The development of Chapter 6 is well underway. Currently we only need to add the music, which is being composed, and several illustrations for the new events. Once this is done, we will release the update publicly.
Thank you very much for your patience!
Change Log Beta Patch - v0.7.0b11
We have created a new animation for combat dice rolls.
Sheep is now played by another voice actor. We have replaced all the audios of Sheep with the new ones.
Hacked ships in Beyond the Sun mission are now marked as allies.
We have modified the battle in mission Journey's End and more enemy ships have been added.
We have improved the visual effects of the destruction of the stations.
We have added new illustrations in various events.
We have added a glitch effect in the interface that is triggered when Hydra goes out of control.
We have fixed several text errors.
Beta Patch - v0.7.0b10
A new animation has been created for dice rolls. Now, the die with the highest value is highlighted to avoid confusion and doubts about the result of the roll.
We have made improvements in the final cutscenes of the game.
We have corrected some texts.
Beta Patch - v0.7.0b9
We have added a new defensive system: the AM-380 Anti-Mine Cannon is an anti-aircraft defense system capable of destroying explosive mines. When there are no mines nearby, the AM-380 causes light damage to enemy ships within shot.
Description has been added to the Lucky attribute.
We have fixed a bug that caused the automatic targeting system to stop working when RB was held down using a controller.
We have fixed a bug that caused two of the Genesis defensive weapons to be placed on the wrong sides of the ship.
Now when HYDRA is activated the power of the engines, weapons and shields goes up to maximum.
We have cut some of the voice dialogs of the mission Mortal Enemies in order to make it not excessively long.
We have fixed a bug that caused lasers to hit a few meters away from enemy ships.
We have reduced the probability of enemies to equip weapons capable of stunning the player.
We have reduced the time in which the player is stunned by an enemy attack.
Beta Patch - v0.7.0b8
A new system has been added: Electromagnetic Shielding Generator. It offers the ability Electromagnetic Shielding which makes the ship resistant to any electromagnetic pulse.
We have fixed a softlock in the Prodigal Son mission.
We have fixed some text errors.
Beta Patch - v0.7.0b7
We have reduced the difficulty of the mission Prodigal Son.
Enemies can no longer equip the SB-87 Shield Booster system.
The damage caused by enemies to the player has been reduced by 20%.
To avoid possible softlocks in the final event, now it is not possible to suffer casualties in the space combats of the missions Moral Enemies and Beyond the Sun.
We have added Faulknen's voice audios.
We have added a missing voice audio of the male engineer.
With this patch all new radio transmissions should have voice audio.
We have fixed a graphical issue that caused a transparent square to appear behind the letters of some texts on small screen resolutions.
The initial cinematic of the mission Mortal Enemies has been improved.
Many text errors have been corrected.
Beta Patch - v0.7.0b6
Hit detection is now much more accurate and the detection issues that were experienced previously should have been fixed.
We have added checkpoints in the Mortal Enemies, Beyond the Sun and Journey's End missions so that the player does not have to restart from the beginning of Mortal Enemies if killed during one of these events.
We have fixed a bug that caused the Mortal Enemies mission to start combat prematurely.
We have fixed a bug in the mission Prodigal Son that caused the event to start when docking at the sector station.
We have fixed numerous text errors.
Beta Patch - v0.7.0b5
We have fixed a bug that allowed the player to go to the final battle sector without the Genesis, which caused a softlock when playing the mission. Now you must have the Genesis and eight crew members to start the final mission.
We have fixed a bug that caused missiles not hitting the cannons that have to be destroyed in the Tacet Stella mission.
We have fixed a bug that caused that the Decoded Eye item couldn't be inspected.
We have fixed a bug that allowed the player to enter the inventory and the star map while being in the internal ship's events menu.
We have fixed a bug that caused some crew members to not die during text events.
We have fixed a bug that caused crew members to not appear wearing the Children of the Sun uniform in Horus station missions.
Numerous text errors have been fixed.
Beta Patch - v0.7.0b4
We have fixed a softlock in the mission Departure.
We have fixed a softlock in the mission Mortal Enemies.
We have fixed a bug that caused stations not to appear in the first sectors of the game.
We have fixed a bug that caused that in Sol, when doing the mission Mortal Enemies, one of the final missions of chapter 5 could appear.
We have fixed a bug that caused two stations to appear in Tacet Stella and Sol.
We have fixed a bug that caused that when adding another wingman in a slot where there was already another one, the original wingman was not destroyed, so the player could add with infinite wingmen using this exploit.
Main missions now always appear first in the objectives list at the top right of the screen.
We have added new Data voice audios.
We have added new Patches voice audios.
We have added new Thompson voice audios and replaced the old voice audios. Thompson is now played by another actress.
We have added new voice audios of the Engineer boy.
A missing voice audio of Patrick Jackson has been added.
Some text errors have been fixed.
Beta Patch - v0.7.0b3
We have fixed a softlock in the mission in Tacet Stella from chapter 6. We have fixed a softlock in the mission Reinforcements. We have fixed a softlock that occurred if a combat was started with the inventory open. We have fixed a softlock that occurred when changing ships with four wingmen. We have fixed a bug that caused the player to appear far away from the station in the Tacet Stella sector. Now in the final events of chapter 5, it is no longer possible to access the hangar in Sol Invictus to change the ship. We have fixed a bug in the transmissions of the mission Line of Defense. We have added a new illustration in the mission Call to Arms. Fixed some text errors.
Beta Patch - v0.7.0b2
We have fixed a softlock in a button of the Good Hosts mission.
Now you can't jump to the Horus Station mission sector if you don't go with a Children of the Sun ship.
Now you can't access the hangar to change ship in the Horus Station mission sector.
Now the Children of the Sun don't intercept you in the Horus Station mission sector.
We have fixed a bug that caused that in some transmissions Markell will talk to Faulknen when one of the two of them was not escorting you.