Fixed an issue where the soundtrack was looping with a pause in the middle
Updated the interface for Refuelers so that the amount of resource (usually energel) available is shown in the dropdown
Fixed an issue where small jump distances incurred no energel consumption, any jump that would consume less than 1 energel will now consume 1 energel
Fixed an issue where the client was polling the server multiple times to try to verify mission objectives
As always, if you have any issues, feedback, comments or ideas, reach out on discord or send an email to bts@adamgreen.tech
Bug Fixes: Round 1
Firstly, thanks to everyone who's bought the game so far, and thanks to everyone for taking the time to send in your bug reports. I'm sorry this game launched with any bugs in but, that's the nature of the beast, right? Here's what we've fixed:
Fixed an issue where settings and quit buttons weren't showing in the production version of the game
Similarly, fixed a bug that meant that the login screen had been locked out
Fixed an issue with crafting where recipes weren't acknowledging that players had selected the correct resources
Fixed an issue where only one probe could be dropped in a system, and the game would need to be restarted or ship jumped to a new system to probe again
If you have bugs to report, drop them in our Discord. Or, if you prefer email, drop us an email at bts@adamgreen.tech
Sorry for that! Login is no longer locked
We launched today after taking our web-based beta offline, due to issues in the differences between the browser and electron-based steam version of the game. However, in taking the web-based beta offline we actually also blocked access to the electron-based steam version. It's fixed, so sorry about that!