Black Forest cover
Black Forest screenshot
Linux PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

small bugfix update


  • fixed a number of small bugs
  • improved peasant animation and behaviour slightly

small bugfix and achievements update

just a tiny update to bring more of the new achievements online and fix a few small bugs.

Hotfix Save/Load #2

oh, and also three new achievements, one of them hidden - for you to discover...

Better Rats and New Achievements


  • rats no longer live on a seperate plane of existence and can no longer run straight through everything
  • important information now available from the seeress (next to the clock)
  • fields and animal pens now correctly update how much food is left while being harvested
  • started to add some of the new achievements
  • a few minor bugfixes

Updates all around


  • Peasants now write a diary of their personal events, to make it easier to track what happened
  • Better peasants list display, with buttons to show home, peasant and diary
  • SAVE & LOAD are now availabler per-level, i.e. you can quit playing, go play another level, then continue the previous one. Each level has its own savegame slot now.
  • Fixed rat behaviour (they were disappearing for no reason)
  • Illuminated Friedmarkt
  • Market now has limited supply of goods
  • Loaded games should now correctly display the day immediately
  • Save games are now encrypted to make it more difficult to mess with them

Hotfix: Save/Load

This is a hotfix that contains only one change that should enable load/save finally. Old code had kept the continue button disabled. Saving always worked since the massive update - so you should actually see the continue button enable now with whatever your latest game was.

Small bugfix and balance update (#2)


  • Fixed: Tutorial buidings should now show up (again)
  • Fixed: Graveyard on Ziegwald finally showing up properly.
  • Balance: Schramberg (easy) slightly more monsters
  • Balance: Slightly increased the number of tools used up during construction
  • Balance: Reduced stone wall requirements to 6 workers and 35 hours (from 8 and 40).
  • Balance: Updated monster waves on Ziegwald map
  • Added spoken dialog to Ziegwald mini-story event and fixed the tent spawning.
  • Game log now reports if peasants enjoy lunchtime (3rd meal)
  • Updated manual and fixed several manual links for buildings
  • Improved pathfinding on Friedmarkt



KNOWN ISSUES:

  • I'm tracking a few cases where monsters glitch through walls.

Small bugfix and balance update


  • Fixed: Graveyard on Ziegwald finally showing up properly.
  • Balance: Schramberg (easy) slightly more monsters
  • Balance: Slightly increased the number of tools used up during construction
  • Balance: Reduced stone wall requirements to 6 workers and 35 hours (from 8 and 40).
  • Balance: Updated monster waves on Ziegwald map
  • Added spoken dialog to Ziegwald mini-story event and fixed the tent spawning.
  • Game log now reports if peasants enjoy lunchtime (3rd meal)
  • Updated manual and fixed several manual links for buildings


KNOWN ISSUES:

  • I'm tracking a few cases where monsters glitch through walls.

New Level, Building, Story and lots of bugfixes

The little peasants being a success, I looked at the sales and decided that there's a bit of budget again and let's spend it on more peasant models with more variety and all. Plus a bunch of other improvements, such as:


  • New level: Friedmarkt
  • New building: Market - IN TESTING (only on the Friedmarkt map, can't build) - please try out the impact on gameplay and provide feedback!
  • New: Small story event on Ziegwald finished and re-activated - this is a trivial test case for story mode going forward.
  • Fixed: Camera bug on Ziegwald
  • Fixed: Fog bug on Ziegwald
  • Fixed: Tent placement on maps with varying terrain levels
  • Fixed: Hellhafen intro dialog should no longer play when loading a savegame
  • Fixed: Animals should no longer wander around the entire village, but stay in their pens.
  • Fixed: Monster wall glitching (Kobolds especially) should be considerably reduced now.
  • Improved water performance on Karenfang map.
  • Various other performance improvements.
  • Much more variety in peasant models.

small bugfix update


  • Fixed: Village log now displays all monster names correctly.
  • Fixed: Disabled the unfinished dialog on Ziegwald (it will come back once it's finished)
  • Fixed: The new monster should now actually appear. Oops.
  • Balance: Some fields on Ziegwald map now ready for harvest sooner.
  • Performance: Water on Ziegwald now follows the quality settings in options. If this solves the performance issues some people are having, I'll copy it to Karenfang as well.
  • Removed distance mountains on Ziegwald map for now - they cost too much performance and caused me other troubles. Looking for a better solution now.


KNOWN ISSUES:

  • The dialog on Hellhafen will start after loading a game, even if it's not the first day anymoe.
  • There's a really strange bug with the "action camera" on Ziegwald that I've been unable to track down so far.