We'll be playing today at 5PM PDT, testing out the upcoming patch and hanging out for a bit. See you in game!
Play with the devs tonight! 30 min from now... 6PM PDT.
Members of the dev team of Bierzerkers will be playing tonight, feel free to join in and ask questions about the game, development, or what our favorite beers are!
There will also be some folks streaming so hop on to Twitch and search for Bierzerkers to see what's going on.
- Skytram
v0.5.1 released - patch notes
– In-game keybindings have been added to the options menu
– Ability text has been added to the character select screen
– Helmets and other customizable items should no longer float and jitter or be in the wrong spot (if some still are let us know)
– Several spots in the ‘Trees’ map have been repositioned/redesigned for smoother jump movement
– Scoundrel bombs should now be destroyed properly (no more lingering ticking noises in maps)
– The pink ramp in ‘Trees’ now has a WIP art asset (see featured image)
– Lobby time has been reduced to 30s
– Mouse inversion options has been added to options menu
– Valkyrie pigtails should now freeze properly
– TDM lives have been increased to 50
– Delimb caps should now appear in the correct places
– Tutorial should no longer ‘time out’ of the (local) server
– Build number should no longer overlap other logos at certain resolutions
– All characters should be selectable at any resolution in character select
– Issue with Valkyrie shield bubble not always appearing fixed
– Drunkard belly flop should no longer draw collision box in Survival
– HMD should be disabled (if you start the game with an Oculus plugged in you shouldn’t have issues anymore)
– Server stability should be much improved
Thor's Day Stream Starting in 20 min - 2PM PDT
Hello Zerkers! We'll be doing a dev playtest and stream at 2PM PDT (20 mins from now) at http://www.twitch.tv/shieldbreakstudios
I'll be talking to Will Harris, lead designer of Bierzerkers, about classes - including current classes, future classes, and class interactions and synergies! We'll be taking questions from the chat as well so join in and ask away!
Cheers,
-Skytram
Bierzerkers Dev Roadmap Now Available
If you'd like to see what's coming up for future patches and content updates you can check it out here: https://trello.com/b/XDazt8iY/bierzerkers-public-roadmap
There is also a pinned thread in the Steam forum for discussions on this content.
Cheers,
-Skytram
Hotfix 7/12/2015 v0.5.23987
Hi all,
We pushed a Hotfix yesterday to address a few pain points we are seeing.
-Renamed volume settings in option menu to more clear
-Dialog Volume setting is now for character and announcer VO
-Fix VoiceChat Option so that lowering this to 0 will mute all player voice chat.
-Add server memory logging to help diagnose memory leaks (servers running for long periods with memory leaks are likely to cause cases of extreme lag)
When you log back in make sure your Build Number in the lower right of the Main menu reads: v0.5.23987 If it doesn't then force update the game in your Steam Library.
Learn About the Classes and What's Next
Check out this blog post to learn more about the classes in the game, customization, and the development process.
Welcome back Zerkers. As you may have noticed, we’ve been a bit quiet these last few months. It’s not without good reason. We are very pleased to announce that Bierzerkers will be available on Steam Early Access July 9th! Additionally, we have put together a trailer to help spread the word and give folks a glimpse of what Bierzerkers is all about. Give it a look and let us know what you think.
In the weeks leading up to the Early Access launch we will be inviting back some of our Alpha testers to get some early feedback and help us test out a few systems. Our hope is to have a clean Early Access launch and the Alpha tests will help us achieve that goal.
Additionally, we have added a lot of content and polished lots of systems since March. This includes classes, abilities, maps, modes, and lots polish and new art. In the upcoming weeks we’ll be talking about all of those things right here, so stay tuned and thanks for checking us out!