Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie
Becastled
New update on beta branch
Hey everyone, new update is live on the beta branch. It will be live on the main branch on Monday.
Share your thoughts and feedback if you get a chance to test it this weekend. Thanks!
Patch 0.5.8
fixed: building construction ghost can be moved with camera movement
fixed: not builded towers and ladders being not walkable after game loaded
fixed: saves that have dots in their name not loading
fixed: mouse collision with top screen border
fixed: game loading stuck (in some cases if there is a destroyed trap workshop)
fixed: walls upgrade price not showing correctly for the whole line of walls
fixed: cell capturing price now converts stone/iron/gold into wood if you dont have any on captured cells
community suggestion: trading post can be built only with wood. Allowing you to buy resources if you have difficulties to gather them
changed: now bombs in chain explodes with delay
changed: traps price reduced & traps can be placed anywhere on the map now
fixed: resources production when workers go home before night
Devlog: Hospitals, tents, herbalists and more
Hey everyone, we are working on the new content update and we wanted to share some details about it.
New revival mechanic
Hospitals, tents and herbalists! We decided to change how revivalworks in the game. Now units fallen in combat become wounded and they can be healed in a hospital. Wounded units now take slots - hospital beds. Hospitals have some, and you will be able to place field tents to increase slots for wounded units. Also you can hire a herbalist so that he can gather some herbs, increasing the healing chance of wounded units.
Barracks
The army will now have a limit to how many units you can have. But you will be able to increase it by building more barracks. This way you will have to build some basic infrastructure to have a big army.
Training camp
Training camp is an advanced building in the military tab that will be able to train random units up to level 5.
Bakery and wheat production chain
Wheat field now generates some amount of wheat that can be used directly by the bakery to create food. Or wheat can be processed to flour in a windmill to generate even more food in the bakery.
New hunter and wild animals
Hunters will now hunt animals across the map, and animals will wander a bit. We wanted to make hunting more dynamic while still being easy to use. Allowing some animals to enter or leave the map later during Seasons update.
Tech tree changes
We decided to use wood/stone/iron/gold as prices in the tech tree. Knowledge as a resource was very uninteractive and boring to play with. Now the research cost is spread between different resources and you will have to balance your research needs with other aspects of your economy.. We also added some new unlocks for the new buildings and to balance some old stuff.
We also added a lot of smaller changes and fixes that you will be able to check out pretty soon!
Patch 0.5.3
fixed: market keep working when special resource is no longer available
fixed: special resource production stops at night start
fixed: after night markets loose trading resource
fixed: market worker not being fired when trading resource is set to none
fixed: market auto selects new resource if current trading resource is no longer available
fixed: game crash sometimes due to incorrect market loading
Patch 0.5.1
changed: Bying new cells now will require not only wood but stone, iron and gold at some point
changed: Sawmill workers now will cut trees outside of captured area
changed: Warriors gold maitanance is up 33%
changed: Trebuchet and balista gold maintanance is up 100%
fixed: Trebuchetes/Balistas will now die if you will run out of gold
fixed: Traps workshop loading incorrectly
fixed: Buildings in repair process not loading correctly after they where repaired
fixed: Floodpath pathfinding optimizations
fixed: Units sometimes walking through walls near towers
fixed: Traps in stock not loading correctly sometimes
Update notes for June 29
changed: Bying new cells now will require not only wood but stone, iron and gold at some point changed: Sawmill workers now will cut trees outside of captured area changed: Warriors gold maitanance is up 33% changed: Trebuchet and balista gold maintanance is up 100% fixed: Trebuchetes/Balistas will now die if you will run out of gold fixed: Traps workshop loading incorrectly fixed: Buildings in repair process not loading correctly after they where repaired fixed: Floodpath pathfinding optimizations fixed: Units sometimes walking through walls near towers fixed: Traps in stock not loading correctly sometimes
Traps update
Hello everyone, check our new update that features our new mechanic: Traps!
Traps can help you defend your city. They trigger automatically when enemies are nearby. Right now there are two traps that you can use: Explosive Barrel and Arrow Wall Trap. What other traps should we add to the game? Let us know of your ideas!
Watch out! Enemies can also explode now! Don't let the bomber get too close to your buildings or units.
You can also use explosive enemies to your own advantage!
We’ve updated different parts of our UI, now it is easier to understand and looks better.
Check out the new economy overview window. It shows you how much gold you generate from each source and how much you spend. It will help you to optimize your army and city.
Tower doors now connect to walls on different levels. You can also enable and disable each door, making the path possible or closed when designing your wall defenses.
Siege machines now require ammo to shoot. Ammo can be created in a siege workshop, and it will cost you some wood and stone.
There are also some other smaller changes that you will see playing the game.
Thanks and see you next time!
Update notes for April 14
save sometimes not loading fixed
weird buildings and units preview icons fixed
broken dismissing warrior fixed
Update notes for March 27
Hey everyone! Bugs fixed for todays patch:
movement between buildings and in tight building placements. It was possible to build unwakable areas but now it should be fixed.
repair building notification is shown only during the day, to not obstruct combat
tutorial is properly loading now
agents following siege ladders and towers not climbing walls now fixed
floor type under lanterns are now stone again: suggestion link
New notifications and some fixes
Hey everyone!
We have reworked notifications system for this update. Now notifications can be seen above building that have some problems in it
Or on the stats menu on top
Also we have fixed some bugs:
tower rotation and wall placement in pause now work correctly
building ruins now will block path the same as builded buildings
game freezing when placing tower / gate on a map with a lot of walls fixed
buildings removal with a new tool in main menu now fixed
decoration hitboxes fixed, now enemy archers will destroy them
We are already working for some time on the new content update and will have some news on that soon!