You already know that Biped 2 Demo is available on Steam, and a lot of players have become familiar with it! Some of the players came after completing the first part of the game, and for some, this chapter of the adventure was their beginning. We listened to feedback from old and new friends, conducted a survey, and watched videos from streamers and content creators. We did all of this to make Biped 2 as good as possible!
So, let's take a look at what has been done so far and what we still have to do.
Beauty (and comfort) is in the eye of the beholder
The interface and camera are some of the most important elements of a game, especially for a cooperative puzzle game like Biped 2. Many people complained about the clunky camera movements, as well as the fact that the camera could freeze at an awkward angle in co-op mode. Of course, we immediately set out to fix this problem - we want you to solve puzzles, not suffer over in-game cameras!
The same goes for the interface - we made it more beautiful and user-friendly so that it becomes a worthy framing for the gameplay.
Complexity in simplicity
The balance - what an important word! Game developers of all genres care about it, and we are no exception. It's important to us that Biped 2 is a fun game while maintaining accessibility for both adults and young players.
Many of those who have already tried the demo have complained about the difficulty of the game and the fact that puzzles often cause frustration and unwillingness to progress further. We are working on a solution to this problem, and the final version of the game will feature two difficulty levels - easy and hard. They will differ both in puzzles and mechanics and will provide interesting and enjoyable gameplay for all kinds of players.
The path we'll walk together
Of course, the above changes won't be the only changes for Biped 2. New levels in the game will also include new mechanics (for example, the hook), secrets and various features that users will be able to discover on their own during the game. We also continue to work on many aspects of the game, such as accessibility, the convenience of co-op mode, and quality of life improvements. Feedback and suggestions are always welcome - feel free to express them on Steam, X, and Discord!
We'll be back with more Biped 2 Demo updates, but until then, enjoy the game, adventurers!
Biped 2 DEMO Update is live now
Hey adventurers.
We are happy to announce that the Biped 2 DEMO update is live now on Steam. Try it alone or with one or three friends in Local or Online COOP.
An update includes the following changes:
Updates: A brand-new UI, way more appealing and clear You will find new but currently hidden changes that will be available in the final game
Fixes: Camera and view angle improvements Balancing on the levels A few minor bugs were fixed Improved optimization and stability Fixed an issue with the exit screen.
Please share your thoughts via the survey link inside the game or use Steam and Discord. And invite your friends - the DEMO is free!
We are happy to announce that Biped 2 DEMO is live now on Steam. Make sure to try it out alone or with one or three friends in Local or Online COOP. We really hope that you will like it.
What content is available in the DEMO:
7 Single Player levels 7 2-player COOP levels 1 4-player COOP levels
Tons of fun, new mechanics, and new bioms.
Please, share your thoughts via the survey link inside the game or use Steam and Discord. And invite your friends - the DEMO is free!
We are happy to announce that we plan to launch the DEMO version of Biped 2 on February 10th, 2025. You can try the first 6 levels in COOP and Single Player and even a 4-player COOP level in both local and Online formats! We will happily see you playing and sharing your thoughts and ideas.
Moreover, we specially left all the levels open so that you could try them all in any order that is relevant to you!
What an exciting moment is coming. Book the date, share it with your friends, and see you on a wishlist!
This is a short notice just to inform you that Photon Services (online server solution) is experiencing issues with the connection. The team is working on fixing it already and the Online COOP should be stable soon.
We are sorry for such an issue to happen and hope that everything will be solved soon. It shouldn't take more than a few hours.
Thanks for understanding.
Merry Xmas and Happy New Year!
Dear adventurers!
We wish you the most wonderful winter holidays! May the new year bring you new exciting opportunities, your faithful friends will always be by your side, and all the hardships will be just fun challenges!
See you in 2025!
Biped 2: Dev Diary. Part 4
Dear adventurers,
We’re back with more info on the features and game mechanics of Biped 2. You’ll be able to see them for yourself very soon, but for now, we'd like to tell you more about what we have in store for you.
The Brave Four
Just like with the first installment of the franchise, one of the main features of Biped 2 is its co-op mode. After all, it’s a lot easier and more fun to overcome challenges when you’re teamed up with a friend. But this time around, we’ve made some tweaks and changes to the mode to make it even more exciting.
So get your friends together and get ready for four-player mode! You can play online or share a single screen using four controllers — whatever you prefer. And if you'd rather use keyboard and mouse controls, we’ve got you covered too — Biped 2 will allow one player to use PC controls while the other three use gamepads.
If you’ve played the first Biped in two-player co-op mode, you’ll be familiar with most of the features on offer here. For example, all four players will see each other on the same screen in real-time, and they’ll have to stick together to beat each level.
But there’s new stuff too! We’ve carefully updated the game's levels and mechanics to make sure that four-player teams have a seamless experience. These updates include new visuals for some levels and slightly tweaked rules for certain gameplay mechanics. It's all designed to keep your adventure fun and easy to navigate.
Element(al)s of Surprise
In the first Biped, you might have encountered robots that looked a good bit like the two main characters. In Biped 2, your potential companions include elementals, beings that can either help you traverse the levels or get in your way. There are fire, water, earth, and air elementals, and you'll find lots of ways to interact with them. For example, one thing you can do is…
Get them all rolling!
Adventurers will come across special elemental “buckets” with a mark on them telling you how many elementals need to be put inside. Catch the element-based creatures and put them in the buckets to clear the way. And don’t worry, they aren't the type to hold a grudge — even if you throw them around or give them a good kick. Many of the game's mechanics actually require you to move elementals in a certain direction.
Combine and Conquer
Sometimes, adventurers might need something special. A gust of wind to carry them far, far away? A stone platform hovering over a gaping chasm? That’s where elementals come in handy. Look for special machines to help you combine elemental powers, then stock them with the elementals you’ve captured. Fire and water will create a strong gust of wind, water, and earth will make a sticky mud platform, and two earth elementals together will make a nice stone platform. It's like magic!
Containing the Elements
There are elemental enclosures scattered throughout the game. You’ll need to fill them to progress through a given level. The enclosures say exactly how many elementals of a certain type you need but be warned: Catching elementals can be a bit like herding cats since some of them will try to escape by moving in the opposite direction. Teamwork is key here!
That’s all we've got to share about Biped 2 for today. What do you think of the new and improved mechanics? We’d love to hear from you.
We are happy to present an update 2.6 for Biped. What was changed:
Fixed an issue with the wrong Pro Level in the Single Player campaign Fixed issues with the controller (2 controllers were recognized as 1) Fixed achievement issue (pass all levels) Improved Online COOP performance
Also, we are happy to announce the updated social networks that might help you with your questions about the game and help you communicate with each other (for example in your search for a partner for COOP). You could easily reach us and the community of the game via the Steam forum or the following socials:
Play with your Nintendo Switch friends in an online COOP.
Dear adventurers,
We are happy to inform you that you can now play online COOP with your friends from Nintendo Switch WORLDWIDE. There is no need to be on the same device anymore - choose your region on both Nintendo and PC (or any other console) and play together in an online session.
We've got another update on the upcoming game Biped 2. Today we’re going to show you a selection of new game mechanics. You’ll face plenty of unfamiliar obstacles and dangers, but don’t worry! You’re definitely equipped to meet these challenges in co-op or single-player mode.
1. Swinging Balls
Swinging balls are an obstacle you’ll have to evade. Every ball swings at the same pace, but in order to slip past one, you’ll need to plot your trajectory with great precision.
Adventurers might find themselves on rough terrain that hinders their movement, but if you work together, you can power through.
2. Move and Freeze
Some of you might find this mechanic familiar from party games you played as kids. Adventurers will have to make their way past hovering air elementals. As soon as any adventurer enters the area underneath an elemental, they’ll have a few seconds to freeze in their tracks. A special timer will indicate the remaining time. If an adventurer fails to freeze fast enough, they will be teleported back to the start of the level.
Sentinel Elementals may be positioned differently, flanking the platform the adventurers are trying to traverse. When this happens, the "freezing zone" will be rectangular rather than circular. Aside from that, the mechanic remains the same: just freeze before time runs out!
3. Tornado
Tornadoes occasionally appear on a level, threatening to trap an adventurer inside. To get out of a tornado, move your feet while facing away from the center of the tornado, or else turbulence will launch you in a random direction.
4. Floors and Ceilings
In order to traverse this portion of the level, adventurers will have to use sticky platforms located above and below them. Naturally, aside from agility, they’ll also need teamwork — one adventurer will serve as the team’s "legs," walking on the platform, leaving the other free to pick up and interact with items. But be careful — whenever the "floor" and "ceiling" switch places, the adventurers' will instantly be reversed.
That’s all for now! Stay tuned, and be sure to wishlist Biped 2! We’ll be back soon with more details about your upcoming adventures.