Best of Eleven cover
Best of Eleven screenshot
Genre: Indie

Best of Eleven

1.0.1 - fixes

Small fixes towards tileset override.

Thanks to Dungeon Explorer Levender for pointing that out.

1.0.0 released



Best of Eleven


Your party landed on a mysterious land called First Continent. Now, you need to go through challenging tasks to help people of these lands. Solve puzzles, use secret weapons and find allies on your journey. And don't forget to fight for your friends, those old ones and those you found on your way to glory!

The game


The game is built to offer a lot of different experiences.

11 variants


11 variants are the core of the game. They use most of the built-in features and envelops them into solid, fun games, you can play forever.

First Continent campaign


First Continent is a campaign that has 51 missions, which are also game variants. The campaign has a background story that will help you to understand the mysteries of the continent.

Random game


Random game mode builds a game using random game generator. If you like what it created, you can go to editor, read out current game rules and save it as a mod for you to play forever.

Game editor


The editor allows you to create a game from scratch or based on existing game variants, or even one of the campaign missions. After you loaded your favourite game mode, you can modify it manually or use the editor to mutate it for you.

Thousands of variants


All together, the game allows you to create hundreds of thousands variants. Just use your imagination or the help of random game generator.

91 achievements


If you are looking for more challenges, there are 91 achievements, prove you are worthy of all of them.




Release 1.0.0


Hello, today is a great day for me. Best of Eleven leaves early access and joins fully fledged games.
Last weeks we were working on finalizing with some beta testing of 1.0.0.
Below you can find latest changes

New features



  • Intro added
  • 1 new N.E.S. track for complete last in-game album
  • Tutorial pages added to help (accessed from main menu)
  • Better Steam Deck compatibility

0.9.0 released



Hello, this is the last release that addresses specific bugs from backlog.
It doesn't add more of new futures, but rather completes what we have established already.

Release 0.9.0


New features



  • 2 new N.E.S. tracks for original album
  • 2 new N.E.S. tracks for ambience album


Changes



  • campaign view of rules improved
  • blocks dropped not showed any more for switcheroo game over screen
  • improved controller support


Fixes



  • whole campaign missions text grammar fixed
  • going leaderboards from game over widget and then to new game closes game over widget now
  • check for survive condition not to be equal to 0 added
  • all sounds are played through fxlib now
  • fixed a bug when volumes was set to 0 then music was looping in switching tracks
  • statistics works better in smaller window


Known issues



  • game store page screenshots outdated


For the last release and going out of the early access, not much is needed.
I want to leave the game here for a while for potential requests or bug reports.
In addition to that, I need to update the store page and see how the game performs at steam deck, and complete the last original music track.

After that, the game will be considered completed and will finally leave early access.
As I mentioned before, future updates will come based on needs.

Hope you will find this version interesting and that you have peace in your mind and peace around you.
Take care!

0.8.0 released



Hello, this release will change a lot for you. The game will look very different. All the features are there so I finally got myself into finalizing the UI. Of course there will be small changes in version 0.9 and 1.0 but what you see now is very close to the final look.
Of course all the feedback will be appriciated, regardless of the version we are on. So if there is still something you would want to change, check Known issues, if it isn't already there and report it in Steam Discussion.

Release 0.8.0


New features



  • menu buttons have sounds
  • UI overhaul (game window, menus, all the sub windowses)


Changes



  • credits are now even more juicer, updated with new appraisals
  • The maze of Rendfall core variant changed to give more options how to beat it, in some parts easier, in some harder
  • more autocollapse to not used parts of UI - less complex games will use more of the window to present their characteristics
  • removed player input overview


Fixes



  • filtering of leaderboards game variant list


Known issues



  • game store screenshots outdated
  • all sounds should be played through fxlib to respect user settings
  • when volumes are set to 0 - music loops in selecting next track
  • going leaderboards from game over widget and then to new game doesnt close game over widget
  • blocks dropped should not be showed in switcheroo game over screen
  • needs a check for survive condition to not be equal to 0
  • campaign view of rules needs to be improved
  • statistics should work better in smaller window
  • game flickers due to readjusting


There are a lot of known issues but it is nothing new. All of them I have found and tracked during development, but as we are close to final release I have decided to start sharing next release, planned fixes.

I wish you all good!

0.7.0 released

Hello, this is a little smaller update but according to the plan. I have added credits to honour these that helped me out testing the game but also authors of assets pack I used for the game.

Release 0.7.0


New features



  • credits
  • easter egg game
  • another easter egg game
  • new original music track


Changes



  • better handling of menu


Fixes



  • background controller menu control


Known issues



  • cannot use controller for all the interaction


In addition to above there are two announcements.

Price update


The world seems to be in shumbles and in many countries inflation seems to be taking from you what it should not. I don't want to add to this, therefore I am reducing the base price a little to allow those that want to try the game, do it easier.
It went from 9.99$ to 5.99$, I allowed Steam to set the price in other currencies.

Steam deck


I have bought a steam deck. I don't want to make big promisses (to make it working 100% with it) but I will try to at least make core variants playable. Hopefully integration will not take too much time.

Hope you are fine and I wish you all the best!

0.6.0 released

Hello in this snowy December. This time I brought you a smaller update but necessary one.
I spent last weeks on optimizng the game and adding some tests to it so it will behave better now and in the future. I was planning to compose new music however I did not manage to do it this time.

Release 0.6.0


New features



  • (internal) new unit tests added


Changes



  • refactored condition GUI code
  • improved check on pattern helper
  • refactored special power GUI
  • tiles blinking changed to event driven instead of the tick
  • hover events are now having a timeout before retriggering
  • updating tiles is now less freqeunt
  • Stared in Ja-rek difficulty reduced a little
  • game won GUI will be easier to understand and will auto unlock to allow player to select the prize
  • will not be able to pause if lost condition is based on time


Fixes



  • music player fixed when music volume was set to 0
  • fixed crash when using special power that depends on current piece in switcheroo mode



As a metrics of the optimization I have used FPS histogram before and after the work.
The result was surprising, it wasnt as good as I hoped and some of them clearly behave a little worst. Yet, overall, you can see the improvement, also on stability side. The purple bars are after the changes.

Most important and a litte funny change was toward switcheroo mode. Before, if you would move the mouse fast, game FPS might went to almost 0. Now it is much better, all thanks to reducing the responsivness. Yeah, you read it right. I reduced the game reaction to hover events to make it more responsive. Reduce it to increase it.


This most likely is the last info event this year so I would like to wish you all the best for Christmas and the New Year.

0.5.1 released



Release 0.5.1


Changes



  • safe zone will not use borders on tiles


Fixes



  • pattern helper will be shown correctly from the start

0.5.0 released

Hello friends, a new version of the game is ready, and it is an important one. Now you will be able to set default view of tiles, selection of music and sounds and the game will use it for every variant. Your settings will override what game mods were set with. That should help people that prefer the same visuals across all the games.


Release 0.5.0


New features



  • progression can be used with patterns with maximum level, but also any patterns, levels, time, and drops (see Karolek Towers and Silly Rando randomness)
  • moving down can be restricted to fast movement only (see Son of a Son of a Son as an example)
  • override parameters: tileset (with components selection), background, music, and sounds
  • two new music tracks — one for original and one for ambient albums
  • new help added
  • new option in settings to remember X position of last piece for Falldown mode, with detection of borders


Changes



  • randomization includes new options
  • diagonal patterns in Circle3 gets more points
  • progression is now announced with a pop-up


Fixes



  • placement of new piece on the board
  • stuttering of border tile


For the next release, I will focus on optimization.

Take care!

0.4.0 released

Hello friends, new version of the game is ready.
This time it came faster as the need was higher. I tried to bring to you more features that allow easier understanding of the game and improve overall impression.

Release 0.4.0


New features



  • in-game help accessible from main menu
  • controller support
  • start and select buttons can be used to navigate through menus without the mouse
  • two new music tracks added - one for original and one for ambient albums


Changes



  • all major components in editor have tooltips
  • upon game over, player can return to campaign's view instead of main menu if campaign mission was played
  • conditions size increased
  • conditions were added to game info
  • added pause marker
  • opening game info will pause the game
  • in Square mode, player will get slight notification when part of the piece is outside the board
  • a new piece in Square will appear where the old one was, that will reduce the flickering
  • delays to special powers
  • improved campaign screen layout


Fixes



  • game will not spam achievements pop-ups if it cannot connect to steam
  • reset physics build up on new game
  • axis removed from gamepad and replaced by d-pad


For the next release, I will focus on adding new characteristics to the game.

Take care!

Roadmap

This is my plan of the future work.

0.4.0


controller, visibility, help
This release goal is to make the easier to understand without the need to watch the whole demonstration of features.
In addition to that, I will try to fix the support for gamepads.

0.5.0


new options, rules, settings, default override
Most important release in terms of the functionality of the game. It will add more options and safe checks.

0.6.0


optimization
A more relaxed release focused on optimization of the code and design. It won't add more features, but will try to make the game to work better.

0.7.0


credits, steam workshop, new options freeze till 1.0.0
Last release that will be expanding upon game mods characteristics. Its main goal will be to connect the game with Steam workshop.

0.8.0


visuals, FX, audio
As stability and features will be done in previous releases, this one will focus on improvements to quality of sounds, effects, and graphics.

0.9.0


testing, optimization
Another release focused on optimization, but also on adding tests that will ensure game stability before the final 1.0.0 release.


Above goals are open for discussion and might be modified based on players requests and reported bugs.

Cheers!