We just uploaded an update that adds the kitchen level set, kitchen map and the dublicate tool to the editor, changes the functionality of the syringe and fixes various bugs.
Kitchen objects and kitchen map added to the level editor.
Head and feet material adjusted, so that there is no difference to the body material.
Movie effects (grain and fringe) can now be deactivated in the options menu.
Syringe functionality added. It now spawns decals that kill players when they are touched.
When exiting the editor testing mode, buttons, gates etc. will be reset.
Rotation and attributes of editor objects are saved now, as long as they are not deselected.
Duplicate function added to the editor.
The two player platform can be activated alone, while testing a map in the editor, which makes it much easier to test co-op maps there.
Spoon and Shotgun attack animation changed. It's now better visible when you can attack again.
Fixed a bug that prevented players from standing up after crouching on buttons and various platforms (again).
Aiming with the cannon in editor testing mode is now possible.
Various animation improvements.
The thumbnail cam has a preview now when you place it.
Sprinting and head throwing in editor testing mode fixed.
Items drop now when zombies are ignited.
Text box for description texts of Workshop maps for host game and in the lobby fixed.
Various minor bug fixes.
Various minor level changes.
Update (version 0.6.1)
We just uploaded an update that adds some new content and fixes various bugs and issues.
New zombie customization assets: cat ears, beer helmet, bearded head, suit, body with holes.
New map added: Patorra Tower 3.
Players can ignite each other now while burning.
Performance on Workshop maps is much better now (30-40%).
Server list can now be refreshed with f5.
Key assignment for showing the scoreboard can now be changed.
Block colors are now saved and will show correctly in Workshop maps.
Added 3840*1080 resolution (for Splitscreen, there are still problems with this)
Moving squares work correctly now.
Jumping behavior for the head improved.
Fixed chat bugs (loss of focus, messages being send by other players respawning).
Chat messages are longer visible now.
Fixed the trigger platforms (can be connected to buttons now).
Fixed a bug that prevented the head from being thrown in splitscreen mode.
Fixed a bug that prevented players from standing up on co-op platforms when crouched.
Fixed various collisions.
Fixed a bug that led to items hanging mid-air when beeing killed or die.
Fixed the 1366x768 resolution.
Various minor fixes.
Upcoming update
We're working hard on the next update. It will improve workshop map performance by 30-40% and add some zombie customization assets and new levels (another Patorra Tower in the making...). We plan to update the game end of the week.
OOOOOHHHHHHH Update (version 0.5.2)
We just uploaded a small update that adds new "OOOOHHHHH" sounds to the buttons.
<*>New "OOOOHHHHH" sounds!!!
<*>Fixed various editor objects that were placed wrong when playing custom maps.
<*>Various minor bug fixes.
We're working on new content and features right now. Be prepared!
Splitscreen Update (Version 0.5.1)
We just uploaded an update that adds local splitscreen to the game and fixes some bugs.
<*> Local Splitscreen mode added.
<*> Fixed an error that caused the host to respawn when a client left the game.
<*> Fixed the big gate (opened in the wrong direction on custom maps).
<*> Fixed some shotgun issues.
<*> Fixed a bug that caused the two-player platform to stay in place after beeing acitvated.
<*> Added gamepad menu mouse control.
<*> Various minor bugfixes.
Thank you!
A big thanks to our community!
So far, the feedback has been great and there are a ton of funny, crazy and well thought out ideas for the game. We read them all and surely, some of them will be implemented with upcoming updates.
Btw.: We're working on a Splitscreen mode at the moment.
Performance/Bugfix Update
We just uploaded an update that improves the netcode and fixes various issues.
<*> Netcode optimization
<*> Auto respawn added (8 seconds after death, you automatically respawn now)
<*> Because of network performance, you can now only place a maximum of 6 Spike Ball Spawners in custom maps.
<*>Minor map changes
<*>Minor bugfixes
Hotfix for yesterdays content update
We just uploaded a small update that fixes the broken key remapping for dodge and aim.
Content Update
We just uploaded an update wich adds more content and fixes various issues.
New item Shotgun added
New maps added
The Moon
Fun
More Kitchen Fun
Guns Guns Guns
New zombie customization assets added
War helmet
Sunglasses
Tie
Balding
Potatoe Head
Sailor outfit
Camouflage outfit
Bug Fixes
Fixed a bug that caused players not beeing able to attack with items.
Fixed various music cues.
Fixed a bug that reseted unlocked levels after completing the turorial more than once.
Key rebinding for respawn works now.
Fixed a bug that prevented standing up from crouched state with syringe in hand.
Electric trap can destroy the head now.
Netcode optimization.
Various minor map changes.
Various minor bug fixes.
Another small update
We just uploaded an update that changes the way Workshop Maps are imported into the game and fixes various bugs.
<*>Workshop Maps should be visible in the level selection for those who had problems with it. This happened for some when multiple Steam libraries were used.
<*>Fixed the mines. They sometimes exploded two times.
<*>Fixed the cannon. In user created maps, the cannon wasn't movable.
<*>Various smaller map changes.