks in the game.
Added – Story dialogue between the MARBLE and Capt. Martin.
Added – Literally hundreds of new models and assets to improve the look and feel of a broken spaceship.
Improved – Overall visuals with atmospheric effects and new shaders and materials.
Improved – Beam Visuals and Beam activation effects.
Improved – All Beam interaction for a more consistent experience.
Improved – Camera and camera control.
Improved – All Movement behaviors.
Improved – To incorporate the new direction change in the levels we rebuilt them from scratch. So all level inside this demo will be fairly new even if you already played the demo before.
Fixed – All Red Beam Problems.
Fixed – Jumping bugs that occurred on some surfaces.
Fixed – Audio level settings not saved correctly.
Changed – Naming of levels now include the chapter they are in.
Level
Changed – Level 1 now named 1.1 has been rebuilt extensively.
Changed – Level 2 now named 1.2 has been partly rebuilt.
Changed – Level 3 now named 1.3 is a completely new level, only some of the puzzles were added from the old level.
Patch Notes Version 0.0.1a25
This patch will also be the version you can play at Herofest 2019 come by our booth! We are also showing of the game in Cologne at the Indie Game Fest.
We took the incoming feedback from our social media channels and also what you had to say while playing the game on the EGX in Berlin two weeks ago. We added a complete new section to Level 6 which makes it the biggest yet. This alone will add another 10 minutes to our demo, putting it close to one and a half hour.
As always we are very happy to receive your ideas and feedback.
Get the free demo here: http://bit.ly/BeamOnItch Wishlist the game: http://bit.ly/BeamOnSteam
Let's dive into the details:
System
Fixed - A rare bug that did change the moving plane for the ball but would leave the camera on the old one.
Fixed - Linear movement of platforms not working correctly
Fixed - Camera stutter on some elevators
Improved - Combination lock code for Lever and Button puzzles
Improved - Pressure plates are not reacting to the gravity beam anymore, which had them fly away before. Funny but not practical.
Improved - Bounce speed from 850 squared to 950 squared - so more bounciness :)
Level
Level 2 - Fixed - Removed the collider from the crane rope and with that the possibility to soft-lock the game in the hangar trapping the player on the gallery.
Level 2 - Improved - Camera cover in the towerclimb for a better overview.
Level 2 - Improved - Lighting in the hangar.
Level 2 - Improved - Unnecessary difficult jump out of the lever area.
Level 4 - Improved - Moved the two red beams closer to the ramp for better jump.
Level 5 - Improved - Lighting of the scene.
Level 5 - Improved - Better visible reaction of the level to switching off the reactor.
Level 5 - Changed - Exit is now through the turned off reactor.
Level 6 - Added - A whole actually pretty huge section got added to this already confusing level. Take your time to explore :)
Level 6 - Fixed - Some plane change volumes where slightly off
Level 6 - Fixed - Added missing colliders.
Version 0.0.1a24
This patch will also be the version you can play at EGX 2019 come by our booth! We added a complete new Level for you to explore. Also, at some places in the game you can finally explore in the depth. So we heard you when you asked to explore the backlground. Please give us more feedback we are always very happy to receive your ideas.
Let's dive into the details:
System
Added - In special locations, you are now able to switch the playing plane. You can now enter background corridors. This will be indicated by a special icon
Added - Camera now turns smoothly between plane changes
Changed - Menu buttons now have clearly visible highlights, which also improves controller navigation
Changed - Camara movement has been smoothed to cause less nausea bouncing around.
Fixed - Linear Movement in spline moover.
Level
Fixed - General - Boundaries and colliders of multiple sections have been reworked. Hopefully no bugging through walls anymore!
Changed - Level 1 - Added Tutorial to show how to switch planes (even before you learn to jump because you have to turn cameras before you jump! Wasn't that the saying?)
Changed - Level 2 - Reworked upper section, this removes the long backtracking section.
Added - Level 2 - Hangar now features a moving crane which can be activated.
Added - Level 2 - Hangar now has a big vertical door, which may be opened.
Changed - Level 2 - Exit has now a new location and can be seen during the first section in the level. Can you spot it in the background?
Fixed - Level 3 - Barrel deadlock removed. Sorry!
Changed - Level 3 - Smoother barrel movement, we added platforms and stuff!
Fixed - Level 4 - Fixed some beam parts not working when interacting with fog. How the hell that happened we do not have a clue :D
Added - Level 4 - Added a new platform in the abyss section to prevent you from falling too far down. We are not "getting over it!"
Changed - level 4 - Red beam section before the abyss leap improved, it is now a bit easier to get up into the ventilation tunnels.
Added - Level 5 - A complete new level to explore! 'Nuff said!
Patch Notes Version 0.0.1a22
This is a minor post GamesCom 2019 patch. We mostly reacted to your feedback and fiddled with the levels. A crate here, a few degrees rotate a lightbeam there. Also added a max speed value to the red bounce beams which gives a much more desired behaviour.
Fixed - UI in Level 2
Added - A maxspeed factor to red beams
Added - Placed boxes after fall down in abyss in Level 4
Added - Placed a box in first gravity puzzle in Level 6