I have cut the price to undermine the thieves at G2A, now the game is cheaper here than on their scummy service.
I sent them an email about the key theft but they seemed more interested in protecting the thieves than helping indie developers.
I would really prefer you pirate the game than give money to thieves.
Thank you and happy blasting!
Bizango Blast 1.1 is out, VR included
Hey people,
I've finally finished the update, I tried to fix some of the issues that were reported, also Bizango Blast has been updated to the UE 4.22.2 so there should be a few performance improvements and hopefully no more crashes for those who experienced them. I also reduced the slomotion, it will only happen about once in four shots.
GameSense has been added so if you have a SteeleSeries keyboard that supports it the individual keys that control the game will light up, it's pretty cool!
Finally a VR mode has been added, it's a whole separate build with it's own saves and achievements. It's compatible with SteamVR and Oculus. Bizango Blast VR is a seated experience where you use the controller to aim and shoot. The VR version gives you a lot more immersion, depth and a new perspective.
Hopefully you'll enjoy it.
P.S. Press the "select" button on the gamepad to recenter the VR camera
Bizango Blast VR and GameSense coming soon!
Hey everyone, I hope you've all been enjoying the Bizango Blast. Thank you for all the wonderful feedback good and bad.
First of all I have been working on a VR version, it will be a seated experience played with the controller. VR completely changes the experience, it's like being in a live cartoon and you have to aim like you would in real life, the depth helps a lot. A lot of changes had to be made to make it be able to run in VR with the minimum amount of VR sickness and I hope you all enjoy it.
Secondly, SteeleSeries GameSense will be included. It will add ambiance and fun coloring to your SteeleSeries gaming accessories that support it to improve immersion and give some feed back with the game.
Finally for the upcoming update I have changed the renderer to a forward renderer instead of using the standard deferred in the Unreal Engine 4 to help those experiencing crashes, also the engine has been updated to the latest version for more stability + other minor fixes.
Thanks again to all those who supported and played Bizango Blast!