Hello! Hello, everyone. I'm back to making independent games again. It has been two years since the release of this game. Maybe you noticed that the update stopped for some time after the release of this game. This is because I participated in the internal test of a mobile game and then went to do the live broadcast of this mobile game. However, this mobile game bounced last year and was not released this year, so I decided to come back in the second half of this year to continue my independent game dream. It happened that the unreal engine 5 released the first experience version. Yo, isn't it a coincidence! ːsteamhappyː So I have a big plan, but because the big cycle is too long, I made a small game in the middle. This small game is Space Station 51, which will be on sale soon. This is an FPS shooting zombie game. I tried Nanite and lumen on this game. These are also the two features of unreal engine 5. Of course, there may be some small requirements for the configuration. I will update it when the official version of unreal engine 5 is released. As we all know, this is a personal independent game, so the game content may not be enough. I will continue to supplement the game content in subsequent updatesːsteamthisː。 There will be a discount on the launch of the game. I hope you can give me more support.Space Station 51
And I can only say sorry about the game between planets. I realized that I might not be able to continue updating, so I set the game as a free game. This game may not be updated, although I personally prefer this kind of sandbox game. If I had the chance, I might make a multiplayer online planet sandbox game with low painting style.
The game will be changed to free
I decided to change the game from paid to free, and there were no inbound purchases or advertisements in the game. I would probably change to paid after the full content of the game was officially released. The changes to the store's pages will be completed in about seven working days, mainly for Steam's review. Anyway, it's the first work of an individual. It should be regarded as training hands or accumulating popularity.
Because there is no sales of games, I don't think it will have any impact on customers.
"Between Planets" August 22 patch update instructions
Update
Added opening animation
Death penalty, the ore in the backpack is changed from the previous disappearance to the drop, you can go back and pick up those ores, but will not be added to the archived data.
Reduced material required for battery-L2 manufacturing
A small amount of copper and granite can be found near the birth point
Reduced the amount of electricity consumed by spacesuit jets
Reduces the rate of oxygen consumption, and now consumes half the oxygen per second
The fixed interval of increased dust and sand weather will change from the previous completely random to at least 10 minutes.
Increased visibility of small dusty weather at night
Increased amount of oxygen added by the oxygen replenishing device
fix
Fixed a bug where the player could also use the battery refill device when the player was not equipped with a spacesuit or battery.
Optimization
I optimized the number of frames (because I only have one computer to test, so the promotion may not be obvious)
"Between Planets" August 19 patch update instructions
Update
Adjust the capacity of the concentrated oxygen cylinder to 240 and reduce the material by one iron ingot.
When the player first uses the power or oxygen supplement, the signal from the other supplement is activated and the signal is always present.
An aluminum was added at the entrance of the temporary base, and each time a new game starts, it appears fixed.
The power consumption of the manufacturing station was greatly reduced. The base station did not consume additional power when manufacturing the equipment. The power consumption of the base was too large before the manufacturing station, so even if there was no electricity, the base would have almost no electricity after one night. .
"Between Planets" August 18 patch update instructions
Update
Increased visibility at night, not as dark as before.
Shortened the duration of dusty winds and winds, extending the time interval between the next start of dusty winds and winds, increasing the visibility of small sandstorms.
The ore will have a white border when the player is close to the ore, reducing the difficulty of finding ore at night.
Adjusted the number of tech unlocks that need to be scanned.
Increased ore production near the birth point.
Added description of beacon items.
fix
Fixed a bug where solar generators could generate electricity in the evening after reading the game archive.
Fixed a bug where the player could not charge and replenish oxygen in the double compartment.
"Between Planets" August 16 patch update instructions
Update
The distance of the space suit auxiliary lighting can be increased or decreased with the adjustment of the brightness. The farthest illumination distance is 150% of the original distance, and the shortest distance is 75% of the original distance. The maximum and minimum brightness are consistent with the original.
The multi-layer structure of the base is added, and the upper and lower layers of the I compartment and the X compartment can be stacked to construct the I compartment and the X compartment, and the power is shared.
New building added: double compartment. The two-story compartment has a built-in spiral staircase that connects the upper and lower floors.
The construction material of the I compartment and the X compartment is adjusted from 5 to 4
Fix
Fixed a bug where the power system still shared when the compartments connected in the middle of a base were removed and became two separate bases.
Fixed a shadow anomaly when using a dynamic light source to illuminate the outer top of the I compartment.
"Between Planets" August 12 patch update instructions
Update
Reduces the speed of the player underwater, increases the underwater speed by pressing the SHIFT button.
The field of view will increase when the player is in SHIFT acceleration.
fix
Fixed a bug in which the fish AI around the player often stopped moving in the water.
Fixed a bug where the battery information prompts the mouse when the player is equipped with a battery and hover over the other items on the backpack.
Optimization
Optimized AI performance and resource allocation, optimized AI seek time
"Between Planets" August 10 patch update instructions
Update
Updated new AI patrol robots around the birth point
"Between Planets" August 9 patch update instructions
The worn beacon 1 will get the signal of the worn beacon 3 after picking up
Several patrol robot patrol points have been added near the temporary base
fix
Fix bug with invalid mouse sensitivity setting
Fixed a problem with some buildings (solar generators, air valve cabins...) without sound effects
Game saveable area description
Because the scene of the game is not yet fully arranged, in order to prevent the player from reading the file after the game is updated, it is stuck in some updated scene models (giant rock, giant plant, etc.), so the player can save the area of the game. When the player leaves or enters the saveable area, a prompt appears in the upper left corner.
Image of the planet area that can be saved (in the red coil):
The overall game scene planet image (excluding saveable areas):