Balance: Length of both walls considerably increased (about doubled)
Fixed: A bug in the background music that could lead to songs not playing to the end and changing way too often
Fixed: Peasant availability now displayed correctly when removing workers from lumberjack
Fixed: Palisade gate now exits construction mode after you place one (it's not a wall, you don't want to place 5)
Fixed: Chapel in Karenfang is now correctly identified as a chapel
More beautiful chapel
If you have a chicken pen, the rooster will now announce sunrise - the first sound effects are coming.
Better placement of buildings on Karenfang map
Added a lumberjack to the easy Test Village map.
Improved attacking monster display
better walls and even more updates
Balance: Length of both walls considerably increased (about doubled)
Fixed: Chapel in Karenfang is now correctly identified as a chapel
Better placement of buildings on Karenfang map
Added a lumberjack to the easy Test Village map.
Metal now not possible to gather without smithy (which doesn't exist yet - but you also don't yet need metal for anything)
Improved attacking monster display
Fixed Tutorial and Other Updates
Fixed: Tutorial now actually lets you place buildings. Sorry, I messed that one up.
Added voiceover to second tutorial.
Also includes the other updates from today:
New building: Palisade gate
New Building: Hovel
Fixed: Hut building time was wrong in the last update
Fixed: Fixed chicken/milk display numbers
Fixed: Lamp post placement should now work properly
Can now pause the game, either by pressing "space" or by going one minus on "very slow".
Housing phase implemented - peasants living in tents will now automatically move into vacant houses
Ent renamed to (walking) tree, because of legalities
Attacking monsters are now surrounded by fireflies, making them more visible (in the future, you will have to build a firefly building to get this effect)
Better attacking monsters icon display (top of screen)
Damage camera effect disabled
Field construction time raised (to compensate for the really low resource cost)
several updates and hotfixes
New Building: Hovel
Hotfix: Hut building time was wrong in the last update
Hotfix: Fixed chicken/milk display numbers
includes previous update:
New building: Palisade gate
Fixed: Lamp post placement should now work properly
Can now pause the game, either by pressing "space" or by going one minus on "very slow".
Housing phase implemented - peasants living in tents will now automatically move into vacant houses
Ent renamed to (walking) tree, because of legalities
Attacking monsters are now surrounded by fireflies, making them more visible (in the future, you will have to build a firefly building to get this effect)
Better attacking monsters icon display (top of screen)
Damage camera effect disabled
Field construction time raised (to compensate for the really low resource cost)
Gates, pause mode and housing improved
New building: Palisade gate
Fixed: Lamp post placement should now work properly
Can now pause the game, either by pressing "space" or by going one minus on "very slow".
Housing phase implemented - peasants living in tents will now automatically move into vacant houses
Ent renamed to (walking) tree, because of legalities
Attacking monsters are now surrounded by fireflies, making them more visible (in the future, you will have to build a firefly building to get this effect)
Better attacking monsters icon display (top of screen)
Damage camera effect disabled
Field construction time raised (to compensate for the really low resource cost)
game speed updates - also: press "i" for information
Experimenting with a new way to display building status - it looks like this: please let me know what you think. Is this better than the icons? (currently it is active only on wheat fields and one type of hut)
New action: Slaughter animals for a quick boost in food
New game speed "very slow" added
New hotkey: Press "i" to toggle the status display icons on/off
Experimenting with waving colour-coded flags as a new status display - please let me know what you think about it.
Game automatically switches to slowest speed while you are in construction mode, and back to your previous speed when exiting construction mode
You can now configure the display brightness to fit your screen settings better
Slightly improved game over screen
Reduced size of status icons
Fixed initial huts healths status in test village
TestVillage now starts with a goat pen in easy
Improved colours and post-processing
more new buildings !
New building: Goat Pen
New building: Lamp Post
Preparing more buildings, to get closer to the final set (all not available yet)
Chicken pen building time slightly reduced
Watchtowers now correctly grant a small bonus to gathering
I wanted to be... a lumberjack
New building: Lumberjack
Buildings destroyed while under construction should now behave correctly.
Balance: Walls are now slightly longer, for the same price. A bit less resource use and construction work.
Chicken animation improved
Tents now disappear when destroyed
Building actions menu no longer opens when you are in construction mode
Cursor now shows that you are in construction mode
Bugfix: Wolf animation issue fixed
Balance: Slightly updated starting resources for some levels
Balance: Reduced wolf numbers for the first days on the test level
Before you can use the Lumberjack for the first time, you have to watch this video - and you get +50 points if you sing along (not really, but anyway...)
[previewyoutube="FshU58nI0Ts;leftthumb"]
hotfix
this hotfix patches two errors that slipped past me:
Fixed the winter/snow graphics in Endraville.
Building status indicators fixed.
Tutorials and Bugfixes
Tutorials added - not perfect yet (don't always auto-continue and don't yet highlight buttons to click, etc.) but a good step forward
Added better restrictions on buildings, mostly for the tutorial but also in the future for story maps
The resolution and fullscreen options now actually do something - nobody told me that they don't work...