Beasts Shall Rise cover
Beasts Shall Rise screenshot
Genre: Simulator, Adventure, Indie

Beasts Shall Rise

Subway and Animations Update

Started to expand the underground subway. Currently a known crash bug on one of the escalators.

Lots of animation updates. More variety, styles and speeds of zombie animations. Ice Cream Lady now has her proper locomotion set. Pavarotty now has his singing performance animation loop. Demon goat has a new animation set plus new attacks.

Disabled a couple of areas that were not meant to be open to the public yet.

Added carousel to menu area

Carousel added to menu area. Spawns randomly

Nixie Clock Timer added and Drop Into Grave Fixed

Nixie Clock Timer added. 666 seconds maximum, top it up with accurate headshots.

Drop into grave fixed on start.

Theatre preview

Behind the green door you can get a sneak preview of the Theatre level.

There are some minor known bugs in this version. Drop into grave is currently broken.

Navmesh fix for cemetery

Navmesh for cemetery didn't generate in previous patch, now fixed

Minor updates

Railings added to cemetery sub level 2 to give it more corridor type gameplay

Demons now turn the world black and white

Vulkan Shaders Added

Shaders compiled with Vulkan SM5 support

Transparency Overdraw fixes

Performance update to reduce transparency overdraw.

Player Blood HUD no longer rendered when health is 100%. Previously it rendered a fully transparent mesh all the time.

Hints and Tips widget only rendered when visible. Previously it rendered blank text at all times.

Optimised Main Menu, added full on Snap Turn

Main Menu has been optimised. It should now run more than twice as fast.

Also added full on Snap Turn options to the control settings. You can choose between 30, 45 and 90 degree snap turns. I thoroughly recommend NOT using it :) But it's there for those that want it.

Post Process volumes set to no RayTracing

Post process volumes set to no raytracing. In theory this shouldn't make a difference but it seems as though the project settings are being overridden by them.

Death should now fade to black.

Less Hazmat zombies in cemetery.