+Fixed: Bots now take damage
+Fixed: Pressing escape while moving the HUD no longer leaves the HUD moving prompt stuck on the screen
+Fixed: Acro can now move after standing up
+Fixed: Other players no longer show up as siblings on the scoreboard
+Removed the debug trace on the use key when searching for water bodies
+Fixed: The herb glowy plants are now edible
+Fixed: If a carcass fails to spawn, actors are no longer left in the
+Players now only drop carcasses if they've been either hit by another player, or been alive for more than 2 minutes
-This is so players jumping off cliffs to reroll their spawn do not generate carcasses everywhere
+Disabled the respawn prompt to see if it was causing the respawn dino loss bug
+Added the Chaparral megalo skin, by DeviouslyKITT
+Added the Autumn apato skin, by Kelskora
+Fixed: Talents inherited now properly show the amount of inherited points, rather than the talent tier
+Fixed: The Apato should no longer get launched in the air and die while trampling bushes or trees
+Fixed: All woody foliage now properly gets knocked over when trampled by large animals
+Fixed: Donor banners now show up properly
Test of Inherited Traits - Juvenile Spawns Patch
MECHANIC AND BALANCE CHANGES +Reworked the pachy charge
-It now gains and loses momentum based on slope
-It should no longer allow going ludicrously fast when used over very long periods of time / distance
-Being overweight has less effect on the strength of a player's knockback than it used to
-You can now jump to change directions while charging
+Tripping has been reworked / removed
-The talent that improves trip threshold now improves the speed at which you can run downhill
-All animals now have a new stat that controls how proficient they are at running down slopes
-In general, smaller, more agile animals are much more adept at swiftly running down slopes
-Speed now caps when running downhill based on a combination of this talent and this stat
+Spawned juveniles in Life Cycle now receive randomized, hidden inheritance talents
-These inheritance talents become visible when you hit certain growth levels, with higher tier talents revealing inheritance bonus talents later on
-These talents are completely separate from talents earned through growing larger
-It is possible to exceed +3 total talent points with inheritance
+It is now possible for players to mate and for the female to become pregnant
-After mating, the female is carrying an egg. It should show up on the HUD.
-When the egg has finished forming, she is once again available to mate, even while carrying her egg.
-She can carry any number of eggs, but more eggs make her hungrier, thirstier, and less comfortable
-The Good Parent talent negates these effects and makes eggs develop more rapidly
-It is not yet possible to lay eggs. This system needs testing, and eggs can be removed by relogging
+The Sneaky talent now reduces the sound attenuation radius that sounds start playing as well as the absolute volume, and the modifiers have been improved
-Sound attenuation only works on the non-owning client, so you will not notice your own sounds bei
-The sneaky talent now reduces idle, eat, drink, footstep, and breach sounds
+Added Incest and negative talent modifiers to the game
-When you receive a negative talent modifier, it makes you weaker at that particular trait
-Lone juveniles occasionally may spawn with 1 or more of these
-Incest includes mating with grandparents, grandchildren, parents, children, or siblings, and causes significant inheritance of negative talent modifiers
+For Apatosaurus, the Sneaky talent has been replaced with Strong Legs
+Adult utahraptors can no longer latch onto adult paras
+Ability power no longer scales with growth
+Added a prompt to ask you if you're sure you want to respawn
+Reduced the Kronosaurus lunge duration from 1.333 seconds to 1.0 seconds
+Stress from other players lessens during storms, and goes away during intense storms
+Players now grow faster during storms
+The Apatosaurus is now immune to damage (comfort and regular) from the Pteranodon
+Doubled the distance at which you start losing comfort due to water pressure
+The frequency of tiny carcass spawns has been further reduced in the water by an additional 50%
+Kronosaurus survival talent 2.2 is now BeachedComfortImprovement, rather than WeatherResistance
+Kronosaurus and Mosasaurus stationary turn rate while beached is now 40, up from 26
+Kronosaurus and Mosasaurus sprinting turn rate while beached is now 25, up from 16.5
+Elasmosaurus stationary turn rate while beached is now 20, up from 8
+Elasmosaurus sprinting turn rate while beached is now 10, up from 6
+The beached mobility speed increase mods are now: x3, x5, x7, x11, x15, adjusted from x2, x3, x5, x10, x20
+Reduced frequency of tiny carcass spawns by 20%
+Added shelter state to the character screen
SKIN ADDITIONS +Added Reticulated Apatosaurus skin, by Misha
+Added Stalker of the Shallows Mosa skin, by Misha
+Added Skink Megalo skin, by Omnomnivore
+Added Orca Mosa by DeviouslyKITT
+Added Mosa's beached Idle animation.
+Added the Canyon Megalosaurus skin, by Kelskora
+Added the Angler Mosasaurus skin, by Kelskora
+Work on Forest Island
+Adjusted Cracked Mosa skin
BUG FIXES +Added a command with no password - ForceServerLoad - for use if you get the dreaded save bug
+Fixed: You can no longer get any food value from empty carcasses
+Fixed: The glowy herb plants no longer spawn on the surfaces of freshwater
+Fixed: Aquatic air is no longer influenced by the rain
+Fixed: The observer cam no longer has a breath bar
+Fixed: The volume settings no longer start set to 0, and should load and save properly
+Fixed: When food is greater than 100%, HP now generates beyond full HP, even if the player began with 100% HP
+Fixed: Your HP now drops back down to 100% as your food level falls back to 100% after overeating, properly removing the bonus HP of being overweight.
+Fixed: Becoming overweight no longer allows a player to become immune to sufficiently small damage hits
+Fixed: Being overweight no longer applies the HP bonus multiplier twice
+The coefficients on both the Grab Size Increase and Grab Resistance talents have been reduced by about half of what they previously were
+Fixed: The growth volumes placed on some maps no longer show up with an empty on-screen message
+Fixed: Stamina no longer depletes while you are holding the sprint key but not actively moving
+Fixed: The new mosa's grabbing hitbox is no longer huge
+Maybe Fixed: Various Pteranodon takeoff bugs - couldn't reproduce some of them
+Fixed: The tutorial page no longer gets stuck on the page if it shows up while you load, and it can now be closed with escape
+Fixed: You can no longer open the chat while the player list is open, thus jamming the UI
+Fixed: The rain no longer continues falling while indoors or underwater
+Fixed: The Utahraptor can now properly latch onto the Apatosaurus
+Fixed: The Krono lunge HUD no longer gets stuck on the screen if you try to lunge while beached
+Fixed: Players without selected skins now properly show up as their dinosaur's avatar on the scoreboard and in groups
+Fixed: Donor borders should now properly show up, and the donor ribbon backgrounds have been improved
+Fixed: The Stress Resistance talent no longer double-applies its effect
+Fixed: The scavenger talent now properly awards more food for eating fish
+Fixed: Eating fish as a non-piscivore or without 3+ points into Scavenger now properly reduces comfort
+Fixed: Apatosaurus now plays drink sounds, and no longer skids while walking away after drinking
+Fixed: Carcasses now properly disable their scent cloud when eaten while scent is active
+Fixed: Carcass scent no longer shows up on clients when the server uses scent
+Fixed: The apatosaurus no longer drinks through the terrain mesh
+Fixed: Scent no longer displays for players who have yet to spawn in
+Fixed: Creatures that have not yet spawned in from the dino select screen no longer have scent
+Fixed: Raptors can no longer pounce while sitting or laying down
+Fixed: Pressing escape while typing in the chat box no longer causes certain jams such as being unable to rest
+Fixed: Non-owning clients no longer occasionally scoot around in sitting or resting pose while the player is moving
+Maybe fixed: Attack animations should now always play on non-owning clients - could not reproduce, but may have figured out how this happened
+Put debug prints around some suspicious code that may be causing the saving bug. I will need logs to view all of these debug prints
The Mosasaurus Patch
NEW CONTENT +Added the new Mosasaurus model by Manuelsaurus
+People who have donated to the game should now see a decorative banner on their name on the player list
-The banner is different for the various donor discord ranks such as 'Mighty Megalosaurus'
+Added a new, very simple tutorial that shows up for the first login. It includes four small slides that introduce the player to basics of the game.
MECHANICS & BALANCE CHANGES +You no longer need to be sprinting to take off as a pteranodon
+The Pteranodon jump no longer consumes stamina
+Moved fish spawns closer to the surface on Forest Island, and added new lake to one of the smaller islands.
+The comfort influence radius is now 65 meters, down from 100
+Freshwater now has scent
+Ichthyovenator now has 625 health, up from 550
+Ichthyovenator now deals 100 damage per attack, up from 75
+Adjusted friendship friendly fire modifiers
-25% friendly fire mod now becomes available at C grade
+Edited lighting and post process on forest island
+Changed most of our asset shaders to handle rain effect when weather gets bad
OPTIMIZATION +Major optimization: The animation update rates for distant, non-owned character pawns is significantly reduced
BUG FIXES +Fixed: Apatosaurus no longer applies knockback while swimming
+Fixed: You can no longer pick up other objects while holding meat, and cannot pickup meat while holding plants, resulting in objects getting stuck in your jaw
+Fixed: Your character no longer gets physically larger while indoors due to growth ticks, to prevent players from getting stuck.
+Fixed: A large amount of state jams related to entering UI screens such as the talent or character screen while holding a key on the keyboard
+Fixed: The apato head can no longer curl unnaturrally tightly to the right while resting
+Fixed: The pteranodon should no longer get stuck in the wrong animation state while in flight
+Fixed: It is no longer possible to press 'Character' on the esc menu screen and get jammed on the character screen after you have died
+Fixed: Pteranodon feet no longer stay deployed while carrying plants
+Fixed: Receiving knockback while resting no longer gets you stuck in the resting animation
+Fixed: Underwater blood effects no longer display from really far away
+Fixed: Comfort now properly drops from stormy weather
+Maybe (hopefully) fixed: Server may stop crashing due to a steam authentication failure
+Fixed: Friendship friendly fire reductions now work properly
+Fixed: Pachy charge now causes injury when it hits on the tail, as it should've been
+Fixed: Pachy charge now properly applies more damage and injury when charging faster
+Fixed: The observer cam no longer loses food, water, or comfort
Babies!
From their adult forms to their baby forms! Made by Senoba.
Krono:
https://gfycat.com/ShySaltyBunting
Apato:
https://gfycat.com/ExemplaryGrandIbis
Mosa:
https://gfycat.com/OblongValidHare
Forgive the rendering artifacts on the Mosasaurus belly. It's specific to Maya and won't show up in-game like this. Horray for Juvenile morphs!
The Big Rework Patch
A Graphical Rework by Vipe!
NEW CONTENT +Added ability to toggle whether or not crouch releases on the key-up event in the keybindings menu
+Updated the error dialogue widget, and serverlist widget to use the newer UI style
+Added Abyssal Kronosaurus Skin, by Misha
+Added the ability to toggle between feathered and non-feathered mesh variants of the Tyrannosaurus and Oryctodromeus (both not yet in-game)
-This may be extended later to support multiple mesh variants on other creatures as well
+Began work on mating. Players can now select to mate and, if inelegible, the game will prompt the player why.
-This does not include egg incubancy, nesting, or hatchlings yet. It's a major WIP
+Added DeviouslyKITT's Savannah Megalo Skin. - concept by Angie
REWORKED CONTENT +Reworked the ocean and freshwater materials
-The freshwater now pans with wind direction
+Reworked the camera post processing settings and triggers
-This includes default, underwater, stormy, and cave-based post processing effects that should interp cleanly during gameplay
-All aspects of post processing, lighting, and graphics-related transitions (such as going from above to beneath water) need testing
+Reworked all underwater graphics
-This includes new, underwater particles
+Reworked how shelter is calculated
-You can now be partially sheltered. In general, getting up against cliffs, walls, or other solid objects will partially shelter you.
-Full shelter comes from being inside a cave or other solid structure
+Reworked how comfort and stress is computed between different players
-The radius for comfort computations is larger than before
-Removed some old, inefficient code associated with comfort that may yield a minor performance increase
+Reworked the friendship system with entirely new code
-Friendships are now displayed on the player list. The console command 'DisplayFriendships' will show you your friendships as well.
-This includes a new "Enemy" system. Enemies are accrued just as friends, except by spending time near players that cause you stress.
-As your enemy status with other, hostile players accumulates, the stress from being near them increases.
-This process takes a long time, and should not interfere with players legitimateley hunting one another.
BALANCE ADJUSTMENTS / TWEAKS +Smaller animals now get bonus starting talents in Combat game mode
+65% of score is now lost upon death, rather than 100%, for the Combat game mode
+Swapped the Elasmosaurus ThickHide and SharpTeeth talent locations
+Pteranodon no longer auto-lands while holding the brake keybind.
-This is a test, at the request of Brokencode. We need feedback on whether this should remain, or be reverted.
-Pteranodon feet now lower if you're flying near the ground at a safe speed for landing
+The Takeoff Speed Increase talent now increases the speed at which all aspects of Pteranodon's takeoff happen in addition to giving it a speed boost upon taking to the air.
+Increased the volume of all footsteps
+Krono's primary attack now has a cooldown of 1.4, down from 1.5
+Krono HP is now 1700, up from 1400
+Moda HP is now 1500, down from 1750
+Krono now has 120 ability, up from 100
+Mosa's primary attack now has a cooldown of 0.85, up from 0.65
+Krono's lunge now costs 10 ability power up front, down from 20
+When Utah bots are killed, they now respawn on another patrol loop elsewhere on the map if one exists
-This is to make it more difficult to stay in one spot and continuously farm Utah bots
+Food decay rate no longer continues to decrease past Adult.
-With the previous numbers, your food drain continued decreasing, and, at around growth 3.4, your food actually regenerated over time
MAP CHANGES +Minor changes to Caldera
+Lots of nondescript work on Forest Island, by Asoka/Lemon
-Moved the bots on the center island of FI to a corner of the map
-Fixed the aquatic spawn point that was under the map
BUG FIXES +Fixed: The Apatosaurus no longer shows up as a Kronosaurus on the playerlist
+Fixed: Sitting and resting should no longer get you stuck
+Fixed: Skin saving now works properly for animals with multiple mesh materials
+Fixed: Some skin issues
+Fixed: The Artist Name now displays properly when selecting a skin for use
+Fixed: Pteranodon no longer gets stuck in the water after crashing, walking into water, or taking off while near the water's edge. Instead, it now transitions back into flight mode while underwater automatically.
+Fixed: You can now always swim up through the ocean into freshwater bodies
+Fixed: The Stoic talent now properly mitigates knockback damage, rather than increases knockback damage received
+Fixed: Being overweight now properly mitigates against knockback damage, rather than increases knockback damage received
+Fixed: The walking backwards increase talent no longer makes apato go faster than sprint speed while walking backwards
+Fixed: Apatosaurus now applies knockback while walking backwards
+Fixed: The talent and customization screen UIs no longer jam when attempting to use the chat log during use of these UI screens
+Fixed: The playerlist no longer lists every other player as "You"
+Fixed: Pteranodon should no longer get stuck 'flying' on the ground, unable to take off
+Fixed: Para and Apato can no longer stomp while swimming
+Fixed: Apato no longer stands up to play vocals while sitting or resting, and vocal montage animations blend appropriately while the apato is moving rather than messing up the front legs
+Fixed: The Elusiveness talent no longer breaks on health ticks
+Fixed: Tornados should no longer knock back players who are sheltered
+Fixed: The locomotion rate of animations now properly slows down past 1.0 growth level
+Fixed: The observer cam now flies and functions properly
+Fixed: The utah bots now play pain and death sounds - placeholder
+Fixed: You can no longer drink water that is underneath the map by placing your camera right up against the ground and looking up
+Fixed up the main menu map's various lighting errors and warnings
+Fixed: You should no longer be able to jam by clicking the mouse while typing in chat, or tabbing out and back in while typing in chat
Mosasaurus Showcase!
We have some renders of our new Mosasaurus model, from Manuelsaurus!
Patch 1.0.1:1D: New Apato & Combat Game Mode
+Added new game mode that needs testing: Combat.
-Combat is designed to be played on small maps, with closely clustered spawn points
-In Combat game mode, you earn talent points by accruing more Score.
-Score goes up both over time, and when you kill other players.
-The larger an animal they are in comparison to you, and the more points they have, the more you get
+Added new map: Caldera.
-Caldera is designed to be played with the Combat game mode.
+Added the new Apatosaurus to the game.
+Added Bearded Krono Skin by Omnomnomivore
+Points for kills are now awarded for both Combat and Free Roam game modes, but not Life Cycle.
-Herbivores can now earn points for killing in Combat game mode.
-Same-Species kills now are awarded for the Combat game mode.
+In the Combat game mode, points determine how many talent points you can spend.
+Adjusted how many points are awarded for kills
+The Free Roam and Combat game modes now keep track of a player's kills and deaths. Life Cycle does not display this information.
+Fixed: You no longer continue to drink from water sources after leaving them if you hold the use key
Following Hotfix: +Added Basic Apatosaurus Skin, by DeviouslyKitt.
+Made the Default Apatosaurus Skin slightly more customizable and fixed up the Apatosaurus Bold Skin
+Para's headbutt now deals 120 base damage, up from 85
+Lowered the Pteranodon spawn cooldown to 120 seconds, down from 300
+The Apato stomp hitbox now hits for the duration of when its bringing its feet down, rather than just when they hit the ground
+Fixed: The apato tail now sits properly when sitting or laying
+Fixed: The apato neck no longer curls into a spiral when you sleep
+Fixed: Many various jams associated with apato stomp, tail whip, sitting/laying, and vocals
+Fixed: The scoreboard no longer erroneously says it has a K/D header when on Life Cycle
+Fixed: The number of talents available to the player now properly reflects the game mode they are in, rather than always behaving like Combat
+Fixed: You now properly lose carried weight when another player grabs plants you are carrying
+Fixed: Respawning now properly tallies a death for the player in Combat/Free Roam
+Fixed: The apato hitbox is now proper, and this should fix the Utah camera issue as well when latching to the Apato
+Fixed: All foliage types now properly disappear when eaten on Caldera
+Fixed: Apato now properly gets wider, rather than longer, when it gains weight
+Fixed: Lightning once again properly does damage, occasionally strikes players, and properly strikes around the map
+Fixed: Elasmo no longer loses health after growth 1.0
+Fixed: The "Return to Main Menu" button on the logout warning now properly works
+Fixed: Several talents were not reapplying their effects properly when loading back into the server
+Added debug texts to the code that's likely causing the frequent server crashes to diagnose the issue further
+Added some code to hopefully make the server player count correct
Patch 1.0.1:1D: Hotfix #2
NEW CONTENT
+Added new islands and content to the center area of Forest Island, by Asoka/FurFur
+Added the Orka Krono skin, by Misha
+Added damage overlays for the Megalosaurus
-at 87.5% and above you show no damage.
-at 12.5% you show full damage
-everywhere else transitions between three stages of damaged'ness
+Use of scent now allows you to identify the type of talent build a potential adversary has
-Aiming at other creatures while holding the scent key allows you to deduce this information based off color
-Red = power, green = mobility, blue = survival
+Matched the Breath Bar and Error Message widgets to the current UI Theme
BALANCE ADJUSTMENTS AND TUNING
+Reworked the Kronosaurus talent tree with several changes
-Most notably, it should be harder to stack several offensive talents in the power tree to obtain a very strong krono
+Reworked the Krono lunge injury damage scaling
-Krono lunge does 1.8x more injury damage baseline
-The scaling of the PowerfulLunge, DamageIncrease, and Bruiser talents have been changed to be much weaker in the case of the lunge's injury damag
+Elusiveness now takes 65 ability power baseline, down from 80
OPTIMIZATION
+Refactored attack code out of blueprints and up into C++
-There may be bugs with this that I missed. Testing every animal's LMB and RMB, and the conditions that allow use of LMB and RMB is a good idea
BUG FIXES
+Fixed: The HealingRateIncrease talent no longer also makes you lose HP faster if you're uncomfortable
+Fixed: The HealingRateIncrease talent no longer double multiplies your healing rate (it's 2.0x faster at 3/3 now)
+Fixed: Clicking on the chat window no longer jams the UI
+Fixed: Score now records and displays properly
+Fixed: The AbilityPoolIncrease no longer increases injury damage taken, and the InjuryDamageResistance talent now properly does
+Fixed: Ichthy no longer has knockback
+Fixed: Elusiveness now takes the proper amount of ability power to use
+Fixed: It should now be possible to oneshot creatures, and the OneShotAvoidance talent works properly
+Fixed: The velociraptor now properly plays its death animation
+Fixed: The mosa no longer sometimes fails to deal bite damage when biting in rapid succession
+Fixed: Elasmo head tracking now works properly
------
HOTFIX #3
+Attempted fix at server crash
+Fixed a graphical glitch issue with water drawing from high in the sky
+Fixed: The bots now function properly
+Fixed: Water now decays at the proper rate, rather than subtracting 5 every tick
-Previous buff to water decay rate has been undone, and it now behaves as before
-I suspect the sudden increase in feedback about water being too fast was because of the above bug, which caused it to drain about 2x faster than normal
+Thirst decay rate is now a function of how rainy the weather is. Very rainy weather will cause thirst to start going up instead of down
Patch 1.0.1:1B Balance Hotfix
We're releasing a small patch later today to address some bugs (two major ones that we thought we fixed last patch, actually) along with other bug fixes. This patch also addresses a lot of feedback we've gotten from the Mosa vs Krono matchup, weather, and thirst:
BALANCE UPDATES
KRONO VS MOSA MATCHUP
+Krono ability power has been restored to 100, down from the previous buff to 120
+Krono lunge base damage is now 252, down from 315
+Krono now has 1400 health, down from 1500
+Mosa now has 1750 health, up from 1500
+The Powerful Jaw talent is now the Tier 5 power talent for Mosa
+The Bruiser talent is no longer available for Mosa
+The Sharp Teeth talent is now in place of the previous Powerful Jaw talent for Mosa, on the Power side of the power-mobility bridge
+The Elusiveness talent now costs 80 / sqrt(Talents in Elusiveness) Ability Power to use
+While stealthed, ability and stamina no longer regenerate
SURVIVAL UPDATES
+Fresh Water now fills up at half the rate it previously did
+Fresh Water now depletes from being drunk at a quarter the rate it previously did
+You can no longer drink fresh water while you're full on water, and will automatically stop drinking once you are full on water
+Normalized all fall damage thresholds to take gravity scale into account. Now the thresholds should behave as they did prior to the gravity change
+All animals now lose water at 75% the rate they used to
+The maximum comfort you can now lose due to weather is 51, down from infinity.
-Talents, being overweight, or having a favorable weather resistance stat further reduce this value.
BUG FIXES
+Fixed: Server-side crash upon players joining the server
+Fixed: The Dino Select Screen should no longer jam, preventing players from selecting any animal for play
+Fixed: The velociraptor now applies the proper amount of weight damage when latching
+Fixed: The Pteranodon no longer jams after it crashes, preventing any movement
+Fixed: Pteranodon crashes now register properly, rather than intermittently
+Fixed: Pteranodon crashes now proprely apply injury damage
+Fixed: The camera should no longer clip through the walls and ceilings of caves and burrows
Patch 1.0.1:1D: Kronosaurus Adjustments
NEW CONTENT +Added Magma Megalosaurus skin, by DeviouslyKitt
BUG FIXES +Fixed: Krono can no longer continuously keep up its lunge speed by pressing RMB
+Fixed: Krono elusiveness and keen senses talents should now work properly
+Fixed: It should no longer be possible to apply the wrong skin to a dino, making it have that patchwork skin glitch thing
+Fixed: The UI should no longer jam on the dino select screen, preventing the player from taking any action
+Fixed: Characters no longer have camera collision
+Fixed: The client should no longer crash when taking fall damage
+Fixed: It should no longer be possible for the foliage bundle to cause a server crash due to an invalid index
+Fixed: Warning spam related to held foliage actor in log
+Fixed: Stamina consumption text should properly display in the log
+Fixed: The carcass and meat leg now sit more correctly in the Krono jaw
+Fixed: Upon login, the player should no longer be animating in free-fall until they jump
+Fixed: The battle fatigue mechanic no longer zeros out your damage when at 100% injury
-The mechanic has been changed such that injury is less punishing on damage output, and you can, at no time, deal less than 25% of your maximum damage output due to being injured and low on HP
+Fixed: Upon respawning, the chatbox no longer refuses to function until the player hides and shows it
+Fixed: Upon respawning, the chatbox now properly draws in front of the blood / injury screen overlay
+Fixed: Caves now properly provide shelter from the elements
+Fixed: Player's mesh scale size should now properly reflect their growth level
+Fixed: The camera no longer teleports upon the first scroll of the mousewheel after spawning in
+Fixed: The player camera no longer gets stuck inside the character mesh for small growth levels
+Fixed: The server should no longer crash when players join due to a steam login issue
+Fixed: The jump_start animation now properly plays for various animals that have it
BALANCE CHANGES +Krono attack damage is now 252, down from 315, on its primary attack
+Krono primary attack now costs 20 ability power, down from 25
+Krono now has 120 ability power, up from 100
+Krono now has 150 air, up from 100
+Krono beached turn rates and movement speeds have all been increased by 30%
+Krono food decay rate is now 0.6 (equal to mosa), down from 1.0 (equal to velo)
+Krono water decay rate is now 0.25 (equal to mosa), down from 1.0
+Velo stationary turn rate is now 375, up from 225
+Velo sprint turn rate is now 225, up from 175
+Updated the velo and utah pounce leap velocity to match the recent gravity increase
-They should behave as before distance and heightwise, except they move a bit faster in their arcs now
MECHANICS CHANGES +Trying to type in chat while the HUD is hidden will now result in the HUD being shown, rather than prompting the player the HUD is hidden