Beneath the Mountain cover
Beneath the Mountain screenshot
Genre: Strategy, Indie

Beneath the Mountain

Version 1.3A - Bug Fixes

Bug Fixes March 8th
- Unlocking an achievement on a difficulty now unlocks it at all lower difficulties
- Fixed an issue where the wrong challenge mode was loaded from save files
- Fixed an issue where challenges could be active while in standard mode
- Fixed a bug that caused cheat detection to trigger accidentally
- Fixed a bug that prevented current progress elements from having the correct icons
- Fixed an issue with civilization ages on subsequent games
- Fixed an issue with save files not being at the bottom of the save game list after saving
- Fixed an issue with save files not having summary icons after saving
- Fixed a bug that made it possible to bypass cheat detection

Version 1.3

New Game Modes
- Challenge modes offer a variety of ways to test your skill as a dwarven leader.
- Speedrun mode offers a hardcore challenge for the best BTM players.

Challenge Modes
- There are now multiple challenge modes available.
- Each of these challenge modes is designed to restrict the player and create more interesting gameplay decisions.
- Each of these challenges can be defeated on easy, normal, hard, or nightmare difficulty.
- There are Steam achievements linked to each of these challenges, for each difficulty.

Speedrun Mode
- This new game mode is designed for hardcore players that want to test their BTM skills.
- In speedrun mode both time-pausing and saving are disabled. The game is meant to be played continuously without interruption.
- Your best speedrun times for normal, hard, and nightmare difficulty are tracked within Steam stats.
- Location and affixes are completely randomized on speedrun mode.

Civilization Ages
- There are now 3 different civ ages: mining Colony, stronghold, and kingdom.
- You advance to the next age when prestige is above a certain amount.
- Some buildings are locked behind certain civilization ages.
- Advancing to the next civ age has lots of benefits.
- Civ age progress is tracked in a new UI at the top center of the screen.

World Map Trading
- All dwarven mountains on the world map now periodically offer things for trade.
- Trade offers might be resources, tech, talents, or even mercenary units.
- An offer can be purchased, which triggers a trader to be dispatched.
- The trader will walk to the destination, complete the trade offer, and then return home, granting you the reward.
- The trade system is an excellent way of spending extra gold, or quickly acquiring badly needed resources or units.
- The number of active traders you may have scales with your current civ age.

Custom Game Mode
- In custom game mode it is now (finally) possible to disable invasions entirely and play pacifist mode.

Runeslots
- The number of available runeslots has been restricted by civ age.
- Advancing to the next civ age will allow you to go deeper into a specific category.

World Map
- You can now play on any of the 9 dwarven mountains.
- Each dwarven mountain comes with 2 free perks.
- Location perks can be free tech, free resources, or even free units.

Technology Research
- The number of simultaneous technologies you can research has been restricted by civ age.
- Some tech/talents raise this cap.
- This design forces you to make decisions about which technology is the most important at the moment.

Prestige
- You gain some prestige for each invasion you've defeated.
- You gain some prestige for each technology you've researched.
- You gain some prestige for each talent you've unlocked.

Affixes
- Renewal: this affix has been reworked. It now gives you vision of each cave, while making the cave's inhabitant much stronger.
- Arcane: this new affix massively buffs caster units and units that have abilities with cooldowns.

Thane (new)
- New ultra-heavy armor, dual-wielding dwarf.
- Requires the Throne Room to recruit.
- Has a high cost in both gold and iron.
- Has an attack that deals high damage while also buffing himself and nearby dwarves.

Spectral Ancestor (new)
- New temporary unit that can be summoned by Runepriests, and some talents.

Beholder (new)
- Found on Floor -2.
- Summons undead, slimes, and elementals.
- Has a variety of powerful magical attacks.

Throne Room (new)
- This massive building is only available to build in the final civilization age, and offers a variety of king-specific technology.
- Horn of the Mountain Thanes: this tech makes Thanes much quicker to train and gives them some movement speed as well.
- Ancestral Axe: this former reworked talent now only buffs the king.
- Heartforged Hammer: this former reworked talent now only buffs the king.
- Glorious Greathelm: this new tech buffs the king and makes him immune to critical strikes.
- Gilded Gauntlets of Might: this new tech buffs the king offensive and defensively.
- Resplendent Full Plate: this new tech buffs the king defensively and gives him greatly increased cooldown reduction.
- Crown of Command: this new tech buffs the king but also increase the number of nearby units affected by his aura.
- Greatstride Greaves: this new tech buffs the king defensively but also gives him some movement speed.
- Aegis of the Ancient Kings: this new tech buffs the king and gives him a small chance to block an attack entirely regardless of it's damage.

Heater Trap (new)
- This new trap lets players deal fire damage via a floor trap.

Reset Trap (new)
- This new trap resets other nearby traps when triggered.

Lightning Trap
- Complete overhaul of lightning trap projectile physics, making it 100% reliable.

Medium House (new)
- This new type of house takes slightly more space, but gives a lot more population at an increased price.

Large House (new)
- This new type of house is the largest, costs the most, but gives the greatest return on gold per population.

Shrines
- Increased the baseline radius of shrines.
- Fixed an issue with shrine radius indicator scaling.

Mushroom Farm
- New building model, and reduced the space required to build it.

Barracks
- Defensive Stance: reworked this tech to be a mostly defensive boost for units with shields.
- Bradock's Martial Primer: reworked to give all melee units a chance to parry incoming attacks.

Library
- Advanced Research Notes: this new tech increases the number of simultaneous technologies you may research.
- Cartography: this new tech increases the speed at which dwarven traders move on the world map.

Workshop
- Fleetfoot Trader's Sandles: this new tech increases the speed at which dwarven traders move on the world map.

Play Menu UI (new)
- This new UI handles the multiple game modes that BTM now offers.
- This is where you select things like game mode, location, and difficulty.

Game Summary UI (new)
- This new UI is available when a game is starting/loading, or at the end of the game.
- It contains information about the game mode type, difficulty, affixes, world map location, challenge mode, and more.

Overview UI (new)
- This interface keeps track of all of your economic factors.
- It includes important information about gold, prestige, and resources.

Units Overview UI (new)
- This new interface keeps track of all of your units, and their relevant effects.
- It includes filter options so you can specify certain unit types.

Current Progress UI (new)
- This new UI keeps track of all the things that are currently in-progress.
- This includes units being trained, tech being researched, and world-map traders.

Building Selection UI (new)
- Found in the bottom right corner, this new UI keeps track of all of your buildings.
- It works in a similar way to the Unit Selection UI on the opposing left side.

Trade UI (new)
- This interface keeps track of all of the available world map trade offers.

World Map UI
- Entities such as invasions or traders now show the path they'll take on the world map.
- Invasion elements on the world map now show their strength number on the UI element.
- Improved distinction between the player location, and non-player locations.

Invasion UI
- Invasion elements on the invasion bar (top right) now show their strength number on the UI element.

Major Announcement UI (new)
- This UI informs you of important events, such as when you advance to the next civilization age.

Save/Load UI
- This interface has been updated to also show details about the save file (if possible).
- This includes information like the number of days, the world map location, difficulty, affixes, and more.

Misc UI Improvements
- Effects on unit now show their remaining time.
- Technology tooltips show the amount of prestige you gain by researching the tech.
- Clicking on location in the Play Menu UI will cycle through all the world map locations.
- Right clicking on a location in the Play Menu UI will select a random location.
- Clicking on an affix in the Play Menu UI will cycle through the affixes.
- Right clicking on an affix in the Play Menu UI will select a random location.

Runeforge Talents (king)
- Amulet of the Vault Warden: reworked to give flat prestige with the civ age system.
- Avatar of Anathor: this new talent gives the king fire damage on his whirlwind ability.
- Pendant of Piety: reworked to create synergy between the King and shrines.

Runeforge Talents (mining)
- Benevolence: reworked to flat prestige to work with new civ age system.
- Miner's Rhythm: reworked to give groups of miners a higher work speed.
- Fracture: this new talent reduces surrounding cube's hardness when a cube is mined out.
- Roknir's Idol: this new talent creates a strong tie between miners and shrines.
- Miner's Strength: this new talent lets miners scale much better with other experience systems.

Runeforge Talents (culture)
- Path of the Axe: this reworked talent now also grants the Ancestral Axe tech.
- Way of the Hammer: this reworked talent now also grants the Heartforged Hammer tech.
- Glorious Kingdom: updated to give additional prestige for cosmetic buildings.
- Coinage: this new talent improves tax incoming and reduces trade costs.
- Tunnel Network: this new talent puts an upper limit on trade travel times and increase the number of active traders you may have.
- The following talents have been removed: Shrewd Investments.

Runeforge Talents (infantry)
- The following talents include Thanes in their unit list: Rallying Cry, Battle Shout, Bitter Determination, War-Smith, and One-Handed Axe Specialization.
- The following talents have been removed: Trail by Combat, Target Practice, Tower Shields, Tenacious Defense, and Break Their Bones.

Runeforge Talents (magic)
- Wrath of the Ancestors: new talent that summons a spectral ancestor whenever a living dwarf dies.

Runeforge Talents (traps)
- Voltage Adjustment: new talent that lets lighting bolts from lightning traps bounce more and travel further.
- Twinned Bolts: new talent that duplicates lightning bolts from lightning traps.
- Static Shock: new talent that creates smaller lightning bolts as enemies are hit by lightning traps.
- Combustion: modified to also proc off lightning damage.
- Rune Etched Weapons: moved to this category from the infantry category.

Version 1.2.9F_r

Bug fixes and AI improvements

Version 1.2.9C

Bug fixes from the previous patch, reduced Barracks size, and improved unit AI

Version 1.2.8 Update

Performance Optimization
- Overall major increases in frame-rate on most systems.

Map Generation
- There are now multiple entrance directions.
- Stair down locations limited to one per floor.
- Each stair down location opens into an empty cave with no creatures.
- All caves now have a minimum distance from the starting room.
- All holes moved away from entrance tunnels.
- Offset the point at which entrance tunnels converge on the starting room.

Consumables
- All Explosives and Potions are now consumables.
- Units have a set number of consumable slots.
- Consumables are purchased with gold.
- There is an interface to configure consumable purchase options (default Z).
- Units restock consumables when out of combat.
- Units standing at Formation Grounds may restock from there.

Mercenary Units
- We've added some new unit types to Greenskin invaions. Most invasion groups will feature some mercenary units.
- These units include Hobgoblins, Minotaurs, Trolls, and Armored Cyclopses.

Affixes
- Mercenary: when enabled, every greenskin invasion force has additional mercenary units, which reward gold upon death.
- Revelation: increases map-wide experience gain, and heals units to full upon leveling.
- Titanic: increases the size, health and damage of Large and Giant sized units. These units reward additional experience upon death.
- Striking: grants map-wide crit and makes crit stronger for all units, friend and foe alike.
- Renewal: grants map-wide healing increase, and gives all cave creatures constant health regeneration.

Shrines
- Shrine to Thrungi: periodically blesses all units with mana.
- Shrine to Roknir: periodically blesses nearby units with increased productivity.
- Shrine to Anathor: periodically blesses nearby with increased movement speed.
- Shrine to Kazadin: periodically blesses nearby units with increased experience gain.

Miners
- Miner's Burden: miner's can now carry more gold with each level.

Grenadier
- Explosives Expert: baseline ability that allows Grenadiers to restock on explosives from anywhere.

Building Interface
- A new button exists for magic related buildings (Temple, Geomancer's Sanctum, and Shrines).

Runepriest
- Gold cost reduced from 400 to 300
- Nullward Aura: this former talent is now a baseline passive that provides constant magic resist to nearby allies.

Geomancer
- Summon Earth Elemental: Geomancer's can now summon an Earth Elemental that is tanky and has high threat.
- Summon Magma Elemental: Geomancer's can now summon a Magma Elemental that does fire damage to nearby enemies.

Ironguard
- Unbowed and Unbroken: new baseline ability that makes Ironguard stronger when low on health, and gives them high baseline threat.

Longbeards
- Graybeards: now also gives 5% damage reduction to nearby allies.

Defensible Walls
- New defensible walls allow units to be garrisoned atop the walls.

New Barricades
- Barricades have been re-designed and have a different shape. Additionally they provide light.

Alchemy Lab
- Gold cost reduced from 350 to 250.
- Distillation Efficiency: new tech that reduces the purchase cost of potions.
- Bulk Gunpowder Refinement: new tech that reduces the purchase cost of explosives.
- Glowby Petals: removed.
- Runic Convergence: removed.

Formation Ground
- Has a smaller footprint, and easier colliders for improved unit pathing.

Temple
- Devotional Candles:
- Gold cost reduced from 400 to 300
- Aetherweave Satchel: tech that expands the available consumables slots for Runepriests and Geomancers.

Market
- Gold cost reduced from 300 to 250.
- Required squares reduced by 3.

Mining Camp
- Worker's Pouch:
- Blast Mining: allows miners to use explosives to speed up the mining process.
- Enchanted Boots: removed Workshop requirement.

Barracks
- Infantry Battle-Pouch: new tech that expands the number of consumables slots available to infantry units.
- Combat Flares: cheap tech that allows infantry units to light up the area when in combat.
- Construction time reduced from 80s to 60s.

Blacksmith
- Lesser Warding Bracers: reduced gold cost.
- Nullification Shielding: reduced gold cost and now applies to all infantry units.
- Steel Armor: now gives 5 armor, 5% max health.
- Mithril Armor: now gives 10 armor, 5% max health.
- Adamantium Armor: now gives 25 armor, 5% max health, and 15 magic resist.
- Steel Weapons: now gives 2 attack damage, 3% crit.
- Mithril Weapons: now gives 5 attack damage, 3% crit, 5% attack speed.
- Adamanmtium Weapons: now gives 10 attack damage, 3% crit, 5% attack speed, and 5 armor penetration.

Workshop
- Blasting Charges: was previously researched at the Alchemy Lab.
- Shrapnel Bomb: was previously researched at the Alchemy Lab.
- Incendiary Grenade: new tech that also applies Burning to enemies.

Geomancer's Sanctum
- Earthbreaker's Staff: gold cost reduced from 300 to 150.
- Earthcaster's Amulet: gold cost reduced from 250 to 125.
- Manacrystal Band: gold cost reduced from 150 to 100.
- Obsidian Geostave: gold cost reduced from 200 to 150.
- Runes of Roknir: gold cost reduced from 200 to 100.

Runeforge Talents (King)
- Pendant of Piety: new talent that creates synergy between the King and Shrines.
- The Iron Oath: re-designed to reduce the iron cost of heavy-armor infantry.
- Booming Voice: new talent that creates synergy between the King and other units that can shout (Berserkers and Longbeards).
- High King's Handgranade: new talent that gives the King an interesting and powerful consumable.
- Slayer King: now lets you train Berserkers without having to build a Berserker Hall first.
- Mechanical Mind: new talent that creates synergy between the King and engineering part production.

Runeforge Talents (Culture)
- Lesser Devotions: new talent that creates synergy between shrines and experience gain.

Runeforge Talents (Infantry)
- Sundered Armor: previously only applied to Axeguards, now applies to all axe-wielding dwarves.
- Armored Aggression: previously only applied to Ironguards, now applies to all melee infantry units.
- Battle Scars: previously only applied to Berserkers, now applies to all melee infantry units.
- Reprisal: previously only applied to Ironguard and Clanspears, now applies to any shield-wielding dwarf.
- Heavy Armor Plating: previously only applied to Ironguard, now applies to all infantry units (except Tunnel Scouts and Berserkers).
- Rallying Cry: a new shout ability that gives some physical damage absorbption to nearby allies.
- Shield Mastery: now allows all shield-wielding dwarves to crit on shield blocks.
- Shrapnel Clusters: now also applies to Grenadiers.

Runeforge Talents (Magic)
- Resonant Runes: new talent that causes shrines to bless units more often and for those blessings to last longer.
- Blessings on Blessings: new talent that causes shrines to reset the duration of other shrine buffs.

Version 1.2.7 Update

Map & Difficulty Changes
- The map is the same size on all difficulties.
- Starting gold is the same on all difficulties.
- Gold/Silver is the same for each map on all difficulties.
- Multiple adjustments to cave and invasion settings for Hard and Nightmare mode.
- Map generation now leaves a certain amount of minimum distance between the starting room and nearby caves. This makes the beginning much safer and more consistent.

Affixes
- Hard mode and Nightmare mode now feature random Affixes. These systems change how the game plays and offers new challenges.
- Rampage: makes invading orcs enrage after dealing or taking damage.
- Torment: whenever a creature dies it curses nearby units dealing a percentage of its max health over time.
- Unholy: a slow but steady trickle of undead assault the mountain from the entrance.
- Bloodworms: whenever a creature dies there's a chance to spawn bloodworms, which die slowly and attack everything nearby.

Behemoth (new)
- This cave creature has a new model and abilities.
- Behemoths have a shout that damages nearby enemies.
- Behemoths periodically shield themselves to absorb incoming damage.

Hydra (new)
- A new cave creature that can be found on Floor -2.
- Applies Poisoned on every bite.
- Hydras have some constant health regeneration.

Myconids (new)
- These new mushroom-people offer a new challenge to players. Their spore-based abilities provide a lot of cross-synergy making them a decent challenge on Floor -1.
- Red Myconid: their spores debuff enemies and deal some small damage over time.
- Brown Mycnoid: their spores apply an absorb shield on allies.
- Green Myconid: their spores apply a regenerative effect on allies, restoring health over time.
- Blue Myconid: summons mushrooms out of the ground dealing magic damage to nearby enemies.

Dwarf Berserkers
- Now cost less gold (175 down from 225), but now also cost 4 food to train.
- Their Bloodlust ability was renamed to Frenzy.
- Frenzy now gives attack speed and crit rather than attack speed and attack damage.

Giant Spider
- Now also applies Poisoned on every successful hit.

Market (new)
- This new building automatically sells off excess resources.
- Resources can also be manually sold-off at the Market.
- There are diminishing returns for resources sell-off values.

Warehouse (new)
- This new building gives you some max storage capacity for all four major resources.

Tar Trap (new)
- This new floor trap sprays sticky tar at all nearby enemies, slowing their movement speed.

Poison Dart Trap (new)
- This new wall trap shoots out a series of poison darts, doing flat damage and applying Poisoned on-hit.

Bomb Trap (new)
- This new floor trap pops up to deploy several bombs which explode after a short delay.

Floor Spear Trap
- Now deals bonus damage to Large and Giant sized enemies.

Mining Camp
- Good Boots: now gives only 15% movement speed but only costs 50 gold to research.
- Enchanted Boots: new tech that gives miners very high movement speed and some basic access to magic resist.
- Pocket Beer: this former runeforge talent gives miners a way to eat without having to run to a Tavern.

Alchemy Lab
- Corrosive Mastery: this new tech gives a simple way to strengthen Acid Traps. Additionally it reduces the armor of enemies affected.
- Unbelievably Sticky Tar: this new tech gives a simple way to strengthen Tar Traps.
- Deadly Poisons: improves the damage of Poisoned effects applied by dwarves or traps.
- Bulk Gunpowder Refinement: this new tech provides a way to strengthen all explosives, such as grenades and bomb traps.

Treasury
- The treasury no-longer increases tax revenue from 50% to 100%. You simply start at 100%.
- Property Rights: this new tech increases tax revenue generated from Small Houses.
- Coal Tax: this new tech increases tax revenue generated from Forges.
- Brewer's License: this new tech increases tax revenue generated from Breweries.
- Careful Accounting: this new tech increases all tax revenue.
- Patent Fees: this new tech increases tax revenue generated from Workshops.
- Market Share: this new tech increases tax revenue generated from Market sell-off activity.
- Union Fees: this new tech gives tax revenue for each Engineer.

Library
- The Daily Rune: this new tech gives all units some daily experience.
- Research Notes: this new tech gives access to an easy Research Speed increase.
- Bradock's Martial Primer: this new tech improves how units perform in melee combat.
- How To King: this new tech provides a way to give the king a large amount of experience.
- The Monster Manual: this new tech improves how units do when fighting cave creatures.
- Xy'thul's Codex: this new tech gives increased Runic Knowledge gain for decreased Research Speed.
- Basic Engineering Vol IX: this new tech gives a big boost to the performance of Engineers.
- Forgefather's Teachings: this tech (which was previously at the Temple) now also gives reduced training time to Geomancers as well as Runepriests.

Formation Grounds
- Has had a visual overhaul and offers better pathing to units standing there.
- Now has room for 20 units, up from 16.

Barracks
- Expedited Conscription: no-longer scales to 2 formation grounds, but now reduces the training time of all military units by a flat 10 seconds.

Berserker Hall
- Enlistment Beer: now reduces training time by 10 seconds, down from 20.

Blacksmith
- Spiked Armor: gold cost reduced from 350 to 200. Research time increased to 180s.
- Steel Armor: now also gives 5% max health.
- Mithril Armor: now gives another 5 armor and 10 magic resist. Research time increased to 90s.
- Adamantium Armor: now gives another 5 armor and 5 magic resist. Research time increased to 120s.
- Sharpened Slicer Blades: this new tech provides a simple way to strengthen the damage of Slicer Traps.

Forge
- Now has a maximum limit of 5 buildings of this type.
- Refined Coal: now gives a 25% increase in Iron production. Gold cost reduced to 50.
- Blast Furnace: now gives a 15% increase in Iron production. Gold cost reduced to 75.
- Rune-Arc Furnace: now gives a 10% increase in Iron production. Gold cost reduced to 100.
- Forge Fueled: this former runeforge talent now gives a simple way to strengthen Magma Traps.

Brewery
- Now has a maximum limit of 5 buildings of this type.
- Goldbeard Hops: now gives a 25% increase in Food production. Gold cost reduced to 50.
- Pressure-Release Valve: now gives a 15% increase in Food production. Gold cost reduced to 75.
- Fermentation Schedule: now gives a 10% increase in Food production. Gold cost reduced to 100.

Mushroom Farm
- Now has a maximum limit of 5 buildings of this type.
- Compost Bins: now gives a 25% increase in Food production. Gold cost reduced to 50.
- Bulk Inoculation: now gives a 15% increase in Food production. Gold cost reduced to 75.
- Eleven Book of Plants: now gives a 10% increase in Food production. Gold cost reduced to 100.

Deep-Water Dock
- Now has a maximum limit of 5 buildings of this type.
- Extra Long Fishing Line: now gives a 25% increase in Food production. Gold cost reduced to 50.
- Treble Hooks: now gives a 15% increase in Food production. Gold cost reduced to 75.
- Light Lures: now gives a 10% increase in Food production. Gold cost reduced to 100.

Workshop
- Now has a maximum limit of 5 buildings of this type.
- Spare Parts: now gives a 25% increase in Eng Part production. Gold cost reduced to 50.
- The Manual: now gives a 15% increase in Eng Part production. Gold cost reduced to 75.
- Triggernometry: now gives a 10% increase in Eng Part production. Gold cost reduced to 100.
- Poison-Tipped Bolts: now gives Tunnel Scouts a chance to applying Poisoned on-hit.
- Advanced Bomb Dispenser: this new tech lets you drastically increase the strength of Bomb Traps.

Runeforge Talents (Mining)
- Prospector's Intuition: changed to work on non-mineral cubes instead of mineral-rich cubes.
- Good Boots: removed and reworked into tech at the Mining Camp.

Runeforge Talents (Infantry)
- Battle Shout: a new talent that gives Berserkers a way to buff nearby allies in combat.
- The Bloody Axes: now only reduces training time by 10 seconds, but grants 20% attack speed, up from 15%.
- Tower Shields: now grants double the previous threat, and now grants 8% block chance, up from 5%.

Runeforge Talents (Traps)
- Piercing Punishment: this new talent gives Spike, Spear, and Floor Spear traps a way to bleed enemies they damage.
- High Pressure Pump: this new talent massively improves the performance of Tar Traps.
- Killswitch: this new talent gives a way for traps to reset themselves after killing an enemy.
- Combustion: this new talent creates synergy between tar traps and things that deal fire damage.
- Reserve Tanks: this new talent increases the duration and splash radius of Acid Traps.
- Teoarrk's Corrosive Combination: creates synergy between Acid Traps and Tar Traps and applies a powerful damage-over-time and slow effect.
- Autoloader Mechanism: this new talent lets Spear Traps and Poison Dart Traps fire additional projectiles.
- Deadly Darts: this new talent increases the damage dealt by Poison Dart Traps and gives them a chance to apply additional stacks of Poisoned.
- Deathsweep: this new talent provides way for Slicer Traps to get multiple kills in a row.
- Burning Spears: this new talent strengthens Spear Traps and creates synergy with Tar Traps via Combustion.
- Panic!: this new talent makes enemies run in fear when damaged by traps.
- Doomboom Bombs: this new talent provides a visual update for bomb traps, and massively strengthens their damage.

Runeforge Talents (Culture)
- Brought My Own Bombs: this new talent provides a way to quickly get access to various explosives and grenades.

Resource Bar
- Research speed is now tracked in the top resource bar and is shared by all buildings to calculate technology research times.
- A new number next to the runic knowledge indicator also keeps track of your rate of runic knowledge gain.

Common Effects
- Bleeding, Poisoned, and Burning are now common effects and can be applied by lots of various things. See below:
- Bleeding: deals 16 damage over 4 seconds, stacking up to 3 times.
- Poisoned: deals 60 damage over 20 seconds, stacking up to 10 times.
- Burning: deals 80 damage over 10 seconds, does not stack.

Damage Meter
- Now also tracks damage dealt by traps.
- Now also tracks damage dealt by affixes (ex: Torment).

Patch 1.2.6 Notes

Geomancers
- This new unit harnesses earth magic to strengthen allies and defeat foes.
- Earthen Assault: baseline ability for Geomancers that lets them throw additional stones for each spell cast.
- Soften Rock: baseline ability for Geomancers that lets them reduce the hardness of stone cubes permanently.
- Earth Shield: baseline ability for Geomancers that offers sustain and mana regen.

Geomancer's Sanctum
- This new building allows you to train up to 4 Geomancers.
- Earthcaster's Amulet: grants critical strike and buffs their base ability.
- Manacrystal Band: grants mana regeneration to both Geomancer's and Runepriests.
- Runes of Roknir: grants cooldown reduction and makes Earth Shield better.
- Earthbreaker's Staff: grants crit and gives Soften Rock a chance to reset itself.
- Obsidian Geostave: gives a way to apply consistent area based damage on the Geomancer's base ability.

Alchemist's Lab
- The new Alchemist's Lab lets you research potions and explosives.
- Health Potions: grants a small heal over time consumable to Dwarf Warriors and Axeguards.
- Ragefire Flask: grants Berserkers a way to buff themselves at the cost of significant health loss.
- Potion of Strength: gives Clanspear and Longbeards access to powerful attack-damage buff.
- Stoneskin Potion: grants Axeguard and Ironguard access to Stoneskin on-demand.
- Manastones: when a mana potion is consumed, gain some mana immediately.
- Manabrew Mastery: doubles the effectiveness of mana potions.
- Advanced Health Potions: when a health potion is consumed, gain some health immediately.
- Health Potion Mastery: doubles the effectiveness of health potions.
- Glowby Petals: gives some small healing on mana potion consumption.
- Bogstool Spores: creates synergy with mushroom farms and increases research rate at the alchemist's lab.
- Runic Convergence: creates synergy with magic builds and alchemy.
- Elderleaf Satchel: gives some experience whenever a unit uses a potion.
- Advanced Alchemy: a requirement tech that unlocks better tech.
- Gunpowder: unlocks other gunpowder-related tech.
- Blasting Charges: gives a small explosive to miners and ironguard.

Runeforge Talents (King)
- Earthwarden's Runestone:
- Lead by Example: XP gain increased from 20% to 50% and threat buffed to 100%.
- The Mountain Walks: threat buffed from 50% to 100%.
- Dire Repercussions: reworked (again). Now does more consistent damage and has more threat.
- Ferocious Assault: now gives additional attack range, which helps the king immensely in large fights.

Runeforge Talents (Buildings)
- Alchemical Mastery: makes various potions available to new unit types in addition to the standard ones.

Runeforge Talents (Infantry)
- Aimed Shot: gives Tunnel Scouts a powerful cooldown-based damaging ability.
- Shrapnel Clusters: offers a way to get Shrapnel Bombs early and make the ability much more powerful.
- Tenacity: absorb value increased from 10% to 12%.
- Tenacious Defense: cdr increased to 3 seconds and buff duration increased to 15 seconds.
- Headshot!: now gives 10% crit up from 5% crit.
- One-Handed Axe Specialization: now gives 7% crit up from 5%.
- Unbowed and Unbroken: now gives block/crit instead of block/threat.

Runeforge Talents (Magic)
- Stonemending: converts shield effects to heal-over-time effects.
- Stoneskin: gives physical damage reduction to a nearby ally.
- Earthspikes: grants a strong area-based damaging ability and ties in with bleed builds.
- Earthshards: grants armor penetration and greatly increases their baseline ability damage.
- Kinship Pendant: makes Earth Shield free to cast and lets the Geomancer cast it on allies as well.
- Forgefire Enchantment: allows Geomancer's to buff nearby melee units.
- Auric Extraction: grants Geomancer's a way to extract gold when casting Soften Rock.
- Stonemender's Geode: ties in a number of benefits to other talents (Stoneskin, Stonemending, Earth Shield).
- Battlepriest's Pendant: now also gives access to health potions.
- Summon Earth Elemental: summons an Earth Elemental to aid you for 30 seconds. Can be manually cast.
- Nullward Aura: provides a very strong anti-magic option for Runepriests.
- Rune of High Order: now applies to both Runepriests and Geomancers.

Blacksmith
- Nullification Shielding: gives some early-game magic resist options for all infantry units.
- Lesser Warding Bracers: is a rework of some older tech. It now gives magic resist instead of fire resist.
- Runesteel Armor Crafting: another tech rework. Different name and icon, same stat buff.
- Reinforced Gauntlets: the last tech rework, granting reduced damage from melee attacks.
- Masterwork Tools: now applies to both the Blacksmith and Masterwork Blacksmith.
- Masterwork Anvil: now applies to both the Blacksmith and Masterwork Blacksmith.

Workshop
- Shrapnel Bomb: a powerful explosive that also applies bleed in an area.

Mining Camp
- Masterwork Mining Carts: now costs less and takes less time to research.

Temple
- Ring of Protection: now applies to both Runepriests and Geomancers.

Mana
- All magic using units (dwarven and hostile), now have mana bars and use mana as a resource.

Map Generation
- The entrance can now be from any direction (North, South, East, West).
- The starting room is more likely to be away from the entrance.
- Caves on floors -1 and -2 and more likely to be circular and are larger to accommodate larger enemy counts.

UI
- Combat Status Indicators
- Notifications in the top left are now limited to a maximum of 15 at a given time.
- It's now possible to see how much time is left for a unit to train or for tech to be researched.

AI Improvements
- AI for all units (player and hostile) has been improved significantly.
- AI is more efficient and runs more smoothly.
- AI is more advanced and considers more factors than before.
- Units that are out of combat are now able to eat immediately without any additional delay.

Unit Caps
- Runepriests are now capped at 4 per Temple.
- Geomancers are now capped at 4 per Geomancer's Sanctum.
- Berserkers are now capped at 10 per Berserker Hall.

Engineers
- Well There's Your Problem: gives Engineers a way avoid combat while punishing those that do enter combat.

Poison and Bleed Immune Creatures
- Creatures that are spectral, undead, or elemental are now immune to poison and bleed effects.

Unit Audio
- When units hit buildings, additional combat/fighting/impact sounds are now played.

Bug Fixes
- It is now possible to tell units to stand in a position that is blocked (visually) by a rock cube.
- Fixed several issues with hostile creature line-of-sight checks which allowed them to cast abilities through rock cubes and buildings.
- Unit-on-unit collisions are handled better when one of the units is idle (better unit pushing).
- Improvements to path rounding which caused units to get stuck going around corners.
- Fixed an issue where control groups didn't work after initially setting them.

Bug Fixes

Small UI fixes for the difficulty slider and the Options UI.

Patch 1.2.5 Notes

The King
- Whirlwind: is now baseline but does less damage per hit.
- Shout: is now baseline but only affects a certain number of units.
- Inspiring Pressence: is now baseline but only affects a certain number of units.

Runeforge Interface
- Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds.
- Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'.

Runeforge Talents (King)
- Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike.
- Hearforged Hammer: now also buffs all shield-bearing dwarves.
- Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level.
- Recklessness: now increases all damage done (including abilities) and creates incentive to train units with no block chance.
- Ferocious Assault: gives attack speed and armor penetration as well as buffing all other melee dwarves.
- The Mountain Walks: makes the king nearly-unkillable at the expense of movement speed.
- Lead by Example: now gives threat, experience gain, and distributes experience to dwarves whenever the king receives it.
- Blood Pact: increases the effectiveness of all Bleed builds as well as providing other nice buffs.
- Ring of Ancient Kings: is an interesting talent that provides little benefit early, but lots of benefit late-game.
- High King's Favor: replaces the previous talent and interacts with the king's new baseline ability (Inspiring Pressence).
- The Iron Oath: allows you to rush out some early-game ironguard.
- Brawler's Bracers: increase the king's overall damage output and lets him apply bleeding rapidly via whirlwind.
- Runekeeper's Band: gives the king some cooldown reduction, as well as forcing runepriest to always shield him before other units.
- Amulet of the Vault Warden: creates room for a gold-focused early-game build.
- Iron Resolve: creates synergy with armor for the king as well as providing a defensive benefit via shout.
- Slayer King: this new talent creates synergy between crit and whirlwind and is practical requirement for any berserker build.
- Humble Copper Band: gives the king experience and makes him harder to kill at the cost of prestige.
- The following talents have been removed entirely: Natural Born Sprinter, Charge, Leap, Slam, Unstoppable Force.

Runeforge Talents (Mining)
- Benevolence: increases the rate at which your miners mine, but makes you waste some gold on each floor.
- Chisel Control: increases miner offense and gives miners a chance to critically strike rock cubes.
- Prospector's Intuition: gives you a way to push through low-value cubes quickly.
- Armored Miners: no-longer requires any buildings and also gives armor-tech buffs to miners.
- Extra Bag Space: now also scales with the miner's level.

Runeforge Talents (Buildings)
- Engineer's Guild: provides a smooth transition into early-game trap builds.
- Heart Meals: now also provides max health in addition to it's other stats.
- That's the Stuff: now gives crit chance instead of attack damage.

Runeforge Talents (Infantry)
- The Bloody Axes: now also gives a guaranteed stack of bleeding on critical strikes.
- Bitter Determination: makes ironguard and berserkers very hard to kill when at low health.
- Heavy Armor Plating: increases ironguard's armor at the cost of movement speed. Also synergises nicely with the Spiked Armor tech.
- Greatbeards: allows longbeards to act as experience boosters for nearby units.
- Honored Veteran's Pendant: gives longbeards more benefit from being high-level.
- Whirling Axes: allows berserkers to chase down fleeing targets and do more damage overall.
- Warsmiths: no-longer requires a blacksmith building.
- Battle Scars: provides a defensive option for berserker builds and synergises nicely with Blood Pact.
- Shielding Amulet: now scales with block amount rather than being a flat value.
- Tenacious Defense: interacts with the dwarf warrior's new baseline ability and increases synergy with other stats.
- Greatspears: really solidifies the attack range of clanspears while giving them some advantage to fighting elite enemies.
- Elite Clanspears: this new talent drastically increases the benefit of their baseline ability.
- Bloodletting: is a crucial talent for bleed builds and provides some small (but significant) healing for berserkers.
- Cleave: now also applies on-hit effects.
- Unbowed and Unbroken: no-longer scales with level, but now gives massive threat.
- Warrior's Challenge: gives less max health, but now also applies to ironguard and clanspears.
- Armored Aggression: this new talent creates massive demand for more armor for ironguard units.

Runeforge Talents (Magic)
- Runehammers: lets runepriets do as much damage as other top-tier infantry.
- Anathor's Fury: creates synergy with offensive runepriest play and spell casting.
- Kazadin's Touch: creates synergy between shield-bearing dwarves and runepriests.
- Rune of Iron: gives runepriests a way to increase the armor of nearby dwarves.
- Rune of Lead: gives runepriests a way to debuff enemy attack and movement speed.
- Rune of Rust: gives runepriests a way to debuff enemy armor and attack damage.
- Rune of Pain: allows runepriests to punish enemies for their offensive actions.
- Rune of Time: lets runepriest buff both auto-attacks as well as abilities of nearby units.
- Amulet of Runic Amplification: creates synergy between the other rune spells.
- Judgment: provides runepriests a way to do damage from range while synergysing with spell casts.
- Painbinder's Runestones: really increases the damage of and value of rune of pain while creating synergy with bleed builds.
- Forgefather's Benediction: now provides less damage absorption but also gives armor and magic resist for the duration. \
- Rune of High Order: gives runepriests some increased damage output and chance to reset the cooldown on any spell cast.
- Runeweaving: creates a way for runepriests to gain momentum while casting lots of spells.


Runeforge Talents (Culture)
- Dwarven Resolve: gives all dwarves some staying power when injured.
- Path of Wisdom: provides an interesting combination of buffs that could be useful for various builds.
- Victory Celebration: lets all your dwarves benefit from defeating an invasion.
- The Oldest Grudge: changed from 15% to 10% bonus damage vs orcs.
- Infernal Grudge: changed from 15% to 20% bonus damage vs demons.
- Insectoid Grudge: changed from 15% to 20% bonus damage vs insects.
- Unholy Grudge: changed from 15% to 20% bonus damage vs undead.
- Bloodbrothers: now also starts the two longbeards at level 3 so you can get the full benefit of their new baseline ability.
- Helping Hands: now also has some built-in protection if you lose miners during mid or late-game.

Blacksmith
- Spiked Armor: this tech lets all units with significant armor reflect back some damage when being hit in melee.
- Rune-Warded Shields: now also applies correctly to clanspears and runepriests.

Barracks & Formation Grounds
- Expedited Conscription: this former talent now gives training time reduction per formation ground.
- Stand United: this new tech provides a way to give constant experience to units standing at formation grounds.
- Call to War: gives units leaving a formation ground a massive speed boost to get into battle quicker.
- Formation grounds will now automatically distribute units equally among each other.

Workshop
- Poison-Tipped Bolts: new tech that adds to the execute-style gameplay of tunnel scouts.
- Barbed Bolts: allows tunnel scouts to apply bleed and feeds into other bleed builds.

Temple
- Forgefather's Teachings: this new tech lets you train runepriests faster for each library you own.
- Ring of Protection: this new tech creates synergy between runepriests and armor and is a cheap defensive upgrade for them.
- Armor of Faith: provides serious defensive benefit for runepriests but costs some iron.
- Bracers of Insight: this new tech offers offensive and casting buffs for runepriests.

Library
- Runic Knowledge research rate has been adjusted. From 20%, 10%, 5%, 2.5% to 20%, 15%, 10%, 5%, meaning it makes more sense to build two or even three libraries.

Clanspears
- This new unit wields a spear and has more attack-range than most units, meaning it wastes less time getting on-target. Additionally, clanspears have great stats and require very little iron to train.

Dwarf Warriors
- Tenacity: this new baseline ability creates synergy between armor and block chance for dwarf warriors.

Longbeards
- Graybeards: this baseline ability allows longbeards to increase the experience gain of nearby units.
- Attack speed reduced but attack damage raised to compensate. No dps change.

Tunnel Scouts
- Steady Aim: this new baseline ability gives tunnel scouts a stacking buff the longer they're in combat.
- Attack speed reduced but attack damage raised to compensate. No dps change.

Axeguard
- Executioner's Sentence: this former talent is now baseline and provides a way for axeguard to focus down low health targets.
- Armor reduced from 40 to 35
- Attack speed reduced but attack damage raised to compensate. No dps change.

Ironguard
- Shield Mastery: this new baseline ability creates an incentive to stack crit chance on ironguard.

Keybinds
- The Delete key can now be used to kill a selected unit.

Auto-Cast Abilities
- The king's two main abilities (whirlwind and shout) can be right-clicked to turn on auto-cast. He will then cast them whenever possible (and near enemies or allies).

Control Groups
- Units can be assigned to control groups via the control keys, for example Ctrl+1.
- Units can be selected from control groups via the shift keys, for example Shift+1.
- These keybinds are un-editable at the moment but will be in the future.

Misc
- When having a single unit selected, you can now see the unit's experience in the bar under the health bar.

Bug Fixes
- Multiple UI fixes for ultra-wide monitor resolutions.
- Fixed Goblin Shaman spells sometimes hitting for extremely high numbers.
- Fixed AI issues when multiple miners were working in tight areas.

Analysis Interface
- Statistics UI: keeps track of various statistics and the performance of certain talents.
- Damage Meter: can be used to analyze the performance of various units, talents, etc.

Patch 1.2.5

The King
- Whirlwind: is now baseline but does less damage per hit.
- Shout: is now baseline but only affects a certain number of units.
- Inspiring Pressence: is now baseline but only affects a certain number of units.

Runeforge Interface
- Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds.
- Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'.

Runeforge Talents (King)
- Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike.
- Hearforged Hammer: now also buffs all shield-bearing dwarves.
- Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level.
- Recklessness: now increases all damage done (including abilities) and creates incentive to train units with no block chance.
- Ferocious Assault: gives attack speed and armor penetration as well as buffing all other melee dwarves.
- The Mountain Walks: makes the king nearly-unkillable at the expense of movement speed.
- Lead by Example: now gives threat, experience gain, and distributes experience to dwarves whenever the king receives it.
- Blood Pact: increases the effectiveness of all Bleed builds as well as providing other nice buffs.
- Ring of Ancient Kings: is an interesting talent that provides little benefit early, but lots of benefit late-game.
- High King's Favor: replaces the previous talent and interacts with the king's new baseline ability (Inspiring Pressence).
- The Iron Oath: allows you to rush out some early-game ironguard.
- Brawler's Bracers: increase the king's overall damage output and lets him apply bleeding rapidly via whirlwind.
- Runekeeper's Band: gives the king some cooldown reduction, as well as forcing runepriest to always shield him before other units.
- Amulet of the Vault Warden: creates room for a gold-focused early-game build.
- Iron Resolve: creates synergy with armor for the king as well as providing a defensive benefit via shout.
- Slayer King: this new talent creates synergy between crit and whirlwind and is practical requirement for any berserker build.
- Humble Copper Band: gives the king experience and makes him harder to kill at the cost of prestige.
- The following talents have been removed entirely: Natural Born Sprinter, Charge, Leap, Slam, Unstoppable Force.

Runeforge Talents (Mining)
- Benevolence: increases the rate at which your miners mine, but makes you waste some gold on each floor.
- Chisel Control: increases miner offense and gives miners a chance to critically strike rock cubes.
- Prospector's Intuition: gives you a way to push through low-value cubes quickly.
- Armored Miners: no-longer requires any buildings and also gives armor-tech buffs to miners.
- Extra Bag Space: now also scales with the miner's level.

Runeforge Talents (Buildings)
- Engineer's Guild: provides a smooth transition into early-game trap builds.
- Heart Meals: now also provides max health in addition to it's other stats.
- That's the Stuff: now gives crit chance instead of attack damage.

Runeforge Talents (Infantry)
- The Bloody Axes: now also gives a guaranteed stack of bleeding on critical strikes.
- Bitter Determination: makes ironguard and berserkers very hard to kill when at low health.
- Heavy Armor Plating: increases ironguard's armor at the cost of movement speed. Also synergises nicely with the Spiked Armor tech.
- Greatbeards: allows longbeards to act as experience boosters for nearby units.
- Honored Veteran's Pendant: gives longbeards more benefit from being high-level.
- Whirling Axes: allows berserkers to chase down fleeing targets and do more damage overall.
- Warsmiths: no-longer requires a blacksmith building.
- Battle Scars: provides a defensive option for berserker builds and synergises nicely with Blood Pact.
- Shielding Amulet: now scales with block amount rather than being a flat value.
- Tenacious Defense: interacts with the dwarf warrior's new baseline ability and increases synergy with other stats.
- Greatspears: really solidifies the attack range of clanspears while giving them some advantage to fighting elite enemies.
- Elite Clanspears: this new talent drastically increases the benefit of their baseline ability.
- Bloodletting: is a crucial talent for bleed builds and provides some small (but significant) healing for berserkers.
- Cleave: now also applies on-hit effects.
- Unbowed and Unbroken: no-longer scales with level, but now gives massive threat.
- Warrior's Challenge: gives less max health, but now also applies to ironguard and clanspears.
- Armored Aggression: this new talent creates massive demand for more armor for ironguard units.

Runeforge Talents (Magic)
- Runehammers: lets runepriets do as much damage as other top-tier infantry.
- Anathor's Fury: creates synergy with offensive runepriest play and spell casting.
- Kazadin's Touch: creates synergy between shield-bearing dwarves and runepriests.
- Rune of Iron: gives runepriests a way to increase the armor of nearby dwarves.
- Rune of Lead: gives runepriests a way to debuff enemy attack and movement speed.
- Rune of Rust: gives runepriests a way to debuff enemy armor and attack damage.
- Rune of Pain: allows runepriests to punish enemies for their offensive actions.
- Rune of Time: lets runepriest buff both auto-attacks as well as abilities of nearby units.
- Amulet of Runic Amplification: creates synergy between the other rune spells.
- Judgment: provides runepriests a way to do damage from range while synergysing with spell casts.
- Painbinder's Runestones: really increases the damage of and value of rune of pain while creating synergy with bleed builds.
- Forgefather's Benediction: now provides less damage absorption but also gives armor and magic resist for the duration. \
- Rune of High Order: gives runepriests some increased damage output and chance to reset the cooldown on any spell cast.
- Runeweaving: creates a way for runepriests to gain momentum while casting lots of spells.


Runeforge Talents (Culture)
- Dwarven Resolve: gives all dwarves some staying power when injured.
- Path of Wisdom: provides an interesting combination of buffs that could be useful for various builds.
- Victory Celebration: lets all your dwarves benefit from defeating an invasion.
- The Oldest Grudge: changed from 15% to 10% bonus damage vs orcs.
- Infernal Grudge: changed from 15% to 20% bonus damage vs demons.
- Insectoid Grudge: changed from 15% to 20% bonus damage vs insects.
- Unholy Grudge: changed from 15% to 20% bonus damage vs undead.
- Bloodbrothers: now also starts the two longbeards at level 3 so you can get the full benefit of their new baseline ability.
- Helping Hands: now also has some built-in protection if you lose miners during mid or late-game.

Blacksmith
- Spiked Armor: this tech lets all units with significant armor reflect back some damage when being hit in melee.
- Rune-Warded Shields: now also applies correctly to clanspears and runepriests.

Barracks & Formation Grounds
- Expedited Conscription: this former talent now gives training time reduction per formation ground.
- Stand United: this new tech provides a way to give constant experience to units standing at formation grounds.
- Call to War: gives units leaving a formation ground a massive speed boost to get into battle quicker.
- Formation grounds will now automatically distribute units equally among each other.

Workshop
- Poison-Tipped Bolts: new tech that adds to the execute-style gameplay of tunnel scouts.
- Barbed Bolts: allows tunnel scouts to apply bleed and feeds into other bleed builds.

Temple
- Forgefather's Teachings: this new tech lets you train runepriests faster for each library you own.
- Ring of Protection: this new tech creates synergy between runepriests and armor and is a cheap defensive upgrade for them.
- Armor of Faith: provides serious defensive benefit for runepriests but costs some iron.
- Bracers of Insight: this new tech offers offensive and casting buffs for runepriests.

Library
- Runic Knowledge research rate has been adjusted. From 20%, 10%, 5%, 2.5% to 20%, 15%, 10%, 5%, meaning it makes more sense to build two or even three libraries.

Clanspears
- This new unit wields a spear and has more attack-range than most units, meaning it wastes less time getting on-target. Additionally, clanspears have great stats and require very little iron to train.

Dwarf Warriors
- Tenacity: this new baseline ability creates synergy between armor and block chance for dwarf warriors.

Longbeards
- Graybeards: this baseline ability allows longbeards to increase the experience gain of nearby units.
- Attack speed reduced but attack damage raised to compensate. No dps change.

Tunnel Scouts
- Steady Aim: this new baseline ability gives tunnel scouts a stacking buff the longer they're in combat.
- Attack speed reduced but attack damage raised to compensate. No dps change.

Axeguard
- Executioner's Sentence: this former talent is now baseline and provides a way for axeguard to focus down low health targets.
- Armor reduced from 40 to 35
- Attack speed reduced but attack damage raised to compensate. No dps change.

Ironguard
- Shield Mastery: this new baseline ability creates an incentive to stack crit chance on ironguard.

Keybinds
- The Delete key can now be used to kill a selected unit.

Auto-Cast Abilities
- The king's two main abilities (whirlwind and shout) can be right-clicked to turn on auto-cast. He will then cast them whenever possible (and near enemies or allies).

Control Groups
- Units can be assigned to control groups via the control keys, for example Ctrl+1.
- Units can be selected from control groups via the shift keys, for example Shift+1.
- These keybinds are un-editable at the moment but will be in the future.

Misc
- When having a single unit selected, you can now see the unit's experience in the bar under the health bar.

Bug Fixes
- Multiple UI fixes for ultra-wide monitor resolutions.
- Fixed Goblin Shaman spells sometimes hitting for extremely high numbers.
- Fixed AI issues when multiple miners were working in tight areas.

Analysis Interface
- Statistics UI: keeps track of various statistics and the performance of certain talents.
- Damage Meter: can be used to analyze the performance of various units, talents, etc.