Started to expand the underground subway. Currently a known crash bug on one of the escalators.
Lots of animation updates. More variety, styles and speeds of zombie animations. Ice Cream Lady now has her proper locomotion set. Pavarotty now has his singing performance animation loop. Demon goat has a new animation set plus new attacks.
Disabled a couple of areas that were not meant to be open to the public yet.
Added carousel to menu area
Carousel added to menu area. Spawns randomly
Nixie Clock Timer added and Drop Into Grave Fixed
Nixie Clock Timer added. 666 seconds maximum, top it up with accurate headshots.
Drop into grave fixed on start.
Theatre preview
Behind the green door you can get a sneak preview of the Theatre level.
There are some minor known bugs in this version. Drop into grave is currently broken.
Navmesh fix for cemetery
Navmesh for cemetery didn't generate in previous patch, now fixed
Minor updates
Railings added to cemetery sub level 2 to give it more corridor type gameplay
Demons now turn the world black and white
Vulkan Shaders Added
Shaders compiled with Vulkan SM5 support
Transparency Overdraw fixes
Performance update to reduce transparency overdraw.
Player Blood HUD no longer rendered when health is 100%. Previously it rendered a fully transparent mesh all the time.
Hints and Tips widget only rendered when visible. Previously it rendered blank text at all times.
Optimised Main Menu, added full on Snap Turn
Main Menu has been optimised. It should now run more than twice as fast.
Also added full on Snap Turn options to the control settings. You can choose between 30, 45 and 90 degree snap turns. I thoroughly recommend NOT using it :) But it's there for those that want it.
Post Process volumes set to no RayTracing
Post process volumes set to no raytracing. In theory this shouldn't make a difference but it seems as though the project settings are being overridden by them.