Bug Fixes March 8th - Unlocking an achievement on a difficulty now unlocks it at all lower difficulties - Fixed an issue where the wrong challenge mode was loaded from save files - Fixed an issue where challenges could be active while in standard mode - Fixed a bug that caused cheat detection to trigger accidentally - Fixed a bug that prevented current progress elements from having the correct icons - Fixed an issue with civilization ages on subsequent games - Fixed an issue with save files not being at the bottom of the save game list after saving - Fixed an issue with save files not having summary icons after saving - Fixed a bug that made it possible to bypass cheat detection
Version 1.3
New Game Modes - Challenge modes offer a variety of ways to test your skill as a dwarven leader. - Speedrun mode offers a hardcore challenge for the best BTM players.
Challenge Modes - There are now multiple challenge modes available. - Each of these challenge modes is designed to restrict the player and create more interesting gameplay decisions. - Each of these challenges can be defeated on easy, normal, hard, or nightmare difficulty. - There are Steam achievements linked to each of these challenges, for each difficulty.
Speedrun Mode - This new game mode is designed for hardcore players that want to test their BTM skills. - In speedrun mode both time-pausing and saving are disabled. The game is meant to be played continuously without interruption. - Your best speedrun times for normal, hard, and nightmare difficulty are tracked within Steam stats. - Location and affixes are completely randomized on speedrun mode.
Civilization Ages - There are now 3 different civ ages: mining Colony, stronghold, and kingdom. - You advance to the next age when prestige is above a certain amount. - Some buildings are locked behind certain civilization ages. - Advancing to the next civ age has lots of benefits. - Civ age progress is tracked in a new UI at the top center of the screen.
World Map Trading - All dwarven mountains on the world map now periodically offer things for trade. - Trade offers might be resources, tech, talents, or even mercenary units. - An offer can be purchased, which triggers a trader to be dispatched. - The trader will walk to the destination, complete the trade offer, and then return home, granting you the reward. - The trade system is an excellent way of spending extra gold, or quickly acquiring badly needed resources or units. - The number of active traders you may have scales with your current civ age.
Custom Game Mode - In custom game mode it is now (finally) possible to disable invasions entirely and play pacifist mode.
Runeslots - The number of available runeslots has been restricted by civ age. - Advancing to the next civ age will allow you to go deeper into a specific category.
World Map - You can now play on any of the 9 dwarven mountains. - Each dwarven mountain comes with 2 free perks. - Location perks can be free tech, free resources, or even free units.
Technology Research - The number of simultaneous technologies you can research has been restricted by civ age. - Some tech/talents raise this cap. - This design forces you to make decisions about which technology is the most important at the moment.
Prestige - You gain some prestige for each invasion you've defeated. - You gain some prestige for each technology you've researched. - You gain some prestige for each talent you've unlocked.
Affixes - Renewal: this affix has been reworked. It now gives you vision of each cave, while making the cave's inhabitant much stronger. - Arcane: this new affix massively buffs caster units and units that have abilities with cooldowns.
Thane (new) - New ultra-heavy armor, dual-wielding dwarf. - Requires the Throne Room to recruit. - Has a high cost in both gold and iron. - Has an attack that deals high damage while also buffing himself and nearby dwarves.
Spectral Ancestor (new) - New temporary unit that can be summoned by Runepriests, and some talents.
Beholder (new) - Found on Floor -2. - Summons undead, slimes, and elementals. - Has a variety of powerful magical attacks.
Throne Room (new) - This massive building is only available to build in the final civilization age, and offers a variety of king-specific technology. - Horn of the Mountain Thanes: this tech makes Thanes much quicker to train and gives them some movement speed as well. - Ancestral Axe: this former reworked talent now only buffs the king. - Heartforged Hammer: this former reworked talent now only buffs the king. - Glorious Greathelm: this new tech buffs the king and makes him immune to critical strikes. - Gilded Gauntlets of Might: this new tech buffs the king offensive and defensively. - Resplendent Full Plate: this new tech buffs the king defensively and gives him greatly increased cooldown reduction. - Crown of Command: this new tech buffs the king but also increase the number of nearby units affected by his aura. - Greatstride Greaves: this new tech buffs the king defensively but also gives him some movement speed. - Aegis of the Ancient Kings: this new tech buffs the king and gives him a small chance to block an attack entirely regardless of it's damage.
Heater Trap (new) - This new trap lets players deal fire damage via a floor trap.
Reset Trap (new) - This new trap resets other nearby traps when triggered.
Lightning Trap - Complete overhaul of lightning trap projectile physics, making it 100% reliable.
Medium House (new) - This new type of house takes slightly more space, but gives a lot more population at an increased price.
Large House (new) - This new type of house is the largest, costs the most, but gives the greatest return on gold per population.
Shrines - Increased the baseline radius of shrines. - Fixed an issue with shrine radius indicator scaling.
Mushroom Farm - New building model, and reduced the space required to build it.
Barracks - Defensive Stance: reworked this tech to be a mostly defensive boost for units with shields. - Bradock's Martial Primer: reworked to give all melee units a chance to parry incoming attacks.
Library - Advanced Research Notes: this new tech increases the number of simultaneous technologies you may research. - Cartography: this new tech increases the speed at which dwarven traders move on the world map.
Workshop - Fleetfoot Trader's Sandles: this new tech increases the speed at which dwarven traders move on the world map.
Play Menu UI (new) - This new UI handles the multiple game modes that BTM now offers. - This is where you select things like game mode, location, and difficulty.
Game Summary UI (new) - This new UI is available when a game is starting/loading, or at the end of the game. - It contains information about the game mode type, difficulty, affixes, world map location, challenge mode, and more.
Overview UI (new) - This interface keeps track of all of your economic factors. - It includes important information about gold, prestige, and resources.
Units Overview UI (new) - This new interface keeps track of all of your units, and their relevant effects. - It includes filter options so you can specify certain unit types.
Current Progress UI (new) - This new UI keeps track of all the things that are currently in-progress. - This includes units being trained, tech being researched, and world-map traders.
Building Selection UI (new) - Found in the bottom right corner, this new UI keeps track of all of your buildings. - It works in a similar way to the Unit Selection UI on the opposing left side.
Trade UI (new) - This interface keeps track of all of the available world map trade offers.
World Map UI - Entities such as invasions or traders now show the path they'll take on the world map. - Invasion elements on the world map now show their strength number on the UI element. - Improved distinction between the player location, and non-player locations.
Invasion UI - Invasion elements on the invasion bar (top right) now show their strength number on the UI element.
Major Announcement UI (new) - This UI informs you of important events, such as when you advance to the next civilization age.
Save/Load UI - This interface has been updated to also show details about the save file (if possible). - This includes information like the number of days, the world map location, difficulty, affixes, and more.
Misc UI Improvements - Effects on unit now show their remaining time. - Technology tooltips show the amount of prestige you gain by researching the tech. - Clicking on location in the Play Menu UI will cycle through all the world map locations. - Right clicking on a location in the Play Menu UI will select a random location. - Clicking on an affix in the Play Menu UI will cycle through the affixes. - Right clicking on an affix in the Play Menu UI will select a random location.
Runeforge Talents (king) - Amulet of the Vault Warden: reworked to give flat prestige with the civ age system. - Avatar of Anathor: this new talent gives the king fire damage on his whirlwind ability. - Pendant of Piety: reworked to create synergy between the King and shrines.
Runeforge Talents (mining) - Benevolence: reworked to flat prestige to work with new civ age system. - Miner's Rhythm: reworked to give groups of miners a higher work speed. - Fracture: this new talent reduces surrounding cube's hardness when a cube is mined out. - Roknir's Idol: this new talent creates a strong tie between miners and shrines. - Miner's Strength: this new talent lets miners scale much better with other experience systems.
Runeforge Talents (culture) - Path of the Axe: this reworked talent now also grants the Ancestral Axe tech. - Way of the Hammer: this reworked talent now also grants the Heartforged Hammer tech. - Glorious Kingdom: updated to give additional prestige for cosmetic buildings. - Coinage: this new talent improves tax incoming and reduces trade costs. - Tunnel Network: this new talent puts an upper limit on trade travel times and increase the number of active traders you may have. - The following talents have been removed: Shrewd Investments.
Runeforge Talents (infantry) - The following talents include Thanes in their unit list: Rallying Cry, Battle Shout, Bitter Determination, War-Smith, and One-Handed Axe Specialization. - The following talents have been removed: Trail by Combat, Target Practice, Tower Shields, Tenacious Defense, and Break Their Bones.
Runeforge Talents (magic) - Wrath of the Ancestors: new talent that summons a spectral ancestor whenever a living dwarf dies.
Runeforge Talents (traps) - Voltage Adjustment: new talent that lets lighting bolts from lightning traps bounce more and travel further. - Twinned Bolts: new talent that duplicates lightning bolts from lightning traps. - Static Shock: new talent that creates smaller lightning bolts as enemies are hit by lightning traps. - Combustion: modified to also proc off lightning damage. - Rune Etched Weapons: moved to this category from the infantry category.
Version 1.2.9F_r
Bug fixes and AI improvements
Version 1.2.9C
Bug fixes from the previous patch, reduced Barracks size, and improved unit AI
Version 1.2.8 Update
Performance Optimization - Overall major increases in frame-rate on most systems.
Map Generation - There are now multiple entrance directions. - Stair down locations limited to one per floor. - Each stair down location opens into an empty cave with no creatures. - All caves now have a minimum distance from the starting room. - All holes moved away from entrance tunnels. - Offset the point at which entrance tunnels converge on the starting room.
Consumables - All Explosives and Potions are now consumables. - Units have a set number of consumable slots. - Consumables are purchased with gold. - There is an interface to configure consumable purchase options (default Z). - Units restock consumables when out of combat. - Units standing at Formation Grounds may restock from there.
Mercenary Units - We've added some new unit types to Greenskin invaions. Most invasion groups will feature some mercenary units. - These units include Hobgoblins, Minotaurs, Trolls, and Armored Cyclopses.
Affixes - Mercenary: when enabled, every greenskin invasion force has additional mercenary units, which reward gold upon death. - Revelation: increases map-wide experience gain, and heals units to full upon leveling. - Titanic: increases the size, health and damage of Large and Giant sized units. These units reward additional experience upon death. - Striking: grants map-wide crit and makes crit stronger for all units, friend and foe alike. - Renewal: grants map-wide healing increase, and gives all cave creatures constant health regeneration.
Shrines - Shrine to Thrungi: periodically blesses all units with mana. - Shrine to Roknir: periodically blesses nearby units with increased productivity. - Shrine to Anathor: periodically blesses nearby with increased movement speed. - Shrine to Kazadin: periodically blesses nearby units with increased experience gain.
Miners - Miner's Burden: miner's can now carry more gold with each level.
Grenadier - Explosives Expert: baseline ability that allows Grenadiers to restock on explosives from anywhere.
Building Interface - A new button exists for magic related buildings (Temple, Geomancer's Sanctum, and Shrines).
Runepriest - Gold cost reduced from 400 to 300 - Nullward Aura: this former talent is now a baseline passive that provides constant magic resist to nearby allies.
Geomancer - Summon Earth Elemental: Geomancer's can now summon an Earth Elemental that is tanky and has high threat. - Summon Magma Elemental: Geomancer's can now summon a Magma Elemental that does fire damage to nearby enemies.
Ironguard - Unbowed and Unbroken: new baseline ability that makes Ironguard stronger when low on health, and gives them high baseline threat.
Longbeards - Graybeards: now also gives 5% damage reduction to nearby allies.
Defensible Walls - New defensible walls allow units to be garrisoned atop the walls.
New Barricades - Barricades have been re-designed and have a different shape. Additionally they provide light.
Alchemy Lab - Gold cost reduced from 350 to 250. - Distillation Efficiency: new tech that reduces the purchase cost of potions. - Bulk Gunpowder Refinement: new tech that reduces the purchase cost of explosives. - Glowby Petals: removed. - Runic Convergence: removed.
Formation Ground - Has a smaller footprint, and easier colliders for improved unit pathing.
Temple - Devotional Candles: - Gold cost reduced from 400 to 300 - Aetherweave Satchel: tech that expands the available consumables slots for Runepriests and Geomancers.
Market - Gold cost reduced from 300 to 250. - Required squares reduced by 3.
Mining Camp - Worker's Pouch: - Blast Mining: allows miners to use explosives to speed up the mining process. - Enchanted Boots: removed Workshop requirement.
Barracks - Infantry Battle-Pouch: new tech that expands the number of consumables slots available to infantry units. - Combat Flares: cheap tech that allows infantry units to light up the area when in combat. - Construction time reduced from 80s to 60s.
Blacksmith - Lesser Warding Bracers: reduced gold cost. - Nullification Shielding: reduced gold cost and now applies to all infantry units. - Steel Armor: now gives 5 armor, 5% max health. - Mithril Armor: now gives 10 armor, 5% max health. - Adamantium Armor: now gives 25 armor, 5% max health, and 15 magic resist. - Steel Weapons: now gives 2 attack damage, 3% crit. - Mithril Weapons: now gives 5 attack damage, 3% crit, 5% attack speed. - Adamanmtium Weapons: now gives 10 attack damage, 3% crit, 5% attack speed, and 5 armor penetration.
Workshop - Blasting Charges: was previously researched at the Alchemy Lab. - Shrapnel Bomb: was previously researched at the Alchemy Lab. - Incendiary Grenade: new tech that also applies Burning to enemies.
Geomancer's Sanctum - Earthbreaker's Staff: gold cost reduced from 300 to 150. - Earthcaster's Amulet: gold cost reduced from 250 to 125. - Manacrystal Band: gold cost reduced from 150 to 100. - Obsidian Geostave: gold cost reduced from 200 to 150. - Runes of Roknir: gold cost reduced from 200 to 100.
Runeforge Talents (King) - Pendant of Piety: new talent that creates synergy between the King and Shrines. - The Iron Oath: re-designed to reduce the iron cost of heavy-armor infantry. - Booming Voice: new talent that creates synergy between the King and other units that can shout (Berserkers and Longbeards). - High King's Handgranade: new talent that gives the King an interesting and powerful consumable. - Slayer King: now lets you train Berserkers without having to build a Berserker Hall first. - Mechanical Mind: new talent that creates synergy between the King and engineering part production.
Runeforge Talents (Culture) - Lesser Devotions: new talent that creates synergy between shrines and experience gain.
Runeforge Talents (Infantry) - Sundered Armor: previously only applied to Axeguards, now applies to all axe-wielding dwarves. - Armored Aggression: previously only applied to Ironguards, now applies to all melee infantry units. - Battle Scars: previously only applied to Berserkers, now applies to all melee infantry units. - Reprisal: previously only applied to Ironguard and Clanspears, now applies to any shield-wielding dwarf. - Heavy Armor Plating: previously only applied to Ironguard, now applies to all infantry units (except Tunnel Scouts and Berserkers). - Rallying Cry: a new shout ability that gives some physical damage absorbption to nearby allies. - Shield Mastery: now allows all shield-wielding dwarves to crit on shield blocks. - Shrapnel Clusters: now also applies to Grenadiers.
Runeforge Talents (Magic) - Resonant Runes: new talent that causes shrines to bless units more often and for those blessings to last longer. - Blessings on Blessings: new talent that causes shrines to reset the duration of other shrine buffs.
Version 1.2.7 Update
Map & Difficulty Changes - The map is the same size on all difficulties. - Starting gold is the same on all difficulties. - Gold/Silver is the same for each map on all difficulties. - Multiple adjustments to cave and invasion settings for Hard and Nightmare mode. - Map generation now leaves a certain amount of minimum distance between the starting room and nearby caves. This makes the beginning much safer and more consistent.
Affixes - Hard mode and Nightmare mode now feature random Affixes. These systems change how the game plays and offers new challenges. - Rampage: makes invading orcs enrage after dealing or taking damage. - Torment: whenever a creature dies it curses nearby units dealing a percentage of its max health over time. - Unholy: a slow but steady trickle of undead assault the mountain from the entrance. - Bloodworms: whenever a creature dies there's a chance to spawn bloodworms, which die slowly and attack everything nearby.
Behemoth (new) - This cave creature has a new model and abilities. - Behemoths have a shout that damages nearby enemies. - Behemoths periodically shield themselves to absorb incoming damage.
Hydra (new) - A new cave creature that can be found on Floor -2. - Applies Poisoned on every bite. - Hydras have some constant health regeneration.
Myconids (new) - These new mushroom-people offer a new challenge to players. Their spore-based abilities provide a lot of cross-synergy making them a decent challenge on Floor -1. - Red Myconid: their spores debuff enemies and deal some small damage over time. - Brown Mycnoid: their spores apply an absorb shield on allies. - Green Myconid: their spores apply a regenerative effect on allies, restoring health over time. - Blue Myconid: summons mushrooms out of the ground dealing magic damage to nearby enemies.
Dwarf Berserkers - Now cost less gold (175 down from 225), but now also cost 4 food to train. - Their Bloodlust ability was renamed to Frenzy. - Frenzy now gives attack speed and crit rather than attack speed and attack damage.
Giant Spider - Now also applies Poisoned on every successful hit.
Market (new) - This new building automatically sells off excess resources. - Resources can also be manually sold-off at the Market. - There are diminishing returns for resources sell-off values.
Warehouse (new) - This new building gives you some max storage capacity for all four major resources.
Tar Trap (new) - This new floor trap sprays sticky tar at all nearby enemies, slowing their movement speed.
Poison Dart Trap (new) - This new wall trap shoots out a series of poison darts, doing flat damage and applying Poisoned on-hit.
Bomb Trap (new) - This new floor trap pops up to deploy several bombs which explode after a short delay.
Floor Spear Trap - Now deals bonus damage to Large and Giant sized enemies.
Mining Camp - Good Boots: now gives only 15% movement speed but only costs 50 gold to research. - Enchanted Boots: new tech that gives miners very high movement speed and some basic access to magic resist. - Pocket Beer: this former runeforge talent gives miners a way to eat without having to run to a Tavern.
Alchemy Lab - Corrosive Mastery: this new tech gives a simple way to strengthen Acid Traps. Additionally it reduces the armor of enemies affected. - Unbelievably Sticky Tar: this new tech gives a simple way to strengthen Tar Traps. - Deadly Poisons: improves the damage of Poisoned effects applied by dwarves or traps. - Bulk Gunpowder Refinement: this new tech provides a way to strengthen all explosives, such as grenades and bomb traps.
Treasury - The treasury no-longer increases tax revenue from 50% to 100%. You simply start at 100%. - Property Rights: this new tech increases tax revenue generated from Small Houses. - Coal Tax: this new tech increases tax revenue generated from Forges. - Brewer's License: this new tech increases tax revenue generated from Breweries. - Careful Accounting: this new tech increases all tax revenue. - Patent Fees: this new tech increases tax revenue generated from Workshops. - Market Share: this new tech increases tax revenue generated from Market sell-off activity. - Union Fees: this new tech gives tax revenue for each Engineer.
Library - The Daily Rune: this new tech gives all units some daily experience. - Research Notes: this new tech gives access to an easy Research Speed increase. - Bradock's Martial Primer: this new tech improves how units perform in melee combat. - How To King: this new tech provides a way to give the king a large amount of experience. - The Monster Manual: this new tech improves how units do when fighting cave creatures. - Xy'thul's Codex: this new tech gives increased Runic Knowledge gain for decreased Research Speed. - Basic Engineering Vol IX: this new tech gives a big boost to the performance of Engineers. - Forgefather's Teachings: this tech (which was previously at the Temple) now also gives reduced training time to Geomancers as well as Runepriests.
Formation Grounds - Has had a visual overhaul and offers better pathing to units standing there. - Now has room for 20 units, up from 16.
Barracks - Expedited Conscription: no-longer scales to 2 formation grounds, but now reduces the training time of all military units by a flat 10 seconds.
Berserker Hall - Enlistment Beer: now reduces training time by 10 seconds, down from 20.
Blacksmith - Spiked Armor: gold cost reduced from 350 to 200. Research time increased to 180s. - Steel Armor: now also gives 5% max health. - Mithril Armor: now gives another 5 armor and 10 magic resist. Research time increased to 90s. - Adamantium Armor: now gives another 5 armor and 5 magic resist. Research time increased to 120s. - Sharpened Slicer Blades: this new tech provides a simple way to strengthen the damage of Slicer Traps.
Forge - Now has a maximum limit of 5 buildings of this type. - Refined Coal: now gives a 25% increase in Iron production. Gold cost reduced to 50. - Blast Furnace: now gives a 15% increase in Iron production. Gold cost reduced to 75. - Rune-Arc Furnace: now gives a 10% increase in Iron production. Gold cost reduced to 100. - Forge Fueled: this former runeforge talent now gives a simple way to strengthen Magma Traps.
Brewery - Now has a maximum limit of 5 buildings of this type. - Goldbeard Hops: now gives a 25% increase in Food production. Gold cost reduced to 50. - Pressure-Release Valve: now gives a 15% increase in Food production. Gold cost reduced to 75. - Fermentation Schedule: now gives a 10% increase in Food production. Gold cost reduced to 100.
Mushroom Farm - Now has a maximum limit of 5 buildings of this type. - Compost Bins: now gives a 25% increase in Food production. Gold cost reduced to 50. - Bulk Inoculation: now gives a 15% increase in Food production. Gold cost reduced to 75. - Eleven Book of Plants: now gives a 10% increase in Food production. Gold cost reduced to 100.
Deep-Water Dock - Now has a maximum limit of 5 buildings of this type. - Extra Long Fishing Line: now gives a 25% increase in Food production. Gold cost reduced to 50. - Treble Hooks: now gives a 15% increase in Food production. Gold cost reduced to 75. - Light Lures: now gives a 10% increase in Food production. Gold cost reduced to 100.
Workshop - Now has a maximum limit of 5 buildings of this type. - Spare Parts: now gives a 25% increase in Eng Part production. Gold cost reduced to 50. - The Manual: now gives a 15% increase in Eng Part production. Gold cost reduced to 75. - Triggernometry: now gives a 10% increase in Eng Part production. Gold cost reduced to 100. - Poison-Tipped Bolts: now gives Tunnel Scouts a chance to applying Poisoned on-hit. - Advanced Bomb Dispenser: this new tech lets you drastically increase the strength of Bomb Traps.
Runeforge Talents (Mining) - Prospector's Intuition: changed to work on non-mineral cubes instead of mineral-rich cubes. - Good Boots: removed and reworked into tech at the Mining Camp.
Runeforge Talents (Infantry) - Battle Shout: a new talent that gives Berserkers a way to buff nearby allies in combat. - The Bloody Axes: now only reduces training time by 10 seconds, but grants 20% attack speed, up from 15%. - Tower Shields: now grants double the previous threat, and now grants 8% block chance, up from 5%.
Runeforge Talents (Traps) - Piercing Punishment: this new talent gives Spike, Spear, and Floor Spear traps a way to bleed enemies they damage. - High Pressure Pump: this new talent massively improves the performance of Tar Traps. - Killswitch: this new talent gives a way for traps to reset themselves after killing an enemy. - Combustion: this new talent creates synergy between tar traps and things that deal fire damage. - Reserve Tanks: this new talent increases the duration and splash radius of Acid Traps. - Teoarrk's Corrosive Combination: creates synergy between Acid Traps and Tar Traps and applies a powerful damage-over-time and slow effect. - Autoloader Mechanism: this new talent lets Spear Traps and Poison Dart Traps fire additional projectiles. - Deadly Darts: this new talent increases the damage dealt by Poison Dart Traps and gives them a chance to apply additional stacks of Poisoned. - Deathsweep: this new talent provides way for Slicer Traps to get multiple kills in a row. - Burning Spears: this new talent strengthens Spear Traps and creates synergy with Tar Traps via Combustion. - Panic!: this new talent makes enemies run in fear when damaged by traps. - Doomboom Bombs: this new talent provides a visual update for bomb traps, and massively strengthens their damage.
Runeforge Talents (Culture) - Brought My Own Bombs: this new talent provides a way to quickly get access to various explosives and grenades.
Resource Bar - Research speed is now tracked in the top resource bar and is shared by all buildings to calculate technology research times. - A new number next to the runic knowledge indicator also keeps track of your rate of runic knowledge gain.
Common Effects - Bleeding, Poisoned, and Burning are now common effects and can be applied by lots of various things. See below: - Bleeding: deals 16 damage over 4 seconds, stacking up to 3 times. - Poisoned: deals 60 damage over 20 seconds, stacking up to 10 times. - Burning: deals 80 damage over 10 seconds, does not stack.
Damage Meter - Now also tracks damage dealt by traps. - Now also tracks damage dealt by affixes (ex: Torment).
Patch 1.2.6 Notes
Geomancers - This new unit harnesses earth magic to strengthen allies and defeat foes. - Earthen Assault: baseline ability for Geomancers that lets them throw additional stones for each spell cast. - Soften Rock: baseline ability for Geomancers that lets them reduce the hardness of stone cubes permanently. - Earth Shield: baseline ability for Geomancers that offers sustain and mana regen.
Geomancer's Sanctum - This new building allows you to train up to 4 Geomancers. - Earthcaster's Amulet: grants critical strike and buffs their base ability. - Manacrystal Band: grants mana regeneration to both Geomancer's and Runepriests. - Runes of Roknir: grants cooldown reduction and makes Earth Shield better. - Earthbreaker's Staff: grants crit and gives Soften Rock a chance to reset itself. - Obsidian Geostave: gives a way to apply consistent area based damage on the Geomancer's base ability.
Alchemist's Lab - The new Alchemist's Lab lets you research potions and explosives. - Health Potions: grants a small heal over time consumable to Dwarf Warriors and Axeguards. - Ragefire Flask: grants Berserkers a way to buff themselves at the cost of significant health loss. - Potion of Strength: gives Clanspear and Longbeards access to powerful attack-damage buff. - Stoneskin Potion: grants Axeguard and Ironguard access to Stoneskin on-demand. - Manastones: when a mana potion is consumed, gain some mana immediately. - Manabrew Mastery: doubles the effectiveness of mana potions. - Advanced Health Potions: when a health potion is consumed, gain some health immediately. - Health Potion Mastery: doubles the effectiveness of health potions. - Glowby Petals: gives some small healing on mana potion consumption. - Bogstool Spores: creates synergy with mushroom farms and increases research rate at the alchemist's lab. - Runic Convergence: creates synergy with magic builds and alchemy. - Elderleaf Satchel: gives some experience whenever a unit uses a potion. - Advanced Alchemy: a requirement tech that unlocks better tech. - Gunpowder: unlocks other gunpowder-related tech. - Blasting Charges: gives a small explosive to miners and ironguard.
Runeforge Talents (King) - Earthwarden's Runestone: - Lead by Example: XP gain increased from 20% to 50% and threat buffed to 100%. - The Mountain Walks: threat buffed from 50% to 100%. - Dire Repercussions: reworked (again). Now does more consistent damage and has more threat. - Ferocious Assault: now gives additional attack range, which helps the king immensely in large fights.
Runeforge Talents (Buildings) - Alchemical Mastery: makes various potions available to new unit types in addition to the standard ones.
Runeforge Talents (Infantry) - Aimed Shot: gives Tunnel Scouts a powerful cooldown-based damaging ability. - Shrapnel Clusters: offers a way to get Shrapnel Bombs early and make the ability much more powerful. - Tenacity: absorb value increased from 10% to 12%. - Tenacious Defense: cdr increased to 3 seconds and buff duration increased to 15 seconds. - Headshot!: now gives 10% crit up from 5% crit. - One-Handed Axe Specialization: now gives 7% crit up from 5%. - Unbowed and Unbroken: now gives block/crit instead of block/threat.
Runeforge Talents (Magic) - Stonemending: converts shield effects to heal-over-time effects. - Stoneskin: gives physical damage reduction to a nearby ally. - Earthspikes: grants a strong area-based damaging ability and ties in with bleed builds. - Earthshards: grants armor penetration and greatly increases their baseline ability damage. - Kinship Pendant: makes Earth Shield free to cast and lets the Geomancer cast it on allies as well. - Forgefire Enchantment: allows Geomancer's to buff nearby melee units. - Auric Extraction: grants Geomancer's a way to extract gold when casting Soften Rock. - Stonemender's Geode: ties in a number of benefits to other talents (Stoneskin, Stonemending, Earth Shield). - Battlepriest's Pendant: now also gives access to health potions. - Summon Earth Elemental: summons an Earth Elemental to aid you for 30 seconds. Can be manually cast. - Nullward Aura: provides a very strong anti-magic option for Runepriests. - Rune of High Order: now applies to both Runepriests and Geomancers.
Blacksmith - Nullification Shielding: gives some early-game magic resist options for all infantry units. - Lesser Warding Bracers: is a rework of some older tech. It now gives magic resist instead of fire resist. - Runesteel Armor Crafting: another tech rework. Different name and icon, same stat buff. - Reinforced Gauntlets: the last tech rework, granting reduced damage from melee attacks. - Masterwork Tools: now applies to both the Blacksmith and Masterwork Blacksmith. - Masterwork Anvil: now applies to both the Blacksmith and Masterwork Blacksmith.
Workshop - Shrapnel Bomb: a powerful explosive that also applies bleed in an area.
Mining Camp - Masterwork Mining Carts: now costs less and takes less time to research.
Temple - Ring of Protection: now applies to both Runepriests and Geomancers.
Mana - All magic using units (dwarven and hostile), now have mana bars and use mana as a resource.
Map Generation - The entrance can now be from any direction (North, South, East, West). - The starting room is more likely to be away from the entrance. - Caves on floors -1 and -2 and more likely to be circular and are larger to accommodate larger enemy counts.
UI - Combat Status Indicators - Notifications in the top left are now limited to a maximum of 15 at a given time. - It's now possible to see how much time is left for a unit to train or for tech to be researched.
AI Improvements - AI for all units (player and hostile) has been improved significantly. - AI is more efficient and runs more smoothly. - AI is more advanced and considers more factors than before. - Units that are out of combat are now able to eat immediately without any additional delay.
Unit Caps - Runepriests are now capped at 4 per Temple. - Geomancers are now capped at 4 per Geomancer's Sanctum. - Berserkers are now capped at 10 per Berserker Hall.
Engineers - Well There's Your Problem: gives Engineers a way avoid combat while punishing those that do enter combat.
Poison and Bleed Immune Creatures - Creatures that are spectral, undead, or elemental are now immune to poison and bleed effects.
Unit Audio - When units hit buildings, additional combat/fighting/impact sounds are now played.
Bug Fixes - It is now possible to tell units to stand in a position that is blocked (visually) by a rock cube. - Fixed several issues with hostile creature line-of-sight checks which allowed them to cast abilities through rock cubes and buildings. - Unit-on-unit collisions are handled better when one of the units is idle (better unit pushing). - Improvements to path rounding which caused units to get stuck going around corners. - Fixed an issue where control groups didn't work after initially setting them.
Bug Fixes
Small UI fixes for the difficulty slider and the Options UI.
Patch 1.2.5 Notes
The King - Whirlwind: is now baseline but does less damage per hit. - Shout: is now baseline but only affects a certain number of units. - Inspiring Pressence: is now baseline but only affects a certain number of units.
Runeforge Interface - Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds. - Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'.
Runeforge Talents (King) - Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike. - Hearforged Hammer: now also buffs all shield-bearing dwarves. - Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level. - Recklessness: now increases all damage done (including abilities) and creates incentive to train units with no block chance. - Ferocious Assault: gives attack speed and armor penetration as well as buffing all other melee dwarves. - The Mountain Walks: makes the king nearly-unkillable at the expense of movement speed. - Lead by Example: now gives threat, experience gain, and distributes experience to dwarves whenever the king receives it. - Blood Pact: increases the effectiveness of all Bleed builds as well as providing other nice buffs. - Ring of Ancient Kings: is an interesting talent that provides little benefit early, but lots of benefit late-game. - High King's Favor: replaces the previous talent and interacts with the king's new baseline ability (Inspiring Pressence). - The Iron Oath: allows you to rush out some early-game ironguard. - Brawler's Bracers: increase the king's overall damage output and lets him apply bleeding rapidly via whirlwind. - Runekeeper's Band: gives the king some cooldown reduction, as well as forcing runepriest to always shield him before other units. - Amulet of the Vault Warden: creates room for a gold-focused early-game build. - Iron Resolve: creates synergy with armor for the king as well as providing a defensive benefit via shout. - Slayer King: this new talent creates synergy between crit and whirlwind and is practical requirement for any berserker build. - Humble Copper Band: gives the king experience and makes him harder to kill at the cost of prestige. - The following talents have been removed entirely: Natural Born Sprinter, Charge, Leap, Slam, Unstoppable Force.
Runeforge Talents (Mining) - Benevolence: increases the rate at which your miners mine, but makes you waste some gold on each floor. - Chisel Control: increases miner offense and gives miners a chance to critically strike rock cubes. - Prospector's Intuition: gives you a way to push through low-value cubes quickly. - Armored Miners: no-longer requires any buildings and also gives armor-tech buffs to miners. - Extra Bag Space: now also scales with the miner's level.
Runeforge Talents (Buildings) - Engineer's Guild: provides a smooth transition into early-game trap builds. - Heart Meals: now also provides max health in addition to it's other stats. - That's the Stuff: now gives crit chance instead of attack damage.
Runeforge Talents (Infantry) - The Bloody Axes: now also gives a guaranteed stack of bleeding on critical strikes. - Bitter Determination: makes ironguard and berserkers very hard to kill when at low health. - Heavy Armor Plating: increases ironguard's armor at the cost of movement speed. Also synergises nicely with the Spiked Armor tech. - Greatbeards: allows longbeards to act as experience boosters for nearby units. - Honored Veteran's Pendant: gives longbeards more benefit from being high-level. - Whirling Axes: allows berserkers to chase down fleeing targets and do more damage overall. - Warsmiths: no-longer requires a blacksmith building. - Battle Scars: provides a defensive option for berserker builds and synergises nicely with Blood Pact. - Shielding Amulet: now scales with block amount rather than being a flat value. - Tenacious Defense: interacts with the dwarf warrior's new baseline ability and increases synergy with other stats. - Greatspears: really solidifies the attack range of clanspears while giving them some advantage to fighting elite enemies. - Elite Clanspears: this new talent drastically increases the benefit of their baseline ability. - Bloodletting: is a crucial talent for bleed builds and provides some small (but significant) healing for berserkers. - Cleave: now also applies on-hit effects. - Unbowed and Unbroken: no-longer scales with level, but now gives massive threat. - Warrior's Challenge: gives less max health, but now also applies to ironguard and clanspears. - Armored Aggression: this new talent creates massive demand for more armor for ironguard units.
Runeforge Talents (Magic) - Runehammers: lets runepriets do as much damage as other top-tier infantry. - Anathor's Fury: creates synergy with offensive runepriest play and spell casting. - Kazadin's Touch: creates synergy between shield-bearing dwarves and runepriests. - Rune of Iron: gives runepriests a way to increase the armor of nearby dwarves. - Rune of Lead: gives runepriests a way to debuff enemy attack and movement speed. - Rune of Rust: gives runepriests a way to debuff enemy armor and attack damage. - Rune of Pain: allows runepriests to punish enemies for their offensive actions. - Rune of Time: lets runepriest buff both auto-attacks as well as abilities of nearby units. - Amulet of Runic Amplification: creates synergy between the other rune spells. - Judgment: provides runepriests a way to do damage from range while synergysing with spell casts. - Painbinder's Runestones: really increases the damage of and value of rune of pain while creating synergy with bleed builds. - Forgefather's Benediction: now provides less damage absorption but also gives armor and magic resist for the duration. \ - Rune of High Order: gives runepriests some increased damage output and chance to reset the cooldown on any spell cast. - Runeweaving: creates a way for runepriests to gain momentum while casting lots of spells.
Runeforge Talents (Culture) - Dwarven Resolve: gives all dwarves some staying power when injured. - Path of Wisdom: provides an interesting combination of buffs that could be useful for various builds. - Victory Celebration: lets all your dwarves benefit from defeating an invasion. - The Oldest Grudge: changed from 15% to 10% bonus damage vs orcs. - Infernal Grudge: changed from 15% to 20% bonus damage vs demons. - Insectoid Grudge: changed from 15% to 20% bonus damage vs insects. - Unholy Grudge: changed from 15% to 20% bonus damage vs undead. - Bloodbrothers: now also starts the two longbeards at level 3 so you can get the full benefit of their new baseline ability. - Helping Hands: now also has some built-in protection if you lose miners during mid or late-game.
Blacksmith - Spiked Armor: this tech lets all units with significant armor reflect back some damage when being hit in melee. - Rune-Warded Shields: now also applies correctly to clanspears and runepriests.
Barracks & Formation Grounds - Expedited Conscription: this former talent now gives training time reduction per formation ground. - Stand United: this new tech provides a way to give constant experience to units standing at formation grounds. - Call to War: gives units leaving a formation ground a massive speed boost to get into battle quicker. - Formation grounds will now automatically distribute units equally among each other.
Workshop - Poison-Tipped Bolts: new tech that adds to the execute-style gameplay of tunnel scouts. - Barbed Bolts: allows tunnel scouts to apply bleed and feeds into other bleed builds.
Temple - Forgefather's Teachings: this new tech lets you train runepriests faster for each library you own. - Ring of Protection: this new tech creates synergy between runepriests and armor and is a cheap defensive upgrade for them. - Armor of Faith: provides serious defensive benefit for runepriests but costs some iron. - Bracers of Insight: this new tech offers offensive and casting buffs for runepriests.
Library - Runic Knowledge research rate has been adjusted. From 20%, 10%, 5%, 2.5% to 20%, 15%, 10%, 5%, meaning it makes more sense to build two or even three libraries.
Clanspears - This new unit wields a spear and has more attack-range than most units, meaning it wastes less time getting on-target. Additionally, clanspears have great stats and require very little iron to train.
Dwarf Warriors - Tenacity: this new baseline ability creates synergy between armor and block chance for dwarf warriors.
Longbeards - Graybeards: this baseline ability allows longbeards to increase the experience gain of nearby units. - Attack speed reduced but attack damage raised to compensate. No dps change.
Tunnel Scouts - Steady Aim: this new baseline ability gives tunnel scouts a stacking buff the longer they're in combat. - Attack speed reduced but attack damage raised to compensate. No dps change.
Axeguard - Executioner's Sentence: this former talent is now baseline and provides a way for axeguard to focus down low health targets. - Armor reduced from 40 to 35 - Attack speed reduced but attack damage raised to compensate. No dps change.
Ironguard - Shield Mastery: this new baseline ability creates an incentive to stack crit chance on ironguard.
Keybinds - The Delete key can now be used to kill a selected unit.
Auto-Cast Abilities - The king's two main abilities (whirlwind and shout) can be right-clicked to turn on auto-cast. He will then cast them whenever possible (and near enemies or allies).
Control Groups - Units can be assigned to control groups via the control keys, for example Ctrl+1. - Units can be selected from control groups via the shift keys, for example Shift+1. - These keybinds are un-editable at the moment but will be in the future.
Misc - When having a single unit selected, you can now see the unit's experience in the bar under the health bar.
Bug Fixes - Multiple UI fixes for ultra-wide monitor resolutions. - Fixed Goblin Shaman spells sometimes hitting for extremely high numbers. - Fixed AI issues when multiple miners were working in tight areas.
Analysis Interface - Statistics UI: keeps track of various statistics and the performance of certain talents. - Damage Meter: can be used to analyze the performance of various units, talents, etc.
Patch 1.2.5
The King - Whirlwind: is now baseline but does less damage per hit. - Shout: is now baseline but only affects a certain number of units. - Inspiring Pressence: is now baseline but only affects a certain number of units.
Runeforge Interface - Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds. - Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'.
Runeforge Talents (King) - Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike. - Hearforged Hammer: now also buffs all shield-bearing dwarves. - Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level. - Recklessness: now increases all damage done (including abilities) and creates incentive to train units with no block chance. - Ferocious Assault: gives attack speed and armor penetration as well as buffing all other melee dwarves. - The Mountain Walks: makes the king nearly-unkillable at the expense of movement speed. - Lead by Example: now gives threat, experience gain, and distributes experience to dwarves whenever the king receives it. - Blood Pact: increases the effectiveness of all Bleed builds as well as providing other nice buffs. - Ring of Ancient Kings: is an interesting talent that provides little benefit early, but lots of benefit late-game. - High King's Favor: replaces the previous talent and interacts with the king's new baseline ability (Inspiring Pressence). - The Iron Oath: allows you to rush out some early-game ironguard. - Brawler's Bracers: increase the king's overall damage output and lets him apply bleeding rapidly via whirlwind. - Runekeeper's Band: gives the king some cooldown reduction, as well as forcing runepriest to always shield him before other units. - Amulet of the Vault Warden: creates room for a gold-focused early-game build. - Iron Resolve: creates synergy with armor for the king as well as providing a defensive benefit via shout. - Slayer King: this new talent creates synergy between crit and whirlwind and is practical requirement for any berserker build. - Humble Copper Band: gives the king experience and makes him harder to kill at the cost of prestige. - The following talents have been removed entirely: Natural Born Sprinter, Charge, Leap, Slam, Unstoppable Force.
Runeforge Talents (Mining) - Benevolence: increases the rate at which your miners mine, but makes you waste some gold on each floor. - Chisel Control: increases miner offense and gives miners a chance to critically strike rock cubes. - Prospector's Intuition: gives you a way to push through low-value cubes quickly. - Armored Miners: no-longer requires any buildings and also gives armor-tech buffs to miners. - Extra Bag Space: now also scales with the miner's level.
Runeforge Talents (Buildings) - Engineer's Guild: provides a smooth transition into early-game trap builds. - Heart Meals: now also provides max health in addition to it's other stats. - That's the Stuff: now gives crit chance instead of attack damage.
Runeforge Talents (Infantry) - The Bloody Axes: now also gives a guaranteed stack of bleeding on critical strikes. - Bitter Determination: makes ironguard and berserkers very hard to kill when at low health. - Heavy Armor Plating: increases ironguard's armor at the cost of movement speed. Also synergises nicely with the Spiked Armor tech. - Greatbeards: allows longbeards to act as experience boosters for nearby units. - Honored Veteran's Pendant: gives longbeards more benefit from being high-level. - Whirling Axes: allows berserkers to chase down fleeing targets and do more damage overall. - Warsmiths: no-longer requires a blacksmith building. - Battle Scars: provides a defensive option for berserker builds and synergises nicely with Blood Pact. - Shielding Amulet: now scales with block amount rather than being a flat value. - Tenacious Defense: interacts with the dwarf warrior's new baseline ability and increases synergy with other stats. - Greatspears: really solidifies the attack range of clanspears while giving them some advantage to fighting elite enemies. - Elite Clanspears: this new talent drastically increases the benefit of their baseline ability. - Bloodletting: is a crucial talent for bleed builds and provides some small (but significant) healing for berserkers. - Cleave: now also applies on-hit effects. - Unbowed and Unbroken: no-longer scales with level, but now gives massive threat. - Warrior's Challenge: gives less max health, but now also applies to ironguard and clanspears. - Armored Aggression: this new talent creates massive demand for more armor for ironguard units.
Runeforge Talents (Magic) - Runehammers: lets runepriets do as much damage as other top-tier infantry. - Anathor's Fury: creates synergy with offensive runepriest play and spell casting. - Kazadin's Touch: creates synergy between shield-bearing dwarves and runepriests. - Rune of Iron: gives runepriests a way to increase the armor of nearby dwarves. - Rune of Lead: gives runepriests a way to debuff enemy attack and movement speed. - Rune of Rust: gives runepriests a way to debuff enemy armor and attack damage. - Rune of Pain: allows runepriests to punish enemies for their offensive actions. - Rune of Time: lets runepriest buff both auto-attacks as well as abilities of nearby units. - Amulet of Runic Amplification: creates synergy between the other rune spells. - Judgment: provides runepriests a way to do damage from range while synergysing with spell casts. - Painbinder's Runestones: really increases the damage of and value of rune of pain while creating synergy with bleed builds. - Forgefather's Benediction: now provides less damage absorption but also gives armor and magic resist for the duration. \ - Rune of High Order: gives runepriests some increased damage output and chance to reset the cooldown on any spell cast. - Runeweaving: creates a way for runepriests to gain momentum while casting lots of spells.
Runeforge Talents (Culture) - Dwarven Resolve: gives all dwarves some staying power when injured. - Path of Wisdom: provides an interesting combination of buffs that could be useful for various builds. - Victory Celebration: lets all your dwarves benefit from defeating an invasion. - The Oldest Grudge: changed from 15% to 10% bonus damage vs orcs. - Infernal Grudge: changed from 15% to 20% bonus damage vs demons. - Insectoid Grudge: changed from 15% to 20% bonus damage vs insects. - Unholy Grudge: changed from 15% to 20% bonus damage vs undead. - Bloodbrothers: now also starts the two longbeards at level 3 so you can get the full benefit of their new baseline ability. - Helping Hands: now also has some built-in protection if you lose miners during mid or late-game.
Blacksmith - Spiked Armor: this tech lets all units with significant armor reflect back some damage when being hit in melee. - Rune-Warded Shields: now also applies correctly to clanspears and runepriests.
Barracks & Formation Grounds - Expedited Conscription: this former talent now gives training time reduction per formation ground. - Stand United: this new tech provides a way to give constant experience to units standing at formation grounds. - Call to War: gives units leaving a formation ground a massive speed boost to get into battle quicker. - Formation grounds will now automatically distribute units equally among each other.
Workshop - Poison-Tipped Bolts: new tech that adds to the execute-style gameplay of tunnel scouts. - Barbed Bolts: allows tunnel scouts to apply bleed and feeds into other bleed builds.
Temple - Forgefather's Teachings: this new tech lets you train runepriests faster for each library you own. - Ring of Protection: this new tech creates synergy between runepriests and armor and is a cheap defensive upgrade for them. - Armor of Faith: provides serious defensive benefit for runepriests but costs some iron. - Bracers of Insight: this new tech offers offensive and casting buffs for runepriests.
Library - Runic Knowledge research rate has been adjusted. From 20%, 10%, 5%, 2.5% to 20%, 15%, 10%, 5%, meaning it makes more sense to build two or even three libraries.
Clanspears - This new unit wields a spear and has more attack-range than most units, meaning it wastes less time getting on-target. Additionally, clanspears have great stats and require very little iron to train.
Dwarf Warriors - Tenacity: this new baseline ability creates synergy between armor and block chance for dwarf warriors.
Longbeards - Graybeards: this baseline ability allows longbeards to increase the experience gain of nearby units. - Attack speed reduced but attack damage raised to compensate. No dps change.
Tunnel Scouts - Steady Aim: this new baseline ability gives tunnel scouts a stacking buff the longer they're in combat. - Attack speed reduced but attack damage raised to compensate. No dps change.
Axeguard - Executioner's Sentence: this former talent is now baseline and provides a way for axeguard to focus down low health targets. - Armor reduced from 40 to 35 - Attack speed reduced but attack damage raised to compensate. No dps change.
Ironguard - Shield Mastery: this new baseline ability creates an incentive to stack crit chance on ironguard.
Keybinds - The Delete key can now be used to kill a selected unit.
Auto-Cast Abilities - The king's two main abilities (whirlwind and shout) can be right-clicked to turn on auto-cast. He will then cast them whenever possible (and near enemies or allies).
Control Groups - Units can be assigned to control groups via the control keys, for example Ctrl+1. - Units can be selected from control groups via the shift keys, for example Shift+1. - These keybinds are un-editable at the moment but will be in the future.
Misc - When having a single unit selected, you can now see the unit's experience in the bar under the health bar.
Bug Fixes - Multiple UI fixes for ultra-wide monitor resolutions. - Fixed Goblin Shaman spells sometimes hitting for extremely high numbers. - Fixed AI issues when multiple miners were working in tight areas.
Analysis Interface - Statistics UI: keeps track of various statistics and the performance of certain talents. - Damage Meter: can be used to analyze the performance of various units, talents, etc.