This update is to set Classic mode from the two other modes and give it more of a casual feel.
HOTFIX
Fixed Scenario crashing
Fixed some Items and Skills causing crash
NEW
New Classic mode powerups!
Powerups will spawn on the field every few seconds
Each powerup, when picked up, has an effect
The effect can either buff the user, debuff the foe, or change the field!
You can now buy Skills in Classic!
You can now buy Items in Classic!
You can now buy Spells in Classic!
TWEAKS
More info panels in Classic
BUFFS
Buff duration doubled
Debuff duration doubled
NERFS
No nerfs this patch!
BUG FIXES
Fixed EXP rendering bug
Hope you all enjoy, and thanks for all the patience!
Best regards, Almusal
Support the development of the game on Patreon or Ko-fi! (this would put your name on the title screen, among other benefits)
Adventure Mode Update (v.0.3.1)
Hi everyone!
I'm excited to unveil the first update since the Steam release: the Adventure mode update!
NEW
New Scenario quests!
Each Scenario quest now have 3 quests that can range from completing a level in a certain amount of time or using moves of specific elements!
Finished quests are tracked and completing a quests rewards SP (Spell points)!
Bew loot drops!
Defeated Bews in Scenario and Classic now have drops!
Each different Bew may drop something different. Doggie can drop Fur while Hamstorch can drop Charcoal!
Expanded Exchange mode!
You can now purchase Equips, Items, and Spells alongside new Bews!
Equips and Items require specific loot and BP to be crafted.
Spells can only be unlocked using SP.
Bew costs adjusted.
Adventure mode!
Build your own team using Bews and equipment you have unlocked!
Fight against the toughest opponents yet, led by a mysterious enemy team captain!
2 new Adventure levels! (will add to this next update, promise!)
1 new Bew!
3 new Moves!
3 new Skills!
8 new Equips!
3 new Items!
1 new Spell!
New Zoom settings!
Toggleable setting to zoom in screen
New, more readable font!
TWEAKS
Info panels appear in Exchange
Pointer tracers more consistent
Main menu items arranged
BUFFS
No buffs this patch!
NERFS
No nerfs this patch!
BUG FIXES
Fixed pressing Space causing a crash in Preparation
Hope you all enjoy, and thanks for all the patience!
Best regards, Almusal
Support the development of the game on Patreon or Ko-fi! (this would put your name on the title screen, among other benefits)
Phoenix Peak Update (v.3.0)
Hi everyone!
The game is finally out!
Here's patch notes for those who have played the Itch version:
NEW
New stage, Phoenix Peak!
23 new Scenario levels!
30 new Moves!
2 new Items!
2 new Skills!
Complete story for Phoenix Peak and a few old levels!
New Release combo counter! Shows number of Spawn released hit and damage dealt.
Revamped Classic mode Bew unlock system! Only certain Bews are unlocked automatically upon being seen
Revamped music! All music replaced, but still retains the same mood!
New volume control options!
New Experience system! Does nothing now, but will be involved with the new Adventure mode in the future!
Added tracers to pointers to make them easier to track.
TWEAKS
Levex info panel made more aesthetically pleasing
Quotes now play more often in fights
Learnsets updated with new moves
Iceshard enemy AI modified
Updated Move info and tip text
Level drop text made brighter
Other menu options disappear upon selecting one
Energy system tweaked (Energy will now regenerate slighly slower but both sides get Max Energy more often)
Drops now aggregated to prevent a long list of things
Made Scenario 1-14 MUCH more manageable
BUFFS
Growl - debuff duration increased
Stunner - lasts longer
NERFS
Pincer - damage decreased, added windup
Hydro - cost increased
Sludge - cost increased
Slam - damage decreased
Acid - damage decreased
BUG FIXES
Fixed Wildfire bug
Fixed certain Moves crashing the game on level end
Fixed Energy bar crashing the game occassionally
Removed Update Available notif that crashes the game
Fixed crashing randomly after Classic rounds
Fixed Move cooldown not working
Hope you all enjoy, and thanks for all the patience!
Best regards, Almusal
Support the development of the game on Patreon or Ko-fi! (this would put your name on the title screen, among other benefits)
Phoenix Peak Update (v.0.3.0)
NEW
New stage (Phoenix Peak)!
23 new Scenario levels!
30 new Moves!
2 new Items!
2 new Skills!
Added story!
Story text box in ALL Phoenix Peak levels and a few older levels!
New Release combo counter! Shows number of Spawn released hit and damage dealt
Revamped Classic mode Bew unlock system
Only certain Bews are unlocked automatically upon being seen
Revamped music!
All music replaced (still retains the same mood!)
New volume control options!
New Experience system
Does nothing now, but will be involved with the new Adventure mode in the future!
Added tracers to pointers to make them easier to track
TWEAKS
Levex info panel made more aesthetically pleasing
Quotes now play more often in fights
Learnsets updated with new moves
Iceshard enemy AI modified
Updated Move info and tip text
Level drop text made brighter
Other menu options disappear upon selecting one
Energy system tweaked (Energy will now regenerate slighly slower but both sides get Max Energy more often)
Drops now aggregated to prevent a long list of things
Made Scenario 1-14 MUCH more manageable
BUFFS
Growl - debuff duration increased
Stunner - lasts longer
NERFS
Pincer - damage decreased, added windup
Hydro - cost increased
Sludge - cost increased
Slam - damage decreased
Acid - damage decreased
BUG FIXES
Fixed Wildfire bug
Fixed certain Moves crashing the game on level end
Fixed Energy bar crashing the game occassionally
Removed Update Available notif that crashes the game
Fixed crashing randomly after Classic rounds
Fixed Move cooldown not working
Pre-release Update (v.3.0)
Hi everyone!
The game has hit 300 wishlists. I would like to welcome and thank everyone for this achievement! And don't worry, the game is coming out soon! Here's a sneak peak! Game should be out within the next 2 weeks, so stay tuned!
As for the development of the game itself, the main reason why the next update is taking a bit long is because of the amount of content that will be added (and, well, I still have to work a full-time job. But that's always been the case).
The next Scenario stage is slated to have 23 (possibly 24) levels (levels 1-20 have been programmed in and are ready to go!).
As with every new stage, this means new characters, new moves, new abilities, and new level elements (only a handful of these are needed to be added)!
I will also be implementing a character experience system, to better incentivize Classic mode runs and to set the stage for the next game mode! (no progress on this yet, but it shouldn't take TOO long)
You can play the game right now on Itch, but it's highly recommended that you just wait for this here Steam release, as it would have more content and (hopefully) less bugs.
Thanks for all the patience!
Best regards, Almusal
Support the development of the game on Patreon or Ko-fi! (this would put your name on the title screen, among other benefits)