Genre: Fighting, Real Time Strategy (RTS), Strategy, Tactical, Adventure, Indie, MOBA
Beodara
UPDATE ALPHA 0.15
UPDATE ALPHA 0.15
What is new ?
- Message info log now appears on player's death, disconnection or reconnection - You can reconnect on disconection (Still needs improvement, some buggs for the player who reconnects may occur) - Life is now displayed in numbers on the UI - New building meshes for the library are available: the monk is happy! - Special(F) and trust(R) attacks are not interrupted by hits anymore
What has changed ?
- Range units have new names to fit with the bow - Updated UI with some new props and missing stuff - Improvement of the collision system (hits are more accurate on low fps host) - In the arena, weapons are now respawning
Bugs fix
- Fixed duplication of resources with the new class - Clients can't pick up bags while dead - Fixed friendly fire option - Fixed hotbar which was full yellow during potion cooldown - Life regeneration shoudn't happen while dead - Fixed end game damages to player which was always 536 - Fixed Lifebar not displaying correctly on life upgrade - The defeated team doesn't see the victory animation anymore
UPDATE ALPHA 0.14
UPDATE ALPHA 0.14
What is new ?
- Characters have their own statistics - Bag is now dropped on death - You can't run anymore with a bag to prevent easy stealing - After 30 mins of game the kings goes for a final fight on the bridge - Various sounds added or edited - Life regen is now active after a while out of fight for a very small amount of life - Friendly fire is now an option on game creation
What has changed ?
- Stamina system edited (boost) - End game panel now shows damage deal - Moving the mouse in the settings doesn't bind anymore
Bugs fix
- Fixed pikeman and barbarian friendly fire not applied correctly - Fixed trap damage on arena - Fixed the fact that clients can run while blocking - Fixed end game panel bug with too many players - Fixed settings UI always resetting to audio
Patch note Alpha 0.3
Here is the new Beodara Patch note!
Alpha version 0.3
Bugg Fix
- Blocking doesn't use stamina - Bow should use stamina - Bow acts like a "submachine gun" - Bow shoots are way too strange (sometimes fly in the air) - Jumping doesn't use stamina - 2handed weapons missing blocking animation - Death screen is too fast - Weapons damage are cumulative when switching weapons
Edits
- Lowered the Camera - Reduced Aiming and blocking movement
News
- Replay button at end of game - Thrust attack with 2handed weapons