Bestiary of Sigillum cover
Bestiary of Sigillum screenshot
Genre: Strategy

Bestiary of Sigillum

Update v.1.04




  • Architectus. Tower Barrage area reduced. Target: enemy hero on any hex on a straight line from this hero’s location.
  • Armus. Charge cooldown increased from 2 to 3.
  • Carnifex. Scroll of Judgment area increased. Target: any ally/enemy hero anywhere on the field.
  • Ferrarius. Hammer cooldown increased from 2 to 3.
  • Malleus. Ditch cooldown increased from 3 to 4.
  • Vinctum. Iron Mask cooldown increased from 2 to 3.
  • Aqus. Fluidity area increased. Target: any buffed ally/enemy hero anywhere on the field. Cooldown reduced from 2 to 1.
  • Cerberus. Vehemence cooldown increased: 2 base, +1 if Cerberus is in a Forest/Mountain hex, +2 in a Water hex.
  • Iratus. Frenzy. Changed the number of wounds to use. Target: wounded Iratus. Cooldown increased from 2 to 3.
  • Mortum. Changed Vampiric Attack. The hero can heal their own wounds with attacks: if this hero deals 1+ (reduced from 2+) damage with the attack ability, it will restore 1 health to itself.
  • Toxicum. Poisoner’s Kit area increased. Target: all enemy heroes on adjacent hexes.
  • Arborus. HP reduced from 3 to 2.
  • Arborus. Call of the Woods cooldown increased from 2 to 3.
  • Fidea. Retribution area increased, but reduced the number of attack targets. Target: any debuffed enemy hero anywhere on the field.
  • Fidea. Resurrection. Changed the number of wounds to use. Target: Fidea or any ally wounded hero anywhere on the field.
  • Goetium. Spell of Purification area reduced. Target: Goetium and all ally heroes on adjacent hexes.
  • Goetium. Summoning Ritual cooldown increased from 4 to 5.
  • Ignifer. Might of Fire area increased. Target: any ally Melee hero anywhere on the field.
  • Illesebra. Lifelust area increased. Target: any ally hero anywhere on the field. Cooldown increased from 1-3 to 3.
  • Lignum. Limp Hands cooldown increased from 3 to 4.
  • Messum. Harvest. Reduced the number of attack targets. Target: any enemy hero that aren’t adjacent to their allies.

Roadmap 2019



Almost a week has passed since the release date, and we're happy to see so much feedback coming from you!

We did not expect the game against AI to be so important to many people. We listen to the community and will work on this opportunity.

Here is the roadmap for the current year. We hope with your support we will be able to realize all our plans.
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Intaglyph Team

BETA UPDATE [V.0.72-0.75]

v.0.75
- Iratus. Attack Power changed: 1 base, +1 if there is more than one enemy adjacent to Iratus.

v.0.74
- Architectus. Reconstruction cooldown reduced from 4 to X (5 base, -1 for each ally in a Mountain hex, including Architectus).
- Ignifer. Might of Fire cooldown reduced from 4 to 3.
- Ballistarius. Optical Sight cooldown increased from 3(2) to 4(3).
- Cerberus. Howl cooldown increased from 3 to 4.

v.0.73
- Caballus. Reworked Heavy Hooves. Target: all enemy heroes on adjacent hexes. Cooldown reduced from 3 to 2.
- Caballus. Reworked Lasso. Target: any ally/enemy hero in an adjacent hex.
- Fidea. Take Wing cooldown reduced from 4 to 3.
- Aqus. Might of Water cooldown reduced from 3 to 2.
- Toxicum. Poisoner’s Kit cooldown reduced from 2 to 1.

v.0.72
- Arborus. HP reduced from 4 to 3.
- Goetium. Reworked Lightning. Target: any enemy hero who isn’t adjacent to Goetium or his allies.