- Major bug fixes - Minor bug fixes - Optimization of the main stage - Addition of decoration elements - Addition of new lighting effects - New Combat System - New visuals for the camp according to the faction - Improved visual of the main character - Improvement of the procedural generation of the decorations - New encyclopedia in the bonuses of the game - Added combat strategies for enemies (in French) - UI optimization - New NPC Nomad, Elu, Unders - Addition of new music
Follow me on facebook and patreon: 3
Update 0.9
Supervision of the update: V0.9.0
Hello everyone, here is the third and last bet.
It incorporates the latest gameplay additions to the game:
* Add Base Camp:
[listing]
Camp Improvement Tree
camp improvement based on your faction
resource creation system according to your faction
new items available depending on your faction
[/listing]
* Add mission:
[listing]
send your allies on a mission to find resources
report of available missions
different mission depending on territory, time, type of allies
[/listing]
* Added creation:
new weapons and items can be created based on your faction
* Adding contracts:
allows to stay with a faction
* 1st specific object to a faction:
call whistle displayed between zones equal to the number of slaves you have in your encampment
[listing]
Visual improvement of the shotgun
Visual improvement of several decorations
New music exploring different ruins by biomes
Improvement of the combat system
Particle optimization
New effect for radiation
[/listing]
* Correction of beugs:
[listing]
correcting a problem when the inventor was full
fix a problem that could block some menus
fight animation for more impact
Fixed a problem displaying some equipment items
Fixed a problem that could hang at the end of the years
correction of minor beugs
[/listing]
** Improvement on which I will work as soon as possible:
[listing]
new faction objects
Improved Visuals for Elus and Unders Camps
the nomads faction store
localization EN
[/listing]
** To come up:
new procedural events
new NPCs
new skins
new objects
new side quests
final scenario
new combat system
Update V0.6.807
Hello everyone, here is the 2nd big update that brings a brand new combat system completely revised. I hope you enjoy it and bring the game a much more interesting dimension.
many beug and fit were done.
The next big patch will bring a much bigger dimension to faction and camp. New interaction with the factions, depending on your reputation will change your approach to the game. Graphics enhancements and new weapons and items are planned as well.
content of the patch 0.6.807
adding:
new combat system
fight
new stats: speed, combat location,
new descriptive HUD of the monsters
new combat HUD
objects: impactor, 1st aid kit
particle effect
interactive door in the scenario of the elected
beug fix:
icons for cafts
transition problem when the character moves
appearance problem when you open a chest
improvement of rain and snow weather effects
Update V0.5.620
Update V0.5.620
Hello everyone
After a long wait, here is a new big patch that will bring a lot of bug fixes but also new features and a little more content before the next big patch.
Many thanks to all of you for your support and patience.
Add:
- Full screen mode
- Ability to leave a game or access options with the "Escape" key
- modification of the difficult: easy => normal, normal => difficult
- ranged weapons can be used to reach crates in heights
- statistics of monsters are displayed by hovering over
- adding new objects, equipment and consumables
- removal of 3 drones
- adding new craft plants
- adding a quest log
- adding new text events (in French for the moment)
- addition of loading bars
- added bonus descriptions on captured slaves
- Improvements of the decorations
Balancing and modifications:
- Decrease in the frequency of encounters of monsters in buildings early in the game
- Modification of the reputation bars of the factions in the statistics menu
- Decrease in the percentage of buildings closed at the beginning of the game
- Decrease of nocturnal encounters
- Balancing resources for the camp
- balancing barter with nomads
- change the appearance of the menu of choice of skins
- modifications of some icons to harmonize the menus
- Improvement of general ergonomics
- Changing the main menu
Correction :
- Fixed bug backup skins
- Fixed dialog display bugs
- Fixed display bugs in menus
- Fixed many minor and major bugs
Update 0.2.1797
Changing the engine version
Add options:
2 game mode: easy and normal
choice of the resolutions (the black bands on the sides will disappear gradually during the next update)
full-screen mode
pass the tutorial
switch the input scene automatically
ability to flee combat (easy mode)
Corrections :
Correction bug dialog
Save optimization
Changing the dialogue engine
visual bug correction
Balancing chance of night visit
Developer Note:
Hello everyone, this update is mainly made to change the version of unity. The game was developed in version 4 and thus passes in version 2017. Why to do an update of the engine? To be able to propose new things to you with better tools. I'm already working on the next update that will affect new objects, greater diversity in resource harvesting and animation of much better qualities.
Do not hesitate to contact me for bug problems, I will correct them as soon as possible.
Good game everyone :)
Update 0.2.1797
Changing the engine version
Add options:
2 game mode: easy and normal
choice of the resolutions (the black bands on the sides will disappear gradually during the next update)
full-screen mode
pass the tutorial
switch the input scene automatically
ability to flee combat (easy mode)
Corrections :
Correction bug dialog
Save optimization
Changing the dialogue engine
visual bug correction
Balancing chance of night visit
Developer Note:
Hello everyone, this update is mainly made to change the version of unity. The game was developed in version 4 and thus passes in version 2017. Why to do an update of the engine? To be able to propose new things to you with better tools. I'm already working on the next update that will affect new objects, greater diversity in resource harvesting and animation of much better qualities.
Do not hesitate to contact me for bug problems, I will correct them as soon as possible.
Good game everyone :)
update V.0.1.17821
Hello, thank you for your feedback, here is the content of the update:
Beug fix:
Problem of crashing the dialogue with elected officials
Enemies re clickable after their deaths
Correction text FR
Correction texts EN
Fixed crafts with energy cells
Can not change sound volume
balancing:
The random event that removed 40 life, only 10
The night flight percentage of the Slaves has increased from 70% to 50% if your camp has no improvement
Increased seedling rate
It is now possible to set up a camp next to an NPC and no longer only in empty rooms
Added combat leak option: 30% chance of success, if you have the diversion module the leak is 100%