Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie
Becastled
Patch 0.9103
some app crashes fixed
safety checks for crashes and possible crashes added to see if they happen
Patch 0.9102
Game performance slightly improved again
Minor bugs and issues fixed
Patch 0.9100
Fixed: units might freez and stop responding
Game performance slightly improved
Minor bugs and issues fixed
Patch 0.9036
Fixed: food sources not being generated near and on starting cells
Changed: archers prioritize targets based on unit types, focusing enemy archers first
Changed: Large amount of enemies spawn in waves now
Minor bugs and issues fixed
Patch 0.9035
Previous patch was reverted for the last week and now it's live!
Fixed: Units freezing and running to map edge
Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive.
Added: double‑clicking selects all units of the same type on the screen.
Fixed: key bindings not loading correctly.
Fixed: butchery not affecting fishermen and give bonus in a radius
Fixed: used horses not loading correctly.
Fixed: fake water resource on a faltland map
Fixed: units being kicked in a pond being stuck there
Numerous other minor issues and bugs fixed.
Patch 0.9034
Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive.
Added: double‑clicking selects all units of the same type on the screen.
Fixed: key bindings not loading correctly.
Fixed: butchery not affecting fishermen.
Fixed: used horses not loading correctly.
Numerous other minor issues and bugs fixed.
Patch 0.9033
Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances.
Fixed: vertical shooting range of enemy archers when targeting high ground.
Fixed: wall positions not loading correctly for units.
Fixed: assign workers and other UI elements visible during night battles.
Fixed: militia could not be called in from some save files.
Fixed: work slots with "waiting for worker" not loading correctly.
Fixed: sawmills not finding trees in some cases.
Fixed: animals blocking the path of recruits during training.
Fixed: banner button hitbox issue.
Fixed: night timer freezing after the game win screen.
The next patch will feature reworked unit controls with classic commands: move, attack while moving, hold ground, and defend position. This should eliminate much of the confusion and some pathfinding bugs for units.
Join dev live stream!
Hey everyone, join us tomorrow for a dev live stream at 6:00 PM CET!
We will try to beat the game at hardest difficulty while doing a QA session.
(See you local time on the right side of this page)
Combat update is LIVE!
Hey everyone, our biggest update to date is live!
It's a complete overhaul of combat system with new features and better performance. Thanks to everyone who participated in beta, it helped us to fix a lot of bugs and adjust how new mechanis work.
What's new:
Improved combat with deeper combat mechanics
Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater force!
Map editor, create and share your own maps
Mini-bosses can spawn every 5th wave, make sure you are ready to meet them! Each is dangerous in it's own way
New river map scenario
You can call militia at night to help you fight
New units leveling system
Pikeman have really long spears now
Swordsman have shields from the start and can cover from arrows
Enemy paths, you can see how enemies will move across the map
Hundreds of new sounds
You can give banners with auras to your units or place banners on walls or towers
Water will freez in winter creating new paths for enemies
Sandbox mode
Combat difficulty now adjusts to your wealth and army size, fights can be more challanging on higher difficulties
Improved game performance
Let us know what do you think about new update in the comments!
Combat update is live on the beta branch!
Hey everyone, quick overview of what is new in this update:
Improved combat with deeper combat mechanics
Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater force!
Map editor, create and share your own maps
New river map scenario
New units leveling system
Enemy paths, you can see how enemies will move across the map
Mini-bosses, each is dangerous in it's own way
You can call militia at night to help you fight
Hundreds of new sounds
Simplified mood system
A lot of old bugs was fixed and hopefully not much new was created
Performance is greatly improved now, bigger cities and fights will run much more smoothly. Also game works pretty good on Steam Deck, give it a try if you have one.
There are still some bugs there that we want to fix before release on March 24, thought game should generally work fine. Let us know if you encounter any problems here or on discord.
How to join the open beta:
Right-click on Becastled in your Steam library.
Select Properties -> Betas.
Under Beta Participation, choose beta.
That’s it! You’ll just need to wait until March 13.