Beasts of Bermuda cover
Beasts of Bermuda screenshot
Genre: Simulator, Adventure, Indie

Beasts of Bermuda

Earthshaker


[previewyoutube="za18-q_ablM;full"]

Added new playable creature:


The Oryctodromeus!




Oryctodromeus Burrowing


Digging Tunnels


+While above-ground, the Oryctodromeus can dig a tunnel entrance by pressing the Ability key.
-Once the entrance has been dug, it can be interacted with by pressing the Use key
+While underground, while in dig stance, the Oryctodromeus can dig new tunnel nodes in any direction by using LMB, and can fill dirt in any direction by using RMB
-Holding the Ability or Look Up keybindings will cause the Oryctodromeus to place a node upwards, rather than in the direction the camera is facing
-To dig a burrow exit, dig upwards until you get near the surface. Once close enough, it will show that you can place an exit rather than another tunnel node
+To exit the burrow while underground, either look at the exit and press the Use key, or press escape and select 'Leave Burrow'
-Leaving a burrow by the Escape Menu has a standard combat timer just like logging off or logging to another creature

Dirt Carrying


+While in a burrow there is a dirt jar HUD on the left side of the screen.
-When this dirt jar is full, you cannot dig more tunnels
-To empty the dirt jar, either fill in tunnel nodes that have already been dug, or exit the burrow, which causes the dirt to automatically place itself around your burrow entrance
-Every time a tunnel node is dug two dirt is added to your dirt inventory, and filling in a tunnel node only subtracts one dirt.

Attacking while in a Burrow


+To attack while in a burrow, press the Special keybind.
-This swaps between dig stance and attack stance.
-While in dig stance, the dirt jar HUD element is visible. You can dig by using LMB and place dirt by using RMB
-While in attack stance, the dirt jar HUD element is hidden. You can peck by using LMB and use Sand Attack by using RMB
-You are always in attack stance while outside of a burrow

Sand Attack


+While above ground or while in attack stance, the Oryctodromeus can use Sand Attack by pressing RMB.
-This attack blinds your opponent for a few seconds.
-Talenting into Sand Hoarder increases the effect of this special move.
-You cannot hit party members with Sand Attack.


Auto Jump


+To auto-jump while in a burrow, either press jump while already in the air or press jump twice while on the ground. If there is a suitable burrow ledge to jump up and onto, auto-jump will activate and bring you up
-This can be used by any creature, such that larger animals that may find themselves in a burrow can navigate different heights without getting stuck
-You cannot auto jump into passageways that are too small for you to fit otherwise

Burrow Scent


+Burrows that have been active in the past fifteen minutes release a purple scent at the entrance
-This uses the same timer as the Despawning Mechanics section describes, so it's an easy way to check if your burrow needs its despawn timer refreshed

Claustrophobia


+Added a new debuff named Claustrophobia.
-This debuff significantly drops comfort and damage output while in a burrow.
-The Oryctodromeus is immune to Claustrophobia.
-The talent Vigilance mitigates the effects of claustrophobia.
-The Velociraptor now has Vigilance in place of Heavy

Talents


+Vigilance increases the distance one can see while inside of a burrow.
-For creatures that are not an Oryctodromeus, it also reduces the negative effects of Claustrophobia.
-Currently, only the Oryctodromeus and the Velociraptor have access to this talent.
+Burrow Master increases both the amount of dirt you can carry before exiting a burrow to empty your dirt, and increases the amount of tunnel network entrances you can have
-Tunnel entrances belong to tunnel network chunks, so it is normal behavior for adjacent chunks to allow a player to spawn additional entrances
+Swift Claws increases the speed at which an Oryctodromeus can dig, as well as reduces the amount of Ability digging consumes
-It also allows an Oryctodromeus to enter or exit a burrow more quickly
+Sand Hoarder increases the time that Sand Attack lasts, and reduces its Ability cost as well


Tunnel Network Saves


+Tunnel network save data is saved in a separate file titled 'DynamicWorld' on servers. If, for any reason, servers need to wipe all tunnels on a server, deleting this file will do so safely without loss of any other save data
-Deleting this file will not cause loss of creature save data or saved profile data for players on the server

Despawning Mechanics


+Tunnel networks despawn after 72 hours of inactivity.
-Activity constitutes being present in the burrow while an activity tick happens
-Burrow activity ticks every 15 seconds, so make sure you stick around for a good few seconds while inside a tunnel network.
-Tunnel networks chunk to the nearest 10,000 UE units in each dimension (seen by typing displaycoords into the console)
-This means a node at coordinates <14000, -17000, 3500> is controlled by the tunnel network chunk centered at <10000, -20000, 0>
-When a tunnel network chunk is refreshed, it also refreshes every adjacent tunnel network chunk in each dimension (27 chunks total, making a 3x3x3 cube, each of which represents 10,000 UE units on the X, Y, and Z axis).
-You do not have to be an Oryctodromeus to refresh a tunnel network's despawn timer

Misc Burrowing Info


+Necrophobia does not apply to creatures inside a burrow
+Burrows have group icons that show up if the entrance belongs to either you or a member of your party. These burrow group icons show up only while close to the burrow. They can greatly help in finding your way back out of a complicated tunnel network.
+Logging off of a creature and then reselecting it for play will move the player above-ground at the location of the last-used burrow entrance
+Contact with water while underground will also move the player above-ground to the last-used burrow entrance
+Pressing Escape and selecting 'Leave Burrow' will allow a player who has gotten lost or stuck to leave a burrow and port to the last-used burrow entrance location, but this has a combat timer, much like logging off or swapping characters


Combat Game Mode


+While in the combat game mode, the player is now always brought to the creature creation screen, rather than the save selection screen
+While in the combat game mode, none of the player's creatures will save
+In Combat game mode, Necrophobia is no longer present for herbivores near carcasses
+In Combat game mode, points are now scored for killing members of your own species
+Significantly reduced the amount of points the blue crystals in the cave give
+Fixed: Player score now properly reduces by 65% every time the player dies or respawns
+Fixed: The Kills and Deaths info now properly displays on the player list
+Fixed: The number of talents given to freshly spawned players is now correct

Skins


+Added the Shimmer Ichthyovenator skin for event participants
+Added Fire Eel Ichthy by DJZ and Triptrap
+Added Swan ichthy by Natahi4 and Twilightwolf
+Added Sea Dragon Ichthy, by Omnomnivore and Natahi4
+Added Marsh Ichthy by Omnomnivore
+Added Butterfly Fish Ichthy by Twilight and Natahi4
+Added Hollow Ichthy by Triptrap and Vendi

User Interface


+Totally revamped the Escape Menu
+Totally revamped the Dino Select UI


Map Work


+Fixed the lighting issues on Forest_Island
+Added Forest_Island2 to the game once more (old map, was around pre-Steam release)
+Misc fixes and issues on Rival Shores and Ancestral Plains

Language Localization


+Danish is now supported
+Turkish is now supported

Balance / Mechanics Changes


+Swapped Velo's talent Heavy out for Vigilance (burrow visibility / claustrophobia resistance)
+Players no longer play a distress call when grabbed, which prevented action from being taken during the call
+Ungrouped herbivores now stress each other
+Herbivore herds are now restricted to having a maximum of 3 different species types per group. Admins can invite beyond this, just as they can with carnivores.
+Reduced the effectiveness of the Whipcrack talent. It now takes 3 talents to get the effectiveness of 2 in the previous patch
+Slightly reduced the apato's tail curling, such that it cannot wrap quite as far along its body towards its front legs
+Saichania no longer suffers food poisoning from eating cacti
+Piscivores now gain food satiation from eating carcasses left by dead players and from destroyed eggs
+Improved Mosasaurus' turn rate while darting by 40%
+Improved Lurdusaurus' turn rate while darting by 20%
+Reduced the minimum size of the use key trace when searching for plants to eat, which was making it hard for very small creatures to eat without eating adjacent plants as well
+Velo's bite attack now costs 6.5 Ability Power, up from 5.0
+The stamina and ability power tick now pauses while dart is active
+Altered tornado target seeking such that it avoids flying or swimming creatures
+Increased lag hit threshold size such that less legitimate client-side hits are rejected server-side due to client-server disagreement
+Female aquatics now have a 30 second time window to possess their own egg
+Improved Pachy's uphill sprinting speed
+All animals can now pick up plants more easily, and plants in general weigh less
+Significantly increased the speed of hatchling aquatics
+Being larger than 1.0 no longer influences how momentum and slopes interact with your movement speed
+Dead creatures no longer automatically get deleted after 48 hours
-This hopefully flushes out a bug where dead creatures have been deleted before the 48 hour timer has run
+Toggling the resource display or HUD now hides the ory dirt meter, the ory burrow digging meter, and the krono lunge meter
+The 'Press E to Use' interaction messages now hide if you have the HUD set to hide


Bug Fixes


+Fixed: Pteranodon, Velo, and Rex now blend their swimming and eating animations properly
+Fixed: Players with duplicate names now show up properly on the player list
+Fixed: The Persistance talent no longer interacts with Thick Hide and Sharp Teeth
+Fixed: Players who load from save data now properly initialize talents server-side
+Fixed: Odd behaviors with groups if a player created multiple groups using the same creature while other group members were offline
+Fixed: Aquatics can now consistently breathe air from steeply graded river surfaces
+Fixed: Knockback or falling doesn't interrupt apato's attacks anymore
+Fixed: The egg's camera now properly attaches to the egg, rather than floating way above the egg
+Fixed: Soft group caps should now properly work and apply correct comfort loss client-side to players in overcrowded groups
+Fixed: Eggs should no longer cause players that go back to creature screen to have black void from burrow & egg overlay in every case.
+Fixed: Eggs possessed and then left by the player no longer chirp if the player does a vocal
+Fixed: Settings in the keybinds window regarding mouse sensitity, etc, now saves and loads properly
+Fixed: It should play dart animation as ichty when darting and grabbing at the same time now
+Fixed: Ptera should no longer do running animation while swimming
+Fixed: Pachy's neck no longer behaves erratically while it is in the sitting position
+Fixed: You can no longer select and start as another creature from the dino selection screen while a pending request to join a nest exists, leading to undesirable game behavior
+Fixed: The 'Too Old to Swap Skin' message no longer comes up if you swap between creatures on the dino selection screen
+Fixed: Satiation now behaves properly when eating multiple plants at a time
+Fixed: Display messages informing the player of an increase in friendship grade between them and another player now properly display the correct grade
+Fixed: Apato can no longer turn faster than it's supposed to by pressing the jump key
+Fixed: Under certain circumstances, the keybinding menu would break one of the movement key bindings, setting it to 'None' and disallowing the player to properly set their keybinds
+Fixed: Velo walking grabbing animation and Velo swimming grabbing animation
+Fixed: Creatures no longer stand slightly off the ground. This was particularly noticeable on small animals like velo
+Fixed: Carnivores now have an animation for jumping and eating at the same time instead of playing the walking animation.
+Fixed: Krono can no longer begin lunging while it is still playing an attack or vocal animation
+Fixed: You can no longer use the 'Lay a Nest' keybind while in an egg
+Closed Pachy's mouth, and Megalosaurus now plays a different animation while eating while underwater

Screenshots by Detestation, Callie, and Triptrap.

Ichthyovenator Shimmer Event!


Its time for another video-making event, this time for the brand new Ichthyovenator! To participate, please read over the Rules and Guidelines! Failure to follow the rules may lead to disqualification!

How to Enter


You will need to join our Official Discord, and message the following format in a private message to the user EchoAlien:

Participants:
Video Link:
Spotlight Bonus:


For Participants, The first number is the Steam ID64, the center is the individuals name, and the right is the Discord Dev ID. Please use Google if you do not know how to find the Steam ID 64, or the Discord Dev ID!

Spotlight Bonus is only needed if you have more participants than the limit, otherwise you can leave that out. Those in Spotlight Limit will only receive the skin if your video entry is a favorite of the official game staff!

Entry Example:

Participants:
76561198083026152 IndigoBlue 317764420753293322
76561198015374176 EchoAlien 168665144442748928
Video Link:
[Insert Video Link Here.]
Spotlight Bonus:
None


Shimmer Event Rules, Guidelines, and Limitations



The Beasts of Bermuda Official Staff (Moderators and above) reserve the right to deny skins to participants who are offenders regarding the Event and its rules for any reason deemed appropriate by the Staff, including but not limited to bad behavior, falsifying information, or finding loopholes within the conditions written for the event. Participants who break these terms can be reported, and if adequate proof is provided, and they cannot provide counter evidence to defend themselves, may be denied the skin, and if the offense is bad enough, or retaliation occurs, may also be banned from future events. If you have questions regarding these conditions, contact the Head Moderator or Quality Assurance Manager.

Event Guidelines and Requirements



Avoid being any shorter than the minimum, or longer than the maximum for your video entry:
Minimum Video Time: 30 seconds.
Maximum Video Time: 20 minutes.

- The creature the Shimmer is for must be featured as the primary subject in the video. This can be done with gameplay recording, or other means that are listed in the examples below. If your entry does not contain game footage, it must contain some other indicator that the video is connected to Beasts of Bermuda.

- Must contain more than just raw game footage if you are choosing gameplay as your route for your entry. (Raw footage is recording the game with or without sound, and then uploading it without doing anything else to it.)

- Doing any of these things to/for your video can potentially qualify you to recieve the skin, and are listed here as examples, but may not be the only limitations if good effort is noticable:
- Adding Music, Sound Effects, Memes, or other things of that nature throughout your video.
- Speed Paints.
- Animations.
- Vocal work (such as Documentaries or "Lets Plays".)
- Scene switching.
- Other forms of editing such as adding text, or special effects.

- You do not require high-end hardware or software to enter. Having watermarks in the video as a result of using trial on a program, or having bad FPS will not effect your chances of getting the skin as a normal entry. The only thing this may effect is your chances of getting Spotlight on the Announcements when the Event is over.

Additional Conditions



- One skin per person (You may pick which account, but may not put your alt accounts as participants to gain more skins for yourself. Getting caught attempting to do this may result in denial of skin from all known accounts of the offender.)

- Max number of Participants is 5 (five) people.

- If your video has more than 5 participants, and the video is picked as a favorite of the Staff to receive a Spotlight in Announcements, all participants for the video will receive the skin. Spotlight videos are chosen by vote by the Official Beasts of Bermuda Staff, and are selected based on overall visible effort, quality, and uniqueness, so do your best if you want to try to earn Spotlight.

- This event is NOT a contest! If you meet the basic participant requirements, up to 5 people of your participating group will still receive the skin, earning Spotlight only allows the qualifying video to earn skins for higher than the 5 participant limit.

- You must communicate with those planning to participate and clarify between your participants(if there are more than the max permitted number of participants) who will get the skin prior to putting the work in, in the event that your video does not get Spotlight.

- Participants count as the following:
- Actors who are aware and made prior arrangements with you to be involved in your video.
- Recorders
- Video Editors
- You cannot include non-participants to receive the skin unless they qualify in one of the above categories.

The event ends on July 25th at 11:59PM EST!


The New Ichthyovenator Patch



Ichthyovenator



[previewyoutube="n_M2WJV3IUY;full"]

+Replaced the old Ichthyovenator model with a new, updated model
-The new model has underweight, overweight, and baby morphs
-The new Ichthy has three skins:
Lizard, by Twilightwolf, concept by Natahi4
Striped, by Callie, Triptrap, and Omnomnivore
Deepsea, by Triptrap and Omnomnivore
-Ichthy currently is missing its 4 and 5 calls. This is normal.


Megalosaurus


+The Megalosaurus has been going to the gym over the past week. It has been buffed back up quite a bit.

Mechanics Changes


+Your head now looks straight forward while darting as ichthy, lurdu, mosa, or elasmo
+Improved ease of interacting with foliage for small animals
+The talent Nimble Footed now increases your turn rate while swimming or falling, both for aquatic and terrestrial creatures
+Lowered volume of waterfalls

Balance Changes


+Reduced Kronosaurus' swimming turn rate by 33%
+Reduced Mosasaurus' ability power scaling past 1.0 by 50%
+Reduced injury damage recieved by struggling out of a mosa jaw from 50 to 40
+Increased Kronosaurus' lunge time by 1.5 seconds, to 2.0 seconds total time lunging
+Buffed the Slippery talent such that 2 talent points invested now give the benefit 3 used to give
+Slightly reduced mosa grab hitbox width
+Elasmosaurus can now struggle out of a Mosa jaw, just like Lurdu and Ichthy
+Kronosaurus damage scaling now behaves like the rex - less damage while small
+Increased Mosasaurus base damage from 140 to 165
+Reduced the ability power tick size scaling on Mosasaurus, such that at larger sizes, ability power ticks arent reduced by as much
+Increased Kronosaurus upfront lunge cost to 30 ability power, up from 20
+Decreased Kronosaurus lunging coil cost to 10 ability power per second, down from 12.5


Bug Fixes


+Fixed: The Megalosaurus sacred skin now works properly with the model update
+Fixed: Soft group cap comfort drops now work properly when players are out of net-relevance range with one-another
+Fixed: Double tapping and holding the use key no longer causes some animals to slide along the ground.
+Fixed: It is no longer possible for sprinting to be slower than walking if you stack several movement speed-reducing mods on top of one-another (pregnant, fat, carrying stuff, etc)
+Fixed: The Megalosaurus dew claw now properly connects on the baby morph
+Fixed: After darting, animals should no longer continue sliding around on the terrain if the darting angle was high and the terrain is steep
+Fixed: Pressing escape while transitioning to the save select screen no longer results in an escape menu UI jam that forces the player to leave the server
+Fixed: If a carcass finishes rotting while being carried, it no longer jams your jaw open and jams you with carry weight you cannot get rid of
+Fixed: Megalo's Claws now properly recolor
+Fixed: Group icons no longer get stuck on-screen for players who are behind you
+Fixed: Pachy no longer starts gaining ability power while charging if it does a head butt
+Fixed: The Powerful Lunge talent now properly returns more ability power to the player when they hit with lunge, rather than less
+Fixed: Friendship is now accounted for when considering damage from Pachy's charge or Krono's lunge attack
+Fixed: Aquatic creatures no longer indefinitely slide along the terrain if they jump onto land
+Fixed: Various reported map bugs on Rival Shores
+Fixed: Velo, Acro, Megalo, Ichthy, Tyrannosaurus, and Pachy no longer stand up to play vocal animations while crouched
+Fixed: Skin name edit being ignored if not pressing enter
+Fixed: The afk timer now properly updates while working on skins, preventing the player from being kicked from the server due to inactivity while doing so
+Fixed: Underwater blur staying on screen when out of water

Screenshots by discord community members: Katze, Bite, Indigoblue, River, Lazulie, and Callie.

Patch 1.1.944

While this patch is heavily geared towards fixing bugs that are currently causing problems on our public branch, it does have another nice surprise in it! Cαllie has done some improvements to our Megalosaurus model! She also gave it a baby morph, a fat morph, and a starvation morph! Here's a picture of the new baby morph! You'll need to go over (or under) eat to see the fat and starvation morphs!



+New (public): Improved the Megalosaurus model
+New (public): The Megalosaurus now has a proper morph target to
indigate being over (or under) fed
+New (public): The Megalosaurus now has a baby morph target

+Fixed: A FPS spike no longer occurs when dropping held foliage bundles
+Fixed: Order of operation issue that could, on rare occasion, cause another server crash.
+Fixed: Eggs should no longer save duplicates when possessed by a player, saving, and the server restarting or crashing.
+Fixed: Bleed damage is now influenced by friendship grades while in a group with another player
+Fixed: Rare but existing crash on startup for servers with old (patch 1.1.910) dead entities data. If that'd occur, the server would no longer start. Servers may get messages about dead entities being culled when the server starts. These entities hold invalid data and reviving them would otherwise cause problems.
+Fixed: Fixed a crash that could occur when trying to spawn an entity with an invalid index
+Fixed: Logic error that would cause inconsistencies when saving or updating data at runtime (e.g switching creature, getting nested, etc), and cause rollbacks and similar issues.
+Fixed: The player list now sorts alphabetically once again
+Fixed: Server crash related to the server saving while garbage collecting
+Fixed : All console commands that are either explicitly blocked or allowed should now reliably be returned as blocked or allowed by the IsCommandBlocked and IsCommandAllowed functions
+Misc: Group Finder messages in chat no longer show up in global chat if the player is muted. They still show up in party to alert party members of who's doing the name changes.
+Fixed: Group icons no longer flicker in the top left corner of the screen when the player transitions across net relevance range
+Fixed: The background image on the talent screen now properly displays when you first open the talent screen
+Potentially fixed the "VerifyTimeout" crash happening when loging in (deleted the command, and made a timer that self destroy this actor in case of timeout)
+Fixed: Kronosaurus and Elasmosaurus can no longer use regular attacks while out of air
+Fixed: Skin Saving works properly

Screenshots by Triptrap and Predatoria

Patch 1.1.940

+Fixed: server side crash caused by spawn point selection
+Fixed: Flicker bug on lower settings than TAA when raining (can be tested with setweather)
+Exposed new save system's autosave timer under the config section:

AutosaveTime=120
Default is 120 seconds.
+Fixed: rare client side crash that could occur if skin templates don't get initialized early enough
+Potential server side fix for the GC crash causing rollbacks & the server to crash while it is saving.
+The save system now waits for the garbage collector to finish running when saving, and then blocks its scope to prevent GC from running in this scope and cause a crash.
+Fixed client side crash that could occur when spawning on a server with lots of people.
+Added Type Animation, Map, and Graphics for the bug reporter, along with a button to append one's current location to the report.
+Server side crash that was caused by a latent process running after a client joins
+Client side crash that could occur when entering net relevance range (not guaranteed fix, couldn't reproduce in PIE)
+Data that is not recognized when a server loads is now discarded, instead of crashing the server immediately
+Fixed client side "Dark lighting / void" visual glitch when entering water and leaving, then looking around in the distance, or when looking in the distance underwater
+Experimental: Increased GC tick rate to two times a minute instead of once a minute, should reduce frame hitches while it runs (especially on servers with a lot of people)

Patch 1.1.937

Patch 1.1.937


+This patch contains numerous bug fixes that address the loss of save data issues, server stability issues, and issues with resurrectplayer.

Group Finder


+Added a new social feature, Group Finder, which allows players to post groups, view groups, and request to join groups
+You can request to join any group that contains a member that is capable of inviting you. This means, under normal circumstances, species restrictions apply to Group Finder. Admins, however, can request to join any group and any player can request to join an admin's group.

Upgrade to Unreal Engine version 4.25.0


-This fixes the 'NetPacketNotify' server-side crash that frequently occurs
-Due to an Unreal 4.25 bug, Temporal Anti-Aliasing is now always enabled by default
-If you very much desire turning off Temporal Anti-Aliasing, you can use the console command r.defaultfeature.antialiasing 1 or below, but be warned, there will be severe flicker on reflective surfaces such as water

Balance Changes


+Improved the thresholds for taking fall damage while jumping into shallow water
+The jump key can now be double-pressed to more cleanly jump off a water's surface
+You can no longer use Dart while grabbing another character unless they are in your group
+Players who idle on the escape menu, dino select, or save select screen are now kicked automatically after a period of inactivity
+Self feeding off of large aquatics such as mosa is now more difficult to do
+Soft group caps now begin at 0.7 growth, up from 0.6
+Adjusted friendship lost when hit by other players such that it scales with HP
+Dead creatures who have been deleted from your save profile can no longer be resurrected
-Dead creatures from before the patch will still be resurrectable
-It's quite possible lost dead creatures from before this patch may now show up in the admin's resurrectplayer window
-A confirmation prompt now displays when deleting dead creatures as well, to avoid accidenta deletions
+Resurrect player now respawns the entity on a randomly selected spawn point that matches their type.

Bug Fixes


+Fixed ptera's jammed flying animation when it was grabbing at the same time
+Fixed megalo's and rex's swimming on land / hovering animation when grabbing/eating while exiting the water
+Fixed: The dino select screen now smoothly transitions between aquatic, terrestrial, and flyer spawns
+Fixed: Movement state jam when being grabbed by another player while stomping
+Fixed: Velociraptor camera collision issues when growing to very large sizes
+Fixed: The server no longer crashes if a player joins the server while it is saving
+Fixed: The - sign no longer shows up twice for negative inherits
+Fixed: Kickplayer no longer leaves a duplicated character pawn in-game if setting the last parameter to true.
+Fixed: Players are no longer erroneously put into groups that exceed hard group limits while loading into a server
+Fixed: Negative friendships now properly decay
+Fixed Alt accounts were not properly being added to the player's profile, causing entities to go missing or destroyed due to data mismatch.
+Fixed: Somewhat rare hash collision issue that would cause some users to share save profiles with other users
+Fixed: Meat legs now properly restore as meat legs, rather than small carcasses, after a server restart, currently, broken egg do not restore after a server restart due to a need to refactor their implementation first.
+Fixed: Carcasses restore properly after a server restart, instead of all being put at the origin of the map.
+Fixed: Deleting alive entities from your profile also deletes the save file. Previously, that was not the case and would bloat the server save data with "orphan" pawns.
+Fixed: Parents should now properly recognize offspring if they hatch while the parent is offline, and parents who are playing on other creatures no longer receive offspring credit on the creature they're playing when the offspring hatches
+Fixed: Restoring entities to an online player works properly and updates the target's profile so that they can receive the update directly on their selection screen.
+Fixed: Pachy charge can no longer hit grabbed targets
+Fixed: Party members and ungrouped herbivores no longer obstruct the Para's Alarm Call ability
+Fixed: ResurrectPlayer now works on alt accounts / different accounts than the one that initially created the pawn.
+Fixed: Server crash that would occur if a player died while the dead entities save data was being saved
+Fixed: Multiple issues with velociraptor skin customization
+Fixed missing logic when dumping data to disk so that it does not try to copy eggs that may have hatched into the character data (causes potential data loss).
+Fixed: Added necessary logic to properly handle specific entities (e.g eggs) and not attempt to put duplicate of them in the save system when the server loads. This likely caused data loss.
+Fixed: Certain characteristics of the Pteranodon's flight no longer change based on the client's framerate
+Fixed: Pachy's charge momentum no longer continues to build if you hold the sprint key while not holding any movement keys
+Fixed: Good Parent now properly gives a chance at an additional egg with one talent point invested
+Fixed: Characters sometimes being invisible to one-another.
+Fixed: Exploit that would allow players to accept egg invites and enter eggs to avoid combat.
+Fixed: The Momentum mechanic no longer slows you for exessive time durations after going up a hill while playing very large animals such as Apatosaurus.
+Fixed: Entering a teleport that is underwater no longer sets you outside the sky sphere if playing as a Velociraptor.
+Fixed: Glimmer Apatosaurus now properly shows its bioluminescent layer after being loaded
+Fixed: The Velociraptor icon now properly behaves when the group member is just outside of net relevance range
+Fixed: Server side crash that could occur when restoring multiple entities to a single player when they are offline.
+Fixed: Players will no longer create entity duplicates if they relog or get disconnected while loading in with an abandoned character on the server
+Fixed: Orphan playable entities now automatically get destroyed after 60 seconds if they have no player controller and no owner
+Fixed rare client side crash caused by creatures entering net relevance range on lower end computers.
+Fixed: Creatures who are grabbed now properly do not have scent if the grabbing creature should not reveal their scent (flying, swimming, crouched, etc)
+Fixed: Collision issue that would make some water sources difficult to continue drinking from
+Fixed: Serverside crash that would occur during the loading process while a player joins the server
+Fixed: Soft group caps no longer erroneously include group members who are not your species when calculating
+Fixed: The Talent Tree now properly displays the correct background image
+Fixed: Non net relevant carcasses no longer have scent if they are empty
+Fixed: The father no longer needs to be on the same steam account they created the character on to mate properly
+Fixed: Nests should now reliably work even if players created the creatures on separate steam accounts than they're currently playing on

Misc


+Improved the underwater visuals
+Added support for Swedish and Ukranian language localization
-Ukranian is not quite complete. Only Swedish will be flagged as supported on Steam, but Ukranian can still be selected in-game
+Added admin command to automatically purge orphan data, 'PurgeOrphanData'
-This will delete entities that have no owner match (owner defined on the entity, but owner not "owning" the pawn in their profile.
-This will delete player profiles that have no pawns.
+Added Bandit velo, by Twilightwolf, concept by TripTrap
+Added Deer megalo skin, by Twilightwolf, concept by Shain
+Added new megalo skin, Kalahari, by Omnomnomnivore, concept by Vendi

Hotfix: Patch 1.1.915

+Fixed: A UE4 / Nvidia error that would cause the game to crash clientside upon joining a server (ShaderBaseClasses.cpp 379 crash, very common)
+Fixed: Server crash caused by abandoned pawns that had been killed within a short time, that could potentially result in a player not ever receiving the pawn and crashing the server due to code assuming a valid pawn when this code is called.
+Fixed: Ensure error caused by not checking if a pawn could get its skin generated (server lag spike)
+Optimized light effects on Rival Shores that weren't culling at all / minor optimizations on Rival Shores
+Fixed: Server crash related to accessing non existing keys for groups
+Fixed: A behavioural bug with the escape menu calling functions it shouldn't call in certain cases - could crash server
+Fixed: Server crash caused by translated text in Russian in server logs. This would trigger when calling unban, unmute, etc
+Fixed: Server crash that could happen when players would log out quickly while still loading
+Fixed: Eggs created by a mother who has loaded from save data while gestating should no longer receive 'do not save' or 'console commands used' marks

Hotfix: Skin Mixing / Slots

Thank you for your valued feedback regarding our latest patch. We have created this hotfix to solve some of the issues that were discovered in our previous update.

-Fixed: The game no longer consumes excessive RAM while group tags are enabled
+Admins can now invite any player to their group if they have rights to use 'PossessEntity' in the config, regardless of species
-This can only be done by chat by using /invite
+Reduced water drain rates by 50% for all creatures, and updated the Water Consumed trial accordingly
+The game should now, by default, download with regular keybinds
+Clamped SetWeather's rain modifier so it can't be set excessively high
+Fixed: Bad collision on several trees
+Fixed: Blank debug print that would spam the log on servers.
+Fixed: Race condition in the save system that had the data be modified while being dumped asynchronously (crashes, major server hitches)
+Fixed: Rare client side crash caused by applying a skin on a character
+Fixed: Accepting nesting requests or invites to nest was not saving the player's latest state, which would cause issues with skin changes
+Fixed several lighting issues with assets used on RS + filled some map holes where player could slip in and die.

The Offspring Skin / Save Slots Patch

Offspring Skin Mixing


+Nested skins now take a combination of the two parent skin patterns and apply them to the offspring.
+A demonstration video, filmed and created by TripTrap, with the participation of the QA Tester Team, is posted here!
[previewyoutube="Vm864V2IWXk;full"]

Save Slots


-Every player now has access to six character save slots, such that they can have up to six creatures saved on each server
-Due to a total rework of the game's saving code, old save files are incompatible with this patch. Servers are recommended to delete the Saved folder.
-If a creature of yours dies, it will still exist on your save profile.
-Dead creatures can be revived by admins using a new console command: ResurrectPlayer. This command restores a creature exactly as it was before, including all talents and inherits.
-Usage of this command is __not to be sold in exchange for money or any surrogate for money such as Discord points__. We explicitly forbid it.
-It is possible to name the save slots. Double click the creature name to do so!
-This total save system rework should flush out many bugs associated with these codes.
-You cannot become the egg of your own nest unless you delete the parent creature first

Cooldowns


+There are two cooldowns associated with swapping between different character slots.
+Selecting any creature that is greater than 0.7 Growth, or any creature that is a Pteranodon will trigger the start of a 15 minute cooldown unless it was the last creature you were using for play.
+While playing, a constant 3 minute timer is refreshed. It disallows swapping immediately to any creature that is greater than 0.7 Growth or a Pteranodon unless you're returning to the last creature you were using for play.
+You can only return to the Save Select menu if you have been out of combat for 1 minute, identical to the combat logout timer for logging off a server.

Server Manager


+The Server Manager has been reworked to accommodate save slots, allowing visibility of all names, steam IDs, and creatures associated with a player's account.
+The Server Manager now allows searching player accounts by name, steam ID, or creature type, and punishments by name, steam ID, or punishment type

Players, Punishments and bans


-Banning a player bans their profile from the server, and prevents them from joining with any potential alt account.
-Ban timers now work properly and expire correctly once the punishment time is out.
-Mute timers now work properly and expire correctly once the time is out.
-All punishments are tracked per profile, and adding a kick, ban, etc, increases the punishment counter to make it easier to track misbehaviours over time.
-Player log-in now has an authentification phase that performs several checks on the player's account.

Family Sharing


+Family Sharing will remain enabled. All family-shared accounts, however, are now be bound together using the same save profile.



Changes to Console Commands


+AddGrowthTime and SetGrowthLevel no longer have a character ID / name input. They can only be used on oneself, and can only be accessed by admins.
+Usage of other commands such as SetFriendship, GiveEgg, AddEgg, and several other commands now mark a character pawn as having received console commands. Currently, this will prevent access to the new Trials gameplay mechanic.
+Animals marked as having been the recipient of console commands now generate limited inherits to their offspring. This will be the equivalent expected inherit count as mating two 1.2 growth creatures.
+Usage of console commands SetTalent, Set, SpawnEntity, or PossessEntity now marks an animal as Do-Not-Save. Creatures marked Do-Not-Save will not save, and disappear when the player logs out. Any eggs nested by parents will not save either if one of the parents was marked as Do-Not-Save.
+Sale of the 'ResurrectPlayer' console command in exchange for real-world currency, or any alternative currency that can be obtained in exchange for real-world currency is a __breach of our EULA and against our rules__. Rewarding players for participating in server-wide events or other non-monetary activities within a server is allowed, though its primary intent is for use in restoring players who have died to bugs, or to rulebreakers on private servers.
+All UE4 console commands are blocked by default unless explicitly authorized by us.
-A few of the common ones such as FOV, gamma, and other commonly used commands are still available.
-If you use an UE4 command for benign purposes and it's blocked, let us know and we may re-enable it next update

Trials Mechanic


+Trials can be accessed by opening the Character screen (O button) and pressing the 'Trials' button
+Trials may be used in future mechanics associated with rewarding players with after-death rewards they can use. Higher Trial scores will result in a more potent reward.
+Currently, Trials serve no purpose other than allowing a player to view their performance in the various trials. This is an experimental addition to the game.

Speed Trials


+Travel Distance: Keeps track of total distance traveled
+Water Sources Visited: Keeps track of total unique water sources drank from. Note that inaccessible or difficult to reach sources are excluded. If an Apato can't reach it, it's excluded.
+Water Variety: Drinking routinely from different water sources will improve performance on this Trial.

Power Trials


+Food Satiation Eaten: Keeps track of total food satiation consumed. Eating more food that grants food satiation will improve performance on this Trial
+Food Eaten: Keeps track of total food eaten. Improve this Trial by keeping your food consistently full.
+Hunts: Successful hunts will improve this Trial's score. Larger hunts grant significantly more.

Survival Trials


+Water Drunk: Keeps track of total water drank. Improve this Trial by keeping your water consistently full.
+Comfort Bias Consumed: Keeps track of total comfort bias consumed (comfort flowers, crystals, sponges).
+Offspring: Total offspring raised to adulthood.
+Storm Time Weathered: Total time spent during severe weather. Survive storms to improve this trial.
+Age: Total time spent alive
+Friendship: Highest friendship grade achieved with any other player

Language Localizations


+Added support for Hungarian, Chinese (Simplified), Spanish (Spain), Finnish, French, and Portuguese (Brazil)
+Miscellaneous widget / translation errors and grammatical mistakes have been corrected

Skins



Added Skins


+Added a new Pachy skin: Spotty, by BananaBae and DJZ
+Added new Lurdu skin: Umbrage by Omnomnomnivore
+Added new Megalo skin: Ocelot, by Lizardian

Removed Skins


-Chocolate, Clownfish, Laced, and Orcinus Lurdu skins have been removed
-Removed the Orca Krono skin
-Removed Cowpato and Bold Apato skins
-Removed: Sundae and Monarch Acro skins
-Removed Para skins: Banana, Camo, Canopy, Dappled, Lamp, Savannah, and Zebra

Skin Layer Previewing


+It is now possible to visualize where a skin customization layer will influence a skin
-To make it work, hover a Color button for more than 500ms (1/2 of a second). This will display the pattern associated with the color on the model automatically
-Unhovering or losing focus resets it back to default.

Saving and Loading Restrictions


-Saving is not possible for skins on creatures that are nested.

-Lurdu now has a mouth color region for all skins
-Made Mosa's eye shiny and gave it a proper dirtmask.
-Fixed Krono's eye mask and gave it a dirtmask
-Fixed all the bugs so far regarding improperly labeled regions on skin customization
-Gave the Velociraptor new eyes that have two colorable regions
-Fixed Para's eyes recoloring funny, made them shiny too
-Gave Velo colorable Mouth and Claw Regions
-Pachy spikes are now recolorable, and fixed Pachy's teeth
-Gave Acro a new eye and dirtmasks, made Acro's mouth wet.
-Updated the Megalo's dirtmask
-Added dirtmask for Pteranodon
-Fixed Apatosaurus' eye and mouth masks

Map Work



+Added Block volumes to all maps to prevent undermapping
+Misc optimizations on some assets
+Redid the lighting setup on Rival Shores
+Adjusted lighting such that it should be easier to see during certain times of day
+Added a new island and a few other things to Rival Shores
+Added Beach Shells as an omnivorous foodsource, with aquatic preference.
+The cactus foliage on Rival Shores can now be eaten
-Cactus give slight, negative comfort when eaten. Botanists reduces this effect.
-They also give a little bit of water when eaten.

Balance / Mechanics


+Pachy should now be able to interact with objects easier
+Herbivores that grow beyond 1.0 no longer see diminished food satiation values from certain plants
+Reduced the breath damage inflicted from sources influenced by the Asphyxiation talent by 25%
+Sped up Ichthy's sit down and stand up rates to the same speed as megalos. Sleep and wake up are still the same speed.
+The Botanist talent at 3 points now totally reduces the food poisoning associated with eating seaweed as a terrestrial herbivore, or eating terrestrial plants as a Lurdusaurus
+The Keen Senses talent no longer increases the size of scent clouds
+Members now start adding to the group total at 0.7, rather than 0.6, when soft group limits are used
+Increased the Mosasaurus camera height when zoomed in fully
+Slowed down the run and walk speeds of all creatures when at the hatchling growth level
+Para now exits quadrupedal stance and jumps if the jump key is pressed
+Swapped the Swim Speed Increase talent with Speed Increase for Lurdusaurus
+Adjusted the amount of meat fresh spawns give when they haven't eaten or drank enough to make self-feeding more difficult
+Swapped Long Runner with Strong Wings in the Pteranodon talent tree
+The Strong Wings talent now improves the angle of ascent for Pteranodon while in flight.
+You can no longer attack while darting or lunging. The regular damage these inflict is still present.
+While moving, jumping is no longer delayed
+The Para alarm call ability now only highlights the target for either yourself or fellow herd members
+Significantly reduced how foggy it is underwater
+Players can no longer emulate their game to play on two different accounts on the same machine if it's a family shared account.
+Players can now group invite one-another by pressing the use key once while looking at a nearby player
+Replaced the Pteranodon's Sturdy talent with Stoic
+Disabled the Host a Session option as it's heavily depreciated and dysfunctional.
+Picking up a creature or egg that is possessed will now prioritize over unpossessed eggs when searching for a grab target
+Eggs can no longer drown
+Unpossessed eggs now despawn automatically after existing for 8 hours
+Aquatic eggs now destroy themselves if the mother leaves the server or despawns for any reason
+The Saichania's Spiky Shield no longer interacts with the Thick Hide or Sharp Teeth talents
+While falling in the air, knockback no longer stops your vertical momentum
+Mosa thrash damage now interacts with Thick Hide and Sharp Teeth as if all the damage was being applied in bulk at once
+Adjusted Tyrannosaurus and Acrocanthosaurus jaw hitboxes to better reflect their snouts
+Deprecated saved talent builds entirely for now. The code is old and doesn't work well.



Autorun


+Added an autorun keybind. By default, it is bound to '6'
+Autorun will keep sprinting if you're sprinting already, will walk if walking already, will toggle between sprint and walk if you press the sprint key, and will cancel if you press backwards (usually bound to S).

Movement


+All code associated with character movement was totally reworked
-This should flush out many bugs or jittery movements associated with movement or changing movement states
-Aquatic creatures all now have a much more noticeable turn radius while swimming.
-Terrestrial creatures turn more slowly in the water as well.
-Momentum-related or terrain slope-related mechanics may feel a bit different.
+Change to Beaching - Aquatic creatures now beach if they sprint while contacting land. While not sprinting, they will never beach. This also applies while using Dart. Press sprint to beach!

Good Parent


+Altered the way Good Parent interacts with extra egg generation such that it is possible to get +4 or +5 additional eggs with 4/3 or 5/3 Good Parent
+Altered the way Good Parent influences the negative food drain, water drain, sprint speed drop, and comfort drain associated with egg gestation - 4/3 and 5/3 should be, in particular, a lot more effective
+While gestating eggs, the comfort drop associated with this is lessened if you are near your mate, if they have good parent.

Friendship


+Friendships now only accumulate if you are within 150 meters of one-another, and accumulate at the fastest rate if less than 50 meters from one-another
+Enemy-grade friendships now very slowly decay over time.
+Added a new combat logging category, Friendship, which will show friendship increases and decreases, which can be enabled in the Options panel
+Dealing damage to another player now grants negative friendship points with them, equal to the 25% total damage dealt by the hit
+Doubled the baseline times required to receive enemyship with another player

Adrenaline


+While adrenaline is active, enemy-grade friendships are ignored, and any stress associated with being near other creatures will behave as if you have None grade friendship with them
+Adrenaline activates if you are hit by a player who has a hostile relationship with you
+Adrenaline also activates if you hit another player who has a hostile relationship with you
+Adrenaline lasts for 90 seconds
+The buff can be viewed on the CharacterUI screen (O menu)



Observer Camera Glide Mode


+If you press RMB while using the observer camera, you will enter glide mode. Pressing RMB again leaves glide mode
-While in glide mode, the camera's turning rate and the rate at which it gains or loses speed are finite, smoothing camera movement
-Use setturnrateincrease to adjust how rapidly the observer camera can turn directions while in the air
-Use setspeedincrease to adjust how fast the camera can move
-Use setmomentumincrease to adjust how rapidly it changes speed when speeding up or slowing down

Groups


+Hatchlings now auto-join groups properly after they hatch, so long as it does not break hard group limits
+Eggs now belong to your group
+The new group implementation should reduce net traffic and CPU usage server-side

Sounds


+Added new sounds for Megalosaurus bite, bite down, drink, eat, lay to sit, sit to lay, sit to lie, and lie to sit

Optimization


+Optimized a structure's replication for players that are not net relevant (group members, admin player name tags).
+Certain skin textures were far too large, and have been corrected.
+Disabled texture streaming on UI icons so that they don't show blurry, and adjusted their size to not be more costly than they should.
+Addressed texture size issues on all characters, this will result in less memory usage.
+Optimized the skin system so that it never loads assets and data it does not need. This will reduce RAM usage & memory related issues.
+Reduced the net-relevance range on Velociraptor by 33%
+Fixed: Anti-Aliasing is no longer forcibly enabled for low-end PCs
+Many optimizations related to rewriting the skin system should significantly reduce performance issues associated with being in close proximity to many other players, along with general net traffic on populated servers.
-Skins are now cached client side, which allows not replicating the skin multiple times when a player enters, leaves, and comes back in net relevance range.



Bug Fixes


+Fixed: Players can no longer access the talent menu while in an egg, influencing their inherits after hatching
+Fixed: The Krono HUD for its water lunge ability no longer appears blurry for a brief period of time before focusing
+Fixed: Eggs can no longer be killed multiple times, generating multiple egg carcasses
+Fixed: Players should no longer be able to, under certain circumstances, attack or perform other actions while dead
+Fixed: While eating plants, the name of an inedible plant no longer will show up in the combat log if it was hit by the use key
+Fixed: Joining clients should now properly see the correct fog profile for the server they are joining
+Fixed: Egg damage now properly generates negative traits on gestating eggs
+Fixed: UE4 console commands that grant unfair gameplay advantages can no longer be toggled while on the main menu
+Fixed: Exploit related to logging out after laying eggs before the server has a chance to save you, allowing duplication of eggs
+Fixed: Saichania vocal animations no longer override the pivoting in place animation
+Fixed: Combat log event messages no longer display on the screen if the HUD is hidden
+Fixed: Vocal and attack animations now properly stop when you die, rather than continuing to override the death animation
+Fixed: Using scent while grabbing other creatures now properly drains ability power
+Fixed: Locomotion animations now play at the proper rate while at small growth levels
+Fixed: Jittery movement when the Velociraptor stopped moving while climbing
+Fixed: The Saichania icon now properly displays on eggs in the dino select screen
+Fixed: Spamming the nest lay key no longer generates multiple nests under certain conditions
+Fixed: Ichthy death animation no longer stands back up
+Fixed: Taking excessive negative inherits from egg damage while in an egg no longer, occasionally, generates +5 inherits
+Fixed: The Velociraptor can now climb the terrain mesh on Rival Shores
+Fixed: Teleporters on Rival Shores now place players on the ground, avoiding fall damage-related deaths
+Fixed: Breathing air as an aquatic no longer continues to spam combat log event messages once air is full
+Fixed: The numerical value is no longer repeated twice when observing combat log events for drinking water
+Fixed: You can no longer drink from water sources beneath the ground by sticking your head through the terrain
+Fixed: The damage reduction from being friendly with another player no longer applies twice
+Fixed: The damage reduction from being friendly with another player no longer applies while not in a group
+Fixed: The Saichania talent Spiky Shield now properly increases the damage reflected by Saichania's ability
+Fixed: Situations where the Elasmosaurus could deal damage multiple times per attack
+Fixed: Animation state jam that would happen on non-owning clients after struggling free from a grab
+Fixed: Pteranodon no longer plays its flying animation while diving into the water at a high speed
+Fixed: You can no longer stomp while jumping by pressing stomp and jump at the same time
+Fixed: The Velo's camera no longer goes into the object it's climbing on
+Fixed: Pachy no longer does excessive damage and knockback if it has a large vertical component to its velocity while charging
+Fixed: Two large mosas can no longer grab each other simultaneously, resulting in both players being teleported to the map origin
+Fixed: Krono no longer deals full bite damage if it lunges while its attack hitbox is inside of another player
+Fixed: Players can no longer pick up carcasses and hatchlings simultaneously
+Fixed: Eggs can no longer grow beyond 1.0 Growth
+Fixed: The 'Out of Air' debuff no longer shows up at the wrong times
+Fixed: The message that your egg is ready to be laid no longer appears one tick before you can actually do so
+Fixed: UI exploit that allowed cycling widgets when the question prompt is visible
+Fixed: Group icons now properly disable when opening other UI screens, such as the talent screen
+Fixed: An egg is no longer lost if both parents accept a request to join the nest while two or more eggs are present
+Fixed: Aquatics can now take multiple breaths of air while beached
+Fixed: Apatosaurus' combat logout timer now resets when you use tail whip
+Fixed: Dropping carcasses while in the ocean now places them on the ocean floor, rather than on top of your character
+Fixed: The Pteranodon should no longer, occasionally, be sent into a tumble if the character they were grabbing bites them immediately after they let go
+Fixed: Long standing bug with velociraptor's feather shader that wouldn't account for color alpha on feather masks
+Fixed: The Server Uptime time now properly displays when the server uptime exceeds one day
+Fixed: Tornados should no longer be able to interact with creatures being selected on the dino selection screen
+Fixed: State jam when Pachy is sitting or lying down
+Fixed: The 'GoodDinosaur' console command now properly unblocks a player if their CID is provided
+Fixed: Requests to join a nest no longer fail to work if the parent is playing on a character that did not lay the egg
+Fixed: You no longer receive the 'Near Children' buff from eggs.
+Fixed: Carcasses now reliably update their positions when entering and exiting net-relevance range
+Fixed: The Pteranodon no longer spawns in a broken state after logging out while swimming
+Fixed: Quitting the game via the escape menu while on a server now works properly.
+Fixed: Several exploits that could crash the server.
+Fixed: Saichania no longer causes a stack overflow exception when two of them are shielding against each other, crashing the server.


Big thanks to the Screenshots taken by discord community members:
Karsoun, Noccydies, 𝒜 𝓂 𝑒́ , CassAttack, Spooky Spooks, Cleafspear, Lazulie, Beccpocalypse, Simply Mango, Soals, Predatoria, and Katze

Small Foliage Bug Fix / Server Crash Patch

+Fixed: Server crash issue related to delegate assertion
+Fixed: Stumps now reliably despawn when pushed over by clients who are not net-relevant to other clients, for all clients
+Fixed: Stumps now properly fall down when knocked over by clients who are not net-relevant to other clients
+Fixed: Foliage should now properly replicate to joining clients when many plants have been eaten
+Fixed: The Saichania should no longer stop animating, clientside, when it attacks, if it is hit while attacking, while Spiky Shield is active
+Fixed: Massive log spam that was coming from players standing on foliage, server-side
+Fixed: Friendship grade messages for ranks A and C now properly display their percentage values.
+Greatly improved the ease of hitting trees with the use key while eating as a herbivore
+Stump data now passes from the server to the client, such that stumps should now only show on a joining client for plants that actually have a stump, rather than for all woody, eaten plants
+Fixed: Held foliage bundles now work properly after leaving and re-entering render distance, or leaving and rejoining the server
+Enlarged the Saichania's tail hitbox such that it covers the tip of its tail
+Crystals no longer are considered "woody" foliage
+Fixed: The small banana plants are now edible on Ancestral Plains
+Reduced the intensity on the curl on the megalo tail while it is turning, and made it not curl while crouched
+Fixed: Pachy and Kronosaurus knockback should now reliably work
+Small Anti Cheat fixes