Thanks to Dungeon Explorer Levender for pointing that out.
1.0.0 released
Best of Eleven
Your party landed on a mysterious land called First Continent. Now, you need to go through challenging tasks to help people of these lands. Solve puzzles, use secret weapons and find allies on your journey. And don't forget to fight for your friends, those old ones and those you found on your way to glory!
The game
The game is built to offer a lot of different experiences.
11 variants
11 variants are the core of the game. They use most of the built-in features and envelops them into solid, fun games, you can play forever.
First Continent campaign
First Continent is a campaign that has 51 missions, which are also game variants. The campaign has a background story that will help you to understand the mysteries of the continent.
Random game
Random game mode builds a game using random game generator. If you like what it created, you can go to editor, read out current game rules and save it as a mod for you to play forever.
Game editor
The editor allows you to create a game from scratch or based on existing game variants, or even one of the campaign missions. After you loaded your favourite game mode, you can modify it manually or use the editor to mutate it for you.
Thousands of variants
All together, the game allows you to create hundreds of thousands variants. Just use your imagination or the help of random game generator.
91 achievements
If you are looking for more challenges, there are 91 achievements, prove you are worthy of all of them.
Release 1.0.0
Hello, today is a great day for me. Best of Eleven leaves early access and joins fully fledged games. Last weeks we were working on finalizing with some beta testing of 1.0.0. Below you can find latest changes
New features
Intro added
1 new N.E.S. track for complete last in-game album
Tutorial pages added to help (accessed from main menu)
Better Steam Deck compatibility
0.9.0 released
Hello, this is the last release that addresses specific bugs from backlog. It doesn't add more of new futures, but rather completes what we have established already.
Release 0.9.0
New features
2 new N.E.S. tracks for original album
2 new N.E.S. tracks for ambience album
Changes
campaign view of rules improved
blocks dropped not showed any more for switcheroo game over screen
improved controller support
Fixes
whole campaign missions text grammar fixed
going leaderboards from game over widget and then to new game closes game over widget now
check for survive condition not to be equal to 0 added
all sounds are played through fxlib now
fixed a bug when volumes was set to 0 then music was looping in switching tracks
statistics works better in smaller window
Known issues
game store page screenshots outdated
For the last release and going out of the early access, not much is needed. I want to leave the game here for a while for potential requests or bug reports. In addition to that, I need to update the store page and see how the game performs at steam deck, and complete the last original music track.
After that, the game will be considered completed and will finally leave early access. As I mentioned before, future updates will come based on needs.
Hope you will find this version interesting and that you have peace in your mind and peace around you. Take care!
0.8.0 released
Hello, this release will change a lot for you. The game will look very different. All the features are there so I finally got myself into finalizing the UI. Of course there will be small changes in version 0.9 and 1.0 but what you see now is very close to the final look. Of course all the feedback will be appriciated, regardless of the version we are on. So if there is still something you would want to change, check Known issues, if it isn't already there and report it in Steam Discussion.
Release 0.8.0
New features
menu buttons have sounds
UI overhaul (game window, menus, all the sub windowses)
Changes
credits are now even more juicer, updated with new appraisals
The maze of Rendfall core variant changed to give more options how to beat it, in some parts easier, in some harder
more autocollapse to not used parts of UI - less complex games will use more of the window to present their characteristics
removed player input overview
Fixes
filtering of leaderboards game variant list
Known issues
game store screenshots outdated
all sounds should be played through fxlib to respect user settings
when volumes are set to 0 - music loops in selecting next track
going leaderboards from game over widget and then to new game doesnt close game over widget
blocks dropped should not be showed in switcheroo game over screen
needs a check for survive condition to not be equal to 0
campaign view of rules needs to be improved
statistics should work better in smaller window
game flickers due to readjusting
There are a lot of known issues but it is nothing new. All of them I have found and tracked during development, but as we are close to final release I have decided to start sharing next release, planned fixes.
I wish you all good!
0.7.0 released
Hello, this is a little smaller update but according to the plan. I have added credits to honour these that helped me out testing the game but also authors of assets pack I used for the game.
Release 0.7.0
New features
credits
easter egg game
another easter egg game
new original music track
Changes
better handling of menu
Fixes
background controller menu control
Known issues
cannot use controller for all the interaction
In addition to above there are two announcements.
Price update
The world seems to be in shumbles and in many countries inflation seems to be taking from you what it should not. I don't want to add to this, therefore I am reducing the base price a little to allow those that want to try the game, do it easier. It went from 9.99$ to 5.99$, I allowed Steam to set the price in other currencies.
Steam deck
I have bought a steam deck. I don't want to make big promisses (to make it working 100% with it) but I will try to at least make core variants playable. Hopefully integration will not take too much time.
Hope you are fine and I wish you all the best!
0.6.0 released
Hello in this snowy December. This time I brought you a smaller update but necessary one. I spent last weeks on optimizng the game and adding some tests to it so it will behave better now and in the future. I was planning to compose new music however I did not manage to do it this time.
Release 0.6.0
New features
(internal) new unit tests added
Changes
refactored condition GUI code
improved check on pattern helper
refactored special power GUI
tiles blinking changed to event driven instead of the tick
hover events are now having a timeout before retriggering
updating tiles is now less freqeunt
Stared in Ja-rek difficulty reduced a little
game won GUI will be easier to understand and will auto unlock to allow player to select the prize
will not be able to pause if lost condition is based on time
Fixes
music player fixed when music volume was set to 0
fixed crash when using special power that depends on current piece in switcheroo mode
As a metrics of the optimization I have used FPS histogram before and after the work. The result was surprising, it wasnt as good as I hoped and some of them clearly behave a little worst. Yet, overall, you can see the improvement, also on stability side. The purple bars are after the changes. Most important and a litte funny change was toward switcheroo mode. Before, if you would move the mouse fast, game FPS might went to almost 0. Now it is much better, all thanks to reducing the responsivness. Yeah, you read it right. I reduced the game reaction to hover events to make it more responsive. Reduce it to increase it.
This most likely is the last info event this year so I would like to wish you all the best for Christmas and the New Year.
0.5.1 released
Release 0.5.1
Changes
safe zone will not use borders on tiles
Fixes
pattern helper will be shown correctly from the start
0.5.0 released
Hello friends, a new version of the game is ready, and it is an important one. Now you will be able to set default view of tiles, selection of music and sounds and the game will use it for every variant. Your settings will override what game mods were set with. That should help people that prefer the same visuals across all the games.
Release 0.5.0
New features
progression can be used with patterns with maximum level, but also any patterns, levels, time, and drops (see Karolek Towers and Silly Rando randomness)
moving down can be restricted to fast movement only (see Son of a Son of a Son as an example)
override parameters: tileset (with components selection), background, music, and sounds
two new music tracks — one for original and one for ambient albums
new help added
new option in settings to remember X position of last piece for Falldown mode, with detection of borders
Changes
randomization includes new options
diagonal patterns in Circle3 gets more points
progression is now announced with a pop-up
Fixes
placement of new piece on the board
stuttering of border tile
For the next release, I will focus on optimization.
Take care!
0.4.0 released
Hello friends, new version of the game is ready. This time it came faster as the need was higher. I tried to bring to you more features that allow easier understanding of the game and improve overall impression.
Release 0.4.0
New features
in-game help accessible from main menu
controller support
start and select buttons can be used to navigate through menus without the mouse
two new music tracks added - one for original and one for ambient albums
Changes
all major components in editor have tooltips
upon game over, player can return to campaign's view instead of main menu if campaign mission was played
conditions size increased
conditions were added to game info
added pause marker
opening game info will pause the game
in Square mode, player will get slight notification when part of the piece is outside the board
a new piece in Square will appear where the old one was, that will reduce the flickering
delays to special powers
improved campaign screen layout
Fixes
game will not spam achievements pop-ups if it cannot connect to steam
reset physics build up on new game
axis removed from gamepad and replaced by d-pad
For the next release, I will focus on adding new characteristics to the game.
Take care!
Roadmap
This is my plan of the future work.
0.4.0
controller, visibility, help This release goal is to make the easier to understand without the need to watch the whole demonstration of features. In addition to that, I will try to fix the support for gamepads.
0.5.0
new options, rules, settings, default override Most important release in terms of the functionality of the game. It will add more options and safe checks.
0.6.0
optimization A more relaxed release focused on optimization of the code and design. It won't add more features, but will try to make the game to work better.
0.7.0
credits, steam workshop, new options freeze till 1.0.0 Last release that will be expanding upon game mods characteristics. Its main goal will be to connect the game with Steam workshop.
0.8.0
visuals, FX, audio As stability and features will be done in previous releases, this one will focus on improvements to quality of sounds, effects, and graphics.
0.9.0
testing, optimization Another release focused on optimization, but also on adding tests that will ensure game stability before the final 1.0.0 release.
Above goals are open for discussion and might be modified based on players requests and reported bugs.