We recently released Version 1.2.0 which included the new character, Xeno-Botanist Blott, new Grenades, quality of life improvements, and a bunch of changes and bug fixes.
You can check out the update here: https://store.steampowered.com/news/app/877010/view/3645155379472895491?l=english
🚀 Update Version 1.2.0 🚀
Greetings, Space Corps Operatives!
1.2.0 Changelog
Highlighted Changes:
A new character is available for play, Blott, the enigmatic xeno-botanist. Use Blotts mastery of nature and unique wills over nature to control the battlefield or feed your friends
New Gadgets added to the game
Blaster Grenade
Acid Grenade
Spore Grenade
Molten Grenade
Shock Trap
Gateway
New and improved skill trees for all characters
Added a Space Corps Mission Relay Structure in survival mode
Added a new dedicated building mode for controller
New
Fences can now be mass deconstructed (it will stop at Walls / Floors and Gates)
Bio-shroom now have a player planted growing icon
Landmark models have been added to the map
Buffs / Debuffs added to stats panel in the Character Interface
Added a new Oxygen / Heat escaping effect from Shelters / Habitats when doors are open
Added the ability to reorder the research queue with click and drag (controller support included)
Metallic dye packs have been added to the Unlocks screen
Added new Bar Hollow music
Other Changes
Organic, Mineral and Crystal Data no longer drop on death
The maximum character level is now 25, down from 30
Weather effects are now hidden in Shelters and Habitats
The Brachylon Marketplace has been rebalanced to allow more use in the late game
Players now receive higher experience points for completing late tier missions in Conquest mode
Increased the stack size limit of many items in the inventory
The Proximity Mine damage has been increased
Plant Bays no longer show on the map
Improved the Satarad's effects, they now have passive fire and better explosions
Increased the timer until death in the downed state in multiplayer
Map orientation buttons now hide when using controller
Tooltips no longer display on the map when initially opened and will enable upon using the D-pad
Players can no longer throw gadgets through Shelter / Habitat Walls
The Recycler interaction radius has been increased
Further increased weapon durability
Improved the Jungle Tamber plant's harvest effects
Further improved the health bar visuals
Improved the visuals of transparent objects so they are easier to see in weather and in the corruption
Habitat visibility buttons will now only appear when near walls
Improved the Gloo Turret effect visuals
Players can now easily move between closely placed turrets
Structures now fill up their health as they are constructing
Character color dyes now cost 200 Credits instead of 250 per pack
Improved the server browser game mode icons
Controller improvements throughout the game, in particular UI and tooltips
Rebalanced the Crafting Interface and what categories some are displayed in
Fixes
Fixed a range of issues related to hiding tooltips in combat
The news feed was not always updating when changing languages
Fixed an issue where Quinn’s Mini Turret could indefinitely repeat audio
Fixed an issue where harvesting plants would display their fully grown version along with their growing version
Fixed a range of damage blocking issue on walls, fences and doors
Fixed an issue where the healing rod was only healing a single player
Fixed an issue where mass-deconstruct would ignore the confirmation pop-up in multiplayer
Fixed an issue where enemy animations would stop during the attack
Fixed an issue where player damage could skip defensive thresholds on Corrupted Seeds / Nexus’
Fixed an issue where damaged creatures caught in net weren't hiding their health bar
Fixed an issue where the Corrupted Warboss attacks would go through fences
Fixed an issue where players could place plants and floors on Corrupted Seeds / Nexus’
Fixed an issue where you could hot fill a Shock-Sprite Generator easily using a controller
Corrupted Seeds / Nexus’ were taking more damage in harder difficulties due to damage increase settings for creatures
"Hunting the Hunters" achievement which was previously awarded before killing the Corrupted Warboss
"Geared to Perfection" achievement was awarded before completing all armour sets
Players can no longer build over gas blossom vines without digging them up first
Fixed an issue where the task tracker would not load correctly for clients in a multiplayer game
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
Players can now reset all skill points at the cost of Data
Improved controller support when navigating the user interface
Map waypoints can now be seen by other players
Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings
Farming Changes:
Added a new Coral Colony plant that produces a new Synthetic Coral item
Energised Seeds and Nutritious Seeds no longer drop from plants
Plants now have a chance to drop Seedlings when harvested
Reordered plant-based research. Some plants can no longer be researched
Fertiliser research is now available at an earlier tier
The Plant Bay is now unlocked via the Botanical Modification research property
Players now obtain a lot more fertiliser from crafting (6 → 24)
Gomble Grapes now heal the player more when consumed
Lush and Bountiful plants have been renamed Super and Ultra plants
New Super and Ultra plant icons have been added
Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively
Super and Ultra plants can be harvested more times before they wilt
The plant health fertiliser can now be placed on plants yielding resources
The plant health fertiliser now heals over time (5× normal regen rate) instead of +10
The plant yield fertiliser is no longer removed until harvested
Added plant placement effects
Added bioluminescence to Kepple plants to make them easier to spot
Combat Changes:
Raids
Raid wave compositions have been adjusted
Building health has been adjusted
Turret health and damage have been rebalanced
Stun tolerance has been increased for all creatures
The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare
General
Revamped the visual appearance of health bars
Improved overall fluidity of player actions in combat
Tooltips now hide in combat by default. This can be toggled in the game settings
Creature health has been rebalanced
Increased the damage and reduced the speed of heavy attacks for various creatures
Urchins now have a charge attack
Corapods now have a bite attack
Bull Crogs are now able to charge at players
Some creatures can now leap away from attacks
Increased the speed of some creature attacks
Overall creature damage has been reduced
Damage taken while not wearing armour has been reduced
Armour effectiveness in combat has been reduced
Weapon primary and secondary attack values have all been altered
Adjusted cooldowns of various secondary attacks
The Void Claw’s primary attack can now be continuously executed
The Void Claw now deals damage in an area of effect.
The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack
The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat
Other Changes:
The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time
Players can now see the host of a multiplayer game in the server browser
Added some lighting to Habitats and Display Cases
Additional exploration music has been added to the game
Digging up plants with ready-to-harvest resources now rewards experience
Increased Healing Rod radius by 50% and healing effect by 100%
Battery Banks can now be placed inside Shelters
Added missing resource interaction effects to various minerals, crystals and plants
Improved visual effects for various passively activated skills
Added an effect for the slow debuff
Electrical Wiring is now crafted with Resin instead of Tamber
Improved animations of Urchins calling for help during combat
Improved animations of the Corrupted calling for help during combat
Fixes:
Research requirements now correctly update in the Research screen
Fixed the Micro Refinery door getting stuck in an open / close loop
Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC
Fixed the keybinding settings not scrolling correctly when using a controller
Wind no longer hinders player movement while in Shelters and Habitats
Fixed some encoding issues with the Conquest mode introduction cinematic
Fixed an issue where the Score screen wouldn't show the cause of death
Fixed an issue where the Score screen wouldn’t show anything at all
Fixed a missing mission icon for the Fabricate Battery Space Corps mission
The zoomed-out Corvex spawner icon is now red instead of white
The damage overlay effect can no longer get stuck when exiting a game
Fixed some grid issues for mountain chasms
Fixed some combat voice lines
Fixed an infinite power transmission glitch
Fixed the extra-long Brachylon Worker interaction range
Lights and bush audio triggers should now be disabled when they are covered with a building or flooring
Fixed an issue with Kangah’s item consumption audio
Fixed an issue with Kangah’s raw food consumption audio
Fixed combat music occasionally not starting
Fixed the "In Combat" state getting stuck when the game was saved while in combat
Fixed the plant health fertiliser effect not being removed
Fixed plant yield fertilisers stopping plants from regrowing after gathering
Unique voice lines for resources that can be harvested but require a tool have been added
Fixed interacting with harvestable resources not correctly swapping tools
Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors
Character hazard animations no longer play while mining
Fixed the camera rotation sensitivity option not working using a controller
Disabled HDR as it is currently unsupported
Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives
Fixed player projectiles not correctly colliding with walls, fences, gates and doors
Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
This includes the highly requested mass deconstruction of your shelters, better weapon tooltips, construction time on buildings, and more!
Highlighted Changes:
Added the ability to mass-deconstruct an entire room of a Shelter / Habitat at once (alt + right-click by default)
Improved the tooltips of Thermo Bulbs and Oxygenators to help identify invalid Shelters / Habitats
Added a short construction time to buildings
Weapon tooltips now show primary and secondary attack key bindings
Players can now change most settings on their existing save files
Added new temperature screen effects - colours will now shift towards colder or warmer hues based on the player’s temperature
Other Changes:
The Void Nexus can now be scanned and inspected
The Brachylon Trader button now says Buy and Sell instead of Trade
Renamed Basic Walls and Doors to Basic Fences and Gates to reduce confusion
Added a new visual effect for when Kangah dies and is revived by his skill, ‘Kangah Cannot Lose’
Updated building placement sounds to match the new construction behaviour
Updated sounds for the Plasma Welder
Added new ‘mission accepted’ sounds
Added background music when talking to the Admiral near the end of the game
Added creature alert sounds
Improved urchin combat music
Improved weapon sounds
Made Void Rift audio more menacing
Updated the smoke and spark textures for the Void Nexus Stabiliser
Recent players are now displayed on Steam
Added a visual fuel indicator to the exterior of the Geothermal Generator structure
The current research is now displayed in the Research HUD button’s tooltip
Void Seeds now generate a small damage pulse while under construction
Fixes:
Fixed various spelling and grammatical errors
Fixed the ‘No Research In Progress’ indicator remaining visible after all research had been completed
Fixed inconsistent key binding order for the movement and camera options
Fixed some map inconsistencies in the Wildlands biome
Tooltips will now refresh their text when changing languages
The Data Laboratory can no longer accept unscanned items
The Oven’s output slot size now matches its input slot size
Fixed Metal Sheeting being able to stack up to 40 in the player’s inventory but only to 20 in a Storage Locker or Storage Vault
Removed C.A.R.L.’s ‘scan more’ reminders
Clicking anywhere to close an inventory will no longer cause an attack action to be executed
The Credits reward text no longer overlaps the XP text when acquired at the same time
Fixed the Corapod hit sound effect not playing correctly
Fixed an issue where a death event would be processed when Kangah was revived by his skill, ‘Kangah Cannot Lose’
Fixed an issue where talking to Clawtooth could incorrectly progress the story and prevent some objectives from being completed
Fixed the name of the Captured Shock Sprite
Fixed missing mouse-over audio for the ‘Free the Forge Cores’ objective
Added a backup claim button for completed Daily Missions
Fixed an issue where Kangah’s body would contort sideways when taking hazard damage while running
The Forge Heart no longer points to artefacts stored inside the player’s backpack
Fixed a crash caused by placing the Forge Heart in a Storage Locker or Storage Vault
Fixed an issue where raiders sometimes stopped attacking during a raid
Fixed some textures and pathing issues in the Lava Magma Flow and Lava Steam Vents biomes
Teleportation now occurs on release of the left mouse button instead of on press to prevent accidental teleports when dragging the map
Fixed an issue where players were unable to progress objectives involving Cence if another player started and completed earlier parts of the Octomian storyline
Fixed a few crashes caused by inventory transactions and map updates
Fixed an issue where the Lush and Bountiful Kepple plants did not display their names on the map
Balance Changes:
The First Aid Kit now heals 100 instead of 55
The First Aid Kit now requires ×1 Shock Sprite Gel instead of ×3
Increased the maximum stack size of Organic Data, Mineral Data and Crystal Data from 100 to 9,999
Increased the initial Obelisk detection range so that players can more easily find Obelisks earlier in the game
Increased the incoming Corrupted Defender warning time from 1s to 1.5s. This also applies to the reinforcement waves that defend void structures.
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
Today we are sharing some upcoming changes and features coming in the next several updates of Beyond Contact.
Please note that all changes shown below are still in development and may be subject to change before release.
Upcoming Changes - Patch 1.0.3
Patch Highlights (more details will be featured in the release change-log)
Added the ability to mass-deconstruct an entire room of a Shelter / Habitat at once (alt + right-click by default):
Improved the tooltips of Thermo Bulbs and Oxygenators to help identify invalid habitats:
Added a construction time to buildings:
Updated weapon tooltips to show primary and secondary attack key bindings:
Players can now change most settings on their existing save files. For example, a player may reduce the frequency of raids if they are too difficult without having to start a new game.
Added new temperature screen effects - colors will now shift towards colder or warmer hues based on the player’s temperature:
Upcoming Features
Combat Changes
Weapon speeds We’ve re-balanced player attack speeds across the board. This should make combat feel a lot more fluid and fun.
Primary and secondary attack damage changes With the adjusted attack speeds, we have re-evaluated the damage of all primary and secondary weapon attacks.
Creature health Creature health has been adjusted. Using lower tier weapons on higher tier creatures should be more distinct and encourage players to upgrade their weapons, which are also stronger.
Creature damage We’ve overhauled the amount of damage creatures deal to make it a fairer experience for new players.
In the current version of the game (1.0.2), some creatures are capable of dealing upwards of 50 damage in a single strike, which is far too punishing for newer players. To mitigate this, we have reduced and rebalanced the damage output of all creatures. The highest damage creatures can deal has been reduced to 30, which is reserved for slower / heavier attacks that are easier to avoid.
Overall, these changes should allow new players to learn and experiment in combat more freely and to not be punished too heavily for doing so.
Armour protection We’ve tweaked armour protection values. Previously, the Dreadnova and Exosuit sets were overpowered and reduced damage by over 90%. These values have been reduced in combination with creature damage, and a more tiered approach has been applied to each set to encourage players to use different armour for different situations.
New Creature abilities We’ve spiced up some creature abilities. With the increased pace of combat, we felt creatures needed to be able to avoid and manoeuvre around the player more.
Some creatures can now evade attacks
Urchins can now leap to attack
Corapods now have a bite attack
Some creatures’ attack speeds are now faster
Bull Crogs are now able to charge
Screen Shake We’ve added a new screen shake effect to heavy attacks. This should add more weight to their impacts. The effect has a setting to adjust its intensity or completely disable it.
Server Difficulty Settings With all of the above changes, we’ve adjusted the difficulty setting values when starting a new game. More details will be provided later, but the main goal is to keep harder difficulties as a challenge in line with the changes to creature damage.
Blott
Meet Blott, an alien wanderer who has joined Space Corps to continue her own journey across the galaxy. As Blott, you will discover a mysterious connection with the world around you and acquire new abilities to empower your agricultural efforts. Blott is able to grow more produce than her fellow Operatives and is able to draw upon other living flora to aid her in survival.
Other changes
Skill point reallocation
Players will now be able to reset their skill points for a price. This will allow players to try out different skills on different characters without having to start a new game from scratch.
Further changes will be included in upcoming patch notes. We have limited the scope of this development update to highlight changes we feel players will be most interested to see.
As always your feedback is welcome and appreciated.
https://beyondcontact.featureupvote.com/
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
This includes gameplay improvements, including significant changes to Tool, Weapon, and Armor durability, as well as a bunch of bug fixes.
Highlighted Changes:
Building kits will now go directly into your inventory on deconstruction
Holding interact will now continuously pick up nearly collectibles (default F on keyboard, A on Xbox controller and X on PS controller)
Greatly reduced the durability drain rate on tools, weapons, and armour (See details below)
Joining private games will now allow players to select a character
Significantly reduced the frequency of hazard warnings
Replaced the Brachylon Market repair objective that required a delivery of 2 × Crog Hide to 2 × Corapod Carapace
Other Changes:
Items can now be consumed directly from the ground
High-tier plants now drop their seeds when dug up
Added new physics-based destruction animations to the Void Crystal Mine
Buildings can no longer be placed within markets or directly around Obelisks (in new games)
Commander Magella now welcomes you in Conquest
Added new Obelisk activation character animations
Added hover tooltips to fuel sources within generators
Reduced raid scaling in Story mode to minimize the jump in difficulty between the first and second raids
Reduced the damage of destruction pulses from a destabilizing Void Nexus so that nearby structures aren't immediately wiped out
Chitterlings will no longer burrow into harvested Resin Mounds
Added new attack animations for the Corrupted Sniper
Improved the visuals of the Bio Shroom plant’s harvested state
Turning off the Habitat Room Controller now turns off every building in the room
Doubled the food preservation effect of the Refrigerator
Standardized and increased item drop ranges
Fixes:
Fixed an issue where a particular objective could be completed prematurely, which prevented the story from being progressed further
Fixed generic controller options not setting the default icons correctly
Fixed an error that could occur when a player quit while being revived by another player
Fixed a couple of visual glitches on several rocks in the Geode Quarries
Fixed a case where the second harvest or mine wouldn't work if it was started too quickly after the first
Fixed an issue where Zaine was using the wrong animations for equipping items
Fixed an issue where the arrows in the power generator interface flashed too quickly and sped up over time
The Advanced Door now removes the forcefield visuals when opened
The Advanced Doors and Walls forcefield visuals now hide when unpowered
Fixed various voice and subtitle mismatches
The Join Game main menu button is now disabled when playing in offline mode
Fixed a crash caused by the Mini-Turret being destroyed while inside inventories
Fixed the wrong experience bar showing when loading a save at max level
Fixed an issue where the Daily Missions screen would not update correctly
Fixed an issue that caused the Display Case schematics to unlock during a Brachylon conversation
Fixed an issue where left analogue stick navigation could get stuck
Fixed raid icons being incorrectly visible on the map under certain circumstances
Fixed an issue where some subtitles would display numbers instead of text when interacting with the Unscanned Forcefield Pillar
Fixed the cursor snapping to the center of the screen when rotating the camera with the mouse
Fixed text clipping out of the screen on the Unlocks and Character Selection screens
Fixed an issue where the Brachylon Rune Keeper’s staff would float while running
Fixed a missing soil texture when digging up Dirt Mounds in Melting Valley
Fixed various pathfinding issues in the Fungal Fields
In-game dialogue is no longer played during cutscenes
The structure off icon is now always displayed at the correct height
Fixed an issue where the end game screen lingered after a dead host quit
The color palettes in the shop's cosmetics tab are now correctly highlighted
Durability Changes:
We have taken on board user feedback and have re-balanced all tools, weapons and armor in the game to allow them to last longer.
[table] [tr] [th]Tools[/th] [th] [/tr] [tr] [td]Explorer's Pick[/td] [td]25% less durability lost when mining[/td] [/tr] [tr] [td]Lightweight Shovel[/td] [td]25% less durability when digging[/td] [/tr] [tr] [td]Power Pick[/td] [td]20% less durability lost when mining 30% less durability lost per creature hit with the primary attack 33% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Power Shovel[/td] [td]20% less durability lost when digging 30% less durability lost per creature hit with the primary attack 80% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Plasma Welder[/td] [td] 60% less durability lost when repairing[/td] [/tr] [/table]
[table] [tr] [th]Weapons[/th] [th] [/tr] [tr] [td]Security Baton[/td] [td]50% less durability lost per creature with the primary attack[/td] [/tr] [tr] [td]Shock Coil[/td] [td]50% less durability lost per creature hit with the primary attack 60% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Void Handaxe[/td] [td]67% less durability lost per creature hit with the primary attack 96% less durability lost per creature hit with the secondary attack Added a moderate durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Void Lance[/td] [td]50% less durability lost per creature hit with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Void Claw[/td] [td]62% less durability lost per creature with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [/table]
[table] [tr] [th]Armors[/th] [th] [/tr] [tr] [td]Protective[/td] [td]25% less durability lost from physical damage [/td] [/tr] [tr] [td]Hazguard[/td] [td]50% less durability lost from physical damage [/td] [/tr] [tr] [td]Heatech[/td] [td]50% less durability lost from physical damage[/td] [/tr] [tr] [td]Dreadnova[/td] [td]65% less durability lost from physical damage 75% less durability lost from fire damage [/td] [/tr] [tr] [td]Exosuit[/td] [td]75% less durability lost from physical damage[/td] [/tr] [/table]
As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our public feature upvoter and bug tracker.
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.
UPDATE VERSION 1.0.1 IS AVAILABLE NOW
UPDATE NOW AVAILABLE!
Greetings, Space Corps Operatives!
Beyond Contact Version 1.0.1 is now available!
This includes a potential fix for the people who're crashing when trying to load the game. If you cannot start the game after updating, please report this immediately!
Changes:
● Increased resources and creature spawns in Fungal Fields biome ● Reduced the opacity of display case glass so you could more easily see inside ● Lowered the interaction priority of a lit Thermo Sticks to prevent interference with mining during night ● Pressing escape during an action now cancels the action, rather than showing the menu ● Optimised audio on flames sources, such as Brachylon light posts
Fixes:
● Fixed several crashes reported by the community and found internally ● Fixed an issue where the dailies mouse hover 'credits' text tooltip was not localised ● Gravite can no longer spawn on the Fishing Hut landmark in the Frozen Sea biome ● Fixed entering, exiting and re-entering Void Nexus and Seeds which sometimes resulted in no combat music ● Fixed the transition music from Urchin combat to Void Nexus and Seeds combat resulting in no combat music ● Fixed weather audio muting other sounds ● Fixed an issue where the Plaspod sounds were not audible ● Fixed an issue where in game FMVs could cause an overlap of mixer situations resulting in some sounds or music muted unintentionally ● Fixed an issue where charge music was missing on specific creatures ● Charge attacks now correctly play their effects ● The hazard bar audio now players correctly ● The post-Urchin/Sprite combat silence no longer results in no combat music when running into the void nexus/seed ● Revival heartbeat sound now plays as intended and no longer plays after the first time ● Storm audio no longer mutes sounds unintentionally ● Fixed in-game FMVs causing an overlap of mixer situations, resulting in some sounds or music being muted unintentionally ● Fixed an issue where spamming the skip button to close the introduction FMV would cause it to repeat and begin the starting of the game multiple times ● Various fixes to Quinn’s Mini Turret, missing audio and missing files ● Mini turret ammo count now displays correctly when the bonus ammo skill is taken ● Zaine now displays the correct text in the character select screen for his character skills ● Fixed an issue where you could place buildings on top of the Corrupted Nexus ● Fixed an issue which caused Magella to always talk when detecting nearby Corrupted Seeds, even though they had already been discovered. ● The Space Corps Stabiliser now correctly plays particles when it’s destroyed ● Walls that can auto-repair themselves while connected to a power grid no longer consume power on repairing ● Solar Arrays can now be repaired while switched off and at night ● Corrupted buildings no longer disappear prematurely when they are at 1 health instead of 0 ● Void Stabilisers now play particles correctly when leaving the area ● Fixed some pathfinding issues in Fungal Fields ● Fixed some floating Narnips in the Desert biomes ● Stopped edge of world effects from coming through the ground in certain biomes ● Mushrooms now correctly bend when walked through
As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our public feature upvoter and bug tracker.
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.
🚀 VERSION 1.0 AVAILABLE NOW! 🚀
Greetings, Space Corps Operatives!
Beyond Contact has officially survived Early Access and is now live with Beyond Contact Version 1.0!
We thank you all for you diligent feedback and support since the Early Access release, we know that we wouldn't be here today without our Veteran Operatives.
With Version 1.0 we are very proud to re-introduce Beyond Contact to our Early Access experts, and to welcome a new generation of recruits to Space Corps!
Whether you are returning, or new to Beyond Contact, we have prepared some information vital to your survival, so please read our Release Guide below which covers information about Multiplayer Features, Early Access Save Files, Release Pricing, Release Content, Version 1.0 Known Issues, our Release Day Livestream, and the future of Beyond Contact.
Version 1.0 Release Day Guide
Continued Feedback and Development
As we celebrate Version 1.0 today we wanted to take a moment to be clear that our mission does not end here. We have an improvement patch coming shortly after release, and the 4th playable character Blott will be arriving soon. On top of that, while we are working on our content plans for the future, we encourage you to continue to provide feedback and suggestions for Version 1.0 and we look forward to working with you to continue improving Beyond Contact.
Feedback, Suggestions, and Bug Reporting: https://beyondcontact.featureupvote.com/
Multiplayer Features
With the new multiplayer features including Shared and Queue-able Research and Player Rescuing, we have also officially moved the Multiplayer Features out of Beta. If there's something that you think can be further improved with the Multiplayer aspects of the game, please let us know.
Multiplayer Features Suggestons: https://beyondcontact.featureupvote.com/
Early Access Save Files
It's important to note that with the amount of content packed into Version 1.0 your Early Access save files will not work with Version 1.0 - We apologize for any inconvenience this may cause, but we also think that this is a great opportunity to create a new game to get the full 1.0 experience.
Release Pricing
To celebrate the launch of Beyond Contact Version 1.0, the current Early Access price of 14.99€ (local prices may vary) is now discounted by 34% for one (1) week from today (Tuesday the 4th of April).
Following the week of discount, Beyond Contact will be then available at the Version 1.0 release price of 19.99€ (local prices may vary), so consider picking it up now at the discounted price!
Release Content
Looking for further details of the release content? We've got you covered with some new screenshots, concept art, and other insights in the following news posts. We encourage you to give them a read if you'd like to know more about what to expect in this Beyond Contact Version 1.0 release.
To prepare our Space Corps Operatives for the upcoming Version 1.0 release, we will be hosting a few livestreams on our offical Twitch channel.
https://www.twitch.tv/survivebeyondcontact
Join us today and Friday, March 31 for further sneak peeks into the upcoming content, and next Tuesday, April 4 for our release livestream. We'll be showing off the new features and answering questions and we hope to see you there.
🚀 Version 1.0 Release Preview Livestream Start: Wednesday, March 29, 3:00 PM (CEST) https://discord.com/events/849576025188597780/1090580674370605066
🚀 Version 1.0 Release Preview Livestream Start: Friday, March 31, 2023 3:00 PM (CEST) https://discord.com/events/849576025188597780/1090581300404043846
🚀 Version 1.0 Release Livestream Start: Tuesday, April 4, 2023 6:00 PM (CEST) https://discord.com/events/849576025188597780/1090581729871417344
In case you missed the release announcement you can catch up on the details here: