Bell Kingdom cover
Bell Kingdom screenshot
Genre: Adventure, Indie

Bell Kingdom

Small bug fix update

A mistake in the last update messed up achievements, this is now fixed.

I have also put in a backup system that will activate when you load a file, it will check for any achievements that should have triggered and activate them.

This should trigger for all achievements from now on, but if you played the game between the last update and this one all of the achievements should trigger automatically except for the two hidden ones, which you can trigger by completing their conditions again.

Update notes for 20 March v1.2

Version 1.2 patch notes, just some small but important updates:

Running
A few improvements on running including fixing it so that if you are set to manual (press charge/stomp to run) and jump, you have to release the charge/stomp and press it again to stomp, thus preventing automatic stomps when you are trying to run and jump.

Some texts
One fairy gives a better description of how they are going to help you and the names of characters in one minigame are changed from generic "AI1" and "AI2" to the slightly more creative "Blue" and "Green" players.

Update notes for 29 October v1.1

Version 1.1 patch notes, mostly small changes, but one big change to help speed up your ability to explore the worlds of Bell Kingdom!

Big change:
Dash ability added!
The ability to dash has been added. This doesn't impact jumping distance, but allows you to cover ground faster for those larger levels. You can toggle whether you need to hold a button [stomp button] to dash or whether it is automatic if you keep running for a few seconds. This of course made some timed sections easier, so they have been slightly altered to adjust for this.

Less big changes:
Cam Reset Button!
If you press a button [LT by default] the camera will now reset to behind Bell.

Menu Options fix
There was an inconsistency in the menus where pressing left/right could toggle some options but not others, should now work across all of the options where this is appropriate.

Stomping effect
Stomping now has a small particle effect and slightly adjusted animation to look more distinct from regular falling to the ground.

Blue Crystals
The blue crystals in one level have been made more effective.

Picnic Island
A platform has been extended under the first rotating platform near the top to catch you if you miss the first jump.