Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Manual - Gameplay and UI Improvements


  • Scoring and game end (in case of victory) moved from midnight to dawn
  • In-game manual added
  • Pause option added
  • ESCape will now cancel the building task menu (the one that opens when you click on a building)
  • Various UI improvements
  • Fog density reduced somewhat - let me know if it's now good for you or it needs more tuning
  • Updated forest graphics, should solve some of the night-time lighting issues

New Building! And making the game more accessible.


  • Can no longer repair destroyed buildings - you have to demolish the rubble and build a new one
  • Fields now grow better (more food) if it rains or they are watered from a well
  • Added the well common building
  • A few bugfixes
  • Added a quick link to the online manual to the start menu because people apparently don't realize there is a manual on Steam
  • A basic intro explanation window for those who missed the manual on Steam
  • Made it more clear that some buildings are simply not yet available.
  • Clicking on monsters now brings up an info panel.

Fixing options and small things


  • Audio options fixed (i.e. actually working now)
  • Options menu available on the map as well now
  • Harvest in fields now depends on the weather
  • Bugfixes


Quick Fixes


  • Options menu added
  • Can now hold Q and E to rotate (not just press once)
  • Bugfixes

Improved Gameplay and Features


  • Fixed a small placement bug that affected mostly palisades
  • Better building menu with proper status info and better visibility for disabled actions
  • Families whose home has been destroyed now relocate to an empty home, or pitch a tent when they cannot find one (sleeping in a tent reduces health, so you want to get them back into a proper home ASAP)
  • Game now switches to normal speed on nightfall and daybreak
  • Fixed several bugs related to day/night transitions
  • Raised the monster threat on the test map somewhat, to make it more challenging
  • New defensive building: Burning Pile
  • Build button tooltips now tell you the construction time of the building
  • Added a special event happening in some games between day 8 and day 12

Better Gameplay Update

* Constructing fences/palisades/walls now easier - they will not exit construction mode, but spawn a new ghost, so you can easily build multiple ones in a row.
* Chicken pens now produce eggs (send a peasant to collect them)
* Can no longer start tasks at night.
* A few more model variations
* Game Over screen now correctly displays your score and results.
* A few minor bugfixes
* Personal high-score display added
* Monsters now eat peasants when destroying or seriously damaging a house
* Peasant info panel now correctly displays dead peasants

Early Access is Available (again)

We have reached that point - the current version of the game is playable. You can download and play it again, and please do post feedback.



Changes to last internal build:


  • Game over conditions added
  • Werewolf added (spawning in the later game)
  • Steam leaderboard integrated (not yet visible in-game)
  • Added two more day songs
  • Added new monster: Ent (late game)
  • Starting to add animated villagers to construction sites
  • More Steam achievements
  • All buildings rebalanced (in general, more workers and longer construction times)
  • Villager models added so you can see them working

Bugfixes and Fields


  • Fixed graphics glitch with the chicken pen
  • Fixed new buildings not opening context menu
  • Fixed plank walls not showing deconstruction effects
  • Fixed fields, which were growing all wrong
  • Added camera light at night
  • Construction projects now pause during the night
  • Game speed controls added
  • Fields can now be harvested for food

Closing in on a Playable Version


  • Updated online manual and Steam page information
  • Fields are now growing
  • A number of small UI improvements
  • Game now starts at 9 in the morning, not 12 (to give more time on the first day)
  • Building up the Context menu for actions on finished buildings
  • Implemented action to demolish buildings
  • Implemented actions to repair damaged buildings
  • First Steam achievements and statistics added
  • Added side-poles to walls to make building a proper wall easier
  • Added wolf spawners so that there actually are nightly attack waves, at least for testing purposes
  • A bunch of bugfixes and general improvements
  • Added music (a couple of really great tracks from Kevin MacLeod, filmmusic.io)

Lots of New Features

This is a big update, containing a ton of small changes that bring the demo version fairly close to being a playable game:


  • Wood House now available
  • Wheat Field now available
  • Random wolves spawn and attack at night (no effect on anything yet)
  • Damaged and ruined states for buildings added
  • Monsters can now damage and destroy buildings
  • Peasants are generated in the village
  • Random name generator (based on real medieval german names) added
  • Peasants are correctly added and removed from tasks
  • Peasant info display added
  • Level selector added
  • Hunted down an evasive bug that lead to a Unity crash, making debugging it really tiresome :-)
  • Gathering actions implemented
  • Peasants now consume food (1 unit per peasant twice a day - at sunrise and sunset)
  • Peasants can starve from lack of food