Added the options to review tutorials through the Pause Menu
Updated tutorials
Bullets no longer collide with each other
Minor changes to set-dressing
Minor changes to SFXs
Bug Fixing:
Addressed bug where Monster was getting stuck in Arena 3
Addressed bug where Main Menu music was playing during the intro cinematic
Addressed bug where flying Enemies were trying to go through the ceiling in Arena 3
Credits Screen Added
Updates:
Added Credits Screen once Player reaches the end-crystal
Patch Notes
Updates:
Added new crosshair visuals
Updated all onboarding pop-ups throughout the entire game
Changed 'Tab' (command monster) to Middle Mouse Button
Changed '2' (lighting shot) to 'Q'
Bug Fixing:
Addressed bug where ping icon was only visible when 'Tab' was pressed
Patch Notes
Updates:
Updated set dressing
Updated UI and HUD visuals
Updated various SFX
Added custom cursor icon
Added 'ping' icons (Commanding Monster Ability)
Toggle between Player and Monster abilities by using 'Tab' (Commanding Monster is a combination of 'Tab' + 'E'/'R')
Stair collision now uses a slope collision rather than individual steps
Reduced height of water kill triggers within the Level
Increased intro video duration and changed its subtitles
Changed dash cooldown from 0.01 to 0.25
Monster automatically marks and attacks enemies, until commanded by the Player otherwise
Monster now runs to the Player if the Player is far away
Settings Menu options now include 'Off' option where applicable (e.g., Motion Blur)
Polished animations
Bug Fixing:
Addressed bug where UI visuals were twitching
Addressed bug where Player health was being reduced with a slight delay
Addressed bug where Main Menu was clickable from other Menus
Addressed bug where game crashed after reopening the Bug Reporter
Addressed bug where Monster was stuck in Arena 3 (along with some other places)
Addressed 7 more bugs
Hotfix
Bug Fixing: Addressed bug where the save slot wouldn't load upon 'Play Again' or 'Continue'. Save/Load system now functions normally.
Apologies for the inconvenience and all the frustrations created by this bug. We hope that by addressing this bug, the user experience will improve.
Hotfix
Bug Fixing: Addressed Bug where tutorial pop ups didn't appear
We are aware that currently the game is starting from the beginning each time you lose. That is a bug we are actively trying to solve and we expect to be pushing another Hotfix by the end of today. We appreciate your patience.
Patch Notes
Changes: Added frogs in the water Updated set-dressing Changed fire VFX Changed enemy dodge VFX Increased various animation frames Now a different save slot is created for each patch
Bug Fixing: Addressed bugs where Player could go outside/skip certain areas of the Level Addressed bug where Enemy health-bar looked empty when the enemy was on low health Addressed bug where Monster health-bar wasn't accurate Addressed bug where Monster would remain stuck outside of Arena 3 Addressed bug where a SFX was still audible at 0 volume Addressed bug where SteamVR would start upon booting the game Addressed bug where 'Play Again' would start a New Game Addressed bug where AI Debugger would show up in the Shipping Build Addressed bug where Nav-mesh was broken in Arena 3 Addressed bug where on 'Continue' the intro video wasn't shown if a save slot didn't exist Addressed bug where the charge-command ping icon would go away before the Monster could charge again Addressed 7 more bugs
Hotfix 22/06/22
Reverted: Reverted Player's ability to Sprint. This will be pushed in the next patch after more testing
Updated: Increased Monster health to 1000
Bug Fixing: Fixed bug where Monster took damage while stunned
Patch Notes 22/06/22
Added: Added onboarding for Monster Abilities Added 'Stunned' animation to Monster Added new visuals for Loading Screen Added new visuals for Enemy Healthbars
Updated: Updated set-dressing Updated Nav-mesh area Updated Credits Scene Updated Roaming Enemy Fire-rate from 2.5 to 0.3 Updated Sprint Jump Animation by adding extra weight
Removed: Removed Player's ability to Sprint Removed Russian from Localization
Bug Fixing: Addressed bugs where Player could go outside/skip certain areas of the Level Addressed bug where HUD was on top of the loading screen Addressed bug where the Player appeared before the Loading Screen Addressed bug where the Bug Report Tool Menu wasn't closing Addressed bug where the game didn't continue upon 'Resume' Addressed bug where saved settings weren't loaded in Main Menu Addressed bug where saved audio settings weren't loaded in time Addressed bug where onboarding pop ups appeared before the loading screen Addressed bug where the ping remained on screen Addressed 12 more bugs
Full Release!
Thank you everyone for playing our game during Early Access and for sending us valuable suggestions, feedback and improvement points!
Thanks to you, we believe that Bewildered is now at a stable state, so we will be moving from Early Access into Full Release!
As always we look forward to your feedback. You can reach out to us via Discord and/or through Instagram.