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Genre: Racing, Simulator

BeamNG.drive

Minor Update v0.19.4 Released



Today's minor update brings a few more small fixes to traffic, game engine, and vehicles.

Vehicles 



  • Gavril D-Series: Fixed typo in 'Pig' configuration
  • Ibishu Pessima (1996 - 2000): Adjusted spotlight properties to match other vehicles

Art



  • Fixed missing textures in checkpoints

Traffic



  • Fixed traffic emergency siren awareness

Game Engine



  • Fixed missing config/vehicles/scenarios/levels being displayed in game (fix enumeration of files in some zips)

Mod Manager



  • Fixed duplication detection
  • Fixed deletion of duplicated mods
  • Fixed deletion of mounted mods

World Editor 



  • Fixed an invalid road decal name that was causing issues

Minor Update v0.19.3 Released



Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone's feedback and support!

Vehicles



Levels



Scenarios



UI



Physics



World Editor


Minor Update v0.19.2 Released



In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props.

Vehicles





Levels



UI



Physics




Multiseat




Traffic




Telemetry



Input



World Editor



Cameras


Minor Update v0.19.1 Released



In today’s minor update we're deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.

Vehicles



Levels



Scenarios



UI



Game Engine


<*>Fixed crash using decalRoad without terrain<*>Fixed coupler toggling not working when a vehicle has welded couplers<*>Fixed unbreakable collision triangles of wheels

Physics


<*> Due to popular demand, we've decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.

Traffic


<*> Fixed speed limit issue in Traffic mode

Audio


<*> Fixed Hopper Suspension audio settings

Track Builder


“La Vie a Toute Vitesse” – BeamNG.drive v0.19



From all of us at BeamNG to all of our awesome community, we wish you continued good health and that you all stay safe.

We are happy to announce the launch of version 0.19 of BeamNG.drive, which contains new vehicles, renovated maps and vehicles as well as continued optimization and improvement of our technology.

Leading the pack in this release is the launch of the Cherrier FCV platform with the Vivace and Tograc models. Cherrier is a new manufacturer in the BeamNG.drive universe. Originating from France, this manufacturer embodies the European spirit of 21st Century automobile design. Aggressive lines, quirky details and a wide range of powerplants are the hallmark of Cherrier’s product line and the FCV platform is the latest expression of their style and engineering philosophy. In keeping with the future of automotive technology, an electric version of the Vivace and Tograc are available, with the FCV platform having been conceived to support both traditional and electric drivetrains from the outset. From economical commuters aimed at the family market to aggressively tuned hot hatchbacks that turn heads and burn rubber in equal measure, Cherrier has a version of its vehicles to appeal to anyone. A strong contender on the competitive driving scene, Cherrier’s chassis are used by several teams in both rally and hillclimb competitions. Cherrier also enjoys a good relationship with France and Italy’s police forces, whose specially tuned versions pursue and contain road-based dirty deeds across the autoroutes and autostradas.

Turning to our maps, we have continued the renovation project and are ready to release Small Island. This map has received a major overhaul to bring its appearance better into line with the stated geographical location. With the rebuilt harbor, research station and helipad we are introducing more points of interest to aim for. The road layouts have been adjusted for better driveability and new offroad trails have been added. Small Island may not be the largest map in the game but it now offers good reasons to go check it out.

In other areas, we have improved the ambient sound systems throughout the game. The directionality of sounds is better, pitch wobbling at high speeds should be noticeably improved and we have reworked the way impacts sound. There has also been some work put into making our sound bank loading logic support future mod banks. Those of you who continue to drive cars into the water in the hope that they will someday function as submarines will be happy to know that we now have underwater sound ambiance. The vehicle team has been hard at work not just on the Cherrier FCV platform vehicles but also a remaster of some of our older vehicles. In this release, we are focusing on Gavril, with remastering taking place on the Roamer, D- and H-Series.

To better guide our development efforts in the future we have implemented an optional game session data collection system. This collects limited game session data on things like which maps players are using, the vehicles they are driving and the additional features they have enabled or disabled. This data is anonymized before any of our employees have access to it and the collection is entirely on an opt-in basis. Those of you who are ok with us collecting this game session data can give us permission to do so in the game settings menu. This permission can be withdrawn at any time. We have also updated our privacy policy to include what data we collect, how to opt in and out of the data collection and how to request the deletion of your data.

Highlights


  • Cherrier FCV platform launched with Vivace and Tograc models
    [previewyoutube="2XVszQD53tw;full"]

  • Small Island renovation with a complete overhaul of the map’s appearance and improved road layout
    [previewyoutube="DhU6E3tkNVQ;full"]
  • Gavril Roamer, D-Series, and H-Series remaster continues with additional parts, configurations and refinements
  • Ambient sound system improvements for better directionality, sound bank loading logic, and underwater sound ambiance
  • Part 1 of the new Driving Dynamics system


For the full changelog please visit our Dev Blog.

New Vehicle Reveal: The Cherrier Vivace



Today we proudly present our next vehicle, the Cherrier Vivace! This is a 2020 model year compact hatchback, built on a very flexible modern platform, offering vehicles with a wide range of options. FWD and AWD powertrains are available, with gasoline, diesel, or electric power. And of course, there will be lots of parts to combine and play with!

Head on over to our dev blog for more detail on the work involved in getting this newest member of the BeamNG.drive vehicle family into the game.

Update v0.18.4 - Crawler Scenario Improvements

In this tiniest of tiny updates we kicked the track marshal out of the airconditioned trailer to paint some lines on the ground for the crawling scenarios. So now the courses aren't a county-wide free for all. You're still ok to drive outside the lines, but the competitive among you can make it a point to remain within them.

Gameplay



  • Added lines to demarcate the crawler course boundaries



An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.

Update v0.18.3 - The Ibishu Hopper Crawler Release

Where other vehicles say "No way. No how.", the Ibishu Hopper Crawler says "No roads? No problem!" Designed to find a path over and around obstacles and terrain that puts the fear of the scrapyard into other vehicles, the Ibishu Hopper Crawler features a lift kit, upgraded suspension, super-sized offroad wheels, four wheel drive, finely tuned gearing and body armor where appropriate. There's also a roll cage for those moments where you go from extreme pucker factor to sudden release, if you catch our drift. Whether inching its way over boulders or slamming through undulating countryside, the Ibishu Hopper Crawler is for those who see potential paths wherever they go. Try it out in the three new crawling scenarios designed to show off the capabilities of this mountain goat of vehicles.

[previewyoutube="LoLaXq9v0Rs;full"]

Best wishes for the holidays from all of us here at BeamNG. You're an awesome community and we couldn't do the things we do without your continuing support and encouragement.

Vehicles



  • New variant of the Ibishu Hopper: The Crawler


Gameplay



  • Three crawling challenge scenarios for you to beat using the Ibishu Hopper Crawler


An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.

Oh yeah, almost forgot! Here's a holiday present for the speculation thread:
https://www.youtube.com/watch?v=RmYYDhazcq0

Minor Update v0.18.2 Released

With today's minor update we are resolving the issue which caused a crash for some users. We are also deploying a series of fixes for vehicles as well as reworking the wheel and tire selections for the Pickup, Roamer and Van. There is also some really neat camera path tool improvements and bugfixes that will make panning shots for videos a lot easier to set up and record.

Graphics engine



  • Fixed crash when engine's blendLayers json file is not valid
  • Fixed Material's detail texture output negative values causing artifacts in the render


Camera Path Tool



  • Added syncing to replays
  • Added replay controls
  • Various bugfixes
  • Reduced the default Replay UI app size by removing the disclaimer at the bottom


[previewyoutube="E0xvxjgI9Bs;leftthumb"]

Vehicles



  • Reworked wheel/tire selection for Pickup, Roamer and Van to be more true to contemprary real vehicles.
  • Added 16x7 versions of existing D-Alloy and Terra-XT wheels.
  • Added DutyPro hubcaps (black and chrome) and trim rings for steel wheels

  • Added 245/75R16 and 265/75R16 tires for 16x7 wheels
  • Added Gray 4-Slot 16x7 Steel Wheel

  • Changed 4-Slot 16x8 Steel Wheel to 16x7
  • Pickup/Roamer/Van: Added ultra high performance radiators
  • Pickup/Roamer: Adjusted height of medium front leaf springs
  • Pickup/Roamer: Fixed mesh breaking on front doors
  • Pickup/Roamer: increased driveshaft slider travel
  • Pickup: removed long deprecated, outdated dirty skin
  • Pickup: added cowl induction hood

  • Roamer: Added cowl induction hood

  • Roamer: fixed rollcage clipping with dash/pillar
  • Roamer: added roamer specific rear leaf springs to correct ride heights on some models
  • Van: 'H15 Vanster Work Package' configuration reconfigured to 'H25 Vanster Work Package'.
  • ETK I Series: fixed steering travel stops allowing hub inversion
  • Van: fixed Nomi 301 steering wheel position
  • Adjust grip of large off road tires, 205/55R15 sport tire
  • Changed 6 lug 17x9 wheels to spawn with the 33x12.5 all terrain tire by default
  • ETK800 and ETK-K base models use new 225/50R17 sport tire
  • Fix jbeam alignment on ETK Aero-5 16x8 rear wheel
  • Fix engine torque reaction causing awd ETK800 and ETK-K models to pull left on launch
  • Fix misaligned mesh on Large Angle Tester
  • Tweak spring and damper rates of ETK-I race suspension


Utah



  • Fixed some roadsigns position and behaviour
  • Removed AI roads from mines
  • Fixed floating rocks
  • Fixed mine portals


East Coast USA



  • Fixed missing rivers


Hirochi Raceway



  • Deleted floating objects under the map (reunited lost pipe with its family)


World Editor



  • Fixed crash during terrain import


Scenarios



  • Fixed some scenarios being shown in wrong order when sorting by date in the scenario selection menu.


Audio



  • Removed supercharger suck sound
  • Fixed Bluebuck siren not stopping immediately when switching off


An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game here.

Minor Update v0.18.1 Released

Today's release launches fixes for several issues reported by our QA team and our community. Thank-you for all your praise and excitement through the forums and social media. It has been very motivating and heart-warming to share your comments with the development team.

Graphics engine



  • Fixed gamma setting
  • Fixed vehicle's materials with texture animations
  • Fixed missing cached meshes causing loading time issues the first time content is loaded


Vehicles



  • Fixed Pickup 'D15 Fleet Extended Cab (M)' configuration having wrong transmission
  • Fixed Pickup 'D15 Park Ranger (A)' configuration having wrong rear shocks
  • Fixed Pickup 'D15 Marauder (M)' configuration having wrong driveshaft
  • Fixed Pickup 'D15 Custom Classic (A)' configuration missing two-tone paint
  • Fixed Pickup 'D15 Track (M)' configuration having wrong brake pads and interior door panels
  • Fixed Pickup 'D15 Drag (A)' configuration having wrong brake pads
  • Fixed Roamer 'Drag (A)' configuration having wrong brake pads
  • Fixed Van 'H15 Vanster Off-Road (M)' configuration missing roll cage
  • Fixed Pickup/Roamer/Van heavy duty brakes becoming unstable when applied
  • Fixed Pickup/Roamer/Van interior sounds being too quiet
  • Fixed Pickup/Roamer Race 6-Speed Manual Transmission missing clutch pedal prop
  • Fixed Pickup/Roamer 'lifted' suspension height mismatch
  • Fixed Pickup/Roamer radiator support being dragged by hood damping beams after detaching
  • Fixed Pickup tachometer on extended cab
  • Fixed Roamer side exhaust end node positions
  • Fixed Van missing red ambulance lightbar
  • Fixed Van missing radiator hoses
  • Fixed Van roll cage missing beams
  • Fixed Van wiper meshes behaving oddly in a crash
  • Fixed Sunburst rear seats not displaying with fender flares fitted
  • Fixed Covet rear caliper meshes stretching when rear wheels broken off


Utah



  • Changed tunnel lines to broken white lines


Italy



  • Fixed floating tree
  • Improved ocean visuals
  • Fixed river junction
  • Restored broken forest brushes to editor
  • Fixed minor AI issues on Fastello
  • Reduced holm oak leaves specular intensity
  • Fixed missing forest brushes


East Coast USA



  • Fixed incorrect road sign
  • Fixed pop in on town houses
  • Fixed town bridge transition


West Coast USA



  • Fixed incorrect ground models on city meshes


Hirochi Raceway



  • Updated sky to use new sky gradients


FlowGraph



  • Fixed Speed Trap Flowgraph Demo in Gridmap Demo not working correctly


Traffic



  • Fixed typos in vehicle color table for Pigeon
  • Added blank key binding for toggling traffic mode (see Options > Controls > Gameplay)
  • Made large vehicles less likely to spawn on very narrow roads


AI



  • AI will keep further off the road center when driving on narrow roads


UI



  • Updated main menu backgrounds
  • Updated vehicle thumbnails to preserve the vehicle's colors
  • Vehicle selector : allow the use of jpg file (faster and smaller files) and convert official content to jpg


Misc



  • Thumbnail script : fix redo function, fix vehicle not being centered


An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.