Greetings, drivers, and welcome to our first big update of 2024! We’ve got some great stuff waiting for you in this update, including a remastered vehicle, the continuing remake of Gavril T-Series, new props, new camera mode, and a ton of fixes and improvements.
Remastered Ibishu BX
First up, we have the artist formerly known as Ibishu 200BX - now the Ibishu BX-Series -, which has undergone a full remaster in this update. This includes fully updated meshes and textures throughout, new bodykits and customization options, and a V8 Swap. We've added the new 'Diana' variants, completely redone the suspension geometry, and turned the old coupe bodystyle into a liftback. The BX-series is getting an additional coupe bodystyle with a brand-new design, and we've doubled the number of playable configurations!
Gavril T-Series Remake Part 2
As part of its continuing remake, the Gavril T-Series is receiving a logging upfit, with two frame variants: a long upfit frame with a short straight frame end, and a medium upfit frame with a medium straight frame end. The new headache rack will be equipped by default on the logging upfit, but is also available for the fifth wheel upfit.
We’ve also added a ton of visual customization options for parts like bumpers, grills, and exhausts. The Gavril T-Series is also getting a low air wig wag warning, more customization options for the 900CUI Belasco diesel engine, beacon lights, and mirror antennas. The Mixer Upfit is being remastered, with a new realistic self-leveling pneumatic suspension. This new system offers single and multi-axle support, mechanical input for the self-leveling control, and a manual ride height override.
Unfortunately, due to technical difficulties, some of the planned features were not included in the current release. This means that you have more to look forward to in future updates, including a V8 engine, additional frame options, and more axle configurations.
New Trailers, Loads, and Props
We’ve added a new Log Trailer, with two variants - a two-axle 27ft variant and a three-axle 40ft variant, each with an optional headache rack. The 40ft variant is equipped with a fifth wheel, making B-Train configurations possible. You're also getting empty and loaded variants, with either eight or 12 logs of varying types of wood. The new trailers are compatible with the new 4m Logs prop.
In addition to the new trailer, we’ve made some changes to the Dry Van, Flatbed, Small Flatbed, and Tanker trailers, as well as the Trailer Dolly. We’ve made a number of fixes to trailers as well, including fixing the locker position on the three-axle trailer bogie (we know you’ve been worried about that), addressing light-related clipping issues, and we did our best to fix a rare issue that caused trailers to explode when attached to the dolly.
In the props department, two new props have been added. The new Logs prop is compatible with the Log Trailer as well as the T-Series’ new logging upfit, and comes in several variants, including single logs and stacks of between six and 23 logs. The length and diameter of the logs are adjustable, and will affect the logs’ weight, as will the type of wood the logs are made of - there are eight wood types available, each with its own density which will affect the weight of the log. All the logs can float on water.
The new Steel Coil comes in 5, 10, 20, and 30-ton variants, and is excellent for overloading trailers and crushing cars. The size of the coils can be adjusted from the tuning menu when used as a standalone prop, which will affect their weight. The Steel Coil can be loaded on the Flatbed Trailer.
West Coast, USA Improvements
The West Coast, USA map has received further improvements!
We’ve updated the concrete batching plant area, the Quarry, and the Fast Automotive facility. Several floating and collision bugs were hunted down and eliminated without mercy, and we’ve continued the process of updating to PBR by updating some more materials. We’ve added a fuel station next to the logistics garage, reworked the residential area near the movie studio, and reworked the fences of the single houses in the suburbs. We’ve also updated roads and road markings to improve the driving experience, reworked major intersections and highway sections, and installed speed cameras. Big Brother is watching, now and always…
Missions
We’ve added five new missions - Desert Rally Stage and Outlander Valet in Johnson Valley, Prospector’s Return in Utah, Mixed Surface Stage in East Coast USA, and Drop and Dive in West Coast USA - and made a ton of tweaks, changes, fixes, and general polish to missions in general. This includes new anti-cheating barriers in BeamNG Sport Race - Automation Test Track, improved camera paths for Time Trial missions, and much more.
We’ve been hard at work on improving the drifting systems as well. The drift backend has been almost entirely refactored and optimized, which will make future implementations much easier and more robust. We’ve improved drift detection - ‘Drifting’ is now detected sooner than before, which will make chaining drifts significantly easier. Drift scoring has also been improved. The score spread between experienced and beginner drifters has been reduced, which will make it easier to balance drift missions. The scoring will now more accurately reward players for drifting at higher speed, with bigger angles, and near walls. The combo increment has been reduced, and its logic has been changed to reward players for longer drifts.
Drift logic is now always running in the background. Thanks to this, we now have drift-related statistics! Everyone loves statistics, right? We’ve also added an experimental ‘spinout’ logic. When spinning out (or crashing), a “Drift Failed: Cause” message will appear. We’ve also added a ‘Wrong Way’ message if you’re heading in the wrong direction on an A to B drift mission, which will be displayed if the player is heading the wrong direction. To make this experience less stressful, we’ve also removed the timer for these missions.
Vehicle Improvements
All of our cars have received detailed mirror support, while some of the more modern ones have undergone a mirror physics structure revamp to allow them to fold manually without breaking off straight away. We’ve also done some tire work, retuning a number of tires, and added two new wheels - the Civetta Stradale and Civetta Dark Owl 22x12 wheels, with matching tire sizes.
The Autobello Piccolina’s doors will no longer sustain damage when opening wide, and we’ve also fixed a literally unplayable typo in a skin name for the Autobello Stambecco, given it a roof bars option, added body-mounted license plate options, and introduced cargo load options.
We’ve added a couple of new simplified traffic cars: the Bruckell Bastion, Soliad Wendover, Gavril Grand Marshal, Gavril Roamer, Gavril D-Series, and the Gavril H-Series. In addition, we’ve improved the suspension for the ETK I-Series, ETK K-Series, ETK 800-Series, and the Ibishu 200BX. The simplified traffic LeGran has received many fixes, and we've added the wagon and facelift variants. For all traffic cars, we stiffened the tires to improve AI handling and reduce the chances of rollovers, tweaked deformation on head-on crashes and side impacts, and fixed some spiking issues.
We’ve also made improvements and fixes to many other vehicles, like the ETK I- and 800-Series, the Soliad Wendover, and the Soliad Lansdale, and Hirochi Sunburst, among others.
Force Feedback Improvements
We’re constantly looking into ways to make vehicle handling more realistic, and to more transparently transmit the steering rack torques to your steering wheel. For this update, we're glad to announce that some of our ongoing research has led to a minor but noticeable improvement on this front.
Your mileage may vary: for some, this improvement might feel almost imperceptible, while for others it'll be really noticeable. This depends on framerate, steering wheel and settings, vehicle suspension geometry, road surface detail and driving style. The improvements should be most noticeable when trying to catch minor accidental slides, when avoiding tankslappers, and when drifting intentionally. Those should happen more transparently now, helping drive with more confidence than before. Players might also feel slightly reduced vibrations in the wheel, especially when racing normally.
New Engine Sounds!
We've updated the i4 1600cc 'Motorsport' and i4 2000 'Endurance' turbo engine/exhaust, which you'll be able to hear on the BX series for 1600 and 1600 & 2000 on Cherrier, among other engine audio changes. We also introduced water splash sounds and a new way of naming blends for better future-proofing, check the patch notes for more details on that.
Crash Camera
And last, but certainly not least - we’ve added a Crash Cam! Once enabled in the gameplay options, the Crash Cam will automatically capture your crashes in glorious slow-motion. It includes several modes and will select one of them at random. The Crash Cam is currently only available in Freeroam mode, so go check it out and please share any feedback with us in the dedicated forum thread!
This is by no means all of the changes we’re bringing you in this update. There’s a whole truckload of fixes, tweaks, changes and polish, so check out the patch notes for more information.
Hotfixes for v0.31 Released
Greetings everyone,
Just a quick note to let you know that we've implemented a hotfix to address some of the reported issues. You can find all the details in the changelog below:
v0.31.1
(Dec/15, 2023)
Vehicles
Gavril T-Series
Removed submarine mode
Stabilized rear single axle leaf spring suspension
Fixed the driver side sleeper door not opening on cabover sleeper cab
Adjusted Spring brake application range
Implemented several fixes on the front doors of the Cabover
Trailers
All semi trailers: adjusted spring brake application range
Dry Van: fixed loading ramp on 28 and 53ft variants
Container Trailer: Fixed the load weight variables
UI
Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
Fixed issue where player could get stuck in garage mode in WCUSA
Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
Added Vehicle Vicinity App
Cameras
Fixed broken ‘Inertia’ slider for the Driver camera settings
Early Preview: Career Mode
Fixed wrongly displayed save message when exiting career mode
AI & Traffic
Fixed bug with ScriptAI V-Based Trajectory
Game Engine
Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor
Festive Freight in BeamNG.drive v0.31
Season’s greetings, drivers!
It’s that special time of year again, and our festive update has arrived, ready for you to explore!
VEHICLE REMAKE: Gavril T-Series
The iconic Gavril T-Series has received an extensive overhaul. Key highlights include a brand new cabover variant, a remake of the conventional cab and mechanical components, complemented by new aerodynamic sleeper variants, tanker upfit, and new walking beam tandem rear suspension.
The overall lineup has been expanded with an added early model with round headlights and no front brakes (on some configurations). The updated T-Series offers many new frame options and different cab and sleeper configurations.
On a more technical note, we have implemented compression brake support and slidable fifth wheel with overhauled, more realistic coupling, as well as pneumatic simulations.
As part of this remaster, we're also adding a preview of the physical mirrors, currently available only on T-Series.
NEW TRAILERS & LOADS
In addition, we’re adding two new trailers; the Container Trailer and the Frameless Dump Trailer.
The Container Trailer has an extendable chassis with a scissor wire system and a pneumatic locker, which can be customized in real-time or in the Tuning menu. You can attach and detach containers in real-time, just like you attach trailers to vehicles, and the Container Trailer offers diverse load configurations. The Container Trailer comes in two variants - 20ft and 40ft. The 20ft variant comes fitted with a fifth wheel to pull another trailer behind it, while the 40ft variant allows the transport of containers in three different configurations, adaptable in real-time.
The Frameless Dump Trailer is a 45ft square box end dump semi trailer, with a unique frameless design popular in North America due to its low weight. Available with multiple axle configurations, from standard and wide spread 2 axles to a 3 axle variant.
You’re also getting a new trailer dolly, which can be attached to pintle hitches on the Gavril T-Series and trailers. Every semi trailer can be equipped with a pintle hitch, which enables players to create long road trains. The new dolly is available in two variants - a single axle with a fixed tongue, and a tandem axle variant with a drop-down tongue.
That’s not the only love the trailer line-up is getting, however - we’re making fixes and adjustments to the Dry Van trailer, Shipping Container, and the Tanker trailer. The latter of which is getting a 20ft variant as well as a 20ft tanker variant featuring openable lids and multiple liquid load options, among other things.
You can learn more about the realistic fifth wheel operation and trailer usage in this tutorial:
Next up in the selection of parts is the new Cargo Load Box. It comes in various sizes and adjustable weight capabilities, and can be installed on most vehicles.
EXPANSION: West Coast, USA
We've continued the expansion process of West Coast USA, with a new fuel station location, a commercial garage, and updated police station that features a whole new parking garage facility.
Several smaller improvements were made to the port area, as well as a wide variety of updates and fixes.
Missions
We’ve also added a number of new missions, including the Portside Slide, Spearleaf Loop, Stolen Steel, and others on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy, among others.
The format of the vehicle setup module in missions has been updated - multiple preset vehicles can now be assigned and used for challenges. You will no longer be able to start a challenge on foot, and if you wish to use your own vehicle in a challenge, it will need to be repaired if damaged.
Improvements and Fixes
In gameplay changes, you will now be able to use the vehicle triggers for any vehicle without having to leave your current vehicle - for example, you can operate triggers on trailers without leaving the truck they are attached to.
We’ve also made fixes and improvements to a wide variety of vehicles including the Civetta Bolide, Gavril H-Series, ETK I-Series, Autobello Piccolina, Gavril Bluebuck, Cherrier Vivace, and the Gavril Roamer, among others.
The I keybind has been deprecated in favor of leaving only the R key in order to free up as many keys as possible. The Alt+R and Alt+Shift+R bindings have received the same treatment, in favor of leaving only F2 and Shift+F2.
For those of you who used the I key, you can reassign the old key, adapt to the new key, or use the more advanced Insert key. While it can be annoying to have to re-learn keybinds you have grown accustomed to, we hope you understand the need to free up duplicate keys.
AI will now have improved lane awareness and traffic path planning. The latter will now take into consideration the previous path traversed, in order to avoid taking a path that would have been the natural continuation of the previous one, such as when getting off and on again on a main road.
EXPERIMENTAL: Virtual Reality
The experimental VR mode is also getting some love in this update! We’ve added a new option to control the headset resolution, fixed several issues relating to headset and camera position, and fixed a VRAM memory leak when modifying graphics options. We’ve also revamped the VR section of the Options menu - it now shows help for possible errors when attempting to enable VR, as well as the VR system name.
Vehicle triggers like door handles and buttons can now be used with your VR controller from a small distance, instead of requiring your hand to be in direct contact with the trigger. We’ve changed the representation for this to a blue line per controller instead of the blue dots from previous versions. You can also now customize the vertical tilt of the VR controller pointer, if the default angle doesn’t feel natural to you.
NOTE:
While we continue to ship a number of fixes and optimizations for VR, please keep in mind that it's still an experimental feature.
We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!
Just a quick note to let you know that we've implemented a hotfix to address some of the reported issues. You can find all the details in the changelog below.
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
Vehicles
Bruckell Bastion
Made trunk opening more reliable
ETK K-Series
Fixed wrong stalk orientation
Gavril Bluebuck
Fixed automatic console shifters wrong animation
Gavril D-Series
Fixed deformation on RL extended cab door
Hirochi Aurata
Fixed typo in Sport (CVT) variant descirption
Fixed mud tire rotation
Ibishu Covet
Fixed rear bumper trim name
Removed wrong file that made it look like there was an extra configuration in selector
Ibishu Pessima (1996-2000)
Fixed simple traffic trunk piece missing
Trailers
Tilt Deck: fixed incorrect behavior of wheel offset variables
Levels
West Coast, USA
Deleted several stretching decalroads
Fixed the workshop building to previous state
Fixed collision in steel factory underground area
Fixed grabby colmesh on island parking lot
Launcher
Support ID tool: fixed an issue that was blocking submission of logs
UI
Fixed setting a route to a Quicktravel point on the map screen causing errors
Career Mode
Fixed career saves breaking if you reached level 2 of the specialized branch
Fixed ability to add or remove parts from vehicles from the part inventory
Implemented a possible fix for the disappearing menus (for example the computer screen)
Game Engine
Screenshot Creator: fixed image format settings being ignored and using PNG all the time
AI & Traffic
Steam Deck: Adjusted default amount of traffic to avoid low frame rate issues
Virtual Reality
Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used
Fixed the Options → Display → VR → Center button not reacting to clicks
Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active
World Editor
Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool
Hotfixes for v0.30 Released
Greetings everyone,
We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below.
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
v0.30.1
Vehicles
Bruckell Bastion
Made trunk opening more reliable
ETK K-Series
Fixed wrong stalk orientation
Gavril Bluebuck
Fixed automatic console shifters wrong animation
Gavril D-Series
Fixed deformation on RL extended cab door
Hirochi Aurata
Fixed typo in Sport (CVT) variant descirption
Fixed mud tire rotation
Ibishu Covet
Fixed rear bumper trim name
Removed wrong file that made it look like there was an extra configuration in selector
Ibishu Pessima (1996-2000)
Fixed simple traffic trunk piece missing
Trailers
Tilt Deck: fixed incorrect behavior of wheel offset variables
Levels
West Coast, USA
Deleted several stretching decalroads
Fixed the workshop building to previous state
Fixed collision in steel factory underground area
Fixed grabby colmesh on island parking lot
Launcher
Support ID tool: fixed an issue that was blocking submission of logs
UI
Fixed setting a route to a Quicktravel point on the map screen causing errors
Career Mode
Fixed career saves breaking if you reached level 2 of the specialized branch
Fixed ability to add or remove parts from vehicles from the part inventory
Implemented a possible fix for the disappearing menus (for example the computer screen)
Game Engine
Screenshot Creator: fixed image format settings being ignored and using PNG all the time
AI & Traffic
Steam Deck: Adjusted default amount of traffic to avoid low frame rate issues
Virtual Reality
Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used
Fixed the Options → Display → VR → Center button not reacting to clicks
Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active
World Editor
Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool
v0.30.2
Levels
West Coast, USA
Added LoDs and collision to the gas terminal
Deleted a portal floating outside steel factory
Fixed several zones in the steel factory
Fixed a couple portals in steel factory
Fixed missing collision on Petrol station
Audio
Fixed game crashing caused by selecting a different audio output device when the game is running or when custom output is set in the OS
Input & FFB
Implemented a potential fix for crashes to desktop when certain input devices are used
Gameplay
Updated the “Tow menu” options during test drives
Game Engine
Fixed crash crash during material generation
Virtual Reality
Recentering can now be triggered from SteamVR/OculusVR/etc menus, rather than only with Ctrl+Num5
Fixed 2D eye preview being distorted using main windows aspect ratio (usually really thicc)
Fixed UI being drawn twice on the main window
v0.30.3
Vehicles
Autobello Piccolina
Fixed watercooled engine single turbo using wrong intake pipes
Civetta Scintilla
Fixed FFB tuning slider not working
ETK 800-Series
Fixed random capitalization and other issues in many config descriptions
Hirochi Aurata
Added functional dashboard buttons to the Hirochi Aurata
Fixed inaccurate air intake position in Jbeam, leading to the vehicle flooding in water easier than it should
Fixed literally unplayable typo in high performance radiator name
Fixed driveshaft being unbreakable
Fixed intake pipe stretching
Fixed turbo pipe meshes not breaking when engine is ripped out
Fixed excessive amount of toe and camber adjustment
Made dashboard lights turn off with ignition
Moved spoiler and spare tire to slots into the "body" to prevent floating parts when body is removed
Ibishu Covet
Fixed random capitalization in many config descriptions
Fixed 1.5 ZXi being too expensive
Soliad Lansdale
Retuned strength of undertray and front bumper
SP
Fixed naturally aspirated race intake having supercharge3r mesh
Trailers
Enclosed Cargo Trailer: fixed incorrect taillight arrangement to match US trailer plugs
Tilt Deck Trailer: fixed incorrect taillight arrangement to match US trailer plugs
Props
Improved configuration thumbnails on engine props
Common
Fixed Cargo Box tow hitch location being the same on pickup as on the van despite different overhang
Fixed broken UV map on "LED oval aux3" light
Levels
West Coast, USA
Fixed flickering on billboard sign
Updated construction area sand barrels and road near movie studio
Fixed collision on steel factory machinery
Fixes several meshes on the island
Fixed export issue with island power cable UVs
Adjusted dealership's garage door position
Added annotations
Gameplay & Missions
Fixed a few missing mission star texts due to obsolete star info
Prevented a few cases of giving the player a free car after a mission finishes
Powertrain
Increased allowed RPM difference for non-synchronized reverse gears
Fixed manual shift logic getting stuck when shifting to neutral
Fixed H-pattern shifter animation not returning to center position in neutral
Input & FFB
Fixed vehicle-specific bindings reverting to their defaults if you modified the bindings of some other vehicle
Virtual Reality
Disabled Depth of Field in VR mode
The headset will now recenter automatically 2 seconds after you first wear the headset (each time VR is toggled on). Remember you can use Ctrl+Numpad5 to finetune the center
Fixed Vulkan not being automatically selected if launching while Steam is in VR mode (therefore skipping the game launcher)
Fixed VR applying a second head position offset if 3rd party VR injection/emulation software has been installed by the user, trying to set a position on their own using our support for TrackIR. From now on, TrackIR-reported positions will be ignored while native VR is used
Fixed VR refusing to start if you had activated the checkbox in Options > Display > VR > Debug imgui menu
The checkboxes for Debug mode and Dump mode in Options > Display > VR will no longer activate VR by themselves (these checkboxes should never be used in any case, unless instructed by our Support team, as they will kill your framerate and have other undesirable secondary effects)
UI
Fixed error in game context UI
Game Engine & Rendering
Fixed crash in CEF during exit of the application
Fixed crash in multi-spawn code
Fixed crash when generating impostors with some materials
World Editor
ScriptAI Editor
Fixed an issues with scripts starting later than time zero
Fixed an issue with start/end offsetting in camera path were failing
Fixed an issue when removing last trajectory nodes
Hotfix 0.30.1 & 0.30.2 Released
Greetings everyone,
We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!
Just a quick note to let you know that we've implemented a hotfix to address some of the reported issues. You can find all the details in the changelog below.
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
v0.30.1
Vehicles
Bruckell Bastion
Made trunk opening more reliable
ETK K-Series
Fixed wrong stalk orientation
Gavril Bluebuck
Fixed automatic console shifters wrong animation
Gavril D-Series
Fixed deformation on RL extended cab door
Hirochi Aurata
Fixed typo in Sport (CVT) variant descirption
Fixed mud tire rotation
Ibishu Covet
Fixed rear bumper trim name
Removed wrong file that made it look like there was an extra configuration in selector
Ibishu Pessima (1996-2000)
Fixed simple traffic trunk piece missing
Trailers
Tilt Deck: fixed incorrect behavior of wheel offset variables
Levels
West Coast, USA
Deleted several stretching decalroads
Fixed the workshop building to previous state
Fixed collision in steel factory underground area
Fixed grabby colmesh on island parking lot
Launcher
Support ID tool: fixed an issue that was blocking submission of logs
UI
Fixed setting a route to a Quicktravel point on the map screen causing errors
Career Mode
Fixed career saves breaking if you reached level 2 of the specialized branch
Fixed ability to add or remove parts from vehicles from the part inventory
Implemented a possible fix for the disappearing menus (for example the computer screen)
Game Engine
Screenshot Creator: fixed image format settings being ignored and using PNG all the time
AI & Traffic
Steam Deck: Adjusted default amount of traffic to avoid low frame rate issues
Virtual Reality
Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used
Fixed the Options → Display → VR → Center button not reacting to clicks
Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active
World Editor
Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool
v0.30.2
Levels
West Coast, USA
Added LoDs and collision to the gas terminal
Deleted a portal floating outside steel factory
Fixed several zones in the steel factory
Fixed a couple portals in steel factory
Fixed missing collision on Petrol station
Audio
Fixed game crashing caused by selecting a different audio output device when the game is running or when custom output is set in the OS
Input & FFB
Implemented a potential fix for crashes to desktop when certain input devices are used
Gameplay
Updated the “Tow menu” options during test drives
Game Engine
Fixed crash crash during material generation
Virtual Reality
Recentering can now be triggered from SteamVR/OculusVR/etc menus, rather than only with Ctrl+Num5
Fixed 2D eye preview being distorted using main windows aspect ratio (usually really thicc)
Fixed UI being drawn twice on the main window
Gear Up for Fall Adventures in BeamNG.drive v0.30
Greetings, drivers!
As the landscapes transition to the mesmerizing autumn hues and a gentle breeze signals the approaching winter, it's time for transformation and renewal. Embracing the spirit of change that this season embodies, we're excited to unveil a heart-warming selection of new features and improvements. So let's dive in!
NEW VEHICLE: Hirochi Aurata
First on the list is the new addition to our vehicle lineup: the Hirochi Aurata.
This two-seater ‘Side by Side’ UTV was built for entry-level racing and recreation. It features a 3-cylinder engine with factory and aftermarket turbocharged variants, a continuously variable transmission, with selectable Four-Wheel-Drive and low-range box (also available with RWD conversion), and two new vehicle-specific wheel styles in two sizes, with tires to match. This model also comes with a full range of factory and custom configs, including off-road and track-ready specifications, a long travel suspension, and two different rollcage styles. Take this baby out for a spin, you won’t regret it!
NEW TRAILERS
Next up, we are adding two new trailers - the Tilt Deck Trailer and the Enclosed Cargo Trailer.
Introducing the Tilt Deck: outfitted with a hydraulic-activated deck, this trailer offers versatility with three length variations, several suspension configurations, and a choice of two tongue options. Designed for the demanding tasks, this heavy-duty trailer is tailored for robust tow vehicles in our lineup. It boasts a deck-over hydraulic tilt structure coupled with a load-balancing leaf spring suspension, making it perfect for transporting a variety of loads – from hay bales to off-road vehicles.
Meet the Enclosed Cargo Trailer: it comes with a secure fold-down ramp and an additional side door for easy access, offering peace of mind while on the road. Choose from a range of pre-configured loads and enjoy the customization flexibility with support for paint designs.
EXPANSION: West Coast, USA
But wait, there’s more! The West Coast, USA level is getting expanded with the addition of several new areas that will pave the way for a broader range of gameplay experiences.
Welcome to Spearleaf Island, accessible through an entirely new road network, boasting unique locations to explore and missions to tackle. The Refinery will serve as the starting point for a variety of missions, including police chases and different types of deliveries, to name a few. The Steel Factory, especially its underground area, is an intricately built environment ideal for racing aficionados.
The map also includes a new dealership, a dock area, and a movie studio lot, as well as an update to the fuel stations.
New Missions
We’ve added a number of new missions to the the available selection, including the Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island.
Additionally, all Time Trials that were previously only available from the Main Menu are now available as missions, and have been improved.
We’ve also added some new recovery options to missions. Many mission types will now allow you to flip your vehicle upright or recover back onto the road, without needing to restart the mission completely.
Gear Shifting Rework
We’ve heavily revamped how manual transmissions function under ‘Realistic Mode’. The main change which will be visible from the player's end in this first iteration, is that we are now taking into account how long the driver holds down the gear shift buttons. Previously, the gear shift buttons triggered a ‘user wants to shift’ event, but in the new version, we are measuring how long the buttons are held down, and use that information to determine how quickly the user wants to shift gears.
We have several reasons for this: First off, it allows for a much broader range of realistic manual transmissions. It also lays the groundwork for future improvements, and the new method is easier to capture into muscle memory. The change will also make it easier for us to simulate normal city driving as opposed to racing, and will bring an additional layer of realism to a wider range of vehicles - for example, it is not realistic to be able to shift a truck as quickly as a race car, and the new system will eventually reflect that. This has not been tuned on the individual level yet, but that’s what this change is preparing for.
The practical outcome of all this is that a brief press will now lead to a quick gear shift, while holding the buttons down longer will lead to a more relaxed shift. Attempting to shift faster than the transmission supports will lead to audible gear grinding noises and damage to the synchronizers. The same will apply to H-Shift vehicles - these don’t have classical buttons, but the time you need to physically move the lever is also measured and used.
NEW EXPERIMENTAL FEATURE: Virtual Reality
VR fans - rejoice: version 0.30 includes an early experimental version of VR support!
Any VR headset that supports the OpenXR standard (that is to say, almost any VR headset) should be compatible with BeamNG. The current version of VR support includes the following: The ability to toggle VR on or off at any point, the ability to choose snap-turn or smooth-turn in-cockpit camera as well as walking mode, and interactive 3D cockpit switches, door handles etc. (experimental- requires a VR controller). A customizable option will allow your hands to reach faraway objects more easily.
The VR feature will also include stereoscopic and position-aware mirror reflections, directional 3D audio, instant 180º direction change in walking mode when using lookback, support for both regular HMDs and non-HMDs, as long as the hardware supports the OpenXR standard. To use Windows Mixed Reality headsets, you will need to set SteamVR as your default OpenXR runtime to bypass the missing Vulkan support in WMR drivers. Check the patch notes for more details!
As you might suspect - VR places considerable demands on your computer's resources. Anticipate substantial hardware requirements and consider scaling back on the graphics detail, amount of traffic, and other settings to ensure a smoother experience.
Please note that this is still very much work-in-progress, should you encounter any issues or if you have feedback or questions, we welcome you in this forum thread.
NEW: Blender JBeam Editor
In addition to all of the above, we are also bringing you a Blender JBeam Editor! This new feature will allow modders to create JBeam parts from scratch, import existing parts, move, rename, add, and delete nodes, as well as export your changes directly to a JBeam file, with many more features planned.
Gas Stations and Electric Charging Stations now work across all levels! These facilities will now only fill your vehicle’s tank with the types of fuel available at the facility, and we’ve also improved the marker look and interaction logic.
This is just a sampler of all the adjustments included in this update - we’ve also made tweaks to the Autobello Piccolina, Civetta Scintilla, the ETK-I series, the Gavril Bluebuck, Bruckell Moonhawk, Ibushu Pigeon, Soliad Lansdale, among many others.
In the props lineup, we’ve done some tweaking on the Gate and Suspension Bridge props, added several new road sign variants, and reworked square hay bales to allow stacking.
And last, but not least, we’re sure you’ve noticed that we have done a bit of housekeeping when it comes to the version numbers. To future-proof our versioning and reduce possible confusion, this version will be known as Version 0.30.0, and all future updates will follow the same naming scheme. Please note that these are incremental number increases, not decimals.
Of course, that’s not even close to being all we’re bringing you in our latest update - the full list includes improvements to Input and Force Feedback, Lua fixes and features, tweaking and optimization of the UI, game engine, and much much more. Check out the patch notes for more details!
As the summer heats up, it's time to rev your engines and gear up for this blistering content drop!
As many of you already know, we've joined forces with none other than the legendary Gambler 500 to bring you this uniquely-themed adrenaline-fueled adventure. Get ready to discover a collection of exclusive vehicle configurations, all primed and ready to tackle over 20 daring gameplay challenges. But that's not all; we're also bringing a brand new vehicle to your virtual garage. So let's unpack the details!
For those still unfamiliar, allow us to introduce Gambler 500. Far from a typical motorsports event, it's a one-of-a-kind, off-road, navigational adventure that puts the spotlight on budget-friendly, fun, and often outright extraordinary automotive creations. During the rally, participants are encouraged to leave the wilderness in better shape than when they found it by picking up trash along the route, reflecting a shared commitment to environmental stewardship.
Our collaboration with Gambler 500 has been an epic journey that we're incredibly proud of, and we are truly grateful for their help and inspiration along the way. If you're up for more Gambler 500 action, check out their website here.
NEW VEHICLE: Soliad Lansdale
Welcome the latest addition to the BeamNG roster: the Soliad Lansdale. Built on an updated LeGran/Wendover platform and featuring tried-and-tested Bruckell powerplants enveloped in a smooth aerodynamic shell, the Lansdale will make your school-run journey that bit more efficient.
The Lansdale can be equipped with all-wheel drive, I4, V6, and V8 engines, and supports pre- and post-facelift bodywork with suitable factory, sport, and aftermarket variants for each. Even the European market isn't forgotten, with a handful of diesel-powered EUDM models. The van also features functional sliding doors, and brings a new set of wheels to the Soliad range.
From a stripped-back cargo mule to an overpowered super-van, from a glitzy 2000s tuner to a backwoods-built off-road beast, the Lansdale has something for everyone! Naturally, it’s also included in our new suite of “Gambler 500” configurations.
Gambler Galore
Of course this wouldn't be a true Gambler 500 experience without some appropriately rowdy machinery, so let's meet the contenders!
Ibishu Pigeon - Poogeon Who doesn't love a wilderness adventure with friends - fresh air, sizzling steaks, and refreshing drinks? Alas, when nature calls in a facility-deprived landscape, problems may soon arise... After ending up in a such predicament, the author of this creation has firmly pledged to never let it repeat! With a rear axle from a truck, a powerful welded bed and a technologically advanced snorkel, this little companion is able to get to any mission-critical location.
Civetta Bolide - Iron Owl Once burnt to a crisp, this Bolide was taken apart and reconstructed into a 6-wheel engineering marvel. Fitted with a drivetrain from the Bruckell LeGran Campagne, it channels that power to the four rear wheels for a truly unique driving experience.
Autobello Piccolina - La Brutta Anatra This "ugly duckling" with an Italian flair owes its existence to an antique dealer's resourcefulness and ingenuity. This unorthodox blend of salvaged Piccolina parts, a charming Italian bathtub, and agricultural rear wheels is mounted atop an extended suspension from a classic dragster. Talk about Italian practicality! Now, you can haul vast amounts of garbage and enjoy a bath with rubber ducks after a hard day's work!
Ibishu Covet - The Unstable This daring abomination's story began with a rear-ended Covet that lay rotting in a farmer's front yard next to a broken tractor. Of course, the only reasonable next step would be to merge the two. The Unstable's drivetrain incorporates an assortment of PTO shafts and 90 angle gearboxes from some old mowers, and a 1.8 engine from a retired Pessima to give it a slight chance of climbing at least something.
Ibishu Covet - The Incapable Constructed by a friend of the abovementioned farmer, this truck is designed to accompany the half-tractor on its Gambler adventures. Lacking a spare tractor, the creator of The Incapable opted to simply weld the back of a trailer to the Covet shell instead.
Gavril Grand Marshal - Grand Scavenger When confronted with a pile of rusted pipes, beams, and chains, what's a gearhead to do? Surely, install all of it on a Gavril and let it gracefully rust together with the car. Enhanced with thick metal bumpers and a perfectly engineered snorkel, it's capable of tackling the toughest challenges.
Soliad Wendover - Croco Surrounded by rumbling vehicles and debris, sometimes it's so refreshing to see something green, alive... with a pair of eyes, a tail and a huge jaw! Its teeth may made of rubber bands, but it's no laughing matter when it bites.
Soliad Lansdale - Landslide When its engine blew, this van's owners got big dreams of transforming it into a high-roof off-road camper. While the vision was exciting, it's proven to be expensive. What was not expensive, however, is cutting the roof out, adding an upside-down boat for extra headroom, and installing big tires. With its modifications completed, this little camper can go pretty much anywhere now.
Missions
Infusing the spirit of Gambler 500 events into our virtual world, we're adding a new mission type along with 25 new missions across several maps.
Through these missions you will embark on a journey to tidy up various landscapes, from forested areas and fields in East Coast, to beaches of Small Island, to the plains of Johnson Valley, and beyond. Each mission features a different vehicle, with its own driving behavior for you to master. But there's a catch - with more trash than your ride can handle, it's a race against the clock to scoop up as much as you can.
We hope that the new content will fuel your adventures throughout the summer. Meanwhile, the team continues pushing the pedal to the metal behind the scenes to ensure that the next update includes several major improvements and new features. We will return with more news shortly. Join us for a post-launch AMA in the dedicated discussion thread.