Released 0.1.10 - Editor Shortcuts & Workshop Support
General
Editor
Updates for the level creators! Shortcut keys have been added for efficiency. Also, show your support by giving thumbs up and adding the level in your favorites.
Also, we are looking forward to your direct feedbacks! Pitch your ideas and we will listen to it ;)
Go To Ideas & Suggestions Forum
Released 0.1.9 - Major Bugfix & Optimization
General
Bugfix
Major bug has been fixed! The game has been through a big surgery, though you won't notice the change :(
And we would like to introduce the artist behind our mascot, Gashi-gashi! It's been great working with the artist and we are eager to work with him again when we have the chance. If you like the character design you should definitely checkout his website.
Gashi-gashi's DeviantArt
Also, we are looking forward to your direct feedbacks! Pitch your ideas and we will look through it ;)
Go To Ideas & Suggestions Forum
Released 0.1.8 - Key Bindings Support
General
New forum has been added! Pitch your ideas and we will listen to it ;)
Due to lack of human resource, we are sorry that the development is slow at the moment. However, we are thankful for the feedbacks and will gladly be there to support the players.
Please note that players who have played the game before this update will have all the levels unlocked
If you have any questions about the editor or want to share awesome techniques on level making, try using workshop forum! We will gladly be there for your service.
Now leaderboard system is live! Check out your rank and compete with others to the top. The key to getting high score is to achieve high combos as much as you can.
Also, if you have any questions about the editor or want to share awesome techniques on level making, try using workshop forum! We will gladly be there for your service.
DAS has been implemented for classic tetris players! "Auto Repeat Delay/Speed" can be changed in option menu. Also, if you have any questions about the editor or want to share awesome techniques on level making, try using workshop forum! We will gladly be there for your service.
New year with new level! There has been many feedbacks on the difficulty of the game and we found out that most players are having a hard time understanding the strategy. We hope that the new level will show the idea to the players. The intended difficulty is "Hard enough to learn". Please feel free to give us feedback about the level or the difficulty in the comments or the forums.
And best wishes for a Happy New Year!
0.1.3 Released - Editor Bugfix
Bugfix
As always, thank you for your support! Currently we are focusing on making decent levels and adding advanced options such as key bindings.
Also, we are aware of the bug where snapping notes is inconsistent in Editor, but it seems the problem was in the game engine (Unity3D) and has been disappeared after the engine's update.If you were to find the bug again, please let us know in the comments or "Bug Reports" forum.
0.1.2 Released - Editor Update & Resolution Fix
General
Added build tracker on main menu
Disabled a hidden debug key
Editor
After creating a new level, BPM popup will show automatically
Added a new shortcut key "F" for adding new notes.
Bugfix
Fixed resolution error on unsupported aspect ratio
Fixed unstable new note placement on editor
Thank you for your awesome feedbacks! We are really thankful to see all the supports :D
Also, awesome custom levels have been submitted by the community on Workshop!
You can play them by subscribing to the levels.
There is no hiding that the game is inspired by one of the classics. Tetris is a successful puzzle game that has been loved for more than 30 years. It requires players to think ahead and strategize their placements through out the gameplay. The Tetris itself has a perfect game design and it’s better to be untouched.
Tetris is also known for its difficulty as it requires the player to think multiple factors in certain amount of time. One misplacement will punish the player throughout the gameplay because it is hard to recover, and this is where BEATris mechanism is different.
BEATris is a rhythm game
In early development, the goal was to make a new form of rhythm game. Don’t get me wrong, I love note-based rhythm games and “Sound Voltex” is one of my favorites. My thought is that the rhythm-genre has its potential to have more variety of mechanisms.
During the process of making prototypes, fusion of Tetris with rhythm-elements had a good feedback. However, as the speed got faster, many mistakes were made and made the game less enjoyable.
Rhythm-genre is enjoyed by it’s rhythmic gameplay with fast or diverse sequences, but the fast block-stacking made players to make more mistakes, leading into unenjoyable gameplay. In order to fix this, the game had to let the player mop up their mistakes more easily and thus BEATSlide was implemented. BEATSlide let’s the player recover from the mistakes by filling in blank spaces.
With BEATSlide, BEATris became much easier than Tetris. This made the game be more focused on the rhythm rather than on strategy elements, such as making garbage blocks in-sync with the music. At this point, the way the game is played is very different from Tetris.
How to play BEATris : Focus on the empty spots.
BEATris is generous to mistakes. Whenever a misplacement is made, the player can push the blocks to fill it in. No complicate techniques are needed. As a developer, my tip would be “Focus on filling the empty spaces with BEATSlide”.
Because the game is inspired by Tetris, we have seen many players try to strategize on making 3-line clear rather than filling the line. This may be the side-effect of inspiration games and needs to be handled. However, it is obvious that BEATris has failed to educate concept as the difficulty shifts ridiculously. Therefore, our current priority is to provide more easier level for players to get used to.
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Hello, I am one of the developers of BEATris. I took part as a game designer/programmer. I posted this to share some thoughts with the players. We hope these communications will help the development of the game :)
The first topic is about the core mechanism of BEATris. The gameplay concept has been really hard to deliver to players and is often miscommunicated to. Hope this helps :) Please feel free to talk about it below.
Also, I know that the update is slow at the moment. We will make sure that more contents will updated in the near future.