Black Forest cover
Black Forest screenshot
Linux PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

The Blacksmith fixed a lot of bugs ;-)


  • New building: Smithy
  • Metal now not possible to gather without smithy
  • Balance: Length of both walls considerably increased (about doubled)
  • Fixed: A bug in the background music that could lead to songs not playing to the end and changing way too often
  • Fixed: Peasant availability now displayed correctly when removing workers from lumberjack
  • Fixed: Palisade gate now exits construction mode after you place one (it's not a wall, you don't want to place 5)
  • Fixed: Chapel in Karenfang is now correctly identified as a chapel
  • More beautiful chapel
  • If you have a chicken pen, the rooster will now announce sunrise - the first sound effects are coming.
  • Better placement of buildings on Karenfang map
  • Added a lumberjack to the easy Test Village map.
  • Improved attacking monster display

better walls and even more updates


  • Balance: Length of both walls considerably increased (about doubled)
  • Fixed: Chapel in Karenfang is now correctly identified as a chapel
  • Better placement of buildings on Karenfang map
  • Added a lumberjack to the easy Test Village map.
  • Metal now not possible to gather without smithy (which doesn't exist yet - but you also don't yet need metal for anything)
  • Improved attacking monster display

Fixed Tutorial and Other Updates


  • Fixed: Tutorial now actually lets you place buildings. Sorry, I messed that one up.
  • Added voiceover to second tutorial.


Also includes the other updates from today:

  • New building: Palisade gate
  • New Building: Hovel
  • Fixed: Hut building time was wrong in the last update
  • Fixed: Fixed chicken/milk display numbers
  • Fixed: Lamp post placement should now work properly
  • Can now pause the game, either by pressing "space" or by going one minus on "very slow".
  • Housing phase implemented - peasants living in tents will now automatically move into vacant houses
  • Ent renamed to (walking) tree, because of legalities
  • Attacking monsters are now surrounded by fireflies, making them more visible (in the future, you will have to build a firefly building to get this effect)
  • Better attacking monsters icon display (top of screen)
  • Damage camera effect disabled
  • Field construction time raised (to compensate for the really low resource cost)

several updates and hotfixes


  • New Building: Hovel
  • Hotfix: Hut building time was wrong in the last update
  • Hotfix: Fixed chicken/milk display numbers


includes previous update:

  • New building: Palisade gate
  • Fixed: Lamp post placement should now work properly
  • Can now pause the game, either by pressing "space" or by going one minus on "very slow".
  • Housing phase implemented - peasants living in tents will now automatically move into vacant houses
  • Ent renamed to (walking) tree, because of legalities
  • Attacking monsters are now surrounded by fireflies, making them more visible (in the future, you will have to build a firefly building to get this effect)
  • Better attacking monsters icon display (top of screen)
  • Damage camera effect disabled
  • Field construction time raised (to compensate for the really low resource cost)

Gates, pause mode and housing improved


  • New building: Palisade gate
  • Fixed: Lamp post placement should now work properly
  • Can now pause the game, either by pressing "space" or by going one minus on "very slow".
  • Housing phase implemented - peasants living in tents will now automatically move into vacant houses
  • Ent renamed to (walking) tree, because of legalities
  • Attacking monsters are now surrounded by fireflies, making them more visible (in the future, you will have to build a firefly building to get this effect)
  • Better attacking monsters icon display (top of screen)
  • Damage camera effect disabled
  • Field construction time raised (to compensate for the really low resource cost)

game speed updates - also: press "i" for information

Experimenting with a new way to display building status - it looks like this:

please let me know what you think. Is this better than the icons? (currently it is active only on wheat fields and one type of hut)


  • New action: Slaughter animals for a quick boost in food
  • New game speed "very slow" added
  • New hotkey: Press "i" to toggle the status display icons on/off
  • Experimenting with waving colour-coded flags as a new status display - please let me know what you think about it.
  • Game automatically switches to slowest speed while you are in construction mode, and back to your previous speed when exiting construction mode
  • You can now configure the display brightness to fit your screen settings better
  • Slightly improved game over screen
  • Reduced size of status icons
  • Fixed initial huts healths status in test village
  • TestVillage now starts with a goat pen in easy
  • Improved colours and post-processing


more new buildings !


  • New building: Goat Pen
  • New building: Lamp Post
  • Preparing more buildings, to get closer to the final set (all not available yet)
  • Chicken pen building time slightly reduced
  • Watchtowers now correctly grant a small bonus to gathering

I wanted to be... a lumberjack


  • New building: Lumberjack
  • Buildings destroyed while under construction should now behave correctly.
  • Balance: Walls are now slightly longer, for the same price. A bit less resource use and construction work.
  • Chicken animation improved
  • Tents now disappear when destroyed
  • Building actions menu no longer opens when you are in construction mode
  • Cursor now shows that you are in construction mode
  • Bugfix: Wolf animation issue fixed
  • Balance: Slightly updated starting resources for some levels
  • Balance: Reduced wolf numbers for the first days on the test level


Before you can use the Lumberjack for the first time, you have to watch this video - and you get +50 points if you sing along (not really, but anyway...)

[previewyoutube="FshU58nI0Ts;leftthumb"]

hotfix

this hotfix patches two errors that slipped past me:

  • Fixed the winter/snow graphics in Endraville.
  • Building status indicators fixed.

Tutorials and Bugfixes


  • Tutorials added - not perfect yet (don't always auto-continue and don't yet highlight buttons to click, etc.) but a good step forward
  • Added better restrictions on buildings, mostly for the tutorial but also in the future for story maps
  • The resolution and fullscreen options now actually do something - nobody told me that they don't work...