Quality of Life Update V1.75 - Additive Loading, Machine Autosave and more...
Hello everyone!
Today we’re excited to bring you a quality of life update for Besiege. We’ve been working with community modder dagriefaa to bring some of Besiege’s most popular mods into the base game, along with a host of other improvements!
Additive Loading Additive loading allows you to load multiple save or workshop machines into Besiege, without deleting your previous one. You might use this to load in two different vehicles or a saved section of machine which you then connect to whatever you’re building to save time.
Paint Bucket Search This one’s pretty self explanatory but, the Paint Bucket feature (used for applying skins to blocks) now has a search function and can be sorted.
Machine autosave An autosave system has been added, which automatically saves iterations of your machine that are stored in their own folder, to avoid cluttering up your save/load menu. You can customize how the maximum number of saves and how long saved files are stored, in the settings menu. Overwriting a machine will also save the previous version using the autosave system.
Directional Mode for Speedometer The Speedometer now allows you to select which directions you’d like it to measure. You can select all directions, one axis or forward/backward only.
Camera Snapping & Orthographic view If you hold “Alt” while moving the camera and align it precisely with one side of the bounding box, the camera will shift to an orthographic mode, allowing you to view your machine design side on.
We’ve also made a bunch of other improvements which are outlined in the changelog below, including blockmapper usability, easier management of variables for block control and a rework of the small wheel to make it more useful.
We hope you find these additions and improvements helpful! The team is hard at work on Besiege’s next expansion, which is shaping up to be very exciting, and we’ll likely be bringing you another quality of life update towards the end of the summer.
Cheers everyone, Von
Changelog Version 1.75
ADDITIONAL CONTENT - additive loading and selection saving added for machines and levels - workshop items can be additive loaded via the top-right icon - if a saved selection doesn't include a starting block/build zone, it will add one so the file is still usable, but if additive loaded it will remember to remove it - machines now have autosaving - click ↻ icon on machine to open its autosave folder - autosave files are named in format `aut yy.MM.dd HH-mm-ss` - files are cleaned up after 28 days or 100 autosaves - these are configurable in settings - overwriting a machine will copy the previous version to its autosave folder - version files are named in format `ver yy.MM.dd HH-mm-ss` - versioning also has auto-cleanup and associated settings - paint bucket now has searching and sorting - variables can now be changed and removed independently - typing ; or , will add a new variable - backspace in an empty variable (or submitting it empty) will remove it - up to 100 variables can be added (if you need that many for some reason) - speedometer now has directional mode - can specify all directions, one axis, or forward/backward only - add button for mv clients to match all mods to host (and then automatically join if possible) - add camera snapping + orthographic view - hold Alt while moving the camera to align with one of the sides of the build box - orthographic mode will activate when precisely aligned with a side
IMPROVEMENTS - keymapper text fields (among others) now have moveable cursors and selections - this can be controlled with both mouse clicking/dragging and keyboard arrow keys/ctrl/shift/etc - small wheel block now has a spherical collider and rolls freely - hold shift while saving a machine to retain the existing thumbnail - starting blocks can now be deleted so long as there's at least one - build surface aero now disabled by default
FIXES - fix camera losing focus when entering/exiting sim on basically everything in campaign levels and multi-part level entities (e.g. airship) - fix massive lag spikes on block add/delete operations in mv with block limits set - fix lag spike when undoing/redoing duplicating - fix fixed camera block in first person mode flipping rapidly at up/down limit - fix some multiverse ui elements being blown out on ultrawide - fix copy-pasting NaN from external programs without nobounds (har har) - fix custom selector `Changed` event firing when selector destroyed - fix bottom bar responding wrong when histogram fails - fix missing Rope Winch audio for clients - fix secret level completion effect not working for some machines
Community Highlights #7 + Ship Contest Winners
Hey everyone!
Ready to dive into another wave of Community Highlights? Our seventh edition has arrived, and it's overflowing with incredible creations from the Besiege community. This month, builders made waves in the Vanilla Boat & Ship Contest, crafting seaworthy machines using only the base game.
In celebration of The Splintered Sea expansion's anniversary, we challenged you to take to the tides, and now, the moment has finally arrived to unveil the winners of our contest!
🥇 1st Place: Ancient Ship by RafVicAlv
🥈 2nd Place: Steamer MK-1 by ChrisGun
🥉 3rd Place: by Automated Destroyer by Caprikioq
Honorable Mention - Seabomber MK-lll by Rdsz
Thank you to everyone who participated and for being such an incredible part of the Besiege community. Choosing just three winners wasn't easy and every entry had something unique to offer, and the creativity on display made for some seriously tough decisions. We’re beyond proud of all the submissions. Each build brought its own flair, and many came incredibly close to taking the crown.
Reminder that our contests are monthly. Join us over on Discord to enter and stay updated with all things Besiege.
Making A Fully Mechanical Computer by Reid Captain
All Levels, One Machine Challenge by DarkHoodness
Mandora Battleboat by Blitsplatapus
Spiderling Developer Community Stream
Join us for our next Developer Community livestream this Friday, May 30th at 3 PM BST and hang out with us as we showcase your contest submissions and creations over on Twitch!
We hope you enjoyed our seventh installment of our Community Highlights. Thanks for playing Besiege.
Cheers everyone, Sam
If you'd like to be featured in our next Community Highlights, make sure to use our special hashtag #BuiltWithBesiege on Twitter or use the Submissions channel over on our Discord. Alternatively, you can reach out to Sam (Discord) who will be vetting submissions.
Community Highlights #6 + Tank Contest Winners
Hey everyone!
Welcome to another round of Community Highlights. Our sixth edition is here, and it's packed with jaw-dropping creations from brilliant minds in the Besiege community. This month, things got heavy (in the best way possible) as builders rolled into action using only the base game to build Tanks. With that being said, the the moment has finally come to announce the winners of our Vanilla Tank Contest!
🥇 1st Place: Baneblade MK-2 by ChrisGun
🥈 2nd Place: Thomas The Tank by Fnom3
🥉 3rd Place: by Cipher MBT by septcentcinquanteetun
Honorable Mention - Dome-inator by Rdsz
The Vanilla Tank Contest was one of our biggest contests so thank you to everyone that participated. Choosing just three winners was no easy feat. Every entry brought something unique, and the creativity on display made for some seriously tough decisions. We’re incredibly proud of everyone who submitted. Each build had its own flair, and many came very close.
Remember, the hype doesn’t end here, our contests are monthly. Keep it locked on our Discord to stay updated and enter.
Besiege build: Heavy-Gear Dolly-chan by Blitsplatapus
Spiderling Developer Community Stream
Its that time of month again! Join us for our next Developer Community livestream next Friday, April 11th at 3 PM BST and hang out with us as we showcase your contest submissions and creations over on Twitch.
That's all for this month, we hope you enjoyed our sixth installment of our Community Highlights and look forward to seeing you all on our next stream.
Cheers everyone, Sam
If you'd like to be featured in our next Community Highlights, make sure to use our special hashtag #BuiltWithBesiege on Twitter or use the Submissions channel over on our Discord. Alternatively, you can reach out to Sam (Discord) who will be vetting submissions.
10 Year Anniversary Extras Update
Hello everyone!
Today we’ve got another update for you, containing extras that we weren’t quite able to squeeze into the Anniversary Update. We’d also like to take this opportunity to update you on our Roadmap for Besiege in 2025. It is subject to change, but we wanted to give you some idea of what you can expect over the next year. The first thing we’ve added in this update are the final two rulers from the Besiege campaign; The Withered King & Admiral Drasckar. Technically Drasckar was already present in the Splintered Sea campaign, but he’s received a cool makeover to make him stand out more!
Next up, we’ve added a whole bunch of new sounds to Besiege’s blocks, including the; Piston, Rope & Winch, Grenade and Flying Block. In particular these sounds create a really visceral experience when creating mechanical engines in game.
https://youtu.be/X3zmXEXTIX8 We’ve also added some missing objects from the Anniversary update to the level editor, including those from the new “Legacy” sandbox level, which you can now use to create your own playgrounds! The island rulers are also placeable in the level editor.
Additionally, we’ve added two new “Source Cube” skins into the game, which can be unlocked by completing the base game & Splintered Sea "Completionist" achievements respectively. We hope this’ll be a nice little reward/recognition of your achievements! :)
Lastly, we’ve made a bunch of small improvements and added new options to the game, which you can read about in the changelog below.
We also have a bit of bad news. The main reason this update took so long to release is that we spent a lot of time trying to fix an issue on Mac that was causing crashes. Unfortunately, after considerable effort, we've come to the conclusion that the issue is caused by the steam Leaderboards we added last update and it is not currently fixable. This has meant that we've had to disable leaderboards indefinitely on M-core Macs. We apologise for this and if a solution ever presents itself, we will endavour to fix the problem and reenable leaderboards.
We hope the additions and improvements in this update are welcome ones, and we’re looking forward to an exciting year for Besiege & Spiderling!
Cheers, Von
PS: We're really interested in getting your feedback and thoughts on Besiege and have created a quick player survey which you can fill out and let us know your opinions on things! :)
# change log from experimental - Mac M1, M2 and M3 crash due to the ARM interpretation of the steam leaderboard integration, for these CPUs the leaderboards have been disabled to stop crashes. - Build surfaces with NaN thickness now "properly" generate fragments when breaking in a way that ddoes not cause crashes. The fragments have colliders but are invisible.
# new changes - Added a sourcecube skin as reward for completing the Completionist and Splintered Sea Completionist Achievements - You can now see block collisions and breaks in joint stress mode (marked with x's and o's) - Sensor block now has an offset so you can set shere the detection area not just ends but where it starts - Grenade got a fuse delay for detonation (fire will start the fuse as well) - Grenades now have continuous Collision - Pistons got a new sound - Build Surfaces with modded thickness is now able to be up to 10 units thick - Added more sounds to blocks (Rope and Winch, Grenade, flying block) - Cannons have a projectile size slider - Cannons now have a chainshot selectable as ammunition - Speedometer can now track angular velocity instead of normal velocity - Pin now has a mod-able option for pinning more than a single block - Fixed Valfross knights to properly avoid fire again - Optimized key emulation for ticks with many key/variable uses - Logic blocks now have a limited amount of sounds it can play at once - Rendering optimisation to all blocks that use dials and levers - Removed occluding trigger on Logic Gate in simulation - Fixed multiple cases where some blocks would cause increases in the Damage Score (Rockets, Bombs, Grenades, Torch and Flameball) - Machine Grounding no longer takes the collider of the pin into account - Added The Withered King and Admiral Drasckar to their respective islands - Added all Ruler AI's to the Level Editor - Added new objects from the last patch to the Level Editor - Adjusted the Wind strength in Zone 36 The Frozen Path - Fixed bug with Entity Scale Tool in level Editor that would cause unexpected scaling - Added Drowning poses to all humanoid AI's in the Level Editor - Stabilized Level progression check to avoid rare cases where some players would be stuck. - Fixed a case where loading modded machines with NaN positions could crash the game. - When using advanced building mode the value fields will now be on per default - Fixed case where AI's would get stuck attack the same broken block for eternity - Updated the way we interpret the histogram data so its easier to understand - Added Toggle to Counqured VFX in the Title Screen - Small tweaks to 2 Ipsilon levels - Updated high quality SSAO so it looks sharper - Made small improvements to duplicating surface edges and nodes
10 Year Anniversary Update
Hello Everyone!
This year is Besiege’s 10th anniversary since its launch into early access in 2015! Ten years of development has absolutely transformed the game from its humble origins- combining hundreds of new features, blocks and levels to make Besiege the machine building & destruction extravaganza it is today.
We are incredibly proud of the community that has grown around Besiege during its first decade, overflowing with creativity, ingenuity and people willing to help others learn new ways of building their ultimate machines. You’ve never ceased to amaze and inspire us at Spiderling!
This is going to be an exciting year for Spiderling, we can’t wait to show you our future plans for Besiege and more... We’ll be celebrating Besiege’s 10th birthday throughout this year, with community events & future updates. We’re even working on a small video featuring some of our team talking about Besiege’s journey; from inception to where the game is now.
Before we get into the details of the 10 year anniversary update, we just want to take the opportunity once again to thank all of you; Besiege’s fans & players, for your wonderful support and your contribution to Besiege’s awesome community. Thank you.
10th Anniversary Update
For this update we wanted to focus on additions centering around Besiege’s community & core playerbase. Adding some extra replayability to the campaign, bringing back some nostalgia and improving the quality of the game.
Achievements
As part of this update we decided to spend some time going through Besiege’s achievements, improving some of the less interesting ones, adding in new challenges and removing some the most disliked ones (multiplayer focused).
In total we’ve added 25 new achievements, some of which are for the Splintered Sea expansion. Many of the new achievements require you to collect a “Strange Fragment” in order to complete them. These strange fragments appear to be related in some way to the source cube and are often revealed after accomplishing the main achievement task.
Stat Tracking & Ranking
Besiege’s scoreboards have received a major upgrade, with your time, damage taken and “block score” displayed upon completion of a campaign level. Your scores are also added to a global leaderboard so you can compare your performance with other Besiege players.
Time & Damage Taken are quite obvious, but Block total is a more complicated metric. Each block in Besiege is assigned a point value (with more powerful blocks having a higher point value). The total value of all the blocks you use in simulation is added together, to give you your “Block Total” score. The lower your score is, the better you’ve done and the further up the leaderboards you’ll be placed. Using a machine downloaded from the workshop means you won’t be able to get your score added to the scoreboards.
Steam Trading Cards
Besiege now has Steam Trading Cards, which you unlock by playing the game over time. These cards are tradeable and can be used to unlock special Besiege badges, emojis (for use in Steam’s chat system) and backgrounds for your Steam profile.
The art in Besiege’s trading cards was produced by daichi, a prominent member of the Japanese Besiege community! Thank you daichi for your hard work on these!
Tolbrynd Level
We’ve long been unhappy with the final level of the Tolbrynd island, so for this update we decided to rework it into something cooler and more exciting! The new version looks awesome, is challenging to complete and a lot of fun!
Automatic Timescale
A new feature we’ve added to Besiege for this update automatically adjusts the game’s Timescale slider when your computer is under heavy load and your FPS drops. This means that when lots of physics interactions are occurring at the same time, the game slows down time to ensure a smooth gameplay experience. An added bonus of this effect is that large explosions and crashes will automatically occur in slow motion, as they’re often the most intense moments of physics simulation.
Legacy Sandbox
The original Sandbox is now back in the game after receiving a dramatic makeover with all new models and textures. The environment has also been rescaled to better fit the larger machines more commonly used by players today, and it’s been extended to create more of a circuit to traverse.
Rulers of Campaign Islands
The rulers of each campaign island have always been conspicuously absent from the game’s levels, but this is no longer the case! The final level of each campaign island now has that island’s ruler fighting alongside their army against you.
Alpha Version of Besiege
The original version of Besiege, which first launched the game into early access in 2015, is now available to play through Steam’s “Betas” selection tab. We thought this would be a fun way for everyone to see just how much Besiege has changed over these past 10 years!
To access this version of Besiege, right click on Besiege in your Steam Library, select “Properties” and then navigate to the “Betas” tab, then select “Alpha Besiege” from the dropdown box.
That concludes the 10 year anniversary update but there will be plenty more to come for Besiege over the course of 2025!
Thank you, once again for your epic support over these past 10 years. We hope you enjoy this update and are excited to see what comes next!
Cheers everyone! Von
Changelog V1.70 - 22661
- Added an updated version of the original sandbox - Added Leaderboards to track and compete in 3 different categories - Added new achievements - Added new challenge to a bunch of levels - Changed some levels (more major changes can be found below) - Frozen relic now freezes machines to the ground instead of applying zero gravity - Ambush got a sand dune and made boulders blocking your way breakable - Aras' Refuge now takes place in the air with a stone bridge leading to the castle - The last levels of Ipsilon, Tolbrynd and Krolmar now has some new ai. - Midland Patrol has been changed in ways that add more ai over time - Strange Artefact's keys was made a bit easier, each key is now attached to its lock.
- Fixed minor problem with skatewheels reparenting - Changed how the Drag Tool works - CTRL + A now selects all objects even if AB mode is not enabled - Added Block Points to the block tooltips - Updated Sail-block - Fixed some issues in the water sandbox - fixed some ai's not being affected properly by water, wind and Vacuum - Made armour more effective at blocking area attacks from older ai - Added automatic time slider that will adjust the time - Added new banners for each island - Water surface tension has been changed - paddles are now more effective as propellers in water - propellers are now slight less effective as propellers in water - fixed an issue with grounding your machine while over water - Added sounds to flying block - Drag Block's physics has been updated - In the config file you can now define the maximum number of block that can be loaded each frame. Higher means you might get a bit of lagg but it will be faster. Lower means that you will avoid causing lag but it will lock everyone up for longer
10 Year Anniversary Teaser & Playstation Out Now!
Hey everyone!
Today we’re excited to announce that Besiege Console is now available on Playstation 4 & 5! Physical copies for the Japanese region are also available for purchase and they look awesome! It’s always been a dream of ours to see Besiege in physical form and now it’s finally happened. :)
We also wanted to take this opportunity to briefly talk about some of the things coming up in Besiege’s 10 year Anniversary update!
The main focus of the anniversary update for us, is on revitalizing parts of the original game, adding new challenges and implementing content we feel the Besiege’s longstanding community will enjoy.
Return of the Original Sandbox
Many of you old school Besiege players will remember the game’s original sandbox level, which was very popular among builders for testing their machines. When the new sandbox map was added, the original was retired due to it’s dated appearance and (we felt) wasn’t at all fit for purpose. We were surprised, however, to see so many fans of the game disappointed by this decision.
So, with that in mind, for Besiege’s 10th year anniversary, we’re bringing the old girl out of retirement! With completely new visuals, the sandbox has been rebuilt in a way that captures the level’s original feel but is better scaled to handle the kinds of machines players build these days, with an improved layout and a bit of an expansion as well.
We hope this remaster lives up to your nostalgia of the original!
Scoreboard System
Besiege has always had a basic readout that tells you how long it took you to complete a level, but we’ve gone way beyond that now and implemented a new Scoreboarding system that shows you how well you’ve performed relative to other players!
There are now 3 stats that your level completion is measured on: - Damage Taken - Time Taken - Block Total
Damage & Time taken should be self-explanatory, the less damage or time you take in simulation, the better your scores are! Block total is a more complicated metric, where each block in Besiege is assigned a point value (with more powerful blocks having a higher point value). The total value of all the blocks you use in simulation is added together, to give you your “Block Total” score. The lower your score is, the better you’ve done and the further up the leaderboards you’ll be placed.
Hovering over your score shows you how your best scores compare to other players and where you sit in the rankings. Next to each of your scores you’ll see a little visualization called a histogram, which displays where your scores have fallen compared with what all other players have achieved.
To add a little extra spice to the competition, we have submitted our own scores to the leaderboards as Spiderling Devs, can you beat us?
More to come..
We’re also cooking up some other surprises for this update, but we don’t want to give it all away just yet, so stay tuned! ;)
The Anniversary Update will release late January or early February. That’s all for now, we hope you’re excited about what’s coming and we’re looking forward to seeing you get stuck into it!
Cheers, Von
Community Highlights #5 + Vanilla Contest Winners
Hey everyone,
Welcome to the fifth edition of our Community Highlights, where we proudly celebrate the amazing talent and boundless creativity of our community. This month, vanilla has truly taken flight as the Besiege community has embraced the challenge to craft incredible machines using only the base game. With that said, we're excited to announce the winners of our Vanilla Plane Contest!
🥇 1st Place: Messerschmitt Me464 Adler by Wessel
🥈 2nd Place: VAB-2 Scattersparrow by Blitsplatapus
🥉 3rd Place: by B2 Spirit Bomber by Wiesław69
Honorable Mention - Mackerel-T Torpedo Bomber by Crislim
Honorable Mention - Vanilla Plane - Fnom3
Big cheers to the winners and a huge shoutout to everyone else that entered. The hype doesn’t end here, our epic monthly contests are monthly. Keep it locked on our Discord to stay updated and enter.
Happy Holidays! As the year winds down, our studio will be taking a break from the week of Christmas until after New Year's to recharge and celebrate with loved ones. This means there will be no contest or community developer stream in December, but don’t worry, we’ll be back in January to kick off another exciting year of Besiege with all of you. Thank you for an incredible year, and we can’t wait to see what you build in 2025!
Cheers everyone, Sam
If you'd like to be featured in our next Community Highlights, make sure to use our special hashtag #BuiltWithBesiege on Twitter or use the Submissions channel over on our Discord. Alternatively, you can reach out to Sam (Discord) who will be vetting submissions.
10 years of Besiege Development - Nominate us for Labor Of Love
Hey everyone!
As you're probably aware, the Steam Awards are currently underway and we'd be grateful for your support in nominating us for the Labor of Love Award.
After nearly 10 years of Besiege development, we still have plans for new content and improvements going into the future that we're excited to bring you!
For us, developing Besiege is truly a labor of love. Please consider nominating us. :)
Block Update - New Blocks & Tools - V1.65
Hello everyone!
Today we’ve released V1.65 of Besiege, bringing 4 new blocks, 2 new tools to help you perfect your machine building and some block related changes and fixes! Drag Block The drag block applies a large amount of drag when moving in a specific direction, but is aerodynamic (applies low drag) when moving in the opposite direction.
Fly Wheel The Fly Wheel is a block that resists rotational change, storing angular momentum and then releasing it at a steady rate (like charging up a battery and then outputting power at a steady rate). Put simply, a Fly Wheel will rotate at a steady rate regardless of how much the rotational speed of the input changes. The Fly Wheel’s inertia & power can be customized with the parameter tool, as can the key used for engaging its clutch.
Bounce Pad The Bounce Pad works like a pogostick, when force is applied to it, it creates a substantial repelling force in the opposite direction, causing it to bounce.
Roller Wheel The Roller Wheel is actually a set of wheels that are perfectly smooth, allowing them to rotate freely, without a motor. Unlike a caster wheel, the Roller Wheels are locked on a specific axis and have great grip, making them useful for steering. Stiffness of the wheels can be customized allowing them to bend on a horizontal axis or remain completely rigid.
In addition to the new blocks, we’ve also added 2 new visualization modes to Besiege that will help you better understand your machine’s performance and identify areas that could be improved.
The first one is a “Drag Visualizer” which, when activated in simulation, will show you which parts of your machine are creating/experiencing the most drag. This tool works for drag through the air and water alike.
The other tool is a “Joint Stress Visualizer”. During simulation, while activated, this tool shows you how much strain the joints of your machine are under. It’s an excellent way to check which parts of your machine are likely to break and could do with additional strengthening.
Something else we wanted to mention in this post is that, by popular request, we have made Besiege’s soundtrack purchasable on its own, no longer requiring you to purchase the “Supporter Edition” to receive it.
That’s all for today but we’ll be releasing the 10th year anniversary update for Besiege early next year so stay tuned for details!
Cheers everyone! Von
PS: The Steam awards are coming up and we'd really appreciate your support as we approach 10 years of Besiege's development! :)
Changelog V1.65 - 22360
- Added 4 new blocks - Added 2 new visualizer modes - Nerfed Harpoon gatling guns - Fixed Multiplayer sounds not syncing for client - Fixed various issues with blocks in Multiplayer - Added modding option to stop the fixed camera from responding to terrain - Fixed lag issue with thumbnail generation - Fixed Small Barrel not showing that it broke - Cluster mode now has textures and looks similar to the new modes - Steering block now has optional limits similar to the steering hinge - Added no new easter eggs - Fixed errors caused by collisions with harpoon launcher - Fixed a thing or two - Fixed various localization issues - Fixed issue where wind could impact machine while loading into simulation - Fixed issue with beacon object not setting things on fire - Fixed issue with Big Barrel texture when burned - Fixed issue where Zero-G zone would disable freezing zones - Fixed issue where water shader blocked grid of build surface - Fixed issue preventing clients from joining hosts who have broken surface fragments - Invincibility mode can now be toggled in simulation - Fixed issues with various level editor objects - Fixed issue where focusing on a camera and stopping sim would cause an error - Fixed issue preventing various destroyed blocks from being cleaned up properly in multiplayer - Fixed issue where balloons couldn't be popped
Community Highlights #4 + Halloween Winners
Hey all,
Welcome to the fourth installment of our Community Highlights! Once again, we’re thrilled to showcase the incredible talent and ingenuity within our community. Before our showcase, we'd like start off by saying a thank you to everyone who participated in the Spooky Halloween Machine Contest! Submissions have been incredible, and after careful consideration, we’re excited to announce the winners!
🥇 1st Place: Skeleton Horse Carriage by Morumotti
🥈 2nd Place: The Bone Spider by Roseate
🥉 3rd Place: Coffin Fish by Gimo_an
A huge congratulations to our winners, and a big shoutout to everyone who participated. Don't forget that contests are held every month so keep an eye out on our Discord.
Now, time to get into this month's highlights!
Stunning Artistry
Lonely Peasant by Blitsplatapus
The Experimental Yak by Shade
Piece of Besiege history, Source Cube & Helmet on r/Place 2022 by The Community
Marvelous Spectacles
The Jack O Copter by Blitsplatapus (Contest honorable mention)
Hellhound by Spoockybro (Contest honorable mention)
The Psychic Dominator Activated (Red Alert 2 Yuri's Revenge Remake) by Foehn
Ultra Sour 3 (Multiverse Compilation) by DESTROPOCALYPSE
Air vs Ground Combat #14 by Big Mathis
Spiderling Developer Community Stream
Our next Developer Community livestream is Friday, November 29th at 4 PM BST! Come hang out as we showcase your creations over on Twitch. Share your builds with us over on our Discord to be featured!
That's all for November, we hope you enjoyed the fourth installment of our Community Highlights! See you next month!
Cheers everyone, Sam
If you'd like to be featured in our next Community Highlights, make sure to use our special hashtag #BuiltWithBesiege on Twitter or use the Submissions channel over on our Discord. Alternatively, you can reach out to Sam (Discord) who will be vetting submissions.