The third edition of the Ambrosium Cup is held on 17th june at 1pm British Summer Time (2pm in France / Germany, 3pm in Russia).
This time, it’s the Vunhumas that asked captains to gather tons of Ambrosium because Spring was pretty consuming this year!
Although Vunhumas are known as good diplomats and peaceful people, they want expert captains to explore, fight and collect a maximum amount of Ambrosium.
It’s not the way they are used to do things but they have no choice and will reward the best captains rightfully and thankfully.
As you may have noticed, we now use a platform called Toornament to organize Ambro Cups events. We’re glad to annouce that we’re officially listed on this platform 😀
All organizers can now create their Beyond the Void tournaments, and easily engage hundreds of participants
We chose to trust Toornament as it ‘s a free and open solution that provides management software dedicated to videogames. Thanks to its open API, Toornament allow us to use great esports functionalities such as the tournamentTV and widgets.
Now our community has all the necessary tools to create its own Beyond the Void tournaments 🙂
“At Toornament, we strive to include all communities and we are glad to help developers and their respective communities like B2expand with their under development competitive video game Beyond the Void. Millions of players want to participate in tournaments, as it has never been this easy to take part in a competition, and thanks to our expertise, we want to make it just as easy for organizers.”
– Michael Daudignon, Marketing Director at Toornament
Recent updates on Toornament
Toornament, the professional-ready solution for esports organizers to create, manage and share their competitions, unveiled, earlier this month, a new type of tournament structure available for everyone: the Free-for-All match format.
As video game developers, we believe it’s an important feature regarding current trends in video game industry. We might need structures of this kind for future games projects.
Next tournament organized by B2expand
Next Ambro Cup will be organized by B2Expand on Toornament platform from Webedia company. It’s a free and open solution which provides a tournament management software, dedicated to video games. Toornament hosts thousands of esports competitions each month, fostered by a global and seasoned network of community and professional organizers. Thanks to its open API, Toornament supports developers and game studios by building great esports functionalities, based on its tournament engine.
Thanks for reading, see you in game and at Ambro Cup #3! Register here
Patch note 0.6.2 - Gameplay changes, spectator mode and new lobby
Hello Captains
Patch 0.6.2 is live and here is the patch note:
Gameplay changes
Several minor changes have been implemented:
Abilities: All abilities cost no ambrosium
Fire spear: Damage scale by 18 points per mothership’s level instead of 22.
Cryo Scud: We reworked the formula to calculate damage so that it deals more damage only if almost all rockets hit the enemy. Damage on mothership are decreased by 20%. Aim is to make this ability an ability to clean your lane.
Ice storm: it now applies only one mark per use. Damage decreased from 25 to 20 and scale by 8 points per mothership’s level instead of 12.
Ice ring: Cooldown increased from 12 seconds to 30 seconds. Damage decreased from 25 to 20 and scale by 8 points per mothership’s level instead of 10
Ring combinations:
Leviathan (2 military rings combination): rank number increases the hull and not the number of Leviathan you can have near you (tool tip correction)
Ambro shield (Industrial + Engineering rings combination): Range radius has been reduced to 150. When you cancel an ability it now disable the aura for 16seconds. There is a small issue with the visual effects if you disable the aura when it’s in stand by.
Ultimate Defense (2 Engineering rings combination): skills hitting the enemy’s mothership grant a 150 bonus shield. It lasts for 1.5 seconds and each succesful skill extends the duration by 1.5seconds.
Interface changes
Lobby interface and menus have been reworked. Loading screen and draft session interface will change in next patch.
If you win or lose when your spaceship is destroyed, the « death interface » is removed spo that you can see the win / lose screen.
Spectator mode Spectator mode has been fixed. An appropriate interface will be implemented before the release.
Bug fixes and other changes
Spaceships will no longer attack indefinitely the enemy’s motherplanet at the end of a game
Wall-K2 is now targetable with Fusion’s ultimate.
Issues when reconnecting to an ongoing game are fixed
Auras :
are now automatically switched off when your mothership is destroyed. Before you weren’t able to switch them off.
In previous version you were loosing 100% of the bonus you collected with an aura when you were destroyed. It has been fixed, you now lose 50% of your bonuses.
You can find these information in game too.
Don't forget to join us on discord to find players or if you have any issues with the game!
Ambro Cup #2
Hello captains!
Next tournament is the Ambro Cup #2.
Practice until then and try to contest for these rewards:
We're making this annoucement because we experienced some problems with our authentification server since the last update was made.
The validation email gives you a code that you can't enter in Beyond the Void. It is due to some sort of conflict we created with versions of the authentification server.
Here are the step to validate your account:
1. Launch your game and create an account / try to log with your unvalidated account and ask for a new code
2. Lauch the beyond the void webpage (https://shop.beyond-the-void.net/home) and try to log with your unvalidated account (top right hand corner).
3. Enter the code you received per mail after step 1.
4. Your account is validated and you should be able to connect the game.
Patch 0.5.0 is live - Important gameplay changes
Hello everyone,
Finally the patch 0.5.0 is live! See what new content has been released below!
Enjoy the read!
GAMEPLAY CHANGES
Ring combinations
First Industrial Ring: Effects how you can deploy abilities, focused on the mid-game.Industrial Ring:
Military Ring:
Engineering Ring:
First Military Ring: Calls upon nearby spaceships, focused on impacting the early-game.Industrial Ring:
Military Ring:
Engineering Ring:
First Engineering Ring: Improves your mothership, focused on impacting the late game.Industrial ring:
Military ring:
Engineering ring:
Planetary strategy
Combat strategy: Adds new units for the lane. Each ring replaces a fighter with a special unit.
Economic strategy: Allows your rings to generate ambrosium. Each ring grants a different method of gathering.
Defense strategy: The planet is protected by a shield, reducing damage taken by 50%. Each ring grants a passive bonus.
Warp mode
TUTORIALS
Basic tutorial
Advanced tutorial
USER EXPERIENCE
In-Game Interface
Player level
BP / XP Bonuses
MISC. CHANGES
We hope you'll like all these changes!Don't hesitate to tell us how you feel about this new version of Beyond the Void on our discord server.
Note: We were waiting for this new version to organize new tournaments...Have a nice day!
Weekly Skirmish #6
[EN] Hello Captains!
Second to last weekly skirmish on patch 0.4.7 takes place this saturday from 6PM to 8PM UTC!
Nothing changed, you can gain extra battle points at the end of your game during this period.
Find players here: https://discord.me/btv
[FR] Bonjour Capitaines !
Avant dernier entraînement hebdomadaire sur le patch 0.4.7 ce samedi entre 19h et 21h. Même formule : Battle Points bonus !
Trouvez des joueurs sur notre discord :
https://discord.me/btv