Fixed issue that could cause dialogue to be skipped on Rescue Run
Fixed an issue where mirror shader on Alive1 would appear black
Fixed occasional issue that could result in player dying while transitioning into next level
Fixed checkpoints status not being saved correctly on Planetfire: Ascension
Update
Build: 0.9.13.5816
Improved level loading process to reduce memory usage when transitioning between large scenes
Fixed some unpredictable behaviour when restoring a saved game on Mac
Many visual improvements to Death or Glory levels
Many visual improvements to Age of Attrition level
Various tweaks and improvements to NPC behaviour
Update
Build: 0.9.12.5809
Fixed a memory allocation crash on Macs, when transitioning between Calastria levels
Fixed an issue where loading a save on the level Alive1 would cause the game to become unresponsive
Many visual tweaks and improvements to Planetfire levels
Fixed a bug where jumping in decontamination chamber would prevent progressing past Gortoss
Fixed an issue where all weapons would be visible simultaneously on loading into a level
Fixed an issue where sound that was played in the player's head would sometimes distort
Fixed checkpoint at the start of Calastria: Upper Village overlapping world-space of previous level
Week 58
QA is complete! This week we're tidying up a few points of detail and looking forward to the announcement of the release date :)
Week 57
While we wait for our final certifications to be issued we continue to listen to your feedback and make adjustments to gameplay and appearance :)
Week 56
This week we're wrapping up the final pieces of admin to do with QA and compliance. Meanwhile as this process concludes we're using the time to add in more details and optimisations.
Update
Build: 0.9.11.5766
Enabled unlockable extra options to Chapter Select (Unlimited Ammo, Guns Unlocked) for completing The Citadel
Enabled unlockable extra audio track (Christopher Brookmyre) in audio options, for completing The Citadel
Fixed an issue with objectives not being restored correctly from a save
Fixed The Citadel exit stairs appearing dark like the rest of the scenery
Lightened the "power off" state of The Citadel finale
Visual tweaks and re-lightmapping for Planetfire Ascension
Miscellaneous visual polish to other levels
Week 55
A few nice improvements to be made after our last patch. As always, thank you for your feedback :)
Update
Build: 0.9.10.5735
Fixed player velocity being incorrectly carried over on level transitions and restarts
Fixed Death's Dark Vale becoming uncompleteable when loading a save including a tower with one broken panel
Fixed objects with deactivated simplified renderers (e.g. stairs) not triggering footsteps correctly
Added interior atmos audio to Planetfire buildings
Tweaked placement of music trigger in Out of the Frying Pan, Into the Planetfire
Fixed gaps appearing around the edge of the death screen on certain resolutions
Fixed some overlapping text in specific localisations
Relightmapped Calastria levels
Week 54
Continuing to respond to feedback and hopefully patching more tweaks and additions this week :)