Resolved a null pointer error that causing crashes.
Assembling Tactical Neural Update
Greetings cyberninjas!
Long time no see. How is your adventure in Sunset City coming along?
But! We do have some heavy beats for you. You see, we’ve been very busy with Guns. And the Blades. Overall Tactical Neural Update for Beyond Sunset!
Ready to dive deep into the changelog? Here it comes:
Powerkill reward for successful parry reduced;
Parry pushes enemies backwards, if the enemy hits something while being pushed backwards they will take damage;
Small powerkill reward when damage is dealt this way;
Small powerkill reward when an enemy is killed this way;
Weapon upgrade – shotgun grenade upgrades have been replaced with cluster grenades;
New level – E3 now contains a new level between the citadel and the tower defence section.
New ability: Ground pound
Crouching in the air causes the player's horizontal momentum to stop and they fall quickly to the ground;
Does not deal damage, this is only a movement tool.
New Augments:
Poison spread – killing a poisoned enemy poisons other nearby enemies;
Ice chill – same behavior as the poison spread but with the ice effect;
Augment synergy – performing a powerkill recharges a dash charge
Power-dash – dashing into an enemy pushes them backwards just like the melee parry
large enemies and enemies with shields cannot be pushed and dashing into them causes the player to bounce off;
dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something
Ground Pound Attack – same as the standard ground pound but will create a damaging shockwave when the player lands
if the shockwave damages an enemy this uses 1 and only 1 dash charge;
shockwave can damage destructible objects but doing so does not consume ammo;
shockwave cannot activate shootable switches;
if the player does not have enough dash charges, is very close to the ground, or has not been in the air for a long enough time the player will not perform a ground pound attack and will instead do a standard ground pound.
We have a special message: our game is now 15% off during Movie Games Publisher Sale, which launched on June 20th and will last for 7 days. Check it HERE.
We’re also bundled with the newly released DDS2 - Drug Dealer Simulator 2 - which expands on the mechanics and story from the highly successful predecessor.
If you’re considering getting our game - why not pick the bundle?
With it, you’re saving extra on both games included. And if you already own one of them, you can complete your collection for a lower price.
It’s a very cool deal for the hot summer. Enjoy!
Prelude Update! Episode 0 & Synthtrack Premiere
…connection established … …initiating PRELUDE protocol …adding new episode …adding synthwave soundtrack … …PREDULE available now!
MESSAGE INCOMING
Samurai,
Our intel shows that Metacorp has upgraded their software with the PRELUDE protocol. This means that Beyond Sunset now starts with a prologue chapter, and Karl Vincent’s spectacular synthwave soundtrack a.k.a. SYNTHTRACK is now available for purchasing.
Episode 0: New Life is an upgraded version of the much-praised demo episode, now with improved mechanics, rebalancing, and some minor quality-of-life changes.
For you, this episode means answers. You can learn what happened before Raven dropped Lucy at that street corner. Before the massacre started. You’ll see where Lucy came from. You’ll understand who she is–at least to a degree. More answers will come later.
Take this opportunity, but beware. If you’re expecting a cakewalk just because this is a prelude, you’re going to be surprised.
And make sure that synthwave sound stays with you at all time.
Stay safe, [NAME REMOVED BY NETWORK ADMINISTRATOR]
+ Prelude episode (updated demo episode) added to the game + Enemies updated to use new AI system + SMGs replaced with battle rifle + Rocket launcher replaced with missile mod + Encounter balance adjusted for new combat mechanics + DX7 Boss Fight balance adjusted for new combat mechanics + Chapter 0 Tutorial updated + Minor level pathing changes to minimize navigation issues + Tweaked level visuals + Added more birds + Melvin sometimes
Ah, nothing foreshadows the oncoming season change like the Steam Spring Sale.
And right now all Movie Games' titles are on sale, including Beyond Sunset. Now with the highest discount ever!
Check it out and get what games you want!
Retro game fans assemble! We have a book for you to check out
So, you’re following Beyond Sunset – that means you like retro games. And if you do, we have a book rec for you all!
It’s called C64: Polish Pixels in Video Games. It’s a coffee-table-style book where the author, Krzysiek Augustyn, invites readers on an extraordinary visual journey through Polish games developed for the Commodore 64 computer, spanning from the 1980s to today. Yes, the C64 is still alive thanks to its creators! The descriptions of these productions are adorned with exclusive interviews, photographs, trivia, and stories from the developers.
You can back up the project now on Indiegogo, and you’ll get the book when it comes out and you can get a game published by Movie Games for FREE as a dessert! And yes, that includes Beyond Sunset too, if you choose.
To see the project on Indiegogo, click on the cover:
Or simple use this link: https://www.indiegogo.com/projects/c64-polish-pixels-in-video-games-book?secret_perk_token=76ef63f7#/
Citizens of Sunset City, more good changes have arrived! The previous Minor Major Update made the ground for this one…
…And this one is MAJOR Major.
Do remember that, as usual with those updates, your saves will no longer work. If you want to continue your current gameplay, change your game branch to “Latest”. Otherwise, create a new game and have fun!
So. What’s in this game overhaul?
E1M1 overhaul - update progression track with changes to level layouts for easier navigation;
E1 - addition of 7 secrets in existing maps;
E2 - addition of 10 secrets in existing maps;
E1 - addition of new timed challenge level;
E2 - addition of new timed challenge level;
E2 - addition of new timed challenge level;
E3 - the ability to repair turrets;
E3 - remove reliance on hacking puzzles, limit to 3 puzzles;
Major overhaul to every single combat arena in the game - reducing reliance on large numbers of enemies and multiple waves in favor of streamlined 1 - 2 wave format per fight;
Update of the enemy roster to balance the diverse enemy types;
Increasing the effectiveness of weapons against certain enemy types to encourage more weapon switching;
Significantly reducing reliance on the powerkill mechanic, decoupling it from health and ammo management;
Making the Katana-reflect more consistent and effective.
The combat overhaul is truly an overhaul. We've reworked every single fight in the game to meet some criteria:
"no filler" – fights don't drag on with endless waves. All fights have been streamlined to 2 wave maximums;
more incidental combat – using enemy placement to better guide player movement;
better escalation in challenge level, fights have clear goals.
Since we’re approaching the end of 2023, it’s about time to say a couple of things.
First of all, thank you for supporting our game through and through. It’s been great making it for you, getting your feedback, and knowing you enjoy it. I hope you’ll stay with us through 2024 new episode updates and right until the full release.
On behalf of the Sunset dev team, I’d like to wish you infinite joy and happiness (and ammo!)
Keep being awesome! Patrick
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