To date we're at over 2 hours of gameplay on average, and there's still so much more to be released.
We'll be continuing to patch various fixes and tweaks to the current levels both in terms of performance and content. But at the same time we're preparing the next series of levels...
Have you ever wanted to run into an RTS like a massive giant and cause havoc, or perhaps blast quest givers in the face in an RPG? ^^
Update
Build 0.7.9.3319
Added completion objective to 'Yes we're going there'
Added arcade level 'Chilli Chomper'
Added arcade level 'Guano Attack
Explosion physics improvements
Added exploding barrels
More dialogue tweaks, additions and fixes
More German subtitle tweaks
Chapter select UI fixes
Pickup colliders increased in size
Correct names now used on save games
Tweaks to Pazerwagen health
Update
Build 0.7.8.3228
'Place de BJ' should now be able to be completed from a post-Panzerwagen autosave
Fixed exit glitch not always activating on some saves on 'Rage-Quit Reactor' (old quicksaves may not work so please restart that level from an earlier save or Chapter Select)
Fixed static alarm lighting on 'Rage-Quit Reactor'
'Death's Dark Vale' tower objectives must now be completed in the correct order.
Changed ordering of dialogue and objectives at the end of 'A Woman's Work is Never Done'
Fixed death screen menu disappearing after clicking back from load game menu
Fixed an area of terrain in 'Alive1' where the player could become stuck
Fixed some line-breaks for German subtitles
Various audio tweaks
Week 5
A bunch of fixes due this week (tomorrow hopefully), thanks to everyone who's helped locate those bugs.
At the end of the week we also plan to be releasing the primary objective for the Sewers and 2 Arcade levels! Prepare your eyes for bright primary colours :)
Update
Build 0.7.8.3190
Audio mix improvements
Added initial scripted event to 'Yes, We're Going There'
Comms Tower tutorial door fixed
Story tweaks to 'Rage Quit Reactor'
2 more types of Zombie added
More achievements added
UI Improvements
Update
Build 0.7.7.3132
Added gameplay to all 3 'Death or Glory' levels
Added new level: 'Circling the Drain'
Added new level: 'Yes, We're Going There' (Zombies!)
Added German subtitles
Enabled more Achievements
Fixed dialogue at the end of 'Death’s Dark Vale'
Added some incidental music
Added variable sniper scope zoom
Next week... Onwards into the Arcades
Week 4
Patching later this week, so get ready for German subtitles! We will then all see what the translations are for Chris's exceptional Scottish swearing. Deploy these phrases wisely and win friends at parties :)
Death or Glory will gain the remaining objectives and a finale which pulls you down underground... where you'll encounter a suitably clichéd group of things that go bump in the night.
Next up, the Arcades... then on to a rather nice looking and peaceful medieval fantasy RPG world ^^
Week 3
Onwards into 'Death or Glory'!
After tidying up 'Starfire' the time has come to release the scripted events and objectives for the 'Death or Glory' levels, that is the primary goal of this week. Once complete we will be moving on to Zombies and then the Arcades ^^
We will also be continually adding new bits and pieces to the current levels as we go on to release new ones.
We have also uploaded some new screenshots to the store page of a few of the other levels we are getting ready to release in the coming weeks.
Update
Build 0.7.5.2978
Added gameplay to 'Pure Rocket Arena'
Added gameplay to 'Rage-Quit Reactor'
Added an introduction to physics objects in 'Alive1'
Added sentry guns
Mouse sensitivity default reduced
Improved door detection
Performance improvements
Reduced optimal range on Gralak rocket launchers
Added current level display name
Next week... completion of 'Death or Glory' objectives and then, Zombies!
Week 2
Lots of patches last week and another quick one today:
Build 0.7.4.2919
All save games can now be deleted
Menu after dying now remains visible
Lanzok no longer reinforces indefinitely
This week we are focusing on releasing the remaining scripted events for the currently patched levels. If all goes to plan then at the end of next week we'll be getting ready to release another full level... Zombie Mode!