Bitdude cover
Bitdude screenshot
Genre: Indie

Bitdude

Update v0.10

Hey Bitdudes!

I apologize for going dark for the past 2 months! Life has been doing what it does best... getting in the way of things. I was promoted at work, and I started a new relationship... Suffice to say, a lot of my time has been diverted away from Bitdude. Enough about that though, here's what's new in beta v10!

- Changed the menu navigation everywhere from being based on button press to being based on your gaze. The timer is 1 second until selection. This was done so that I won't have to worry about controller mappings to get the user's input

- Implemented the ability to use the Oculus Touch controllers. Hand movement is not supported. I've mapped the buttons accordingly. (Going back to implement the hand tracking would mean reworking a lot more code)

I never heard back from a few Kickstarter backers on items I needed from them, so I've started making their choices for them! Fun stuffs. This includes:
- Added User Level 6! I've attached the sneak-peek for it :)

- Added the rest of the backer's reward plaques

So what's next for Bitdude?
There are two things left on my to-do list before I am calling Bitdude done and removing it from Early Access.
1. Add the updates for User Level 7
2. Implement support for Vive

...3. Reimplement the entitlement check, remove the SteamVR stuff, and post the package to Oculus Home, so I can try to resubmit to Oculus Home

After this is done, I will be working towards my last commitment coming out of the Kickstarter that I ran last Christmas. Bitdude's sequel, Bitdude: Revenge of the Chompman, will start development. :)

Thanks everyone for the support
Will

Bitdude v0.9 Update

Hey all,
Quick update of what is in the latest release:

- Added a new level to the game (level unlocked from the Kickstarter stretch goal)
- Changed the level success criteria to be based on the number of bits saved PLUS the number of cherries ate. This number must be greater than the number of bits dead to proceed to the following level.
- Added UI elements to track how many cherries have been ate (eaten?)
- Added the two PLACEHOLDER user levels to the game (unlocked due to backer's reward tier). These are still under construction and awaiting the designs from the people involved.
- Added a new movement option to use in the settings (Lean)

Before I sign off, let's expand on the movement system updates. Previously, all movement was full locomotion based on the left joystick. I recently added a settings menu that had an option to switch this (granted none of the other options were implemented). LEAN is the second option implemented. Any time during the game, a player may open up the Settings menu and change this movement option.

FULL LOCOMOTION is what the default/original motion was.

LEAN is the new one. This movement style works by keeping track of the headset's initial position (recalculated if the player resets their view via SELECT) and comparing the headset's current location. This difference, in turn, moves the player in that respective direction. It is similar to how one of those fancy segways work (I assume).

Next Up: Touch implementation!

Have a good weekend, everyone!
Will

Bitdude v0.8 Update

Heya everyone!
I had been having issues with my Rift this past week with some annoying black screen issue that prevented me from doing anything. Luckily, I got that resolved today and wanted to push a patch out.

Updates:
- Added a settings menu for the game speed, movement style, and controller type
---- game speed has been implemented. This allows the Player/Chompman/Traps/Bits to change their speed if it is going too fast/slow and causing nausea.
---- (movement types have not been implemented yet besides the full locomotion)
---- (controller types have not been implemented yet besides the gamepad)
- Fixed issue with not being able to retry the tutorial level without navigating back to the main menu (if you failed)
- Updated the room a little bit
- Added a backer's name/plaque

Game on!
Will

Oculus Home release

Hey everyone,
An update for those of you Oculus folk who prefer using Oculus Home instead of Steam:

Oculus denied publishing Bitdude publicly to the store (reasons unknown). I'm hoping they just don't like the full locomotion, so when I update to allow for other movement styles, I can resubmit and pass their secret test. This means if you want to play Bitdude on OH, you will need to use a game key. Please email wicked.manatee.games@gmail.com to be sent a key to use. I'm currently just generating/tracking the keys in an excel sheet.

Game On
Will

LIVE!!

Hey everyone!
If you're reading this you can probably already surmise that Bitdude is live, but I'm going to announce it anyways :)

Let me know your thoughts!
Cheers
Will