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Genre: Racing, Simulator

BeamNG.drive

The 2021 Winter Release – BeamNG.drive v0.24

It’s been some time since the last update, but we’re back in time to bring you holiday spirit. Version 0.24 is now live with some exciting new features, quality of life updates, a dash of graphics improvements, and a few physics changes.

1996 Ibishu Pessima Remaster


In the vehicle remaster line, we grabbed this opportunity to take the Pessima in hand. As many of our players have been keenly aware, the 1996 Ibishu Pessima was one of our most content-sparse vehicles with very little in the way of customization or even factory options, and its visual quality was a little lacking.

With this remaster, we wanted to address both of those things, and raise the vehicle's performance ceiling. To that end, the Pessima will be getting a reworked 3D model with improved detail, proportions, and textures. The jbeam structure is also being reworked with better deformation and increased detail.

In addition to all of that, the Pessima is also getting a huge number of new parts, including new engine and drivetrain customization, new sport and custom body kits, new spoilers, fender flares, rollcage, racing subframes – essentially the full kit for fancying up your Pessima will be included in this update. The update will also include a full complement of factory custom and racing models for the Pessima.

[previewyoutube="uO9GCiycMRU;full"]

Gavril H-Series Remaster


The Gravril H-Series has also gotten a much-needed rework. This van has received a shiny new 3D model and materials, in addition to a stack of new content, including side-door and passenger body styles, new interior color options and passenger parts to go with the reworked interior, and new base and high-end facelift parts.

It has also received a thorough going-over in the configuration department, with existing configurations getting a rework and several new configurations being added, and is getting three new skins.

[previewyoutube="7o3IzOqrjak;full"]

We've also added various new props, including a lounge set, fridge, chair, TV, and cardboard boxes, so if you ever had the urge to pretend you were driving a moving van, now's your chance!

And to top that off, we are improving trailers physical skeletons to achieve more realistic behavior. The flatbed is now more longitudinaly flexible, together with remade load physics with reduced rigidity, improved collision and deformation. The tanker is also getting a new load jbeam with more realistic liquid sloshing behavior and adjustable volume, along with new 22000L and 34000L load volume configurations.

PBR Update For Levels


In Version 0.24 we are continuing the process of updating our graphics to PBR, which started with vehicles in a previous version.

To that end, roads, decals, and terrain in the Jungle Rock Island, Utah, and Small Island maps are being upgraded to PBR. Upgrading to Physically Based Rendering will allow us to render the environment with more accuracy and detail than we’ve ever been able to before, bringing even more realism to your driving experience.

[previewyoutube="uFHzhcIkXRQ;full"]

Missions


An exciting new feature coming in this update is the Mission system. Once the update drops, you will be able to play missions in freeroam mode. Similar to scenarios, missions can be started from within a level and some missions can be customized before starting so that you can tailor your experience.

The available mission types will include Time Trials and Bus Mode available everywhere, Dragrace on West Coast USA and Gridmap V2, Longjump on Utah, Precision Parking on Italy and East Coast USA, Drift and Gymkhana on Italy and West Coast USA, and Arrive on Italy. More details on what each mission entails will be in the patch notes. You will also be able to create your own missions using the Mission Editor. The editor is still a work in progress so may not be perfectly reliable, but you will be able to use it to make new missions using the existing Mission Types as a template, make completely custom missions, and make your own Mission Types and Editors. Have a look at the documentation for the mission editor here!

[previewyoutube="AASjgtgE67k;full"]

Fixes & Improvements


The update will also include a number of map fixes as well as some changes to the World Editor. The editor is getting Import/Export features for the Multi-Vehicle Spawner window, as well as reworked features and design.

Traffic systems in the West Coast USA have received several improvements, including changes to speed limits, improvements to the police infraction system, and more customization options. Traffic will now respect all traffic signals on current official maps.

We have also began a major revamp of the entire User Interface with this release; more details will be available at a later date, but we invite you to share your feedback in this dedicated thread.




Last, but certainly not least, we are making some changes to the Force Feedback system to make it smoother, with more detail and accuracy. The new Soft Lock option will attempt to keep your USB steering wheel within the valid angles of your current vehicle, lending a level of realism to your experience.

New bindings have been added to allow for easy testing of different strengths and smoothing, in addition to other Force Feedback-related tweaks. The improved FFB is smoother and less noisy allowing more details to reach the wheel. It is advised to adjust the smoothing and strength FFB parameters to have best results.

We've also made some improvements to the audio of the game, adding plastic impacts, support for cooling fans, UI sounds and ambiance for the overview map mode, and stereo headphone mode!

And as a last little cherry on top of the update cake, we are also adding German and Polish localization.

And as an added treat, we wanted to let you know that just in time for the holidays you can expect a content update that will be bringing a new contender to the game's lineup: the Bruckell Bastion, an American muscle car that can take on all comers with style. Keep an eye on our social media for clues to the other contents of the holiday update!



Please head here to check the full patch notes.

Thank you all so much for your continued support, and see you in the next devblog!

Minor Update v0.23.5 Released

We are releasing another minor update today to address issues that have been reported with the game engine, scriptAI, and scenarios. It also includes improvements for the Replay system and World Editor, among other things.

Game Engine

Launcher

AI

Render

Scenarios

Replay

World Editor

Minor Update v0.23.4 Released

It's time for yet another minor update! We've resolved the issues that players have reported with the game engine, scenarios, and World Editor, as well as implemented a few small tweaks to the traffic AI logic.


Vehicles




  • Tweaked roughness levels on Vivace underbody and carbon fiber parts


Scenarios




  • Fixed King Size scenario


Game Engine




  • Fixed texture compression artifacts when cooking textures


Traffic




  • Improved police pursuit logic when the player resets their vehicle
  • Made police AI avoid ramming the player if the player is driving slowly or pulling over
  • Improved scriptAI throttle control


Audio




  • Fixed the game crashing due to custom vehicle sounds in mods


World Editor




  • Inspector: Fixed issue where a change to an objects' file field would always be applied to its first file field

Minor Update v0.23.3 Released

We have another round of fixes and enhancements for you today. Reported issues with Time Trial, Scenario, and Campaign end screens have been resolved, and Vulkan received a series of stability improvements.

On the Launcher side, a fix has been applied to the verification tool's file removal process, and we also addressed several issues with Vehicles, World Editor, and UI.

Thank you so much to everyone who took the time to report issues and share feedback!

Vehicles

UI

Game Engine

Camera

Launcher

Traffic


World Editor

Misc

Minor Update v0.23.2 Released

With today's minor update we are deploying a series of fixes for issues that have been reported with vehicles, levels and traffic.

The AI has been tweaked to optimize throttle control. Additionally, several useful improvements to the World Editor are included, as well as updated bindings for Thrustmaster T300RS steering wheel. The full list of changes can be found below.

We genuinely appreciate your excitement and positive feedback to this release so far.

Vehicles

Levels

Game Engine

Mod Manager

Traffic

AI

Input & Force Feedback

ScriptAI

Lua

World Editor

Minor Update v0.23.1 Released

With today’s minor release we are delivering several fixes to issues identified in version 0.23. We appreciate everyone's feedback and bug reports!

We have addressed the problem of some mods rendering cars undrivable, as well as breaking the user interface. The vehicle configuration menu will also no longer close itself constantly after each part change.

In addition, we've addressed a few issues with the launcher, and did minor work on several vehicles, Gridmap V2, UI, and more. You can find the full list of changes below!

We hope you are enjoying these updates. Thank you for your support!

Vehicles



  • ETK 800 Series

    • Added race oil pan to drift configuration
    • Fixed gauge exception on load

  • Gavril Grand Marshal: Fixed missing ECU and long block parts on 4.5L V8 engine
  • Gavril T-Series: Fixed node group on the inner front rear left tire
  • Hirochi Sunburst

    • Fixed oilpan refnode position
    • Fixed transparency issue on Sunburst grille badge

  • Ibishu Hopper: Fixed a problem where the wheels tried to connect to the differential directly instead of through half shafts
  • Ibishu Wigeon

    • Fixed the extreme deformation spiking of the front end
    • Fixed front fender flare meshes not disappearing when part removed

  • Ibishu Pigeon

    • Fixed conflicting variables/node names of the bed crate and roof bar crate that caused the crates to weight 10,000kg each and flatten the vehicle
    • Fixed headlight part names
    • Fixed fuel tank part name
    • Fixed mismatched taillight flare color

  • Common: Fixed tire_01i texture


Levels



  • Gridmap V2: Deleted hidden mesh in Offroad zone. Fixed missing collision in Offroad zone
  • Industrial Site: Fixed incorrect collisions with "ind_bld_tin_01_shed_b"


Game Engine



  • Disabling mods after major game updates for safety reasons
  • Fixed vehicles and user interface being almost unusable when certain mods replaced the electrics.lua file
  • Fixed precooked imposters not being loaded
  • Fixed rendering artifacts after changing graphics settings to Ultra


Launcher



  • Fixed using wrong system language
  • Fixed Window's ransomware protection being erroneously triggered by a bug


User Interface



  • Fixed the Parts menu closing automatically after every part change in West Coast USA and in Gridmap
  • Fixed an issue with vehicle selection menu classifying official vehicles as mods
  • Improved visualization of coupler spheres when attaching trailers and in other situations


Editor



  • Improved ScriptAI: added time start delay and offset. Also fixed saving of those values. Added Fast Forward mode


Input



  • Fixed inability to control the bus when hovering the mouse cursor over the top-right UI app of Bus Mode
  • Fixed vehicle controls sometimes not working after exiting the World Editor


Artificial Intelligence



  • Fixed AI and ScriptAI not being able to move through water


Scenarios



  • Fixed Collect Mountain scenario not resetting properly after completion
  • Fixed sounds not playing correctly after resetting a scenario sometimes
  • Fixed minor UI & text issues in the "Speedy Scramble" scenario

The 2021 Summer Release – BeamNG.drive v0.23


Welcome to another major update for BeamNG.drive — version 0.23 is here!

Expect to see a slew of upgrades throughout the game, as well as some brand new content and features. The new additions include a completely remastered Gridmap, the introduction of a new vehicle, some major changes to the render engine, and more.

Let's kick things off with the revamped Gridmap!

Gridmap Revamp



A little while back, we reached out to you, the community, for some ideas on how to improve Gridmap. Well, you delivered ideas and suggestions in spades, and now we're pleased to deliver a complete overhaul of the beloved map! There's a notable change in the overall visual style that still respects the look and feel of the original version.

Aside from visuals, Gridmap's layout and scale has changed significantly. We've split the map into 11 different zones, each with a designated purpose and theme including Offroad, Suspension, Handling, Rivers, and much more. As a result of these changes, the new version of the map is now four times the size of the original in order to accommodate these new zones. With that comes some added freedom to roam, as we've implemented some empty space and minor landscape elements to open up the map for an increased sense of exploration.

The original Gridmap level is available for download here.

[previewyoutube="JVJHvFFSNDY;full"]

Pigeon Remaster



Next up, we are proud to announce the long awaited remaster of BeamNG.drive's most well known bird of the flock; the tiny, quirky and hilariously unstable Ibishu Pigeon. The whole vehicle has been rebuilt from the ground up, sharing almost nothing in common with the old Pigeon. Completely new, highly detailed textures, 3D model and Jbeam structure all created to our most recent standards, as well as plenty of additions such as new 4-wheeled "Plus" models, a screaming 1.3L DOHC inline 4, new configurations, new customization parts and more.

[previewyoutube="3gVE7uIY07U;full"]

Ibishu Wigeon



Not only does 0.23 include a remaster to everyones favorite 3-wheeled pickup, it also incudes the Ibishu Wigeon. The Pigeons lighter, sportier cousin. Featuring a shortened down chassis, lightweight fiberglass body and gas strut supported lifting canopy door, the Wigeon might seem more like something out of a sci-fi universe than something you would see on the road. Inspired by various Pigeon based kit cars and home-made sports cars, Ibishu developed the Wigeon in the late 1980s for European markets. Unsurprisingly, it was not particularly successful compared to the far more useful Pigeon, but carved out its own niche among quirky enthusiasts in Great Britain, its most popular market by a significant margin.

The Wigeon is available in two trim levels with 3 and 4 wheel versions, as well as sharing the same engine options as the Pigeon. 3 modified configurations are also present, for drag, track racing and off-road.

[previewyoutube="PAy0ECAV7iY;full"]

PBR Materials and Graphics Update



We've also been hard at work making the game feel even more immersive through significant improvements to the rendering engine. This includes the addition of physically based rendering, allowing for environments and objects to appear more true-to-life, especially from a lighting perspective. With that in mind, you'll be able to see updated textures across a diverse selection of assets. Here's a video showcasing just how much of a difference physically-based rendering makes.

[previewyoutube="rYIBlVWUNaE;full"]

A new Ultra mode, which enables Fresnel and specular color for direct lighting, has also been added.

It should be noted that we've experimentally implemented Vulkan renderer. At the moment it is still unstable, but offers promising upgrades to rendering speeds.

Please see this announcement for more information.

Traffic Signals



We're very excited to introduce a traffic signal system, which comes with fully-functional intersections and signal controllers. This particular update also includes improvements to AI, such as making the East Coast USA traffic lights compatible with AI, and improvements to some police actions. West Coast USA intersections are still in the works, and we appreciate your patience!

[previewyoutube="OIb1Biwre-I;full"]

Oil Simulation



Lastly, combustion engines will benefit from an improved oil simulation coming in 0.23. Oil is now simulated as a variable mass that can change over time due to external factors. We've also added support for breakable oil pans and radiators, causing oil to leak should either of them face any damage.

There has also been a reworking of the oil starvation logic, as well as support for oil starvation during cornering and jumping. You as the player will also need to adhere to safe minimum and maximum oil levels that should not be exceeded.

Fixes & Improvements



As usual, we're always looking to improve the existing components of BeamNG.drive. Starting with World Editor, we made some adjustments to Forest Editor, as well as some quality-of-life improvements to Scenetree. This includes cleaning up the UI for more clarity, as well as better gizmo drag behavior in grid snap mode.

When it comes to scenarios, we've added three new ones, remastered two, and completely removed scenarios that already exist as Time Trials. The new ones include Goliath, King Size, and Supercar Transport. The familiar scenarios that received the remaster treatment are Jump Course and Port Escape.

You'll also find plenty of bug fixes in the full patch notes to help enhance every part of the playing experience:

Please head over here to check out the full list of changes.



We thank you all so much for your continued support of BeamNG.drive and see you in the next devblog!

Minor Update v0.22.3 Released

We’re back once again with another batch of quality of life improvements! Version 0.22.3 brings a few minor tweaks to a selection of vehicles and addresses several issues with World Editor.

You’ll also find various adjustments to the game engine, Walking Mode, and more. Check out the full list here!

And as always, thank you for your feedback and support!

Minor Update v0.22.2 Released

In today's minor release, we have a slew of smaller improvements. This includes fixes for the migration process for Userfolder during updates.

Version 0.22.2 also addresses reported issues for multiple vehicles, including the recently added Soliad Wendover. We are also introducing several subtle refinements to the new Walking Mode, audio, input, World Editor, and more. Check out the full list of changes here!

As always, thank you for your continued support!

Minor Update v0.22.1 Released

With today's release we are deploying a number of optimizations and fixes for the issues identified with version 0.22.

We would also like to address reports related to false positive identifications of the game by a number of antivirus providers and Windows Defender. We assure you that there are no malicious files distributed as part of the game or the update. Our software has not compromised the security of your computer.

Unfortunately, these issues often occur at random, sometimes simply recompiling the files with no changes yields different outcomes. Many legitimate programs and games have been falsely marked with those signatures in the past due to the unpredictable nature of these detections. You can check this Steam article for additional information and workarounds.

We will undertake further efforts to ensure that the game is not getting flagged as false positive in the future.

Check out the full patch notes here.