It's 400. I have information that the following changes were found on Ansora:
1. We fixed the achievements and added a synchronization button for two of the most problematic achievements.
2. Added a quality of life feature: if the character is crouched and you start sprinting the character will stand up automatically and start running.
3. Fixed the loot highlight effect.
4. Changes to the "Madman" model.
5. Added sounds for journal and notes.
6. You can change controls from ingame menu.
7. Several fixes to VFX.
Good luck on Ansora, V! Be ready for the next radio transmission on Monday.
Beyond Despair dev stream!
Today at 6 p.m GMT+0 we will have a stream about Beyond Despair in russian language.
And later at 8 p.m. GMT+0 we will have an english stream. We would be glad to answer your questions and tell you about all the changes to the game this week.
Another hotfix for Beyond Despair is already available!
1. Fixed situation when players fall through terrain (all players who was under terrain should be teleported to the closest respawn)
2. Fixes to sounds (new sounds, bugfixes)
3. Changes to "tornado" anomaly (now it is a little visible)
4. Instructions about the game in the journal.
5. A new marker added when you can takedown an enemy when you sneak from behind.
6. More noise from thrown stones.
7. Less noise from character movement.
8. New notification about notes and records in the journal
9. Level design bugfixes( you should not fall through floor in safezone, and other fixes)
Good luck on Ansora, Volunteers!
Update 0.5.1.1
In this patch we add one of the most requested features the Map in the interface. We understand that it was very hard to play without it, but we needed some time to finish it. Now it will be much easier to explore Ansora! By the way you can find the map in different locations in the world.
Also there are following changes:
1. More loot and more places with loot.
2. Now players can rebind hotbar slots (Players with AZERTY this fix is for you)
3. Some changes to audio ( sprint sounds + bug fix)
4. Changes to creature interactions with anomalies.
5. Changes to several locations (less objects inside walls, rain through roofs, etc.).
6. Alcohol will warm you a little.
7.Now stones deal small damage.
8.Some localization fixes.
9.Motion blur should be switched off.
Plans for the following patches:
1. Craft.
2. Punch with bare hands
3. Changes to the melee combat.
We know about resolution issues (UHD), we are sorry for the incovinience. Team is looking into it.
Good luck on Ansora, volunteer!
Hotfix 0.5.0.2
New hotfix of Beyond Despair includes the following changes:
1. Most of the roofs fixed ( no snow and rain through roofs).
2. Higher chance of getting organic samples for the main quest.
3. Problems with the UE4 logo at the start should be fixed on all systems.
4. New sounds, and several sound bugs fixed.
5. Map detailing ( more loot in further locations, some types of objects deleted from the map).
6. Steam trading cards should work now.
Good luck on Ansora, volunteers!
Hotfix 0.5.0.1
1. Problem with voice records in first quest fixed.
2. Brightness in options now works.
3. Higher drop rates for basic weapon.
4. Logo of UE4 now should be played and interrupted by mouse click. (there is a new problem which will be fixed later, the logo plays when you come back to the menu)
5. Some changes to the localization.
A small patch incoming!
Patch notes:
1. First part of the main quest should get voiced.
2. Brightness option fix.
3. More basic weapons in loot.
4. UE4 logo at the start should play on all systems now.
5. Some fixes to the localization.
First pack of changes to the game will be here soon.
Beyond Despair is available on Steam!
We want to thank everybody who helped develop the game — there is a lot of work ahead of us, we want to make BD a game players enjoy, finish everything we have planned and release the full version this summer.
We want to remind you that Beyond Despair is early development stage. Optmisation is one of the most important directions for us, as well as fixing bugs found by our community and dev team.