Fixed: Steam integration should work properly again.
Fixed: Onion field uses correct icon for harvest
Fixed: Some monster flag positions on Refugee Camp
Improved visibility of the "harvest in progress" indicator
Reduced log amount
Updated Unity engine and a few assets
Major Holiday Update
For the holidays, here is a fairly big update with interesting new features for you:
New feature: Map editor - currently only 3 maps for trying it out and pretty incomplete. You can make a village with all the buildings in the game, you can NOT at this time make a playable map (with monsters, etc.) - as I said, incomplete, testing, please post feedback to the forum to let me know if it's worth developing further.
Fixed the village log notice when a building is finished (it was using the wrong text field, now the text says "construction of a cow pen finished" instead of "construction of a Cows finished" and similar)
Fixed: Onion field now available in the tutorial
Fixed: Trapper description no longer misleadingly mentions the watchtower
Fixed: Rephrased "safe slaughter" to "sustainable slaughter"
Fixed: The tutorial "hurry up with the food" dialog should no longer appear if you've already completed that quest
Fixed: Requirements display of locked levels is now correctly aligned
Fixed: Buildings built in sandbox mode no longer count towards achievements
Fixed: Graveyard orientation in Refugee Camp map
Visual improvement: Buildings now clear grass and bushes around their location when placed
Watchtowers now show their spotting distance when you build them
Watchtowers have slightly reduced spotting distances now that it's easy to place them correctly
Increased visibility of the bear fireflies
Game will no longer advise you to build a steward if the steward building is disabled (as in the first part of the tutorial)
Added autopaths to Friedmarkt, Karenfang and Hellhafen
Added more text variety and proper translation to monster wound and kill events
Added (german) translations to the building descriptions
Fixed art style of level selector images
Increased grass rendering distance on Refugee Camp map
Black Forest is part of the Steam Winter Sale!
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games!
From December 21st until January 8th, the game will be on sale for 50% off!
Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!
We're excited to announce that Black Forest is part of the Turn-Based Carnival event on Steam and is available for 20% off until the event ends!
Turn-Based Carnival will be live from November 14th to the 21st to bring together a bunch of exciting games for a delightful experience. Check out the event page here to discover some other amazing games!
Fixed: Animal pens' collect icons should now disappear when they are destroyed
Fixed: Orc animations now correctly return to running after attacks
Balance: In "Founding Kroburg":
wood and stone are now gathered faster
slightly more starting food
corrected infrastructure building to smelter (instead of smithy)
Balance: Small changes to monster frequencies and selection in several levels.
Improved forest click detection
Improved pathfinding around gates
Added a few more UI sound effects
Construction sounds now stop when in pause mode
updated achievement images for monster achievements
added another (hidden) achievement
fixed the walking tree achievement (you should properly get it the next time you encounter one)
Patchnotes - Oct 2023
Fixed: Goblins flaming shots sometimes exploding at their feet
Fixed: Banner context menu now correct
Fixed: Steam no longer thinks under certain (rare) circumstances that you are running the demo when you are running the full version.
Fixed: The maypole in the tutorial now actually gets taken down when the dialog says so.
Small code change to make sure the "Demo" info in the main menu is always visible when you launch the demo, even if you have the full game
Finetuning some difficulties in some levels
Slightly improved a few texts and translations
Patch Notes
Bugfixes:
Fixed: Monsters should now always turn around from walls/palisades, etc. again - sorry for that, a previous update messed up some physics calculations
Fixed: Onion field does not show up as a carrot field in the context menu anymore.
Fixed: Mill can be built again (it self-intersected, so it was already red)
Fixed: A few small text issues
Fixed: Hard difficulty levels should now unlock if you won a medium game (it unlocked only on easy)
Fixed: Banner construction now working properly
Fixed: Banner default image should now be correct (a shield, not a flower)
Other Changes:
Small change: Banner no longer requires metal to build
Added: Quick Start / Reference for impatient players
Patch Notes
New Features:
Added: Monster discovery panel
Added: An exclusive castle level
New icons
Added: Onion field (small, slow-growing, undemanding)
Added: The banner decoration is now available
Added: Once you have discovered a certain amount of monsters, you can upload your own image and choose your own colour for the banner
Hard and doomed difficulty now need to be unlocked by winning easier maps first
Gameplay change: Walls and gates can now be rebuilt in place by choosing the repair option, even if they have been destroyed.
You can now click on the forest to bring up the gather menu.
New and improved windmill model
Bugfixes:
Fixed: Smithy now correctly uses up 1 wood per spear produced
Fixed: "Rebuild" no longer triggers the intro dialog when loading a save game
Fixed a few small dialog text errors
Fixed: Decorations such as the snowman will no longer be damaged sometimes (and can't be repaired).
Fixed: Improved collision detection precision, so monsters should no longer warp through walls.
Fixed: A few text and spelling errors
Fixed: Gather button and menu now properly disabled at night
Fixed: Story rats appearing properly in "Childrens' Tales"
Fixed: Demolishing a building no longer leads to "x buildings were damaged" steward messages
Fixed: Clicking on the status icons of walls now works properly
Fixed: Dialogs now always show the correct portrait images.
Fixed: Dialogs in the tutorial made more resilient against running over each other
Numerous small bugfixes. In fact, I about halved the number of open issues and the ones remaining are mostly ones I can't reproduce
Other Changes:
A few visual and performance improvements to some maps
Translations: German translation should be complete. If you find anything missing, please file a bug report on the forum.
Translations: Removed unfinished french, spanish and russian languages. They may return if I find someone to complete them.
Updated Unity to 2022.3.10 (latest version)
Small visual improvements to a few buildings, such as the cow pen
Monster action cam should now switch to the stronger monster if one appears while it is showing a weaker monster
Black Forest 2.0 Launches Today: Unleash the Darkness!
Greetings, Resilient Survivors of the Black Forest,
The moment we've all eagerly awaited has finally arrived! Black Forest 2.0 is now officially launched, marking a new era of survival. My heartfelt gratitude goes out to my dedicated community for making this journey possible.
Are you prepared to face the horrors that dwell within the forest? Darkness reigns, and sinister secrets stir. Can you defend your village from the relentless attention of the woods' malevolent inhabitants? The darkness awaits, and it’s time to embark on your journey to survive the unrelenting horrors that await you.
Join Our Village and Support Us:
Being a small indie studio, I truly understand the mighty power of our community, and you can help me in numerous ways:
🌲 Spread the Love: Unleash the darkness! Introduce Black Forest to your family, friends, and even your favorite streamer. Your whispers can beckon more survivors to our realm, and united, we’ll confront the looming shadows that await.
🌳 Steam Review Magic: After you’ve braved the depths of the forest’s darkness, consider leaving us a review on Steam. Your insights not only illuminate the path for potential chiefs but also stokes the fires of determination as I relentlessly refine my game. Your feedback fortifies my resolve!
🌲 Social Media Squad: Share our news, unveils the updates, and recount your harrowing experiences with fellow chiefs on social media and become a harbinger of Black Forest tales.
No pressure, though! I'm just thrilled to have you here with us, whether you're gathering resources, building up your village, or simply hanging out. Your presence in the Black Forest community means the world to me.
Join our fellow village chiefs on my Discord channel, where you can report any bugs, share your thoughts, and provide feedback on the game. Your insights are invaluable, and together, we'll continue to shape the future of Black Forest.
The darkness may be unrelenting, but so is our gratitude for your unwavering support. We can't wait to see you in the Black Forest and hear your tales of survival.
Stay vigilant, stay determined, and most importantly, stay alive. The adventure has just begun, Tom
The Forest Beckons: Black Forest Launches into 2.0 Sept. 25th!
Greetings, brave villagers and survivors of the Black Forest!
It's been a long, treacherous journey through the darkness of Early Access, but the time has finally come. I am thrilled to announce that Black Forest is stepping out of the shadows and into the light of its full 2.0 release! Prepare yourselves for a harrowing experience like no other, where danger, death, and despair are your constant companions.
If you haven't been keeping tabs on the project, or just tried it out somewhere along the way, below is a quick recap of what I’ve added to the game during Early Access. If you’re curious to see all of the updates we have done through EA you can look back through the NEWS section here on steam!
New Additions in Early Access:
Expanded from 2 maps to 13 maps - and from one difficulty level to four, for a total of 41 playable levels!
More dangers, 15 monsters to meet instead of 2 - and also added unique behaviours to the various monster types, background information and guards to defend against them!
So many new buildings - when we started this journey two years ago, we had a handful of basic buildings. Now we have workshops, four types of walls, four types of fields, various animal pens and decorations.
The most recent additions, coming to you with the 2.0 release on the 25th:
Monster Discovery Panel: Uncover the secrets of the forest with the all-new Monster Discovery Panel. Dive deep into the lore of the creatures that haunt your village.
Exclusive Castle Level: Prepare for a new and exclusive castle level that will test your survival skills like never before. Can you withstand the horrors that lurk within?
Onion Field: Tend to your onion field - small, slow-growing, and undemanding. A valuable addition to your resources.
Banner Decoration: Customize your village with the new Banner Decoration. Make your mark on the Black Forest and claim it as your own.
Personalize Your Banner: Once you've discovered a certain number of monsters, you can upload your own image and choose your own colors for the banner. Show off your unique style as you lead your village to survival.
Gameplay Changes:
Rebuilding Walls and Gates: Walls and gates can now be rebuilt in place by choosing the repair option, even if they have been destroyed. Reclaim your defenses and fortify your village.
Unlockable Difficulties: To truly test your mettle, harder difficulties such as Hard and Doomed must now be unlocked by conquering easier maps first. The forest demands a greater challenge.
New Icons: A fresh look with new icons that enhance your gaming experience.
Plus, as always, lots of bugfixes.
🌳 As we take this momentous step into the 2.0 release, I kindly ask those who have spent time playing Black Forest to consider leaving a Steam review. Your reviews are invaluable to me as solo indie game developer, helping me reach more players and continue to improve the game.🌳
Thank you for being a part of the Black Forest community. I can't wait for you to dive into the darkness once again and face the challenges that await in Black Forest 2.0. Your village's fate is in your hands, and together, we will rise to the challenge.
Stay vigilant, stay determined, and most importantly, stay alive. The Black Forest beckons and your destiny awaits.