1.07 + Club Low Wins IGF Nuovo and Seamus McNally Grand Prize!
Betrayal At Club Low made a strong showing at the 25th Annual Independent Games Festival this week, walking away with two major awards - the Nuovo and the Seamus McNally Grand Prize.
I'm incredibly honored to have gotten these awards and I thank everyone here for their continued support and enthusiasm for my games. Wow!
While on the show floor, however, I did catch one bug, which I've hotfixed today.
1.07
Clicking on pizza upgrades when you're not at the oven will now trigger a reminder message.
That's it! If you do find any lingering issues in the new build, post in the comments below.
1.06 + IGF Nomination
Hi everyone. This patch has just one bullet, but it's helpful if you want to play the game at a lower difficulty.
Fixed a bug where if you loaded a save after restarting the game and had more than 5 health, it would not display the 6th or 7th health tokens. Reloading would fix this, but now it works accross the board.
In other news, Betrayal At Club Low has been nominated for three IGF awards, including the Seamus McNally Grand Prize. I'm amazed at the recognition, and the journey this game's been on thus far. Thanks for your continued support, as ever. And if you catch any new issues, please post them in the comments section below, or email support_at_cosmod_dot_net.
-Cosmo D
1.05 update
- Some people were reporting getting "stuck" in Iron Pizza mode. This has been addressed.\ - Minor typo fixes and tweaks
1.04 update
Controller “keyboard” now hides when you click “No” or “Load”
No longer can see “double” Jay in both the front of the club and sitting w/ Mo
Typos fixed
Fixed issue where you could retrigger “House Mix” quest after completing it
Fixed issue where “Power of the Crowd” quest didn’t leave your journal if you failed to convince dancers to help you
Thanks everyone for an awesome launch week!
1.03 update
Here's a few recent fixes based on user feedback
Loading saved games now opens a “yes/no” prompt, like save games.
Lowered the “Adventure” difficulty down to $46 to prevent a possible softlock in the tutorial Player dice pool expanded to 12.
Elevator SFX in garage finale no longer sounds too loud when master volume is turned down. It is unlikely that you’ll have that many dice in play, but it’s there just in case.
1.02 Hotfix
Here's a few more bugs squashed 1.02.
Adjusted wording for Nightclub Management Woes quest so it's clearer.
Burst of music audio should no longer take place when quitting
Fixed “Walk Away” button on dumpster not working if you don’t disable savegame message beforehand
Fixed some camera clipping issues around the security station.
Post-launch hotfix patch
Glad to hear everyone's having a good time at Club Low. Slipped in a hotfix for the weekend:
Various typos fixed
Text placement adjusted in a few places
Dice texture z-fighting for Linux and Steam Deck users addressed. If users are still having z-fighting issues, let me know in the forums.
You can post any future issues in the Steam forum, through the in-game bug submission button or directly at support-at-cosmod-dot-net.
Demo Available!
Hello!
Today I'm pleased to announce that you can play a Demo of Betrayal At Club Low, right here and now. Get a taste of my next experience at the push of a button. And later tonight (June 13th 2022) I'll be doing a live developer stream, to tell you all about it.
Cosmo D will be introducing players to his new game, Betrayal At Club Low. Streaming it live, he'll explain how his new game came to be, how it plays, and generally be taking cues from the audience as to how to best navigate the treacherous Club Low!
Betrayal At Club Low - Developer Stream
Cosmo D will be introducing players to his new game, Betrayal At Club Low. Streaming it live, he'll explain how his new game came to be, how it plays, and generally be taking cues from the audience as to how to best navigate the treacherous Club Low!