Bedlam cover
Bedlam screenshot
PC Mac PS4 XONE Steam
Genre: Shooter, Adventure, Indie

Bedlam

Update

Build: 1.0.1.5822
  • Fixed issue that could cause dialogue to be skipped on Rescue Run
  • Fixed an issue where mirror shader on Alive1 would appear black
  • Fixed occasional issue that could result in player dying while transitioning into next level
  • Fixed checkpoints status not being saved correctly on Planetfire: Ascension

Update

Build: 0.9.13.5816
  • Improved level loading process to reduce memory usage when transitioning between large scenes
  • Fixed some unpredictable behaviour when restoring a saved game on Mac
  • Many visual improvements to Death or Glory levels
  • Many visual improvements to Age of Attrition level
  • Various tweaks and improvements to NPC behaviour

Update

Build: 0.9.12.5809
  • Fixed a memory allocation crash on Macs, when transitioning between Calastria levels
  • Fixed an issue where loading a save on the level Alive1 would cause the game to become unresponsive
  • Many visual tweaks and improvements to Planetfire levels
  • Fixed a bug where jumping in decontamination chamber would prevent progressing past Gortoss
  • Fixed an issue where all weapons would be visible simultaneously on loading into a level
  • Fixed an issue where sound that was played in the player's head would sometimes distort
  • Fixed checkpoint at the start of Calastria: Upper Village overlapping world-space of previous level

Week 58

QA is complete! This week we're tidying up a few points of detail and looking forward to the announcement of the release date :)

Week 57

While we wait for our final certifications to be issued we continue to listen to your feedback and make adjustments to gameplay and appearance :)

Week 56

This week we're wrapping up the final pieces of admin to do with QA and compliance. Meanwhile as this process concludes we're using the time to add in more details and optimisations.

Update

Build: 0.9.11.5766
  • Enabled unlockable extra options to Chapter Select (Unlimited Ammo, Guns Unlocked) for completing The Citadel
  • Enabled unlockable extra audio track (Christopher Brookmyre) in audio options, for completing The Citadel
  • Fixed an issue with objectives not being restored correctly from a save
  • Fixed The Citadel exit stairs appearing dark like the rest of the scenery
  • Lightened the "power off" state of The Citadel finale
  • Visual tweaks and re-lightmapping for Planetfire Ascension
  • Miscellaneous visual polish to other levels

Week 55

A few nice improvements to be made after our last patch. As always, thank you for your feedback :)

Update

Build: 0.9.10.5735
  • Fixed player velocity being incorrectly carried over on level transitions and restarts
  • Fixed Death's Dark Vale becoming uncompleteable when loading a save including a tower with one broken panel
  • Fixed objects with deactivated simplified renderers (e.g. stairs) not triggering footsteps correctly
  • Added interior atmos audio to Planetfire buildings
  • Tweaked placement of music trigger in Out of the Frying Pan, Into the Planetfire
  • Fixed gaps appearing around the edge of the death screen on certain resolutions
  • Fixed some overlapping text in specific localisations
  • Relightmapped Calastria levels

Week 54

Continuing to respond to feedback and hopefully patching more tweaks and additions this week :)