I have uploaded an update to improve a number of issues that crept in and make some all-around improvements. It is live on preview now, if there are no issues it will go live on the main branch in a few days.
Here's the list of changes:
Fixed the vegetation and ground texture on Kroburg, RefugeeCamp
Fixed a rare mouse input issue on Windows
Improved resolution of some textures (buildings, mostly)
Improved anti-aliasing should remove or at least considerably reduce the shadow "shimmering" effect
Improved positional sound effects
Slightly improved loading times
Slighly improved particle effects
Improved debug/error output to make finding bugs easier
Slightly improved memory management
Reduced texture memory usage on low quality settings for those with older computers
Improved texture and audio data handling
Lots of cleanup and minor fixes
Updated engine version
bugfix update double-pack
Fixed the bandits quest in Children's Tales to no longer refer to the armoury.
Fix for the trial in Darkest Nights.
Fixed a naming issue that may in rare cases lead to the game pausing randomly.
Improved vegetation and wind handling on Schramberg, Castle and Farmstead. This should speed up loading the levels and slightly improve performance. Let me know if you notice anything or something goes wrong.
Added a bit of animation to the loading screen. Why not?
Fixed several graphics issues
Quest and dialog windows should now follow the UI scale you set in options
Fixed a code error in the tutorial story.
Version 2.3 is here !
This is a major behind-the-scenes update, it includes:
New Spanish and Russian translations (incomplete, head to https://weblate.lemuria.org/engage/black-forest/ to contribute!)
Visual refresh, giving the 3D scene more clarity and a hint of a stylized look
Added ivy to a number of buildings for more visual variance and interest.
Added sound effects to bear, orc, tree
Gave the stone gate collision detection more tolerance so it's easier to find a spot across the path where it's possible to build it.
Fixed the "hire mercenaries" part in the Children's Tales story.
Fixed: Maypole should now be properly removed when loading a game in the tutorial story.
Started to add Spanish and Russian translation - still incomplete. Head to https://weblate.lemuria.org/projects/black-forest/ if you want to help with translations.
Added some debug output to trace an elusive bug that apparently only occurs on some platforms.
Updated a few libraries.
Updated building shader (slightly improved visual clarity and less memory consumption)
Added "dissolve-in" effect when selecting a building to construct
and finally: Big engine update, to the latest Unity 6. This should solve some issues while also bringing better performance
Update on Beta Branch
I've uploaded a new build to the testing/beta branch.
This is a major behind-the-scenes update, with a new engine major version and considerable code updates. It fixes a small number of bugs as well.
Please test and let me know if you run into any problems. The sooner I get some feedback, the sooner I can send it live for everyone.
Community Translations Available
From time to time, players have asked if the game is available in their language.
Until now, I always had to say sorry no. I speak English and German good enough. Other languages need a native or good speaker. I found one person to translate parts of the game to French, very happy about that.
Now, you can all help translating the game into your language. Maybe just a few words, maybe a whole story block - as you wish. I've set up an online translation system here:
Go there, select your language and start translating. The system has good documentation for all needs, and if you need another language, tell me and I'll add it.
The game's texts are split up into a number of chunks, due to the way the export and import work, but the actual translation work is basically: It shows you the English original and you enter your translation. You can also make suggestions if you're not sure and other players can vote on them.
I'll be happy to offer the game in as many languages as possible.
Small Bugfix Update
Completed the "Darkest Nights" story (though it is now a bit shorter than I had hoped)
Doubled the number of monster lairs that rangers will seek out before giving up for the day
Night summary now shows temperature (to better understand when peasants need heating or die of frostbite)
Made a number of changes to handle monster collision issues better
A small number of additional translations
Fixed a small pathfinding error
Fixed a small error in construction assignment for walls
Removed outdated code related to the map editor (code that might have caused false positive exception messages)
Updated Unity engine
Fixed a small library error in the build process
Small Bugfix Update
Fixed: Storage display now updates correctly again
Fixed: Eliminated peasant "follow ghosts" (by switching anti-aliasing from temporal to FXAA)
Fixed two small script errors
Added 3 ultra-wide (21:9) resolutions in the options menu
Bugfixes Update
This update should fix all but one of the known bugs and includes a number of other improvements. I recommend that you install it as quickly as possible.
Note: I have changed some parts of the save game files. The game should load old saves without any issues, but new saves made with this version will not be compatible with older versions of the game.
Fixed: Market UI should be visible again
Fixed: Market UI still listed weapons as tradeable (removed)
Fixed: Death markers animation and disappearance
Fixed: Camera Shake
Fixed: A certain monster's kill text caused an error
Fixed: Story mode dialogs should now correctly appear in German if you've set your language to German
Fixed: French was not available in the options menu
Fixed: Options toggles now update immediately when you change your language
Fixed: Leaderboard for a few levels
New: German translations for level names, descriptions, history, etc. (incomplete, working on it)
Updated hitbox on kobold should solve the "phasing through walls" problem
Small adjustments to monster timings
Tents should now spawn more often inside the village and less often at the edges
Improved options dialog
Cleaned up a lot of small bugs and issues
small bugfix update
Hot on the heels of the previous update, here are two more bugfixes:
Fixed: Market UI still listed weapons as tradeable
Fixed: Camera Shake
Bugfix and Quality-of-Life Update
ATTENTION - this is part 2 of the major walls update, this one is destructive. Old saves (by now 3 months or more old) may not work or not correctly restore any walls built.
This update also fixes a number of bugs, adds French translation and more. Here's the full changelog:
Removed old wall section prefabs
French translation (partial, dialog texts still missing)
Wayposts now create paths to connect to the nearest existing path
Improved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed)
Increased the hitbox size of small monsters (rats, kobolds, goblins) in order to reduce the "monster phasing through walls" issue.
Fixed: Work summary now scrolls when there are too many projects for the view size
Fixed: Walls should now again be enabled correctly in the tutorial mission
Fixed: Text bug (smelter/smithy mixed) in the Krobory Story mission
Fixed: Steward sent back to school to learn counting (damaged/destroyed numbers should now be correct)
Fixed: Kroburg story no longer launches the intro dialog and quest when you load a save game