We made some balancing adjustments for looting and we also fixed some bugs you were pointing out. Thanks for your input!
Detailed list (see also README.txt in the game folder)
changes:
- balancing: added random amount of credits winnable in each mission
- balancing: getting a bit extra loot for playing missions
- gameplay, mission "Mutant Lab.": if the recipes were not collected, mission will not end anymore early unless that happens (even if all enemies are down)
- gameplay, mission "C7-StreetGang": changed win condition to lootrun and paying bounty for eliminating all gangster bosses
- tweaked: in story mode the credits won are now always displayed as item in loot-box
- misc: added wiki entries about "crouching" and "stealth"
fixes:
- removed not-existing items from lootlist (smoke grenade lvl 2 + 3)
- level script freezed in cyborg-factory (occured if generator destroyed and console activated afterwards)
- enemies in mission 4 (doc rescue) are fighting again
- mission crew selection was buggy in single player mode
- save button was not active after changing profile avatar
- char portrait in crewbar was not updated when char received a big mutation
- music fading error on credits screen
Gameplay Video english MP
https://www.youtube.com/watch?v=9bbF_kuktPc
New version availble (v1.4.1)
Changes:
Game is now starting in FullScreenMode, which can be toggled on/off via F11-Key. Additionally the displays for credits and cerbrium are now correctly updated whenever a shop item is purchased.