Sorry for the wait, but Beat Boxers now has a solo mode where you can fight against an AI/CPU opponent!
In addition, I fixed a handful of bugs and made some balance changes.
Full patch notes can be found here:
added a single player mode against an AI/CPU opponent
high bpm songs (>120) have their BPM highlighted red (on a gradiant) to indicate their difficulty
added white flash to on-beat block to better clarify that it's a counter
added clash vfx
adjusted zoom timing on parry
Maestra back dash and getup anims shortened
fix: disabled musical sting for supers playing during custom track matches
fix: fixed characters rotating before their attack anims finish (eg Riff's quarter circle attacks if the opponent jumps over)
fix: fixed Riff's qcf and qcb missed grabs to last the length of the animation
fix: blocked attacks no longer halt vertical momentum
fix: clashed attacks in air no longer send you into knockdown
fix: fixed being able to block during parry hitstop
fix: fixed glitch where super move windup vfx might get stuck
fix: fixed case in which dashing direction was relative
balance: restricted jump while block button is held
balance: during a clash, offbeat moves now lose to onbeat moves of the same type
balance: adjusted Riff's QCB to cover the range of the move in a shorter time so that the followthrough miss anim clips less
balance: increased Riff's QCF range to match anim better (1.5x further)
balance: added super armor to active frames of Riff's crouch attack, windup of side attack, windup of QCF grab, and 3rd hit of his autocombo
balance: reduced Riff's crouch attack windup to 1 beat, added 1 beat of recovery
Patch 4: Looping Songs
-Added song looping. It automatically loops back to the first beat once the song file ends or you can specify a custom end time to loop back to the beginning at. The beat stays consistent during the loop so while you can't get super precise with a looping section (there's not a loop start time), timing for attacks cant get messed up
-Replaced all references of "block" with "counter" when referring to the RPS button of blocking on the beat, so players don't think it's just a dedicated block button but hopefully instead as damaging as a grab or string of hits
-Fixed overlapping back/accept buttons in basic how to play 3rd screen
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Sorry for the lack of updates, the previous update was right when I started my current job.
That studio had a holiday release for a game with a bunch of crunch time.
Following that was some time I was with family both visiting and hosting.
Things have since cooled down a bit and now I have the opportunity to put out updates now and then.
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Patch 3: improved composer screen timing
-improved global song start offset timing on composer screen to better match in-game
-added bg to controls select