Beam cover
Beam screenshot
Genre: Platform, Puzzle, Adventure, Indie

Beam

BEAM – Puzzle Creators Club

Join us at the Summer Game Festival. On Friday we transform your puzzle drawings into unity levels in the "Puzzle Creators Club".

About BEAM:
BEAM is a single-player puzzle platformer where you manipulate light beams to escape an interdimensional rift in space.

Join the Community:
Discord

Follow us:
Twitter

See you on Friday, June 19th!

BEAM – What´s with all the Noise

Join us at the Summer Game Festival. On Wednesday the sound division surrounding Tobi & the voice of MARBLE Vera will join us.

About BEAM:
BEAM is a single-player puzzle platformer where you manipulate light beams to escape an interdimensional rift in space.

Join the Community:
Discord

Follow us:
Twitter

See you on Wednesday, June 17th!

BEAM – Developer Livestream

Join us at the Summer Game Festival. We're playing through our BEAM Demo and Sebastian & Jens will be on board to answer all your questions about BEAM.

About BEAM:
BEAM is a single-player puzzle platformer where you manipulate light beams to escape an interdimensional rift in space.

Join the Community:
Discord

Follow us:
Twitter

See you on Tuesday, June 16th!

Patch Notes Version 0.1.0b30

The focus of our work for this version was split in two major areas. First and foremost we wanted to get the demo ready for steam. In which we succeeded! The demo is available on steam Tuesday the 9th of June 7 pm CEST.

Secondly we were working on Level 1.5, the last level we were going to add to our demo. The new level is finished and playable in the new version.

Of course we also fixed a lot of bugs and minor game-play issues and replaced them with new ones for you to find ;)

If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.

Donate for the project here: http://bit.ly/BeamOnItch

Wishlist the game: http://bit.ly/BeamOnSteam

Let's dive into the details:

System

  • Added - Steam compatibility
  • Added - New music track
  • Added - FOV change in the camera, our artists can now adjust it in the level trigger
  • Added - Game version and date to the bug report file
  • Added - Corrupt save file warnings to the in game console
  • Fixed - Issues with the "continue" button after finishing the demo
  • Fixed - Small bug on level loading
  • Fixed - Keyboard and controller navigation links through settings
  • Fixed - An issue in the spline manager to get a better result for GetClosestPointLength
  • Improved - Better chapter selection menu
  • Improved - Better time measurement for level completion time
  • Improved - Better blending of selection arrows in chapter menu
  • Improved - Model and texture of a few wall pieces
  • Improved - Did some house cleaning
  • Changed - Camera movement to be more consistent and intuitive
  • Changed - The player movement on splines to be exactly on the spline instead of "somewhere close" XD
  • Removed - Gizmos from the plane change to conserve performance


Level

  • Added - Level 1.5
  • Fixed - Level 1.1 - Barrel getting stuck on first barrel puzzle
  • Changed - Level 1.1 - Closed hole in ceiling
  • Changed - Level 1.1 - Rebuilt the repair station room
  • Added - Level 1.2 - New collider for top beams
  • Added - Level 1.2 - Collider for pipes
  • Improved - Level 1.2 - Removed flying ceiling
  • Improved - Level 1.2 - Moved some orange beams
  • Improved - Level 1.2 - Camera cover
  • Changed - Level 1.2 - Camera trigger
  • Added - Level 1.3 - A few camera triggers for better visibility
  • Improved - Level 1.3 - Visibility in corridors
  • Improved - Level 1.3 - Moved save point to the end of the corridor for better visibility after the big climb
  • Removed - Level 1.3 - Unnecessary plane change positions in the airlock room
  • Added - Level 1.4 - Missing colliders
  • Improved - Level 1.4 - Visibility on plate puzzle in control room
  • Improved - Level 1.4 - Big bridge explosion animation
  • Improved - Level 1.4 - A new pipe construction prevents jumping on the bridge and missing the animation
  • Changed - Level 1.4 - DOT effect flamethrower

Patch Notes Version 0.1.0b25

During the last weeks we've been creeping in our home offices to finally present you a new version of our demo.

Not only can you now play a new level, but we have also taken the feedback from you, the content creators, viewers and supporters very seriously. Several bug fixes, improvements and minor gameplay adjustments are included in this update.

Plus, there's more for all ears now. Not only did we add background ambience sounds, but we also added FX sounds to several animations and actions.

If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.

Get the free demo here: http://bit.ly/BeamOnItch

Let's dive into the details:

System

  • Added - Additional dialogue
  • Added - Atmospheric sounds
  • Added - A lot of audio stuff
  • Added - MARBLE visualization
  • Added - Landing Sound for MARBLE -> Glonck!
  • Added - FX-Sounds for many animations
  • Added - Bounce beam sound -> Oh it´s bouncy!
  • Added - Separate continue button to main menu
  • Added - Flamethrower!
  • Improved - Fire has now a dancing light effect
  • Improved - Rerecorded many MARBLE audio lines
  • Improved - Reworked Martins and MARBLEs voice effects
  • Improved - In a multi-monitor setup, Cursor now stays in game window
  • Improved - Levers and pressure plates with clear labeling of what they do (hopefully everywhere)
  • Improved - Blue container has a new model
  • Improved - Better time measurement for level completion time
  • Improved - Cheats invalidate the time for the current level
  • Improved - Ingame console with a lot of quality of life updates
  • Improved - Calculations for the audio sliders in the settings menu (you should have more range in the audio settings now)
  • Improved - Fog rendering by always enabling soft particles, also setting its render order later than default, so it will be rendered on top of decals etc.

Level

  • Added - Level 1.1 - Additional dialogue
  • Added - Level 1.1 - Atmospheric track
  • Added - Level 1.1 - Additional camera cover
  • Improved - Level 1.1 - Camera path in the fire section
  • Improved - Level 1.1 - The repair station room completely
  • Fixed - Level 1.1 - Door sometimes not opens
  • Fixed - Level 1.1 - Several colliders
  • Added - Level 1.2 - Additional dialogue
  • Added - Level 1.2 - Atmospheric track
  • Fixed - Level 1.2 - Flying crystals are not flying crystals any more
  • Fixed - Level 1.2 - Several colliders
  • Added - Level 1.3 - Additional dialogue
  • Added - Level 1.3 - Atmospheric track
  • Added - Level 1.3 - Running cat sound
  • Improved - Level 1.3 - Less fire strength
  • Fixed - Level 1.3 - Several plane change triggers
  • Fixed - Level 1.3 - Light beams sometimes not working
  • Fixed - Level 1.3 - Crystal positions
  • Fixed - Level 1.3 - Several colliders
  • Added - Level 1.4

BEAM Devlog April 2020

With our new #Devlog we want to bring to you the latest news about the development of #Beamgame on a monthly basis.

The first one includes a lot of the feedback we got from you after our demo launch earlier this month.
Keep the feedback coming!

[previewyoutube="phAh9wmYRMo;full"]

Patch Notes Version 0.1.0b7

A lot has changed in the last couple of months. This includes improved graphics, the fantastic work of our voice talents, a new, more minimalistic, user interface and much more. The demo will include the first three levels as they will be in the game later (mostly). Complete with story dialogues, lighting, music and everything that a game should have.

We are aiming to add two more levels the week after. Your first run will probably take about an hour for all five levels.

This demo will, other than bugfixes, not receive any more changes after.

We initially planed to show Beam at a lot of conventions, exhibitions and events. Unfortunately the Corona situation made it impossible. But with a bunch of very nice and entertaining content creators streaming Beam on Twitch you will still be able to see the game in action. Also keep an eye out for more YouTube coverage in the coming days!

Speaking of the pandemic situation, we want to assure you, all eight members of our team are safe and working from home. This will hopefully have no effect on the release plans.

If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.

Get the free demo here: http://bit.ly/BeamOnItch
Wishlist the game: http://bit.ly/BeamOnSteam

Let’s dive into the details:

System

  • Added – Now finally possible to safe the game on special save station in the levels.
  • Added – By completing a level in the game it gets permanently unlocked and it can be selected from the „Chapter Select“ menu.
  • Added – Better occlusion culling.
  • Added – Resolution settings in the ingame menu.
  • Added – Windowed option in the ingame menu.
  • Added – General graphic quality settings. Which will be further improved to make the game run better on older machines.
  • Added – Options to rebind the controls in the ingame menu.
  • Added – Bug reporting with the ingame console. Refer to our Discord on how to send us the reports. No data is transferred automatically!
  • Added – Reporting file to track how fast people where in the levels so we can adjust the gameplay in relation to these information. Refer to our Discord on how to send us the reports. No data is transferred automatically!
  • Added – Additional music tracks in the game.
  • Added – Story dialogue between the MARBLE and Capt. Martin.
  • Added – Literally hundreds of new models and assets to improve the look and feel of a broken spaceship.
  • Improved – Overall visuals with atmospheric effects and new shaders and materials.
  • Improved – Beam Visuals and Beam activation effects.
  • Improved – All Beam interaction for a more consistent experience.
  • Improved – Camera and camera control.
  • Improved – All Movement behaviors.
  • Improved – To incorporate the new direction change in the levels we rebuilt them from scratch. So all level inside this demo will be fairly new even if you already played the demo before.
  • Fixed – All Red Beam Problems.
  • Fixed – Jumping bugs that occurred on some surfaces.
  • Fixed – Audio level settings not saved correctly.
  • Changed – Naming of levels now include the chapter they are in.


Level

  • Changed – Level 1 now named 1.1 has been rebuilt extensively.
  • Changed – Level 2 now named 1.2 has been partly rebuilt.
  • Changed – Level 3 now named 1.3 is a completely new level, only some of the puzzles were added from the old level.

Patch Notes Version 0.0.1a25

This patch will also be the version you can play at Herofest 2019 come by our booth! We are also showing of the game in Cologne at the Indie Game Fest.

We took the incoming feedback from our social media channels and also what you had to say while playing the game on the EGX in Berlin two weeks ago.
We added a complete new section to Level 6 which makes it the biggest yet. This alone will add another 10 minutes to our demo, putting it close to one and a half hour.

As always we are very happy to receive your ideas and feedback.

Get the free demo here: http://bit.ly/BeamOnItch
Wishlist the game: http://bit.ly/BeamOnSteam

Let's dive into the details:

System


  • Fixed - A rare bug that did change the moving plane for the ball but would leave the camera on the old one.
  • Fixed - Linear movement of platforms not working correctly
  • Fixed - Camera stutter on some elevators
  • Improved - Combination lock code for Lever and Button puzzles
  • Improved - Pressure plates are not reacting to the gravity beam anymore, which had them fly away before. Funny but not practical.
  • Improved - Bounce speed from 850 squared to 950 squared - so more bounciness :)


Level


  • Level 2 - Fixed - Removed the collider from the crane rope and with that the possibility to soft-lock the game in the hangar trapping the player on the gallery.
  • Level 2 - Improved - Camera cover in the towerclimb for a better overview.
  • Level 2 - Improved - Lighting in the hangar.
  • Level 2 - Improved - Unnecessary difficult jump out of the lever area.
  • Level 4 - Improved - Moved the two red beams closer to the ramp for better jump.
  • Level 5 - Improved - Lighting of the scene.
  • Level 5 - Improved - Better visible reaction of the level to switching off the reactor.
  • Level 5 - Changed - Exit is now through the turned off reactor.
  • Level 6 - Added - A whole actually pretty huge section got added to this already confusing level. Take your time to explore :)
  • Level 6 - Fixed - Some plane change volumes where slightly off
  • Level 6 - Fixed - Added missing colliders.

Version 0.0.1a24

This patch will also be the version you can play at EGX 2019 come by our booth!
We added a complete new Level for you to explore. Also, at some places in the game you can finally explore in the depth. So we heard you when you asked to explore the backlground.
Please give us more feedback we are always very happy to receive your ideas.

Let's dive into the details:

System


  • Added - In special locations, you are now able to switch the playing plane. You can now enter background corridors. This will be indicated by a special icon
  • Added - Camera now turns smoothly between plane changes
  • Changed - Menu buttons now have clearly visible highlights, which also improves controller navigation
  • Changed - Camara movement has been smoothed to cause less nausea bouncing around.
  • Fixed - Linear Movement in spline moover.


Level


  • Fixed - General - Boundaries and colliders of multiple sections have been reworked. Hopefully no bugging through walls anymore!
  • Changed - Level 1 - Added Tutorial to show how to switch planes (even before you learn to jump because you have to turn cameras before you jump! Wasn't that the saying?)
  • Changed - Level 2 - Reworked upper section, this removes the long backtracking section.
  • Added - Level 2 - Hangar now features a moving crane which can be activated.
  • Added - Level 2 - Hangar now has a big vertical door, which may be opened.
  • Changed - Level 2 - Exit has now a new location and can be seen during the first section in the level. Can you spot it in the background?
  • Fixed - Level 3 - Barrel deadlock removed. Sorry!
  • Changed - Level 3 - Smoother barrel movement, we added platforms and stuff!
  • Fixed - Level 4 - Fixed some beam parts not working when interacting with fog. How the hell that happened we do not have a clue :D
  • Added - Level 4 - Added a new platform in the abyss section to prevent you from falling too far down. We are not "getting over it!"
  • Changed - level 4 - Red beam section before the abyss leap improved, it is now a bit easier to get up into the ventilation tunnels.
  • Added - Level 5 - A complete new level to explore! 'Nuff said!

Patch Notes Version 0.0.1a22

This is a minor post GamesCom 2019 patch. We mostly reacted to your feedback and fiddled with the levels. A crate here, a few degrees rotate a lightbeam there. Also added a max speed value to the red bounce beams which gives a much more desired behaviour.


  • Fixed - UI in Level 2
  • Added - A maxspeed factor to red beams
  • Added - Placed boxes after fall down in abyss in Level 4
  • Added - Placed a box in first gravity puzzle in Level 6
  • Fixed - minor things overall