Beloved Rapture cover
Beloved Rapture screenshot
Genre: Role-playing (RPG), Adventure

Beloved Rapture

Our next game, Robot Rhapsody, now on Steam!

Hey everyone,

I’m happy to announce that our second RPG, Robot Rhapsody, is now officially listed on Steam!

If Beloved Rapture resonated at all, it's my hope you’ll find something meaningful in this new project too—though it explores a very different kind of setting and story structure.

I learned a lot over the 5+ years working on Beloved Rapture, and I'm excited to now be able to channel that experience into something totally fresh.

[p][/p]

The majority of the team members are returning as well - including the pixel art and music composition, so you can expect some of the same "DNA" in the storytelling or artistic choices. :D

[p]🎥 Watch the Debut Trailer:
[/p]

About the Game:

  • [p]Another turn-based RPG, this time being inspired by PS1-era classics. The completely hand-drawn pixel art returns in higher fidelity, along with an dynamic synth OST composed once again by Andreas. [/p]
  • [p]Set in a fractured future, a story centered on an evolving conflict between a technocratic dystopian nation, and a rebellious solarpunk-inspired "paradise" where anti-tech sentiments have begun to brew. [/p]
  • [p]The player joins Selva, a hardened anti-machine mercenary, as she joins forces with Jiro, a gifted engineer from a sterile AI-ruled underground "utopia", to lead a silent rebellion.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42642918/dff859d316cc489c7fff4389e1ef848c8c88fbdc.gif"][/p][p][/p]
  • [p]Similar to Beloved Rapture: The game is heavily focused on narrative depth, a dreamy retro presentation, philosophical conflict, and slow-burn character dynamics.[/p]
  • [p]Unlike Beloved Rapture: The player is no longer locked into specific regions depending on the story progression. Robot Rhapsody allows you to explore most of the entire game world from the very beginning, with dynamic and constantly 'evolving' locations to keep things fresh too. [/p]
  • [p]A game deliberately built to evoke the melancholic, low-tech yearning of late-90s RPGs—filtered through a modern lens.[/p]
  • [p]Tackling modern topics such as "AGI", consciousness, digital identity, utopian vs dystopian paths for technology, internalized trauma, billionaires who "play god" with civilization, whether AIs can ever "be creative", naturalism vs futurism, and other themes.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42642918/3ba2eb32de03c07d308dc739cf7fd92748792988.png"][/p][p][/p]
[p][img src="https://clan.akamai.steamstatic.com/images/42642918/bc701535b0b85bd3581429be963bf18aa01eee93.jpg"][/p][p][/p]

We're also preparing for our Kickstarter campaign for (ideally) later this summer!


If you're interested in supporting the project, you can sign up as a pre-backer to follow progress and help bring it further to life!

[p][/p]

🔗 Robot Rhapsody Steam Page - WISHLIST now!


🧡 Kickstarter - Pre-Launch Page - Sign up to follow the campaign!

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42642918/1ff2c263697acdad875696ddb59f16e399dcf8d3.gif"][/p][p][/p]

🐦 Follow On Twitter / X

[p][/p][p]I can't thank you all enough for the continued support, and contributing to my indie dev journey, in ways big or small. [/p][p]Another update will be coming later this month; a separate post concerning Beloved Rapture's DLC! Look forward to that as well!

Cheers,[/p][p]— Aaron
Rapturous Studio[/p]

Showcasing Beloved Rapture at PAX East!

Hey everyone! Aaron from Rapturous Studio here.

Wanted to share some good news!

Beloved Rapture will have its first-ever exhibitor booth at PAX East 2025!
🎉 Taking place from May 8–11 in Boston, MA 🎮



For those who don't know, PAX is one of the biggest indie gaming conventions in North America, with 100,000+ annual visitors. 😁

After years of going as a fan, it feels truly surreal (and a bit overwhelming!) to now be attending as a developer with a finished game!

I'm isolating a playable demo to showcase the game's first dungeon.

This is an exciting chance to connect with new players and potentially line up the support we need to bring Beloved Rapture to consoles!



Of course... exhibiting at a show of this size and insane spectacle came with a few major expenses—over $4,000—including:


  • Equipment rentals (laptops, controllers)
  • Signage and displays
  • Travel and lodging
  • Business cards
  • Basic merch and materials




I nearly backed out—but since it’s too late to cancel, I’m pushing forward to make the most of it!

If you enjoyed Beloved Rapture, or just want to support our console port efforts and future projects, please consider donating to our small emergency crowdfunding.

We received donations of $1200 already in the few days since I made it, so I think we can get it closer by May 7! :D



Any help is so deeply appreciated. 🙏
I thank you all so dearly for being part of this journey.

Also, anyone who donates, I’m happy to send you a free copy of BR, the OST, or any future game with much gratitude!


And if you're attending the show, please say hi!

Upcoming: Robot Rhapsody



Hello everyone!

Aaron of Rapturous Studio here! :D

First and foremost, thank you for your continued support of the game!

It’s been incredibly moving for me to see players connect with the story, themes, and characters of Beloved Rapture over multiple months since the release date.

As we continue to develop updates and DLC for it, we’re also thrilled to share some big news in an official capacity—our next project, Robot Rhapsody, is officially in early production!



Players will follow Selva, a former mercenary who once hunted rogue AI bots, yet now seeks refuge in the forested remains of a former metropolis - Moxo City.

The world's leaders' face a harsh divide between self-sustaining, 'luddite' grassroots nation-states, and the engineered perfection of AI-curated megacities.

Alongside Selva is Aurum, a robot bard bound to speak only through poetry, yet whose words may hold deeper meaning than they seem; and Jiro, a boy whom lived his entire life in a LLM-generated VR simulation tank.



View the campaign



Transitioning from RPG Maker 2003 to RPG Maker MZ has opened many doors in and of itself! But beyond that, I’ve been reflecting on Beloved Rapture’s reception to push for even tighter gameplay and aesthetic designs.

I've started experimenting with more open-ended gameplay loops too - so the expansive world we’re building feels less restrained in how players want to explore it.

Yet one thing that remains constant is my focus on interpersonal relationships and philosophically-minded themes in the story. Even in a new genre, my focus will always be on the emotional core of the characters.

Plus, many artists are returning as well, so we can maintain the SNES/PS1 era sensibility rather seamlessly. :')

If you enjoyed Beloved Rapture, consider following our upcoming Kickstarter campaign to stay updated and support the next chapter of our journey!


2025 Publisher Sale

Today kicks off the big 2 Left Thumbs Publisher Sale!


Explore the full event page to scope out loads of discounts, free games, bundles and more!



How about a FREE game?!


Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free!

https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/

This free title introduces the general gameplay, protagonist and antagonists of the upcoming (paid) release, Croak Crusader: the Champion of Canada. Be sure to add that to your Wishlist!

https://store.steampowered.com/app/3152060/Croak_Crusader_the_Champion_of_Canada/

COMING SOON


Very VERY soon! Novus Orbis is a combo-based roguelike deckbuilder, set to release into Early Access on February 10th. There's already dozens of hours of content, and the game will only be getting deeper and more varied from here!

https://store.steampowered.com/app/2437330/Novus_Orbis/

NEW UPDATES


A collection of games have all timed free updates and big announcements for this event!

WizardChess


WizardChess is a chess-like tactical roguelike with a near infinitely replayable amount of variety and depth. And today takes us a step closer to FULLY infinite replayability, with the addition of Daily Runs!

https://store.steampowered.com/app/1274210/WizardChess/

Starground


At the end of 2024 Starground revealed a planned development roadmap. Today sees the Brewconomic Cropdate, adding animals, fishing, potion brewing, and an improved Space Hub.

https://store.steampowered.com/app/2793380/Starground/

Magenta Horizon


In addition to making the awesome art for this sale, solo-dev Maddison Baek has crafted new community items for Magenta Horizon! Play the game to earn Trading Cards, and unlock awesome profile backgrounds and other Steam goodies.

https://store.steampowered.com/app/2109060/Magenta_Horizon__Neverending_Harvest/

Schism


Schism has a new update dropping Feb 10th that adds some end-game content, and enhanced controller support. Keep your eyes peeled for that! But the BIG news here, is that Schism is leaving Early Access MARCH 10th!! There is no discount now, so as not to conflict with that launch discount.

https://store.steampowered.com/app/2084300/Schism/

Tower of Kalemonvo


While this classic-style hack n slash ARPG isn't out yet, it did just receive yet another demo update. The name of the game right now is polish, preparing for our newly set released date of MARCH 28th!!

https://store.steampowered.com/app/2351860/Tower_of_Kalemonvo/

FOLLOW ALONG


Follow 2 Left Thumbs on social media to stay up-to-date on all the latest games and news. 👇

LOGO UPDATE


I'm burying the lead a little here. But as a part of this event, I'm also debuting a redesigned 2 Left Thumbs Publishing logo - made by Fiend Folio artist RedRachis!

Version 1.2.2

Happy new year, everyone!

A few more game adjustments from this past week, based on user feedback:

Bug fixes:

  • Fixed bug that occurs where Johan over-levels after beating the Drago/Wyvern boss at the end of Chapter I.
  • Fixed a bug that occurred in the final battle, causing Zelos not to attack normally during certain conditions.


Battle/Stat Adjustments:

  • Tweaked the Minotaur (Man-Eater) battles from Chapter II to be slightly easier.
  • Lowered the magic offense of numerous monsters in Chapter II and III.
  • Decreased the HP + Raised the Speed of the final boss (form 1).
  • Decreased the first Wyervn boss' physical attack.
  • Lowered the magic-based attacks for the Rune Fairy in Chapter II.
  • Lowered the physical offense of the boss in Chapter II.
  • Rebalanced Isolde's overall stats.

Version 2.0.0

Happy December everyone!

Here are a few more adjustments.


**Additions/Balances/Bug fixes for version 2.0.0**




  • Corrected various typos and graphical issues.
  • Fixed a bug where level ups were not applied to characters on Story Mode if the prologue was viewed.
  • Fixed an item duplication bug that occurred after fighting a specific soldier in Chapter 3.
  • Added "Inferno" spell to Cretus' first boss phase in Chapter 3.
  • Fixed an issue where the wrong battle theme was playing for enemies in the sewers.
  • Added a dialogue if you try to enter the sewers from the wrong side, hinting another entrance.
  • Added an extra Power Tonic item in the map right before the first boss.
  • Corrected a bug that causes character to over-level when fighting the BIG GUARD on the dueling grounds, near the Bazaar in Alexandria.
  • Changed pricing of some simple/food based items to be more balanced.
  • Fixes for Isolde's 2nd boss battle.


Version 1.1.8

Additions/Balances/Bug fixes for version 1.1.8


  • Corrected various typos and graphical issues.
  • Corrected various collision issues.
  • Adjusted walk/run movement for smoother transitions between the two.
  • Corrected a bug where the item menu could be called on a loss at the Ventti table in Chapter 5.
  • Fixed an issue where fighting with the optional Gryffle boss in Chapter 5 could cause the game to crash.
  • Added point-of-no-return prompts just before entering Veritas Grotto in Chapter 1, just before progressing the story in Frasca in Chapter 2, and just before jumping off the cliff leading to Frasca in Chapter 2.
  • Corrected an issue where you could reach Kuno before triggering his side quest completion in Chapter 1.
  • Corrected an item duplication bug just before fighting Zach in Chapter 1.

Version 1.1.7.A

Hotfix - Game Version 1.1.7.A

  • Corrected various typos.
  • Added new "Quick Boots" accessory to the Raza's Traveling Emporium when visited for the second time in Chapter 3, for those who want to further prioritize speed.
  • Modified audio bug/game crashes in both iterations of the Gryffle fight.
  • Fixed audio bug for Steam Deck, in the moment before Aiden and Johan take shelter from the rain storm in Chapter 3.
  • Removed invisible mushroom item near the river south of Frasca/Merchant's Road.
  • Fixed variables related to non-functioning switch puzzle in Room 2 of the Halls of Tyrannus (Dungeon 3).
  • Fixed text/message box abnormality in the Chapter 5 Quest of finding the lost dog.


Hotfix - Version 1.1.6

Additions/Balances/Bug fixes for version 1.1.6


  • Corrected various typos and graphical issues.
  • Fixed a looping event bug that occurred when fighting the True Mimic in Chapter 6.
  • Fixed an issue that defaulted the player to running speed before toggling run.
  • Reverted game back to always open on fullscreen until a permanent solution is found to reserve window settings.

Version 1.1.5

Additions/Balances/Bug fixes for version 1.1.5


  • Corrected various typos and graphical issues.
  • Fixed a bug where the side quest "Riora Pearl" in Chapter 6 did not play out correctly.
  • Adjusted summon item descriptions to better explain they are 1 use per battle.
  • Fixed an issue where player could get a game over if they failed to defeat Drago/Wyvern boss in Chapter 1.
  • Adjusted full screen on launch command to only trigger for first time players.
  • Reduced the damage variance for all magic spells.