Bit Odyssey cover
Bit Odyssey screenshot
Genre: Role-playing (RPG), Adventure, Indie

Bit Odyssey

Quadle - Made with Fusion

Clickteam LLC is excited to present another fun game made with the same tool Bit Odyssey is built with, "Quadle" a excellent Jumping Arcade Puzzler!



About the Game



A brand new arcade puzzler from Gamesare Studios, Invoking the memory of classic arcade cabinet games but adding a new twist. Jump on the blocks as the titular character Quadle, changing the block colors till they are red. Once red they fall away. Eliminate all blocks on the screen to go to the next level. Be careful not to corner yourself into a situation where you can jump to the next block.

http://store.steampowered.com/app/384210

With three worlds and a initial offering of 96 levels there is plenty of arcade puzzle action to frustrate I mean to enjoy. Of course just when you think you g0t the hang of it, Quadle is introduced to new suprises, like switch panels, spring beams, drop blocks and more. Can you get through all 96 levels?

For those of you wanting more punishment er I mean challenge, use the Steam Workshop level editor to design your own boards and share them with friends via Steam Workshop, and check out the puzzles they create!

Features


  • 96 levels of arcade puzzle action
  • 3 worlds featuring the amazing musical and artistic talents of Ilker Esen
  • numerous puzzle challenges change through out, spring panels, teleports and shrinking bricks to name a few
  • Full controller support
  • Finish on special panel for bonus points
  • Build your own levels with the editor and upload them to Steam Workshop
  • Download other user created levels
  • Guaranteed to frustrate I mean sorry, please you


https://www.youtube.com/watch?v=enBKbY1dC34

#MadewithFusion

Galactic News 07/21/2015

I have removed temporarly the surface "away missions" code and isolated so I can focus just on it. Over the next few weeks I plan on a bit of revamp that will improve existing elements and add new ones which together will be enough for me to begin inserting episode components to the away missions.

One thing I was extremely unhappy with was the city enviroments I had up till now procedually generated. as exampled here...

http://steamcommunity.com/sharedfiles/filedetails/?id=485841263

Below is screenshots of the new cityscapes at night. Still needs tuning. But looks a lot better to me. I am hoping this will make visits to alien cities a little more pleasing. I am still working on ways to vary the "Architecture" if you will. Ideas always welcome.

http://steamcommunity.com/sharedfiles/filedetails/?id=485839933

http://steamcommunity.com/sharedfiles/filedetails/?id=485840525

Some of the things I am improving or creating for away missions include...

Combat

-Still using the cover method, but I want to add a few things, One will be roll so you can "Shatner" you way from one cover piece to another. Similar in style to Mass Effect 3.
-Background and Foreground Cover. So as mentioned above you can roll from background cover to background cover with out being hit. Foreground cover I am thinking of as a obstacle, that provides 100% cover but you have to jump over it, and you fire can pass it either
-The idea here is to provide some strategic choices during battle. Still needs a lot ironing out.
-I have decreased the cost of using your rifle power wise. And I am going to decrease the hit points you give and take, so we can have more fire frequently. This should provide more chances for those strategic choices I am referring to.

Diplomacy and Communication

- I am going to move a iteration of the ship to ship communication engine to the surface communication to people you speak to on the fly. Scripted "Episode" related conversations will be more binary in choice.

Clickteam Summer Steam Sale

Clickteam Steam Summer sale deals!



50% off Bit Odyssey:
http://store.steampowered.com/app/328740/

50% off room13:
http://store.steampowered.com/app/314590/

50% off Spud's Quest:
http://store.steampowered.com/app/315610/

50% off Standard and Dev & 33% off Exporters
http://store.steampowered.com/app/248170/

In other news...

At the request of CBS, the IP holders for the "Star Trek" franchise we have changed the title of the game to Bit Odyssey and made a few cosmetic changes in game. I am still chugging away on a content heavy update, currently working on new cityscapes. Our reviews have slipped back to mixed, if you like the work I am attempting to do at all, I would really appreciate your postiive review!

Build 1.27 - Xbox Controller Support

Just uploaded a new build, 1.27 should have proper full xbox controller support. If you guys whom have reported this is as issue or have a controller, if you could test it I would greatly appreciate it. I have already notice a few areas where it seems to move to fast on menus. Which is funny cause it doesn't do it intill a post the build to Steam.

We are 99.9998% to the point where I can start building the rest of the content into the game. This is the fun part, so if you have ideas, no matter how wacky they are, lets hear em. Keep in mind that what ever you come up with needs to interchangeable with our episode components. Here is a example....

-Find somone on a planet (Trigger)

-Asks to be taken to a location (Could be for all sorts of reasons, randomly generated, but can be used for any meet someone on planet)

-Get there and you get dragged into a fight (but could also be arrive at planet in get in fight, interchangeable)

Things like these above are interchangeable modules we could use a billion ways. If you guys have questions about this or ideas please let me know.

-Kisguri


Build 1.26 - Ship to Ship Comm Revamp

Build 1.26 is posted and has primarily added a revamped ship to ship comms system. I have a few things left to do, namely the trigger ties ins to add, but it is enough for me to start getting opinions. Also a ton of bug fixes some of which are listed below. As always I appreciate your bug reports and suggestions, please keep it up! I look forward to your input Captains.

Ship to Ship Random Encounter communication

I revamped the ship to ship communication during random encounters. It is my hope you will like what I have done better than the broken system in place before. When encountering a new unknown ship outside of a episode and you hail them you will be given a new input interface of four buttons surrounding the NPC avatar. From here you can start by selecting one of three main options or Cut Signal. The three main categories Talk, Demand and Offer have options beneath them that can either provide a episode trigger, material benefit, increase or decrease that races friendship rating, or cause negative results like being attacked or shunned. These values will be recorded to the race and when I add re-encounters they will effect the next time you meet them.

The friendly meter happens behind the scenes and governs your success rate in using the options. Each main option may only be used once during any one visit with a single ship. Using the keys or your joypad press to a diagonal direction to select an option and press ctrl to use it, OR use the mouse and click on them.

TALK
-----Converse

  • JOURNEY Engage in conversation about each others explorations, you may learn something or get a hint that could lead to a episode
  • HOMEWORLD Discover the species homeworld
  • PACT Become allies, 100 percent friendliness rating

-----Trade

  • Open Trade Dialog

------Request

  • RESOURCES Ask for resources
  • FUEL Ask for Fuel
  • INFO Ask for information from their travels.


DEMAND

  • SHIELDS Demand the lower a hostile posture
  • LEAVE Demand they leave this sector of space
  • BOARD Demand they allow a boarding


OFFER

  • RESOURCES Offer Resources in friendship
  • FUEL Offer Fuel in friendship
  • INFO Offer information you have discovered


F2 key Reset
This has now been changed to Ctrl+F2 to cause a reboot

Random Name Generator Editing
There was numerous reports of issue with backspacing, generating random names, and inputting with various text entry fields during new game creation. I believe I have quashed them and look forward to hearing back from you.

New Government types
Added two new types of Government

  • NETWORK - Decentralized collective no central government but highly interconnected (Wisdom -2, Logic +2, Agression +1)
  • SYNDICATE - A group of individuals or organizations combined to promote some common interest. (Wisdom +1, Empathy -3, Logic +1)


Random weapons roll issues
A few users put the random weapons generation screens through the gauntlet and identified several issues that should be corrected now.

And many many more issues that can be found in the following sections…

http://steamcommunity.com/app/328740/discussions/3/
http://steamcommunity.com/app/328740/discussions/4/

GDC 2015

If you happen to be attending the Game Developers Conference in San Francisco this year swing by booth 736 and we can swap high fives and discuss Tiny Trek in person. I will be at the booth usually during normal booth hours 4th through the 6th. Booth 736 is the Clickteam booth and in addition to Tiny Trek we have a ton of cool Fusion made games on display.

In other news, I am spending the next week or so making sure a iOS project called Noble Aramada is up to snuff before GDC. Noble Armada is based on a table top game of the same name and part of the Fading Suns universe. More information can be found about Fading Suns here.

http://en.wikipedia.org/wiki/Fading_Suns
http://fadingsuns.fasagames.com/

Once my work on this is complete I will return to the Pixelverse and continue work on Tiny Trek. The current work load is at will ship to ship communication engine. Which will serve as a way to trade, gather intel and also initate episode triggers.

If you are attending GDC please make sure to drop by!

Command Crew - Build 1.25

Command Crew



I just posted build 1.25, our sixth Early Access build. Originally I had planned on a more anonymous player identity, that is allow your play style to define your nameless captain and crew. It has been suggested here and on Kickstarter that the ability to build more identity into your race and crew would be appreciated. To fulfill this request I have added three new screens to the design phase of gameplay. After you select a star and planet you are now greeted with a race screen. From here you can select a government style. Each style affects your crews base stats of Wisdom, Empathy, Logic and Aggression. Which in turn effect things like station prices, communication, weapons and defense stats.

http://steamcommunity.com/sharedfiles/filedetails/?id=391054393

Also on this screen one can change the race avatar with the refresh button and enter a name for the race of your planet. The Next screen of interest is very basic just a screen to name your vessel. Doesn't effect gameplay much other than we can introduce it in text strings "Hello this is Captain YYYY of the starship XXXXX". It does have a bearing in sharing your ship designs which is now possible in the Steam Workshop. The non Steam versions will share a server for this function.

http://steamcommunity.com/sharedfiles/filedetails/?id=391054389

The final new frame is where you name your crew. You get name all five of your immediate command crew. In Tiny Trek that means your Captain, Science Officer, Chief Medical Officer, Chief Engineer and head of security.

The away missions will now include only command crew, and you will no longer be able to deploy with two security officers or two engineers. If you return to the ship without healing a injured command crew member then that officer dies and the experience they accrued will be lost. You will promote a new crew member to the empty position. Experience from each officer will effect your crew base stats.

http://steamcommunity.com/sharedfiles/filedetails/?id=391054411
http://steamcommunity.com/sharedfiles/filedetails/?id=391054419

Other News



Humble Bundle

In other news the Folks at Humble Bundle have approached us about distributing the game on there Humble Store platform. Not as part of a bundle mind you. But as part of the daily store offerings. It will be offered at the same early access price as it is on Steam.

Game Developers Conference

Anyone here going to GDC. If so I will be in booth 736, let me know if you are going so we can meetup and high five!

Build 1.24

The Build



Today's build is mostly bugfixes, nothing in the way of new content to get to excited about. Just wanna make sure I clean up the issues you have found before I begin coding new issues for you to find later. :D:

For those of you that have reported bugs that I have reported I truly appreciate it if you can confirm I have hit the spot so to speak and corrected the error. And as always I look forward to your comments!

In other news



We had our first review posted today by the fine folks over at Rock Paper Shotgun. And well let's just say out of the three I got the shotgun! It's for the most part a very honest review of the game. It was at initial read fairly disheartening however I am going to turn that into inspirational motivation to work harder. If you want you can read it here!

http://steamcommunity.com/app/328740/news


Build 1.23 Posted

So after recieving some great bug reports since yesterday, I thought I would fix as many as I could before end of the weekend. Build 1.23 is the result of that. Please if you reported a bug and I marked it and moved it to Fix Submitted I would greatly appreciate you passing on that it appears or not to be fixed.

Another feature I added, is from the galaxy map if you are overlapping a star and you want back in you no longer need to move a sector over and back. Good suggestion provided by Captain Myrkrel.

Look forward to your continued feedback. I am going to work this week on some more episode content. will keep you updated on what develops!

Build 1.223 - Workshop Support Begins

Well that took longer then I would have liked, however we now have basic Workshop support. Currently you can go to the database from the main menu or by clicking on the database button at drydock at a space station. From here you can change the angle on the "3d" view of your current ship. And if you choose you can click "upload".

http://steamcommunity.com/sharedfiles/filedetails/?id=384940201

Upload will bring you to a new screen showing a screen capture of your ship. If you are happy with it click send. The game will then post to the workshop your Ship, including its name, which empire it comes from and who made it. in the data file the ships design, color and weapon systems are included.

http://steamcommunity.com/sharedfiles/filedetails/?id=384940185

In the Steam client you can select a ship and "subscribe" to it. Once you do this, The next time you visit the other option "change" it will automatically download your new ship designs. From in the "change screen" left or right or the direction key buttons will cycle through ships you have subscribed too. Choosing one will prompt you to decide if you want to replace your existing ship. If you choose yes you will be returned with your new ship to the main Database screen.

A bunch of fixes are also included in this build. Some of the more noteable ones include some revamped code for the ship editor, which will prevent some of the errors reported. Also you can't beam down to a star any more. If you have submitted a bug to me and it is marked FIX SUBMITTED and you find yourself having the time please let me know if it is corrected.

If you guys like what I am doing please continue to motoviate me with your positive reviews. This will help assure the games continued success and growth. Up next are some of the larger more difficult bug fixes. And THEN adding more episode content!

Look forward to more of your input.

Block Long and Pixelate,

Kisguri