Between the Stars cover
Between the Stars screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Between the Stars

v0.2.0.3.5 - Manual Save System is finally in!

Hello everyone! After much anticipation and many suggestions, we've finally added both a multiple autosave and a manual save system. This way you can load any save file you have made at any point in time. So as well as rolling back, you can make specific manual save files.


Change Log v0.2.0.3.5



  • Now the game can be saved manually.
  • Now the autosave system uses a different save file every 8 minutes with a maximum of 10 autosaved games. With this system you will be able to load previous autosaved games.
  • We've added a load game option in order to load autosaved and manually saved games.
  • A bug that destroyed all the player's weapons softlocking the game at the beginning of the prologue has been fixed.
  • A bug that caused to the loss the saved data of the known disseases has been fixed.
  • A bug that softlocked the game not showing the first main quest has been fixed. All the saved games with that issue should have been fixed.
  • This version fixes any saved game with two or more main quests.
  • We reduced the difficulty of the first battle of the prologue.



We're going to continue keeping in mind each and every one of your opinions, as well as work hard to bring future updates with new content.

Keep in mind that we are a small team, and every bit of support really helps. If you like the game as well as the support you are receiving, please leave a Steam review!

v0.2.0.3.4

Change Log v0.2.0.3.4



  • A bug that made the mouse cursor dissapear and disabled some buttons when the player had a HOTAS plugged in has been fixed.
  • With this fix now the game can be played with HOMAS (flight stick + mouse), players will have to assign controls in settings before playing with HOMAS. Gamepad control is still not supported but we plan to work on it soon.
  • We've delayed a few seconds the auotmatic equipment of weapons before changing the ship, it could solve the loss of equipment that some players are suffering.
  • A bug that softlocked the game in the prologue should be fixed.
  • A bug that changed the window resolution for the screen resolution in windowed mode on game start has been fixed.
  • Some texts have been fixed.

v0.2.0.3.3

Change Log v0.2.0.3.3



  • A bug that locked the recruits information when the player had less than 3 crew members has been fixed.
  • Now the last remaining member of your crew will only be able to die in crew combat.
  • A bug that left dead crew members in the crew list has been fixed.
  • Now the skins and the names of the ship are loaded properly in the hangar.
  • Now the skin and the name of the selected ship is loaded properly when the player changes their ship.
  • We've updated the input controller to the last version. This could solve some issues like mouse disappearing or a bug that caused player ship to rotate constantly.
  • A bug that showed the information of the last selected item when the player opened the inventory has been fixed.

v0.2.0.3.2

Change Log v0.2.0.3.2



  • The time between interceptions has been increased.
  • A bug that destroyed all equipped weapons when player changed the ship should be fixed.
  • A bug that didn't let the player use quantum engines after the event "Anna Banner" (#139) has been fixed.
  • Some texts have been corrected.

v0.2.0.3.1

Change Log v0.2.0.3.1



  • Now when the player changes a ship the weapons of the last ship will be equipped automatically.
  • In ship change if the weapons cannot be equipped they will be saved in the inventory if there's free space, if not they'll be saved in the stash.
  • A bug that destroyed all equipped items in the last main quest has been fixed.
  • A bug that softlocked the game in the event "Answers" (#163) has been fixed.
  • A bug that sometimes softlocked the game when a recruit joined to crew has been fixed.
  • The projectile speed of the missile weapon upgrades has been corrected.
  • We lowered the volume of the electric loop sound that is played in the inventory.
  • The item "Shipment of Strange Specimens" is now delivered correctly in the contract "Delivery" (#151).
  • The location on planets of the event "Delivery" (#151) has been corrected.
  • Now the locations on planets have a fixed position.
  • Many texts have been corrected.

v0.2.0.3.0 [DestinationSector] bug fix

The last update fixes the [DestinationSector] bug that softlocked the game progress. It also restore the saved data affected by this bug.

Change Log v0.2.0.3.0



  • A major bug in the saving system that softlocked the game showing [DestinationSector] in the objective description has been fixed.
  • In this version the system will detect if there is a corrupted main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens. To restoring the saved game, the progress could go back some main missions.


Please, let us know if you find any other bug in the saving system. Thanks!

v0.2.0.2.9 - Main mission loss bug fix

This update fixes the main mission loss bug. It also restores the games affected with that bug.

Change Log v0.2.0.2.9



  • A major bug that caused players to lose the main mission has been fixed.
  • In this version the system will detect if there is a main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens.
  • Some texts have been corrected.


If you find any more errors in the saved games, please, send us an e-mail to bugs@isolatedgames.com.

If you are happy with our support and are enjoying Between the Stars, please consider leaving a review! They are of great help to us! Thanks!

v0.2.0.2.8


Change Log v0.2.0.2.8



  • A bug in the event "A meeting in the Fold" (#101) that locked the saving function has been fixed.
  • Now when a game is saved properly a text will appear in the top left corner.
  • Now the death of the player doesn't have penalization in normal mode.
  • The transmissions display has been fixed in ultra-wide and 4:3 resolutions.
  • We've fixed a bug that caused you to not lose the item "MAI core from the Genesis" in the event "Answers" (#163).
  • Now the description of the mission "Consequences" (#142) is shown correctly.
  • We fixed a bug that softlocked the game in the event "Sharp Hill" (#111) when you're waiting for your turn.
  • Now the sniper rifle updates correctly the ability points.
  • Some bugs have been fixed in the event "Bounty Hunters" (#92).

v0.2.0.2.7

The game saving bug should be fixed now. Sorry for the issues!

Change Log v0.2.0.2.7



  • The bug in game saving that caused loss of progress has been fixed. This bug also causes loss of the locations of both contracts as well as main missions. Now, saving should function as intended, but if you see something wrong, please send a bug report. Sadly, corrupted games can not be recovered, so, if you've lost progress due to the bug you'll need to start a new game. Sorry for the trouble.
  • We've added an indicator that shows when the auto aim system is enabled.
  • We've corrected many texts.

v0.2.0.2.6

In this version we've placed an alert to warn players of when the save system has stopped working. If you see the alert PLEASE send a bug report so we can fix it, it is our top priority!

Change Log v0.2.0.2.6



  • Now a warning will be shown when a save data error is detected. Please send a bug report if you see this warning.
  • A bug that allowed the missile launchers to launch a missile per frame has been fixed.
  • Now weapons won't fire when the player is looting a ship with auto aim mode activated.
  • Now missiles won't follow the cursor in auto aim mode.
  • A bug that caused that the laser beams never stop firing in auto aim mode has been fixed.
  • A bug that caused some battles to never finish has been fixed.
  • A bug that kept the lighting of the lateral thrusters activated after their ship had been destroyed has been fixed.
  • A bug that destroyed stations when the player increased throttle with the numpad has been fixed.
  • Some players got stuck researching the corrupted data in the prologue. We've added a description to avoid this situation.
  • Now the event "Bounty Hunters" (#92) gives a prisoner as expected.
  • We've corrected several texts errors.
  • The OST has been updated with FLAC files.