Bewildered cover
Bewildered screenshot
Genre: Adventure

Bewildered

Patch Notes

Changes:

  • Added the options to review tutorials through the Pause Menu
  • Updated tutorials
  • Bullets no longer collide with each other
  • Minor changes to set-dressing
  • Minor changes to SFXs


Bug Fixing:

  • Addressed bug where Monster was getting stuck in Arena 3
  • Addressed bug where Main Menu music was playing during the intro cinematic
  • Addressed bug where flying Enemies were trying to go through the ceiling in Arena 3

Credits Screen Added

Updates:

  • Added Credits Screen once Player reaches the end-crystal

Patch Notes

Updates:

  • Added new crosshair visuals
  • Updated all onboarding pop-ups throughout the entire game
  • Changed 'Tab' (command monster) to Middle Mouse Button
  • Changed '2' (lighting shot) to 'Q'


Bug Fixing:

  • Addressed bug where ping icon was only visible when 'Tab' was pressed

Patch Notes

Updates:

  • Updated set dressing
  • Updated UI and HUD visuals
  • Updated various SFX
  • Added custom cursor icon
  • Added 'ping' icons (Commanding Monster Ability)
  • Toggle between Player and Monster abilities by using 'Tab' (Commanding Monster is a combination of 'Tab' + 'E'/'R')
  • Stair collision now uses a slope collision rather than individual steps
  • Reduced height of water kill triggers within the Level
  • Increased intro video duration and changed its subtitles
  • Changed dash cooldown from 0.01 to 0.25
  • Monster automatically marks and attacks enemies, until commanded by the Player otherwise
  • Monster now runs to the Player if the Player is far away
  • Settings Menu options now include 'Off' option where applicable (e.g., Motion Blur)
  • Polished animations


Bug Fixing:

  • Addressed bug where UI visuals were twitching
  • Addressed bug where Player health was being reduced with a slight delay
  • Addressed bug where Main Menu was clickable from other Menus
  • Addressed bug where game crashed after reopening the Bug Reporter
  • Addressed bug where Monster was stuck in Arena 3 (along with some other places)
  • Addressed 7 more bugs

Hotfix

Bug Fixing:
Addressed bug where the save slot wouldn't load upon 'Play Again' or 'Continue'. Save/Load system now functions normally.

Apologies for the inconvenience and all the frustrations created by this bug. We hope that by addressing this bug, the user experience will improve.

Hotfix

Bug Fixing:
Addressed Bug where tutorial pop ups didn't appear

We are aware that currently the game is starting from the beginning each time you lose. That is a bug we are actively trying to solve and we expect to be pushing another Hotfix by the end of today. We appreciate your patience.

Patch Notes

Changes:
Added frogs in the water
Updated set-dressing
Changed fire VFX
Changed enemy dodge VFX
Increased various animation frames
Now a different save slot is created for each patch

Bug Fixing:
Addressed bugs where Player could go outside/skip certain areas of the Level
Addressed bug where Enemy health-bar looked empty when the enemy was on low health
Addressed bug where Monster health-bar wasn't accurate
Addressed bug where Monster would remain stuck outside of Arena 3
Addressed bug where a SFX was still audible at 0 volume
Addressed bug where SteamVR would start upon booting the game
Addressed bug where 'Play Again' would start a New Game
Addressed bug where AI Debugger would show up in the Shipping Build
Addressed bug where Nav-mesh was broken in Arena 3
Addressed bug where on 'Continue' the intro video wasn't shown if a save slot didn't exist
Addressed bug where the charge-command ping icon would go away before the Monster could charge again
Addressed 7 more bugs

Hotfix 22/06/22

Reverted:
Reverted Player's ability to Sprint. This will be pushed in the next patch after more testing

Updated:
Increased Monster health to 1000

Bug Fixing:
Fixed bug where Monster took damage while stunned

Patch Notes 22/06/22

Added:
Added onboarding for Monster Abilities
Added 'Stunned' animation to Monster
Added new visuals for Loading Screen
Added new visuals for Enemy Healthbars

Updated:
Updated set-dressing
Updated Nav-mesh area
Updated Credits Scene
Updated Roaming Enemy Fire-rate from 2.5 to 0.3
Updated Sprint Jump Animation by adding extra weight

Removed:
Removed Player's ability to Sprint
Removed Russian from Localization

Bug Fixing:
Addressed bugs where Player could go outside/skip certain areas of the Level
Addressed bug where HUD was on top of the loading screen
Addressed bug where the Player appeared before the Loading Screen
Addressed bug where the Bug Report Tool Menu wasn't closing
Addressed bug where the game didn't continue upon 'Resume'
Addressed bug where saved settings weren't loaded in Main Menu
Addressed bug where saved audio settings weren't loaded in time
Addressed bug where onboarding pop ups appeared before the loading screen
Addressed bug where the ping remained on screen
Addressed 12 more bugs

Full Release!

Thank you everyone for playing our game during Early Access and for sending us valuable suggestions, feedback and improvement points!

Thanks to you, we believe that Bewildered is now at a stable state, so we will be moving from Early Access into Full Release!

As always we look forward to your feedback. You can reach out to us via Discord and/or through Instagram.

Enjoy!