Today's minor update brings a few more small fixes to traffic, game engine, and vehicles.
Vehicles
Gavril D-Series: Fixed typo in 'Pig' configuration
Ibishu Pessima (1996 - 2000): Adjusted spotlight properties to match other vehicles
Art
Fixed missing textures in checkpoints
Traffic
Fixed traffic emergency siren awareness
Game Engine
Fixed missing config/vehicles/scenarios/levels being displayed in game (fix enumeration of files in some zips)
Mod Manager
Fixed duplication detection
Fixed deletion of duplicated mods
Fixed deletion of mounted mods
World Editor
Fixed an invalid road decal name that was causing issues
Minor Update v0.19.3 Released
Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone's feedback and support!
Vehicles
Levels
Scenarios
UI
Physics
World Editor
Minor Update v0.19.2 Released
In today's minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We're also bringing a few small improvements to UI, multiseat, and props.
Vehicles
Levels
UI
Physics
Multiseat
Traffic
Telemetry
Input
World Editor
Cameras
Minor Update v0.19.1 Released
In today’s minor update we're deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.
Vehicles
Levels
Scenarios
UI
Game Engine
<*>Fixed crash using decalRoad without terrain<*>Fixed coupler toggling not working when a vehicle has welded couplers<*>Fixed unbreakable collision triangles of wheels
Physics
<*> Due to popular demand, we've decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.
Traffic
<*> Fixed speed limit issue in Traffic mode
Audio
<*> Fixed Hopper Suspension audio settings
Track Builder
“La Vie a Toute Vitesse” – BeamNG.drive v0.19
From all of us at BeamNG to all of our awesome community, we wish you continued good health and that you all stay safe.
We are happy to announce the launch of version 0.19 of BeamNG.drive, which contains new vehicles, renovated maps and vehicles as well as continued optimization and improvement of our technology.
Leading the pack in this release is the launch of the Cherrier FCV platform with the Vivace and Tograc models. Cherrier is a new manufacturer in the BeamNG.drive universe. Originating from France, this manufacturer embodies the European spirit of 21st Century automobile design. Aggressive lines, quirky details and a wide range of powerplants are the hallmark of Cherrier’s product line and the FCV platform is the latest expression of their style and engineering philosophy. In keeping with the future of automotive technology, an electric version of the Vivace and Tograc are available, with the FCV platform having been conceived to support both traditional and electric drivetrains from the outset. From economical commuters aimed at the family market to aggressively tuned hot hatchbacks that turn heads and burn rubber in equal measure, Cherrier has a version of its vehicles to appeal to anyone. A strong contender on the competitive driving scene, Cherrier’s chassis are used by several teams in both rally and hillclimb competitions. Cherrier also enjoys a good relationship with France and Italy’s police forces, whose specially tuned versions pursue and contain road-based dirty deeds across the autoroutes and autostradas.
Turning to our maps, we have continued the renovation project and are ready to release Small Island. This map has received a major overhaul to bring its appearance better into line with the stated geographical location. With the rebuilt harbor, research station and helipad we are introducing more points of interest to aim for. The road layouts have been adjusted for better driveability and new offroad trails have been added. Small Island may not be the largest map in the game but it now offers good reasons to go check it out.
In other areas, we have improved the ambient sound systems throughout the game. The directionality of sounds is better, pitch wobbling at high speeds should be noticeably improved and we have reworked the way impacts sound. There has also been some work put into making our sound bank loading logic support future mod banks. Those of you who continue to drive cars into the water in the hope that they will someday function as submarines will be happy to know that we now have underwater sound ambiance. The vehicle team has been hard at work not just on the Cherrier FCV platform vehicles but also a remaster of some of our older vehicles. In this release, we are focusing on Gavril, with remastering taking place on the Roamer, D- and H-Series.
To better guide our development efforts in the future we have implemented an optional game session data collection system. This collects limited game session data on things like which maps players are using, the vehicles they are driving and the additional features they have enabled or disabled. This data is anonymized before any of our employees have access to it and the collection is entirely on an opt-in basis. Those of you who are ok with us collecting this game session data can give us permission to do so in the game settings menu. This permission can be withdrawn at any time. We have also updated our privacy policy to include what data we collect, how to opt in and out of the data collection and how to request the deletion of your data.
Highlights
Cherrier FCV platform launched with Vivace and Tograc models [previewyoutube="2XVszQD53tw;full"]
Small Island renovation with a complete overhaul of the map’s appearance and improved road layout [previewyoutube="DhU6E3tkNVQ;full"]
Gavril Roamer, D-Series, and H-Series remaster continues with additional parts, configurations and refinements
Ambient sound system improvements for better directionality, sound bank loading logic, and underwater sound ambiance
Today we proudly present our next vehicle, the Cherrier Vivace! This is a 2020 model year compact hatchback, built on a very flexible modern platform, offering vehicles with a wide range of options. FWD and AWD powertrains are available, with gasoline, diesel, or electric power. And of course, there will be lots of parts to combine and play with!
Head on over to our dev blog for more detail on the work involved in getting this newest member of the BeamNG.drive vehicle family into the game.
Update v0.18.4 - Crawler Scenario Improvements
In this tiniest of tiny updates we kicked the track marshal out of the airconditioned trailer to paint some lines on the ground for the crawling scenarios. So now the courses aren't a county-wide free for all. You're still ok to drive outside the lines, but the competitive among you can make it a point to remain within them.
Gameplay
Added lines to demarcate the crawler course boundaries
An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. Instructions on how to update the game here.
Update v0.18.3 - The Ibishu Hopper Crawler Release
Where other vehicles say "No way. No how.", the Ibishu Hopper Crawler says "No roads? No problem!" Designed to find a path over and around obstacles and terrain that puts the fear of the scrapyard into other vehicles, the Ibishu Hopper Crawler features a lift kit, upgraded suspension, super-sized offroad wheels, four wheel drive, finely tuned gearing and body armor where appropriate. There's also a roll cage for those moments where you go from extreme pucker factor to sudden release, if you catch our drift. Whether inching its way over boulders or slamming through undulating countryside, the Ibishu Hopper Crawler is for those who see potential paths wherever they go. Try it out in the three new crawling scenarios designed to show off the capabilities of this mountain goat of vehicles.
[previewyoutube="LoLaXq9v0Rs;full"]
Best wishes for the holidays from all of us here at BeamNG. You're an awesome community and we couldn't do the things we do without your continuing support and encouragement.
Vehicles
New variant of the Ibishu Hopper: The Crawler
Gameplay
Three crawling challenge scenarios for you to beat using the Ibishu Hopper Crawler
An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. Instructions on how to update the game here.
Oh yeah, almost forgot! Here's a holiday present for the speculation thread: https://www.youtube.com/watch?v=RmYYDhazcq0
Minor Update v0.18.2 Released
With today's minor update we are resolving the issue which caused a crash for some users. We are also deploying a series of fixes for vehicles as well as reworking the wheel and tire selections for the Pickup, Roamer and Van. There is also some really neat camera path tool improvements and bugfixes that will make panning shots for videos a lot easier to set up and record.
Graphics engine
Fixed crash when engine's blendLayers json file is not valid
Fixed Material's detail texture output negative values causing artifacts in the render
Camera Path Tool
Added syncing to replays
Added replay controls
Various bugfixes
Reduced the default Replay UI app size by removing the disclaimer at the bottom
[previewyoutube="E0xvxjgI9Bs;leftthumb"]
Vehicles
Reworked wheel/tire selection for Pickup, Roamer and Van to be more true to contemprary real vehicles.
Added 16x7 versions of existing D-Alloy and Terra-XT wheels.
Added DutyPro hubcaps (black and chrome) and trim rings for steel wheels
Added 245/75R16 and 265/75R16 tires for 16x7 wheels
Added Gray 4-Slot 16x7 Steel Wheel
Changed 4-Slot 16x8 Steel Wheel to 16x7
Pickup/Roamer/Van: Added ultra high performance radiators
Pickup/Roamer: Adjusted height of medium front leaf springs
Pickup/Roamer: Fixed mesh breaking on front doors
Pickup/Roamer: increased driveshaft slider travel
Pickup: removed long deprecated, outdated dirty skin
Pickup: added cowl induction hood
Roamer: Added cowl induction hood
Roamer: fixed rollcage clipping with dash/pillar
Roamer: added roamer specific rear leaf springs to correct ride heights on some models
Van: 'H15 Vanster Work Package' configuration reconfigured to 'H25 Vanster Work Package'.
ETK I Series: fixed steering travel stops allowing hub inversion
Van: fixed Nomi 301 steering wheel position
Adjust grip of large off road tires, 205/55R15 sport tire
Changed 6 lug 17x9 wheels to spawn with the 33x12.5 all terrain tire by default
ETK800 and ETK-K base models use new 225/50R17 sport tire
Fix jbeam alignment on ETK Aero-5 16x8 rear wheel
Fix engine torque reaction causing awd ETK800 and ETK-K models to pull left on launch
Fix misaligned mesh on Large Angle Tester
Tweak spring and damper rates of ETK-I race suspension
Utah
Fixed some roadsigns position and behaviour
Removed AI roads from mines
Fixed floating rocks
Fixed mine portals
East Coast USA
Fixed missing rivers
Hirochi Raceway
Deleted floating objects under the map (reunited lost pipe with its family)
World Editor
Fixed crash during terrain import
Scenarios
Fixed some scenarios being shown in wrong order when sorting by date in the scenario selection menu.
Audio
Removed supercharger suck sound
Fixed Bluebuck siren not stopping immediately when switching off
An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Today's release launches fixes for several issues reported by our QA team and our community. Thank-you for all your praise and excitement through the forums and social media. It has been very motivating and heart-warming to share your comments with the development team.
Graphics engine
Fixed gamma setting
Fixed vehicle's materials with texture animations
Fixed missing cached meshes causing loading time issues the first time content is loaded