It feels so unreal to have actually reached this milestone π, thanks to everyone that helped us by donating, spreading the word, or simply enjoying what we had in store for the demo.
Now comes the best part: we're gonna pour heart and soul into making the full game through this year and the next, and we promise to deliver the best possible experience πππ.
As a final note, we now have a website where you can subscribe to our newsletter so you can receive the game's latest updates!
This is the beginning of a new chapter, the journey has just begun~~
We're also throwing in a nice game update, which includes:
Several small bug fixes (mostly minor ones, could almost be considered QoL updates)
Some tweaks on how the fight feels (mainly focused on how each hit "feels")
SPANISH TRANSLATION!!! (this is kind of a big one π)
A little surprise when starting a "New Game" :)
You can change between English and Spanish in the settings, so give it a try!
I don't want to sound like a broken record here, but I feel I can't say this enough: thanks for everyone who have supported us in this journey, It really means the world to us!!!
Cheers to the start of an even greater journey!!
Now excuse me while I go hyper ventilate in the corner...π
At last, a campaign launch date!!
Hey everyone, after a lot of time, planning and organization (and don't forget the tears π₯²), we have some big announcements to make:
Our Indiegogo campaign will launch on: ππAUGUST 9ππ!!!
And you know what this means: an updated demo will come out on august 9 as well π (cue the smaller, but no less powerful party popper).
The second (and no less important announcement) is:
THE DEMO WILL BE TRANSLATED TO SPANISH!!!
We'd like to thank everyone who has helped us get this far!! We're hopeful that the campaign will be a success and we'll be able to bring the full game to life~
And as a final note, you can help us spread the word by sharing the campaign, the game, or just by telling your friends to give the game a try!