打完大海葵 boss 得时候,蛆水猴现在直接没。 水母毒范围增大。 炮射程增加。 弓箭伤害增加,大约22%。 帽子雷球大小增大。 毒帽增大。 风险投资手册 改成 40%。 老雷猴山打雷频率也降低。 woo guy 减速度,要不你们看不清楚,费挺大劲做的。 弹弓猴的子弹速度降低 修复 BUG:小剑不追踪最终 boss 修复 BUG:能带三个套装的 烤面筋跳跃高度降低的少一点点。 加快感脚速度,调整感脚伤害。 提高斧头特技的易用程度 修复 BUG:泰山智慧打最终 boss 无效 调整了部分 BGM 的音量 尝试修复 BUG:部分成就无法解锁 修复 BUG:字符错误时还能看到“腹泻值”三个字 通关界面可以提前按空格结束 使劲游热度值上限加到 15
Full Version! Released!
is online! It's online! It's online!
What's more than Demo?
A lot more items.
Added "synthesis mechanics" for a small number of props.
Added a wise window system.
Added a snack system.
Added an encounter system.
Changed the skin set system, now called the personality system.
Adjusted all kinds of balance, all to simple tune, afraid they do not buy.
Added 3 more levels and a few more bosses.
One more game mode to brush the pie after passing the level.
Also can't think of anything else, there must be something else, busy for months.
How did you price it? Please follow my Youtube channel
Are there any bugs? (Silence ......)
Demo Updated!The Big Monkey is Comming!
The big monkey is coming! Run!!!
Friends, this version is the ultimate demo demo version, before the official sell money version online, will not update other content, hope you understand! Add the wishlist! Have fun! Continue to follow Yu Dajin's channel! Support us to make the game better! ːsteamhappyːːsteamhappyː https://space.bilibili.com/109833003
- You can sit big even when you are beaten - Modified the slowdown mechanism of sense foot, stinky, electric shock, more effective. - After beating the boss the sky will drop a bun, to restore 20 points of blood. - Advance the location of the out-of-bureau growth "dumpling drop" at the fire, adjusting the price of the dumpling drop and the amount of blood. - Extended the invincibility time after the gun, blind stab. - Drill snail can't be executed after drilling into the ground. - The axe of Maruba Daikui, and the radish of Maruba Radish, are more easily repelled. - Adjusted the performance of black fire, more obvious. - Adjusted the birth orientation of the big and small water radish, with the head facing down. - Enhanced the attack frequency of calving power generation.
bug fix:
- Fix the bug: the game will get stuck if you leave immediately after clicking the card. - Fix bug: you can still eat at the cook when full blood. - Fix bug: "enemy shrink" event will cause the frozen fish boss to hang.
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0.0.56 Demo Update Log (English version Updated!)
English Version Updated!!!
- Fix bugs. ○ Destroy the axe head when changing down the axe. ○ When opening a big move when passing a level, it will get stuck. ○ Fix the problem that you can't discard the items in your backpack by clicking "throw away" in the grocery store. ○ Try to fix the problem of "strike" of frozen fish boss. ○ Try to fix the bug that a small horse will fall from the sky and hit you with a big must pocket at the beginning of the game. ○ Fix the bug that "Dice Dissatisfaction" does not work in the alchemy furnace.
- New features. ○ Monster birth effect. Drum Autumn Refined the archive system. o Re-created option panel, sound effects, graphics. ○ Remade cursor, CD showing stunts, style can be slightly customized in the options panel. ○ Refined English version ○ Refined BGM playback, also soundproof when pausing in lobby interface. ○ Throwing x blocks of props will drop x points of embarrassment. ○ Increased the size of the icon panel.
○ When sprinting to wear a hat will trigger a small yellow burst, and increased a short invincibility. ○ The event "Can't see through myself": will hide most of the UI. ○ Reduced the desire of anemones to attack. ○ When you leave the initial scene, the embarrassment bar is cleared, but not the "red dot hate" ○ Lowered the blood volume of small sea urchins and reduced the sense of ink. ○ Feet feeling state, will reduce the monster's movement speed by 30%. ○ Skill learned from Maruha hero, now renamed as "Trick" ○ The trick "Stinky" will reduce the movement speed of enemies by 70%. ○ Reduced the damage of the headbutt (I regret it now, but I'm done with the version, so I won't change it, I'll talk about it next time.) ○ Added the teaching of perfect shooting within the initial scene. ○ Added a short invincibility after the blind stab of the gun
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Compared to playtest version, we make these update.
- The English version has been improved to some extent. In order to participate in steam October's game festival, I hope it will be noticed by more people. (Eyes like a torch) - Frame rate cap set to 60. (I forgot before, see laugh, bring a good child to the graphics card.) - Reset CD and blood when leaving the initial scene. - Modified monster appearance effect, more obvious. - Frozen fish and crazy horse won't fall from the sky at the beginning. - The game program will not stop running when it loses focus. - Slightly increased a little (1 second after modification), the invincibility time after the big sit. - With a big sit, the enemies close to the mouse cursor will be selected first. (This means that when there are multiple enemies around hard, you can use the cursor to specify the order of the big sit.) - Increased the range of the normal attack of a little gun. - Adjusted some props. - Initial scene, increase the teaching of the air suffer. (Does it hurt? It doesn't hurt anymore) - Increased a little bit of bow and arrow damage. - Slightly slowed down a little bit the rhythm of the monster appeared.
- Fix the bug: in the encyclopedia, the calf text error. - Fix bug: blue ice blast eye and red explosion eye can always hit. - Fix the bug: the bug of alchemy furnace dice. - Fix bug: a bug of merit box. - Fix bug: Yellow old cake throw axe head child to new scene, axe head child sound effects keep on.
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