just a tiny update to bring more of the new achievements online and fix a few small bugs.
Hotfix Save/Load #2
oh, and also three new achievements, one of them hidden - for you to discover...
Better Rats and New Achievements
rats no longer live on a seperate plane of existence and can no longer run straight through everything
important information now available from the seeress (next to the clock)
fields and animal pens now correctly update how much food is left while being harvested
started to add some of the new achievements
a few minor bugfixes
Updates all around
Peasants now write a diary of their personal events, to make it easier to track what happened
Better peasants list display, with buttons to show home, peasant and diary
SAVE & LOAD are now availabler per-level, i.e. you can quit playing, go play another level, then continue the previous one. Each level has its own savegame slot now.
Fixed rat behaviour (they were disappearing for no reason)
Illuminated Friedmarkt
Market now has limited supply of goods
Loaded games should now correctly display the day immediately
Save games are now encrypted to make it more difficult to mess with them
Hotfix: Save/Load
This is a hotfix that contains only one change that should enable load/save finally. Old code had kept the continue button disabled. Saving always worked since the massive update - so you should actually see the continue button enable now with whatever your latest game was.
Small bugfix and balance update (#2)
Fixed: Tutorial buidings should now show up (again)
Fixed: Graveyard on Ziegwald finally showing up properly.
Balance: Schramberg (easy) slightly more monsters
Balance: Slightly increased the number of tools used up during construction
Balance: Reduced stone wall requirements to 6 workers and 35 hours (from 8 and 40).
Balance: Updated monster waves on Ziegwald map
Added spoken dialog to Ziegwald mini-story event and fixed the tent spawning.
Game log now reports if peasants enjoy lunchtime (3rd meal)
Updated manual and fixed several manual links for buildings
Improved pathfinding on Friedmarkt
KNOWN ISSUES:
I'm tracking a few cases where monsters glitch through walls.
Small bugfix and balance update
Fixed: Graveyard on Ziegwald finally showing up properly.
Balance: Schramberg (easy) slightly more monsters
Balance: Slightly increased the number of tools used up during construction
Balance: Reduced stone wall requirements to 6 workers and 35 hours (from 8 and 40).
Balance: Updated monster waves on Ziegwald map
Added spoken dialog to Ziegwald mini-story event and fixed the tent spawning.
Game log now reports if peasants enjoy lunchtime (3rd meal)
Updated manual and fixed several manual links for buildings
KNOWN ISSUES:
I'm tracking a few cases where monsters glitch through walls.
New Level, Building, Story and lots of bugfixes
The little peasants being a success, I looked at the sales and decided that there's a bit of budget again and let's spend it on more peasant models with more variety and all. Plus a bunch of other improvements, such as:
New level: Friedmarkt
New building: Market - IN TESTING (only on the Friedmarkt map, can't build) - please try out the impact on gameplay and provide feedback!
New: Small story event on Ziegwald finished and re-activated - this is a trivial test case for story mode going forward.
Fixed: Camera bug on Ziegwald
Fixed: Fog bug on Ziegwald
Fixed: Tent placement on maps with varying terrain levels
Fixed: Hellhafen intro dialog should no longer play when loading a savegame
Fixed: Animals should no longer wander around the entire village, but stay in their pens.
Fixed: Monster wall glitching (Kobolds especially) should be considerably reduced now.
Improved water performance on Karenfang map.
Various other performance improvements.
Much more variety in peasant models.
small bugfix update
Fixed: Village log now displays all monster names correctly.
Fixed: Disabled the unfinished dialog on Ziegwald (it will come back once it's finished)
Fixed: The new monster should now actually appear. Oops.
Balance: Some fields on Ziegwald map now ready for harvest sooner.
Performance: Water on Ziegwald now follows the quality settings in options. If this solves the performance issues some people are having, I'll copy it to Karenfang as well.
Removed distance mountains on Ziegwald map for now - they cost too much performance and caused me other troubles. Looking for a better solution now.
KNOWN ISSUES:
The dialog on Hellhafen will start after loading a game, even if it's not the first day anymoe.
There's a really strange bug with the "action camera" on Ziegwald that I've been unable to track down so far.