Changes
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+ removed progress bar and forced reentry from transporter dialog
+ increased FOV light range for some floors
+ fixed restart not working without at least one completed floor
+ fixed a graphical glitch on opening game scenes
+ fixed memory leak
Update 1.1.2
Changes:
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+ sniper badge was not rendered with activated radar
+ all morphed drones get full power on game continuation
+ showing FPS is no longer persisted
+ added restart button
+ player starts now on a transporter tile on game continuation
+ automatically opening the transporter screen on game continuation
+ fixed intro dialog not being closed
+ disabled hud buttons on game over
+ increased shoot delay of soldiers and tanks
+ renamed "power" to "health" and "health" to "infection"
Update 1.1.1
Changes:
+ fixed audio panning bug
Update 1.1.0
ːsteamhappyː Individual drone sprites. Yay !
That has been on the to-do list for so long. How do you like them ?
Furthermore, we got shadows for level objects and a tweaked hypnotizer.
Update 1.0.8
The Balancing Update
Since the release of Biodrone Battle, players often complained about the game being too hard. First of all, the game was designed and meant to be on the tougher side. Instant death is still waiting behind each door. So, watch out where you are going, morph into the right drones and don't hesitate to run and hide (be sure to try the stealth mode). Also, take a look into the game guide.
However, this update should make it easier to grab a useful drone on the first floor. Furthermore, various balancing changes create an overall smoother gaming experience.
Input tips
Press X to open the morph pool
For hiding, press C to enter the stealth mode
Update summary
weakened drones of first level for an easier start
overall game balancing
fixed rare crashes when the soundcard does not support OpenAL properly