We fixed some minor issues based on your feedback. 💪 Join our Discord for suggestions, reports and sheer bloody fun.
Bug fixes
Fixed Arctic Extraction in multiplayer
Fixed KrakenIsland enemy spawn
Fixed Arctic Boss small tentacles hit colliders
Deprecated daily quests removed
Fixed a bug which caused the player to get stuck while using grappling hook.
Items in the bag inventory are no longer detected by the crafting table.
Fixed memory puzzle chests at the Arctic Boss.
Fixed a bug which occasionally deleted the content of the chest inventory and rotating weapon inventory in the Treehouse.
Fixed Desert Boss floating elevator key.
QoL change:
The chest inventory now has a Category Filter function.
— The Bean Stalker Team
Early Access Update #7 - Multiplayer Update
New Item:
Selfie Camera - appear in your inventory in multiplayer.
Visual Changes
The UI of the keyboard and PIN panel have been updated.
Biom specific loading screens have been added.
The explosive projectile's effect will be synced from now on.
The arctic pendulous' and other chest's LOD have been updated.
Major Fixes
We have fixed that you could have fell down instantly after instraction.
We have fixed that a player got damage continously after had been revived.
We have fixed that everyone (if they were not even nearby) got damage from the explosive snitches in multiplayer.
We have fixed the temperature desync on Arctic.
We have fixed that you got constant heal after a player died while they were healing you.
Minor Fixes
We have fixed that sometimes the enemies had stopped attacking in close range.
We have fixed the toggle grab when you consume an item, so it will reset itself from now on.
We fixed that there were no bees around the big beehive.
We have fixed a few issue with the cactuses so all of them will put spikes onto your arms from now on.
We have fixed that you could not change the locked room's name.
From now on the snake basket will contain the correct item in multiplayer. (No more double snakes)
We have fixed that the snowballs have started to roll by themself.
We have fixed the grab poses in both hand.
-The Bean Stalker Team
Free Weekend Event
Dear Fellow Stalkers!
To celebrate the Multiplayer Launch we opened the door for the beanstalks for Free Weekend which is a good opportunity to try the game with your friend and fall in love with it if you haven't tried yet. The multiplayer contain: shared progression between single- and multiplayer, public/private sessions, interactions with others (voice chat/emotes), item sharing, character customization, minigames.
If you enjoyed to play, you have the chance to collect the game at 50% discount until 4th April.
Come and join to us and explore the magical world of the beanstalks.
- The Bean Stalker Team
Multiplayer - Official Launch
Dear Fellow Stalkers!
Today is a memorable day because the multiplayer and Bean Stalker have been officially released. All three environments is available in Multiplayer from now on!
We would like to say a huge "Thank you" for all who had been the part of this grown and encourage, support and help us. We are glad that we have this amazing community who you are.
Gameplay Changes
You will be able to play Multiplayer on Arctic as well.
A minigame has arrived into the Multiplayer Treehouse. (Have fun with that!)
The grabbable items are synchronized in the Treehouse from now on.
If you want your bag inventory to stick to your hand, just keep pushing the inventory button on your controller.
You will get the same amount of health points as much as that item could heal - minimum 10% - when you will be resurrected.
You will be able to unlock the puzzle chests with simple keys on the Desert and Arctic map.
You will be able to turn around and use the Pause Menu while you are a tombstone (dead) in Multiplayer.
You will be able to revive someone with a Golden Cactus.
Event items have been synchronised so finally you can trade them with your friends.
Visual Updates
The Big Beehive, Anubis, Fish on Stick and Ores got new textures.
You will see from far away if a chest is opened.
Toxic effect has been added to the cactus spikes so you will detect easily if there is one in your arm.
Five shots grappling hook magazine texture has been updated.
Major Fixes
We have fixed the tutorial chests so they will open when you complete the puzzle on them.
Enemy synchronization fixes so you should be able to see/grab/damage them from now on.
When you will open your Pause Menu, it will not break your gameplay anymore.
When a player who has lower progress than the others will join to your multiplayer session, the level selector will maximize the accessible levels for everyone based on her/his maximum level everytime.
You will not see a room in multiple servers anymore.
Minor Fixes
We have fixed that everyone heared when someone hit an enemy.
We have fixed that you couldn't call for Snake Rifle ammo because the Ammo Scanner didn't scan that.
- The Bean Stalker Team
Early Access Update #6 - MULTIPLAYER BETA UPDATE
Thank you all for participating in the Bean Stalker Multiplayer Beta Test!
Desert level isavailable in multiplayer fromnow on!
Gameplay changes
You will get a feedback message when you get redirected to the main menu from the multiplayer lobby.
When you open the pause menu while your inventory is open, it will close the other one and vice versa.
Tropical Boss tumors will be harder to destroy.
The rain will be synchronized between players on the Tropical.
Fixes
You will not fly away with your teammates anymore when you grab each other's back.
Fixed the annoying falling sound when you went out to the tree while grabbing each other's back.
Fixed a bug that caused you to lose your inventory sometimes.
Fixed a bug that caused that made your items invisible items in your inventory.
- The Bean Stalker Team
Early Access Hotfix #6 - MULTIPLAYER BETA HOTFIX
Major Fixes
The player movers will not break anymore when you grab an other player's back.
You will not lose a stack of your items when an other player will be disconnected after she/he gave you one of those items.
You will not lose your grenades what you used in the Treehouse.
We have fixed a few issue with the quest items in the Treehouse caused by their synchronization.
Finally you will get quest items from the chests in the extraction points.
Minor Fixes
The ranged weapons will not shoot permanently anymore after you have put them into your inventory.
We have fixed the rain synchronization on the Tropical.
We have fixed that sometimes a tombstone could have fall through the middle table in the treehouse repeatedly after everyone died on a tree.
The fire crossbow's arrow will not levitate anymore.
We have disabled the voice chat option in the Pause Menu at Singleplayer mode.
We have fixed the golden cactus's HUD effect after you died as invincible caused by fall damage.
We have fixed the annoying falling sound after you died.
We have fixed the lights in the Gardrobe section of the Treehouse.
We have changed the player's name color.
The length of the room names have been maximized.
- Bean Stalker Team
Multiplayer Beta - Official Launch
Dear Fellow Stalkers!
In preparation for the release we will open the doors to our cooperative multiplayer for up to 4 players from today until the full release on 25th March. This mode already provides a complete experience but lacks some final touches and can be expanded with further content updates. Our aim is to expand and reach the fullest potential of Bean Stalker Multiplayer with the help of our community’s feedback.
We are really excited to see your reactions and explorations with your friends. At first you will be able to discover the Tropical stalks with your gruop - or other random players-, as time goes on we will expand this opportunity with other maps until the full release. Check our socials to get more information about our appearances because we’re planning to give you updates about the development progress every week.
New experiences:
Progression
We’ve created this game mode to be comfortable for up to 4 players. So, if you start your progress in single player mode, you’ll be able to continue in multiplayer and vice versa. It means that your questline, items, unlocked recipes and level progression will be synchronised. We think this is kind of cool that you don’t need to wait for someone to keep going, because we don’t limit your progression based on how many of your friends could play.
Public/Private sessions
At the match making system we thought about the players with no friends in VR. We decided to let them create public rooms so anyone can join them and play together to experience the multiplayer feeling. Obviously if you have friends you can create a private party for your group and lock it with a PIN so no one will bother your session.
Interactions (voice chat/emotes)
Based on the option of playing with strangers we’ve implemented an in-game voice chat so you won’t need to add those players to your friend list to talk to them or use a third-party application with your friends to insure the communication. In the in-game voice chat you will be able to adjust other players' volume, mute them or just simply decide not to join if you don’t have the mood to talk to others. We’ve put a few hand gestures into the game so you will be able to use those to interact with others or play rock-paper-scissors with your teammates.
Item sharing
Do you know the feeling when one of your friends just started a game but you already have hundreds of hours in it and you two cannot play because of the huge progression difference? We found a solution to that. When one of your rookie friends joins to play with you, you will be able to boost your mate by temporarily taking a few of your items and giving it to them while you are both on the stalks. If you are the rookie player and you are out of ammo – don’t worry -, your friends could spare some magazines for you or just borrow some tools and weapons from them, it’s possible.
Unique characters
What is a multiplayer without character customization? - Okay, it could be a good game, but we thought it’s supposed to be an essential part of the experience to express yourself through multiple character variations, so here we are... we give you more than 16 thousand variations to show how unique you are.
As closing words, we hope this multiplayer update will be an amazing experience for you as well, we really enjoyed to create this mode for you. Soon we could finally meet on the beanstalks!
- The Bean Stalker Team
#3 Multiplayer DevStream
Thank you for tuning in yesterday!
We just posted our #BeanTalks on the Multiplayer Update so you can watch it back! The developers have been working hard on this one, and we were so ready to show it off to you! [previewyoutube="Tu4enhNlXPg;full"] Don’t forget to join us from next week for 3 exciting game-play streams on the upcoming Tuesdays!!
On 22nd February, we'll be streaming on a Tuesday morning at 9 am PST.
Our next event is scheduled for 1st March when you can watch live play sessions during lunchtime hours (12 pm-2 pm).
And finally, there’s an evening session planned, when you can join us to play with the developers on 8th March!
Stay tuned and recruit your team to go on an extraordinary vertical adventure!
- The Bean Stalker Team
Multiplayer DevStream Announcement!
Slaying enemies on the Beanstalks will be much easier when you have friends by your side, and we're getting close to the multiplayer launch in early 2022.
Bean Stalker is constantly under development. Its next milestone will be multiplayer. Exploring in co-op teams is much more exciting. Teams will start each of the three levels from the treehouse and have to make progress together.
We’re excited to share the first details of the new mode with you!
Tune in on February 14th at 6 pm PST for an exclusive live stream with developer interviews and more information about this awesome addition.
Come and join us for 3 exciting gameplay streams on the upcoming Tuesdays!! On 22nd February, we'll be streaming on a Tuesday morning at 9 am PST. Our next event is scheduled for 1st March when you can watch live play sessions during lunchtime hours (12 pm-2 pm). And finally, there’s an evening session planned, when you can join us to play with the developers on 8th March!
Stay tuned and recruit your team to go on an extraordinary vertical adventure!
-The Bean Stalker Team
Turning While Climbing - Early Access Update #5
Dear Fellow Stalkers!
Christmas Event has come to its end.
Thank you all for participating in the Bean Stalker Christmas Event and the Speed run Challenge! Results of the Challenge will be published in our Discord group on the 11th of January. You will still be able to use your collected Christmas exclusives and benefit from them, but no more will be found on the beanstalks.
As for now, we prepared a new feature for you, because many of you asked for it. It is a beta version, if you experience any troubles, feel free to reach us. Stay tuned for the upcoming events, and the multiplayer version.
Update:
You will be able to turn around while you are climbing with both snap and smooth turns. (Beta version - Activate it in the gameplay settings.)
Tropical fixes:
The trees’ collider works properly on the Floating Islands.
The tumours count has been fixed at the Boss.
Desert fix:
The freezing effect will not drop down your FPS when you want to kill the Boneys or Snakes at the Overgrown Pyramid or when you want to kill the Boss with a weapon that has ice damage.
Arctic fix:
The blizzard will not escape with you to the death scene or into the Treehouse.
General fixes:
The Gun Shield and the Slingshot will have a correct position in the rotating Tool Inventory from now on.
The Slingshot Magazine’s position has been fixed when it is loaded into the Slingshot.